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Yeti grants the user the ability to manipulate and imbue their attacks with ice and such into powerful attacks along with transforming into a mythological creature Yeti, enhancing their already powerful and dangerous attacks even more, along with granting additional perks such as freezing any water into ice platforms they or their attacks touch.
Yeti is the third-most expensive Blox Fruit, tied with Tiger in price. However, it is one of the most sought after fruits in the game, hence the physical form of this fruit can fetch a very high value, and for a good reason. It is an excellent team support fruit in sea exploration groups, mostly due to the ice platforms it creates that teammates can stand on to avoid water. Even though its lack of combo potential it's still good for PvP because it's very spammable. Despite this, Yeti is easily abusable due to it having no Fury Meter and low cooldown moves. Like many Mythical fruits, it has very high mastery requirements, making it terrible for low level players to use.
Similar to Ice, the user will create walkable ice platforms each time they touch the sea (only applied while transformed). Every ice platform the user creates takes up 4 energy. It will only take energy if the user walks on water.
Frozen Afterimage
While transformed and after using Flash Step, the user leaves an ice clone of themselves behind. This clone explodes upon contact with enemies, or when 3 seconds have passed, dealing medium damage.
Arctic Clap
1 Mastery
+
-
The user's hand will attract icy energy and cause the screen to shake a little. When released, the user compiles a large amount of snow on their hands and slams them together, causing a straight-line explosion of ice, knocking away enemies a good distance. This ability cannot be aimed vertically, and has quite a small range. When used in the air, this attack will appear as a powerful gust of cold wind instead.
Arctic Clap
1 Mastery
The user's hand will attract icy energy and cause the screen to shake a little. When released, the user compiles a large amount of snow on their hands and slams them together, causing a straight-line explosion of ice, knocking away enemies a good distance. This ability cannot be aimed vertically, and has quite a small range. When used in the air, this attack will appear as a powerful gust of cold wind instead.
Frostbite Boulder
50 Mastery
+
-
The user formulates a huge snowball from their hand. When released, the user hurls the snowball towards the cursor, exploding after crashing into any surface, damaging enemies caught in the impact with a snowy blast while leaving traces of snow behind. Unlike other ball-shaped moves such as Flame's V, the speed at which the snowball is thrown is extremely fast, akin to a bullet. When the snowball lands in water, it will create an ice platform where it landed.
Frostbite Boulder
50 Mastery
The user formulates a huge snowball from their hand. When released, the user hurls the snowball towards the cursor, exploding after crashing into any surface, damaging enemies caught in the impact with a snowy blast while leaving traces of snow behind. Unlike other ball-shaped moves such as Flame's V, the speed at which the snowball is thrown is extremely fast, akin to a bullet. When the snowball lands in water, it will create an ice platform where it landed.
Glacial Execution
100 Mastery
+
-
The user launches themselves towards the cursor, and upon contact, they exhale a breath of freezing air that encases the opponent, before dashing behind them and blasting them forwards with a devastating amount of force. This move is single-target and not immune to attacks while the animation, so it is not recommended to use this skill for grinding. When aimed towards water, a small ice platform will form in the water where the user is supposed to land.
Glacial Execution
100 Mastery
The user launches themselves towards the cursor, and upon contact, they exhale a breath of freezing air that encases the opponent, before dashing behind them and blasting them forwards with a devastating amount of force. This move is single-target and not immune to attacks while the animation, so it is not recommended to use this skill for grinding. When aimed towards water, a small ice platform will form in the water where the user is supposed to land.
Transformation
300 Mastery
+
-
The user roars, causing ice spikes to pierce out of the ground, dealing damage and knockback to any nearby enemies, before transforming into an upright, huge Yeti with red, glowing eyes. The user gains the ability to walk on water, but loses the ability to use Fighting Styles, Swords and Guns.
The size of the Yeti transformation is about as tall as a transformed T-Rex.
Transformation
300 Mastery
The user roars, causing ice spikes to pierce out of the ground, dealing damage and knockback to any nearby enemies, before transforming into an upright, huge Yeti with red, glowing eyes. The user gains the ability to walk on water, but loses the ability to use Fighting Styles, Swords and Guns.
The size of the Yeti transformation is about as tall as a transformed T-Rex.
Tundra Rush
200 Mastery
+
-
This move possesses two variations.
If used on the ground:
The user charges forward and grabs the enemy, slamming them into the ground two times, creating ice explosions and ice ground spikes on the floor, and then knocks them away.
If used in the air:
The user charges forward and grabs the enemy, then spins with the enemy and finally throws them away. This variant deals slightly less damage.
Tundra Rush
200 Mastery
This move possesses two variations.
If used on the ground:
The user charges forward and grabs the enemy, slamming them into the ground two times, creating ice explosions and ice ground spikes on the floor, and then knocks them away.
If used in the air:
The user charges forward and grabs the enemy, then spins with the enemy and finally throws them away. This variant deals slightly less damage.
Normal Attack
+
-
The user strikes with a pair of ice claws twice, followed by a stomp on the third one, and then unleashes a roar that can knock the enemy backwards on the final one.
Normal Attack
The user strikes with a pair of ice claws twice, followed by a stomp on the third one, and then unleashes a roar that can knock the enemy backwards on the final one.
Arctic Clap
1 Mastery
+
-
The user attracts even more energy to their hands, causing the screen to tremble, before launching a bigger straight-line ice explosion that knocks targets backwards, albeit with ice spikes all over the floor pointing towards the cursor, similar to Awakened Ice's X move. When used on water, it will create ice blocks underneath. In the air, it will create an even bigger burst of wind from a cold storm.
Arctic Clap
1 Mastery
The user attracts even more energy to their hands, causing the screen to tremble, before launching a bigger straight-line ice explosion that knocks targets backwards, albeit with ice spikes all over the floor pointing towards the cursor, similar to Awakened Ice's X move. When used on water, it will create ice blocks underneath. In the air, it will create an even bigger burst of wind from a cold storm.
Frostbite Boulder
50 Mastery
+
-
The user hurls a massive snowball that, upon landing, splits into smaller snowballs, damaging enemies within the impact. When used on water, it will create a large ice block at where it landed, making a temporary platform for teammates to stand on while fighting Sea Events.
The large ice block created by the snowball can stop enemy boats in their tracks, and the same goes for the transformed's frostwalk passive.
Frostbite Boulder
50 Mastery
The user hurls a massive snowball that, upon landing, splits into smaller snowballs, damaging enemies within the impact. When used on water, it will create a large ice block at where it landed, making a temporary platform for teammates to stand on while fighting Sea Events.
The large ice block created by the snowball can stop enemy boats in their tracks, and the same goes for the transformed's frostwalk passive.
Glacial Execution
100 Mastery
+
-
The user charges at the enemy, freezing them, charging their fist, and then pushing them backwards with a devastating cold thrust of the wind, along with a lot of snow and ice. This move has significantly more knockback than the untransformed version. When aimed towards the water, it will also create an ice platform where the user should land.
Glacial Execution
100 Mastery
The user charges at the enemy, freezing them, charging their fist, and then pushing them backwards with a devastating cold thrust of the wind, along with a lot of snow and ice. This move has significantly more knockback than the untransformed version. When aimed towards the water, it will also create an ice platform where the user should land.
Transformation
300 Mastery
+
-
The user transforms back into their normal form, allowing the user to use fighting styles, swords and guns. Keep in mind that the user also loses the ability to walk on water by doing this.
Transformation
300 Mastery
The user transforms back into their normal form, allowing the user to use fighting styles, swords and guns. Keep in mind that the user also loses the ability to walk on water by doing this.
Tundra Rush
200 Mastery
+
-
This move possesses two variations.
If used on the ground:
The user charges forward and grabs the enemy, slamming them onto the ground two times and then knocking them backwards.
If used in the air:
The user charges forward and envelops their target in ice, then performs a side-flip and starts falling towards the ground, slamming their target into the ground, and then finally knocks them away.
Tundra Rush
200 Mastery
This move possesses two variations.
If used on the ground:
The user charges forward and grabs the enemy, slamming them onto the ground two times and then knocking them backwards.
If used in the air:
The user charges forward and envelops their target in ice, then performs a side-flip and starts falling towards the ground, slamming their target into the ground, and then finally knocks them away.
The initial grab cannot be dodged. The first and second slam breaks Instinct, and only the throw can be dodged. The AoE slams can be dodged on the edge.
Both the direct hit and the ice balls from the explosion can be dodged. The explosion can be dodged on the edge.
[C] Glacial Execution
✅
✅
The blow breaks Instinct. The initial grab can rarely be dodged on the edge. (The move won't execute if it's dodged.)
[V] Transformation
–
–
Does not deal damage.
[F] Tundra Rush
✅
✅
If used on the ground:
The initial grab cannot be dodged. The first and second slam breaks Instinct, and only the throw can be dodged. The AoE slams can be dodged on the edge.
If used in the air:
The initial grab cannot be dodged. The first slam breaks Instinct, and the throw can be dodged. The AoE can be dodged on the edge.
Almost every moves have some part that can hit multiple targets, with the only exception being the [C] move. This makes it a decent choice for grinding, though it would take a lot of skill to be able to grind effectively with it.
Very big hitbox, making it very easy to hit, even bigger in the air.
[X] Frostbite Boulder
Technically has infinite range, just like the untransformed version.
Creates ice platforms for allies not using Yeti or any water walking fruits, making Terrorsharks and Sea Beasts much easier for those who do not have Shark or water walking abilities.
Slightly stuns enemies when hit, and breaks into smaller snowballs after landing, dealing even more damage.
Good against sky campers, since the user will fall towards the ground at rapid speeds with the enemy if used high in the air.
Can grab the enemy through a wall if used correctly.
The slams are AoE, meaning that while only one enemy is being stunned, any enemy that comes close will take damage from the slamming of the target on the ground.
Water walking passive is not very reliable as the user can still drown if they get knocked off their ice platforms and into the water. The user will also start swimming if they Flash Step into the water as ice platforms will not form while they are underwater.
The user might struggle against teamers, as the [C] and [F] moves leave the user vulnerable to attacks.
[TAP] Normal Attack
Has little mobility and a low range compared to other fruits like Kitsune and Gas, so it leaves the user considerably vulnerable while using them.
The last roar has considerable knockback.
Not reliable in PvP.
Cannot be aimed vertically.
[Z] Arctic Clap
Cannot be aimed vertically.
Can be dodged on the edge.
[X] Frostbite Boulder
Might be difficult to aim.
Very high knockback. (If hit incorrectly.)
Can be canceled by stun moves.
[C] Glacial Execution
Might be difficult to land.
Extremely high knockback.
Very risky to use over water as the user might be stuck underwater while grabbing the opponent if the opponent's hitbox is very low and close to the water. Shark users can ignore this.
Single target, meaning if used on a group of enemies, only one will be affected while the rest can still attack the user. An exception is Sea Beasts, as multiple of them in Rumbling Waters can be hit by this attack.
Decent end-lag, so it might not be a good combo starter/extender.
[F] Tundra Rush
Hard to hit in air.
Can be Instinct-tricked.
The grab is single target.
Gallery[]
Concept art of the Yeti fruit posted on Twitter by @Tobey_D_Artist.
Yeti transformed model posted on Twitter by @FruitsNews67185.
Yeti transformed model made with blender on Twitter by @TBGlitch.
Trivia[]
Multiple of Yeti's skills have had their name changed after the Yeti Fruit Showcase video.
Those being, Ice Clap to Arctic Clap, Glacial Toss to Frostbite Boulder, Afterimage Assault to Glacial Execution and Arctic Tackle to Tundra Rush.
The [Z] Move, Arctic Clap, is very similar to unawakened Magma's [Z] move, Magma Clap, which is further reinforced by the fact that Arctic Clap's original name was Ice Clap. Moreover, Yeti's transformed [C] move is somewhat akin to Magma's awakened [X] move, in that both moves are basically harnessing their respective elements into their fist and then blasting the foe away with tremendous forces.
Additionally, the old [C] move (Afterimage Assault) had the same skill name as Tiger's [C] move, meaning that the fruit was likely copy-pasted as a placeholder from Tiger when it was in development.
The two following statements above heavily reinforce the fact that Yeti might have been a rushed fruit for the winter Christmas update in 2024.
Yeti's [C] Glacial Execution rotates the camera best if the user has shift-lock enabled, making it quite annoying for people who don't usually play Shift-lock because sometimes it doesn't rotate. If the player teleports on water, it will create an ice platform for them. This platform lasts longer than the Frost Walker ability, similar to the [Z] and [X].
Yeti and Tiger are the third pair of fruits to share the same price, the second being Gas and Control, and the first being Mammoth and T-Rex.
Yeti is the second Beast-type fruit that allows its user to walk on water, with the first being Kitsune. (Since Awakened Buddha doesn't actually walk on water). In addition, it is also the third fruit in the game, as of Update 25, to create its perspective elemental platforms, being ice, similar to the fruit with the same name and Magma.
The player will teleport to the other side of a wall if they use [C] Glacial Execution on an enemy that is behind a wall/obstacle. This is only the case when the user has Shift-lock enabled.
Depending on where the user is positioned, [X] Frostbite Boulder can have nearly unlimited range, as the projectile's premise is just like a catapult boulder.
[X] Frostbite Boulder can be held for only 30 seconds.
It may not be apparent, but [C] Glacial Execution (when hit) actually hasDestructible Physics. The weird part is that only the untransformed version has Destructible Physics, while the transformed version does not.
The ice platforms last a different amount of time depending on their size. The smallest ice platform (Untransformed [C]) lasts for around 8 seconds, and the biggest ice platform (Transformed [X]) lasts for around 58 seconds.
Yeti can be really good against Rumbling Waters as the user only needs to M1 spam at the center of the rumbling waters to hit all three Sea Beasts. It is also very good against Piranhas when they sneak up from behind as this fruit is quick with AoE attacks that can push them away. On top of that, it can create ice platforms, allowing teammates to stay above the water even without the Shark race.
Other players can step on the ice passively created by the Yeti user's feet, thus being able to continuously follow a Yeti user while staying above the water. This can be useful as the Yeti can help others travel across the ocean without needing a boat.
Bugs and Glitches[]
There is a visual bug/change where the frosty aura around the transformed Yeti will only appear when the untransformed [V], transformed dash, [C] and [F] are activated, but it will only last for a few seconds before dissipating. The frosty aura around the Yeti's mouth remains the same.
There is a bug where if the user has high ping and uses transformed [X] Frostbite Boulder, the ice ball will stay over the Yeti and will stay until eventually using the move again. The same thing happens if the user gets stunned while casting the move, except it disappears shortly after.
There is a glitch that the user does not have a frosty mist around them when transformed, and it's purely client side only. For some reason, there are players that experience the missing frosty mist only on their account and not other people, which lead to the images of the Yeti transformed on this page being much clearer and neater without the mist.
It could be a matter of the texture breaking after frequent usage, as this problem does not arise when the player transforms for the first time.
There is currently a visual bug/glitch where when the user Flash Steps while transformed, the ice clone appears where the player Flash Stepped onto.
There is a glitch that when using [F] Tundra Rush in the air there is a chance that the user will get teleported under the map.