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The Werewolf version reduces the user's speed and agility, exchanging it for excellent utility and offensive capabilities. This is largely due to its [Z] Finger Revolver ability, which deals spread damage, and its Blazing Form, which fully restores the user’s health upon defeating another player.
Werewolf is generally considered good for PvP because of its high damage and mobility and very spammable attacks. However, it's not recommended to use it in the First or Second Sea, as it requires high mastery and has significant knockback, which can make farming slower.
Werewolf is considered pretty good for PvP, especially after the recent buffs, even though it lacks combo potential. Werewolf is also a very good choice for Sea Events, especially Sea Beasts. Unlike Tiger, it's [Z] Finger Revolver move's entire barrage can damage them, making it deal extremely high damage.
Werewolf also possess a custom cutscene on its [C] Afterimage Assault. The move has lesser knockback, and heals 25% of the user's max Health.
The wielder has a meter which they start gaining during their transformation passively or landing Werewolf's moves. This allows the user to use [C] Afterimage Assault's held/cutscene variant at 75% Fire Meter, and their Blazing Form at 100% (Full Meter).
The wielder enters this state after usage of the Blazing Form, by running out of Fire Meter or by untransforming early. In this state, their transformation is completely disabled. Its duration depends on how long the user was in Blazing Form. Their speed is also reduced by roughly 30%.
Ferocious Canine
The wielder can transform into a Wolf-Human Hybrid. While in this form, they gain 33% cooldown reduction, a ~70% speed boost, a jump boost, a dash boost, and 30% damage reduction. They cannot switch to a fighting style, sword, or gun, and they cannot activate Race V4 while transformed. The wielder is incapable of going into this form whilst being Overheated.
Blazing Form
The wielder can further push past their limits by transforming a second time after their Fire Meter is maxed out. In this form, the user's moveset changes, cooldowns are reduced by 50% of base form, and all bonuses from the earlier transformation are nearly doubled. This form lasts for 60 seconds. The wielder goes into Overheat stage after running out of Fire Meter or after untransforming.
The user shoots out a explosive, purple spectral wolf head. If the move is held, the user shoots out multiple smaller, unstable wolf heads that heat-seek toward enemies and stun them briefly, and finally shoots the larger head.
Finger Revolver
1 Mastery
The user shoots out a explosive, purple spectral wolf head. If the move is held, the user shoots out multiple smaller, unstable wolf heads that heat-seek toward enemies and stun them briefly, and finally shoots the larger head.
Spiraling Kick
50 Mastery
+
-
This move possesses two distinct variations:
On ground: The user performs a 540° kick, creating a vertical forward-spinning saw-like blade of purple air that drags enemies, breaking Instinct. After the drag, the blade bursts into particles, dealing good damage.
On air: The user performs a 360° tornado kick, creating a horizontal forward-spinning saw-like blade of purple air having the same properties as its ground counterpart.
Spiraling Kick
50 Mastery
This move possesses two distinct variations:
On ground: The user performs a 540° kick, creating a vertical forward-spinning saw-like blade of purple air that drags enemies, breaking Instinct. After the drag, the blade bursts into particles, dealing good damage.
On air: The user performs a 360° tornado kick, creating a horizontal forward-spinning saw-like blade of purple air having the same properties as its ground counterpart.
Afterimage Assault
100 Mastery
+
-
The user rapidly teleports randomly, moving forward, then smashes the ground in a burst of purple fire creating rubble and short peaks.
Afterimage Assault
100 Mastery
The user rapidly teleports randomly, moving forward, then smashes the ground in a burst of purple fire creating rubble and short peaks.
Transformation
300 Mastery
+
-
The user bathes themselves under the light of a full moon during a local nighttime lasting for a few frames, allowing them transform into a Wolf-Human hybrid, howling and unleashing omni-directional slashes, breaking Instinct.
Transformation
300 Mastery
The user bathes themselves under the light of a full moon during a local nighttime lasting for a few frames, allowing them transform into a Wolf-Human hybrid, howling and unleashing omni-directional slashes, breaking Instinct.
Body Flicker
200 Mastery
+
-
This move possesses two distinct variations:
If missed: The user teleports multiple times, creating flickering afterimages and moving forward instantly.
If hit: The user teleports behind the enemy, exactly opposite to the direction they were headed from and punches them in a burst of energy, knocking them far away. This variant is very similar to Yeti's [C] Glacial Execution.
Body Flicker
200 Mastery
This move possesses two distinct variations:
If missed: The user teleports multiple times, creating flickering afterimages and moving forward instantly.
If hit: The user teleports behind the enemy, exactly opposite to the direction they were headed from and punches them in a burst of energy, knocking them far away. This variant is very similar to Yeti's [C] Glacial Execution.
Normal Attack
+
-
The user performs a close-range combo consisting of swings with alternating claws twice, following with a swift kick forward and roaring, dealing high damage in total and breaking Instinct.
Normal Attack
The user performs a close-range combo consisting of swings with alternating claws twice, following with a swift kick forward and roaring, dealing high damage in total and breaking Instinct.
Finger Revolver
1 Mastery
+
-
The user shoots out a larger explosive, purple spectral wolf head. If the move is held, the user shoots out multiple smaller, unstable wolf heads that heat-seek toward enemies and stun them briefly, and finally shoots the larger head. This has larger AoE and range than its untransformed counterpart.
Finger Revolver
1 Mastery
The user shoots out a larger explosive, purple spectral wolf head. If the move is held, the user shoots out multiple smaller, unstable wolf heads that heat-seek toward enemies and stun them briefly, and finally shoots the larger head. This has larger AoE and range than its untransformed counterpart.
Spiraling Kick
50 Mastery
+
-
This move possesses two distinct variations:
On ground: The user performs a 540° kick, creating a vertical forward-spinning, fierce saw-like blade of purple air that drags enemies, breaking Instinct. After the drag, the blade explodes, dealing good damage. This is much faster than its untransformed counterpart.
On air: The user performs a 360° tornado kick, creating a horizontal forward-spinning, fierce saw-like blade of purple air that drags enemies, breaking Instinct and exploding into an upward spiral, dealing good damage. This, too, is much faster than its untransformed counterpart.
Spiraling Kick
50 Mastery
This move possesses two distinct variations:
On ground: The user performs a 540° kick, creating a vertical forward-spinning, fierce saw-like blade of purple air that drags enemies, breaking Instinct. After the drag, the blade explodes, dealing good damage. This is much faster than its untransformed counterpart.
On air: The user performs a 360° tornado kick, creating a horizontal forward-spinning, fierce saw-like blade of purple air that drags enemies, breaking Instinct and exploding into an upward spiral, dealing good damage. This, too, is much faster than its untransformed counterpart.
Afterimage Assault
100 Mastery
+
-
This move possesses two distinct variations:
If tapped: The user moves forward in a frenzy, gashing and clawing all that is nearby them, then smashes the ground in a burst of purple flames and energy creating similar rubble to its untransformed counterpart. Using this variation will grant the user a purple fire effect on their body, similar to how Overheat looks, giving the user a 35% speed buff for 3-4 seconds.
If held: The user enters a stance under fierce purple aura. Upon release, a cutscene initiates in which the user deals a punch to the gut of the enemy and slashes thrice, knocking them away and dealing very high damage.
Afterimage Assault
100 Mastery
This move possesses two distinct variations:
If tapped: The user moves forward in a frenzy, gashing and clawing all that is nearby them, then smashes the ground in a burst of purple flames and energy creating similar rubble to its untransformed counterpart. Using this variation will grant the user a purple fire effect on their body, similar to how Overheat looks, giving the user a 35% speed buff for 3-4 seconds.
If held: The user enters a stance under fierce purple aura. Upon release, a cutscene initiates in which the user deals a punch to the gut of the enemy and slashes thrice, knocking them away and dealing very high damage.
Transformation
300 Mastery
+
-
The user transforms back into their human form instantly. This reverts the user to their normal state, removing their ability to use Tiger's transformed moves, but in turn restores their ability to use Fighting Styles, Swords, and Guns. Alternatively, if the user's Fire Meter is maxed, they will transform into their Blazing Form.
Transformation
300 Mastery
The user transforms back into their human form instantly. This reverts the user to their normal state, removing their ability to use Tiger's transformed moves, but in turn restores their ability to use Fighting Styles, Swords, and Guns. Alternatively, if the user's Fire Meter is maxed, they will transform into their Blazing Form.
Body Flicker
200 Mastery
+
-
This move possesses two distinct variations:
If missed: The user teleports multiple times, creating flickering purple afterimages and moving forward instantly.
If hit: The user teleports behind the enemy, exactly opposite to the direction they were headed from and punches them in a burst of energy, knocking them far away. This variant is very similar to Yeti's [C] Glacial Execution.
Body Flicker
200 Mastery
This move possesses two distinct variations:
If missed: The user teleports multiple times, creating flickering purple afterimages and moving forward instantly.
If hit: The user teleports behind the enemy, exactly opposite to the direction they were headed from and punches them in a burst of energy, knocking them far away. This variant is very similar to Yeti's [C] Glacial Execution.
Normal Attack
+
-
The user performs a combo consisting of two claw slashes with alternating claws, a slash upward and an intense roar, dealing high damage in total and breaking Instinct.
Normal Attack
The user performs a combo consisting of two claw slashes with alternating claws, a slash upward and an intense roar, dealing high damage in total and breaking Instinct.
Finger Revolver
1 Mastery
+
-
The user shoots out a explosive, purple spectral wolf head. If the move is held, the user shoots out multiple smaller, unstable wolf heads that heat-seek toward enemies and stun them briefly, and finally shoots the larger head, exploding into purple-green flames. All the heads are even larger and the attack speed is even faster than the transformed version.
Finger Revolver
1 Mastery
The user shoots out a explosive, purple spectral wolf head. If the move is held, the user shoots out multiple smaller, unstable wolf heads that heat-seek toward enemies and stun them briefly, and finally shoots the larger head, exploding into purple-green flames. All the heads are even larger and the attack speed is even faster than the transformed version.
Spiraling Kick
50 Mastery
+
-
The user shoots out a large purple wolf head projectile similar to [Z] Finger Revolver's, that flies out at a high speed and explodes into purple-green flames on impact, or once it has reached its range.
Spiraling Kick
50 Mastery
The user shoots out a large purple wolf head projectile similar to [Z] Finger Revolver's, that flies out at a high speed and explodes into purple-green flames on impact, or once it has reached its range.
Afterimage Assault
100 Mastery
+
-
The user rushes forward in a fast frenzy, gashing and clawing all that is nearby them, then smashes the ground in a burst of purple-green flames and energy creating similar rubble to the other counterparts. This move is faster and deals higher damage than the transformed version. Using this move will also grant the user a purple fire effect on their body, similar to how Overheat looks, giving the user a 35% speed buff for 3-4 seconds.
Afterimage Assault
100 Mastery
The user rushes forward in a fast frenzy, gashing and clawing all that is nearby them, then smashes the ground in a burst of purple-green flames and energy creating similar rubble to the other counterparts. This move is faster and deals higher damage than the transformed version. Using this move will also grant the user a purple fire effect on their body, similar to how Overheat looks, giving the user a 35% speed buff for 3-4 seconds.
Transformation
300 Mastery
+
-
The user transforms back into their human form instantly, igniting the user on fire, overheating the user. This reverts the user to their normal state, removing their ability to use Werewolf's transformed moves, but in turn restores their ability to use Fighting Styles, Swords, and Guns.
Transformation
300 Mastery
The user transforms back into their human form instantly, igniting the user on fire, overheating the user. This reverts the user to their normal state, removing their ability to use Werewolf's transformed moves, but in turn restores their ability to use Fighting Styles, Swords, and Guns.
Body Flicker
200 Mastery
+
-
This move possesses two distinct variations:
If missed: The user teleports multiple times, creating larger, flickering purple afterimages and moving forward instantaneously.
If hit: The user blitzes the enemy, going upward and punches them downward in a burst of phantomic flames, dealing good damage.
Body Flicker
200 Mastery
This move possesses two distinct variations:
If missed: The user teleports multiple times, creating larger, flickering purple afterimages and moving forward instantaneously.
If hit: The user blitzes the enemy, going upward and punches them downward in a burst of phantomic flames, dealing good damage.
Not recommended for First / Early Second Sea players due to its high mastery requirements and mediocre grinding capabilities.
Very expensive and difficult to obtain.
Long cooldowns compared to other Beast-type fruits.
Because of its strong close-range and underground abilities, Werewolf can easily be countered by Ice because Werewolf does not replenish its health or stun ability effectively.
It is also currently not highly recommended for Sea Events, as there is a bug where if you transform into Werewolf and then transform back to normal, you won't be able to sit on a boat, cannon or use shipwright.
[Z] Finger Revolver
High knockback.
Hard to hit at high range.
Heat-seeking can be unreliable, and the final head requires aim.
[X] Spiraling Kick
Quite high knockback.
Not difficult to avoid.
[C] Afterimage Assault
The first few dashes can be dodged using Instinct.
The opponent can punish it if timed correctly.
Still has bad knockback.
[V] Transformation
Does not grant i-frames while transforming.
[F] Body Flicker
The range is quite low, so the move is hard to hit.
Takes a bit of time to fully execute after hitting an enemy, possibly leaving the user vulnerable to damage if used against a group of NPCs.
Camera warp can be annoying to non-shiftlock users.
Transforming disables the user's ability to sit down on a boat and/or repair it.
Werewolf's [V] Transformation removes fog effects for the duration of the roar.
This can be very useful in areas like the Mirage Island, since it has a low cooldown, and illuminates the area, making the user finding Advanced Fruit Dealer or Blue Gear more easier.