Blox Fruits Wiki

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Blox Fruits Wiki
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All The Updates:

Update 1: THE FIRST UPDATE1️⃣

The game was in Open Beta during this update.

The level capacity was 300.
Swords include:
Fruits include:
Fighting styles include:
Accessories include:
Guns include:

Update 2: 🌊

The game was properly released, and entitled "Blox Piece 1.00" in the game files.

New level capacity: 500
New sword:
New fruits:
New gun:
New fighting style:
New island:
New NPC:
Buffs:
Nerfs:
Reworks:
Fixes:
  • Fixed NPCs randomly disappearing.
  • Made dialogues faster.
  • Fixed the Robux shop on mobile.
  • Added notifications on the Close button.
  • Fixed effects getting stuck.
  • Fixed 2x RobloxScreenShot20201108 115055603.png for NPC kills.
  • Fixed some hitboxes.
  • Fixed Ice's moves,
  • Possibly fixed combat/weapons bug.
  • Added spawn cooldown to V moves.
  • Made top-tier fruits (those worth more than Magma) more expensive.
  • The "fruit-eating" function is enabled after 3 seconds of the player picking a fruit up, to prevent accidental eating.
  • Added better xbox/gamepad images.
  • Hats are now equippable in Buddha form.
  • More platforms were added to the sky island.
  • Equipping Robux fruits now has a confirmation button.
Security fixes:
  • VIP servers can only spawn 2 fruits to prevent exploiters from AFK farming.
  • Exploiters can no longer stack up on fruits.
  • A lot of reported exploiters have been banned.
Increased mastery capacity.
Made coat accessories bigger.
Added Light's sword

Update 3: ⚖

This update was about balancing the game with new content.

New level capacity: 650
New swords:
New fruits:
New gun:
New islands:
New NPC:
New abilities:
Buso stages/progression added.
Buffs:
Nerfs:
  • Phoenix and String
    • These two fruits are now slightly more common.
Fixes:

Update 3.5: ⚖

This update is basically just an extension to Update 3.

New raid boss:
New progression:
Fixes:
  • Broken enemies and flinging caused by certain moves.
  • Made Bisento a bit bigger visually.
  • Observation can no longer dodge Quake's X.
Nerfs:
  • Rubber's 2nd Transformation's damage boost is now 22.5% instead of 25%.
Increased mastery cap (max is now 500)
Security fixes for some Blox Fruits.

Update 4: ⚖

This update, like Update 3, was focused on fixing and balancing the game with new content.

New progression:
New fruit:
  • Sand (receives 2x water damage).
Fixes:
  • Fixed Buddha's hitbox against AoE attacks.
  • Enhancement now works properly on both Buddha and Rubber.
  • Fixed Bisento V2's hitbox.
  • Fixed weapon dual wielding glitch.
    • Such as having both a Gun and a Sword equipped at the same time.
  • Possible fix for broken combat after death.
  • Fixed menu buttons randomly breaking.
  • Game Passes purchased from the in-game shop are now activated instantly.
  • Fixed Bisento's X getting the player stuck.
  • Fixed Buddha's weapon hitboxes not registering sometimes.
Buffs:
  • Sand
    • Buffed the damage and hitbox size of the X move.
  • Phoenix
    • Made the hitboxes of moves bigger.
  • Light
    • Decreased the cooldown of every move.
Nerfs:
  • Mink
    • Now gives a 15% speed boost when transformed into Buddha, instead of the original 60% speed boost.
  • Dark Blade V2
    • Made the X move's hitbox smaller.
Dark Step's idle animation changed.
Fruit Notifier Game Pass added.
Added a way to spend stat points faster.
Added a system to prevent players from finding a lot of fruits in a short period of time.
"more small changes we forgot about."

Update 5: 🏝

This update is mostly focused on optimization, and the addition of the Fountain City island.

New level capacity: 750
New island:
New fruit:
New accessory:
New fighting style:
Fixes:
Buffs:
  • Light's sword, once again.
  • Flame
    • Made some moves cast faster.
Nerfs:
Tournament rewards added.
Added "Fast Mode" button added, along with several other optimizations.
From now on, enemies that are more than 750 studs away from your camera will be invisible, due to performance and optimization issues.
Enemies in Fountain City aren't too spaced apart anymore.

Update 6: The PvP/Teams Update

This update is mostly focused on the PvP system, fruit balancing, crews, and bounty/honor.

Revamped fruits:
  • Flame's X has been remade.
  • Ice's C will now freeze water.
  • Ice's Z has been remade.
  • Light's Sword is no longer a move, but a passive click ability, and a new V move has been made in place of it.
  • Magma's Z and C has been remade,
  • Magma's V is now aimable.
Pirate changes:
  • Pirates above level 300 can now create a crew.
  • The leader of said crews can invite up to 15 players.
  • If another player is in the same crew as the player, the game will automatically ally them to the player if in the same game.
  • Crews with the most bounty will be displayed on the Crew Leaderboard.
  • If a player is in a crew, their crew name, logo, and total bounty is displayed above their head.
  • Bounty gained by killing NPCs (besides bosses) is now capped at 50,000.
  • Bounty gained from killing other players is now capped at 1 million.
Marine changes:
  • Marines can now set their spawnpoint.
  • Marines are now rewarded with Honor, similar to Bounty.
  • Marines can now find wanted posters for pirates, and gain RobloxScreenShot20201108 115055603.png for killing them.
  • A player's honor amount, as well as their rank, will be displayed above their head.
  • Ranks change based on the amount of honor that a player has.
  • Honor gained by killing NPCs (besides bosses) is now capped at 50,000.
  • Honor gained from killing other players is now capped at 1 million.
All guns now have gun skills.
When killed, a player's PvP will automatically disable for 15 minutes. It can be turned back on faster in the menu.
Combat logging added:
  • Damaging another player will initiate combat with them. If the other player takes damage from the player, and leaves the game within 30 seconds, the player will keep the kill reward, and the other player will lose their honor/bounty.
  • Safe zones will be ignored if combat has already been initiated with another player.
Revamped coat accessory appearances.
Bounty/Honor progression unlockables:
Other bug fixes.

Update 7

This update is a minor update, mostly focused on small but much-needed fixes.

New fruit:
Balancing:
  • Receiving damage while holding down a key for a move makes the player release it (meaning you can knock people out of flight moves)
  • Being in Full Body Phoenix form now drains energy relatively to the player's max. energy (like Regeneration Flames, except it drains much faster).
  • Made Gravity slightly more common.
Nerfs:
  • Light
    • The speed of the flight move is now relative to the user's current health (example: 50% health = 50% speed; caps at 40% speed).
Buffs:
Fixes:
  • Possibly fixed the Crew GUI not showing up.

Update 8: The New World Update🏝️

This update was focused on the Second Sea expansion, adding tons of content.

New level capacity: 1000
Added New World/Second Sea - Tons of content, quests, rewards, and stuff to do.
New islands:
New fruit:
New swords:
New guns:
New fighting style:
New accessories:
New NPCs:
New boats:
New bosses:
New raid boss:
New raid event:
Fixes:
  • Fixed Chop's speed glitch.
  • Made sounds slightly louder
  • Saber V2 now has a level requirement, and can be unlocked at 1M+ bounty/honor.
  • Increased experience gained from enemies (faster mastery leveling).
  • Players now heal faster over time.
  • PvP only stays disabled for 10 minutes in Second Sea (still 15 minutes in First Sea)
  • Added different music to each area.
Improved the ship system:
  • Ships now have a health bar, and cannons.
  • Ships can be damaged by moves and cannonballs from other ships.
Added race progression.
Added ways to reset stat points and change Race without using Robux.png.
Added top bounty/honor leaderboards for individual players.
Reworked the bounty/honor system:
  • Bounty/honor max capacity increased to 10M.
  • More bounty/honor earned from killing enemies (stops at 250K)
  • Bosses now reward a great amount of bounty/honor (stops at 2.5M)
  • Players can no longer lose bounty/honor in PvP until reaching 2.5M+.
  • Bounty/honor gained or lost from PvP is based on the enemy's level and bounty/honor (you won't lose as much anymore).
  • "1v1" system: You can only kill or die to the same player up to 3 times every 3 days.
    • Example: If you kill a player 2 times, and they kill you 1 time, you can't earn bounty/honor from each other until 3 days pass because the "score" would be 3/3.
Added PvP damage/defense buff system:
  • Every 500K bounty/honor, your PvP damage and defense will increase a certain amount.
  • You can check your current buffs by talking to the Bounty/Honor Expert in The Café.
    • This makes it so people with massive bounty can 1v3 and still win.
    • Note: to balance out the duration of PvP battles, you gain more defense than damage from these boosts.
2 new bounty/honor rewards added:
  • Usoap's Hat - Bounty
  • Marine Cap - Honor
Increased mastery capacity to 600 on everything.
Reworked and/or enhanced visuals of the following fruits:
Added 2x Drop Chance Game Pass
Energy regeneration speed now scales up with level (1.5x max).
Added the ability to gift Blox Fruits with Robux.
New item tier added: Mythical.
Summon Sea Beast item added.

Update 9: The Anti-Copyright Update

This update is mostly focused on renaming islands, fruits, and adding/modifying other content to less resemble One Piece.

New level capacity: 1100.
New island:
New fruit:
New fighting style:
New sword:
Changed a lot of visual aspects, content, and names.
Balancing chances:
"Probably some other stuff."

Update 10: 🔥🧊

This update is focused around the new Hot and Cold island, as well as balancing.

New level capacity: 1250
New island:
New fruit:
New swords:
New accessory:
New boss:
New raid boss:
Nerfs:
  • Nerfed Dough fruit.
  • Nerfed Superhuman fighting style (harder to combo with Z).
  • "Probably nerfed some other stuff that we forgot about."
Fixes:
  • Possibly fixed players teleporting underwater on mobile.
  • Fixed a few bugs related to crews.
  • Made Dough's C and F less glitchy on mobile.
Other changes:
  • Max bounty/honor increased to 20M.
  • Pushed up damage/defense boosts earned from high bounty and honor. This means the player must get to 20M bounty/honor if they want the same boosts that they had at 10M.
  • Revamped the Flash Step effect.
  • Added a water splash effect to cannonballs and objects thrown by Control.
  • Made boats a bit easier to control on mobile.

Update 11: The Awakening Update

This update is focused on the awakening of fruits.

Fruit awakenings added:
New currency added, called Fragments, which replaces Rare Artifacts:
  • Unlike Artifacts, this currency saves between servers, giving the player the possibility to save them up.
Dark Blade has been re-imagined:
  • New model.
  • New and faster combat animations.
  • Alternative moves (V2-exclusive):
    • Holding Z for at least 0.25s will move the player forward.
    • X can be charged for up to 0.4s for a slightly faster attack, and to break Observation.
Balance Changes:
  • Energy now regens faster the higher the player's max. energy is (2x faster on the ground)
  • Killing a player now regens up to 33% of the player's max. energy and health depending on the level difference.
  • Reduced the max. number of extra jumps by 2 for the Skypian race, and by 1 for other races.
  • Added some gravity to dashing in mid-air.
  • Increased the speed of dashing on the ground for evolved Races.
  • Last Resort no longer takes the player's own health away, and the base damage buff has been increased by 2.5%.
  • Reduced the jump height of the Skypian race.
  • Slightly nerfed the dashing cooldown during Agility.
  • Koko's X now casts ~0.04s faster.
  • Increased the teleport range on Jitte's X.
  • Reduced the stun on Ice's C. The original stun was 2 seconds, now it ranges from 0.6s to 2s depending on how long it traveled for before exploding.
  • True Triple Katana changes:
    • Reduced the range on Z by ~15%.
    • Reduced the stun on Z by 0.2 seconds.
    • Reduced the damage on X from 27 to 26.
    • Fixed and reduced the tornado hitbox on X (now it acts more like a cone than a big sphere). Also increased the end delay by 0.1s.
  • Rubber's V now decreases energy regen by 25% instead of 50% (buff).
  • Slightly reduced the delay on Dough's V, and slightly increased the hitbox on X and C.
  • Decreased the end lag on Control's C, making it easier to combo.
  • Reduced the cooldown on Quake's V.
  • Made String's C undodgeable.
  • Buffed Dark Coat.
Bug fixes:
  • Fixed the sea teleporting bug.
  • Fixed the super speed glitch with Acidum Rifle, Chop and probably everything else.
  • Fixed the bug where you could stack left clicks with skills for extra damage (like clicking before using Superhuman's C).
  • Fixed the weird animations behavior when moves were being held.
  • Fixed a few incorrect accessory descriptions.
  • Mostly fixed sword teleports sending you in the wrong direction sometimes.
  • Fixed Dough's V spawn position on mobile.
  • Fixed enemies taking longer to attack sometimes.
  • Fixed Sea Beasts spawning on the ground.
  • Fixed the server crash and high ping method.
  • Fixed safe zone pushing with Trident.
  • Fixed the invisibility glitch with Phoenix.
  • Fixed the incorrect positioning on swords during Buddha form.
  • Fixed the glitch to fling yourself with certain moves.
  • Fixed Darkbeard and other enemies despawning sometimes for no reason.
  • Fixed some possible crew bugs.
  • Probably fixed Superhuman's C glitching people underground when used from above.
  • Fixed glitching underground with True Triple Katana's Z.
  • Added some counter-measures for random flinging.
  • Made it harder to get stuck underwater due to physics glitching.
  • Fixed the short trails length that Roblox had messed up.
  • Fixed Light and Ice swords not working upon eating a fruit.
  • Fixed the afterimages bug with Paw and sword skills.
  • Fixed a bug that caused Control's V to break sometimes.
  • Fixed Buddha's glitchy movement with a lot of moves and dashing.
  • Fixed the loss of control after landing on the ground with certain moves.
  • Fixed the ugly pixel gaps on the fruits shop.
  • Fixed the bug to stack Dragon Breath with Superhuman.
Other changes:
  • Game Passes can now be gifted to other players through the in-game shop.
    • Added a way to switch between awakened and unawakened moves.
    • Added a way to increase your crew capacity.
    • Added a way to change the stage of your Enhancement ability visually.
  • Added mouselock to mobile.
  • Observation can now be toggled by pressing E.
  • Race V3 abilities can now be activated on mobile by tapping a new button or by pressing T on PC.
  • VIP server owners can now shutdown Second Sea servers by typing "/shutdown" in the chat.
  • Added a confirmation window to eating fruits.
  • Doghouse V2 now sells physical Spike fruits.
  • Increased the number of visible ranks on the bounty/respect leaderboards from 100 to 250.
  • Slightly decreased the volume of every SFX.
  • Optimized Observation for mobile (less laggy).
  • Can no longer deal or receive damage to other players during portal raids.
  • New server message for people with 15M+ bounty/honor.
  • Made the Legendary Sword Dealer spawn 1 hour faster.
  • Added a notification when you reach Level 700 to learn how to get to the next world.
  • Dashing now automatically activates sprinting on PC.
  • Flash Step can now be cancelled on mobile by tapping the button again.
  • Added a chess minigame.

Update 12: Halloween Update 🎃

This update is focused on Halloween changes (spooky stuff) and awakenings.

New level cap: 1350
New fruit awakenings:
New sword:
New gun:
New accessories:
Added a titles system:
  • Titles are obtained by completing secret tasks in the game, such as completing a raid in under 5 minutes.
  • They are displayed next to your chat name. Example: ["Demon Eye"][mygame43]: erin!!!
  • Titles that are harder to obtain will have custom colors.
  • Find the new NPC to see a list of all available titles. Currently, there's more than 100 of them.
Added the Ghoul race:
  • V1: Becomes stronger during night (increased speed and health regen).
  • V2: Unlocks the ability to life leech.
  • V3: User gains increased damage, defense, and speed. Moves have 40% less cooldown. Lasts 8 seconds.
Nerfed Quake V2:
  • Added some end lag to the Z when it lands.
  • Longer X and C wind up.
  • Decreased the hitbox and speed on X.
  • Slight damage reduction.
Buffed True Triple Katana:
  • Decreased the end lag on Z and X
  • Very slightly increased the hitbox on Z and X
Fixed the snow tree (!!!)
"Misc. bug fixes"

Update 13: The Christmas Update 🎄

This update is mostly focused on christmas-related content being added.

New level cap: 1450
New fruit awakening:
New fruit:
  • Dragon
    • Pick your own color.
    • 2 different modes:
      • Untransformed:
        • 4 abilities.
        • Build up your Fury Meter over time to reveal your true strength!
      • Transformed (ultimate form):
        • 3 destructive abilities.
        • Deplete your Fury Meter by destroying everything in your path!
New fighting style:
New legendary sword:
New island:
Enabled Christmas event:
  • Collect candies by defeating enemies around your level, and trade them for special rewards!
  • Christmas NPCs added to BOTH seas:
    • Santa Claws (LIMITED TIME ITEMS):
    • Magic Elf:
      • 2x EXP (20 min.)
      • Stats Refund
      • Race Reroll
    • Blox Fruit Dealer's Cousin:
      • Random Fruit (2 hours cooldown between purchase)
    • Greedy Elf (Second world only):
      • Fragments
Buffed True Triple Katana:
  • Decreased end lag on X.
Nerfed Dark Step:
  • Decreased damage boost with Devil
Fixed server crashing with Control.
Added a few new titles.

UPDATE 14 🤖

This update is focused on convenient things and fixes, along with a load of new content.

New level cap: 1525
Disabled Christmas event.
New island:
New fruit awakening:
New fighting style:
New race (specializes against teamers):
  • Cyborg
    • V2 - 10% defense against melee, sword and gun attacks. Additionally, 15% of received damage converts to Energy.
    • V3 - Defense increases to 80% against any attack. After 2.5 seconds, releases an explosion equal to 40% of absorbed damage + 7.5% of your max health.
New swords:
Added a few new titles.
Blox Fruits Dealer Cousin officially added:
  • Instead of candies, it costs regular money.
  • Price increases the higher your level is.
  • Same 2 hours cooldown between purchase.
Added Enhancement colors (second sea only):
  • Customize your Enhancement color.
  • Find the Master Of Enhancement NPC to buy new colors, or buy them directly from the Colors Specialist with Robux.
  • Weapons like TTK now have a white helix by default.
  • Looks better on blocky bodies. Currently working on a better method for Rthro bodies.
Added Youtuber kill rewards:
  • Killing selected youtubers will reward you with a special title (Second Sea only, different title per youtuber).
  • Additionally, you will earn RobloxScreenShot20201108 115055603.png250,000 and Fragments.png2,500 (both seas, one-time reward), as long as the level difference isn't greater than 800.
  • Only a few youtubers have been added for now. More will be added later on.
Added small benefits for Roblox Premium members.
Minor upgrade to Fast Mode:
  • Disables certain effects that may cause FPS drops, especially the ones on Dragon's moves.
Changes to the Legendary Sword Dealer:
  • Changed spawn rate from 4-6 hours to 3-5 hours.
  • Changed despawn time from 5 minutes to 15 minutes.
Increased max bounty/respect to 25M (doesn't increase PvP boost after 20M+).
Fixes:
  • Fixed scam messages in the first world.
  • Fixed the Enhancement effect not scaling correctly on Buddha and Rubber.
  • Fixed fruits gifting menu not showing everyone in the server.
  • Reset the raids leaderboard and fixed the exploit to get on top 100.
  • Dough:
    • Fixed the flinging bug with C and F.
  • Dark:
    • Fixed the bug where people got stuck using unawakened C.
    • Fixed awakened V not despawning sometimes.
    • Fixed the awakened C effect sometimes getting stuck during raids.
  • Chat notifications now also show as game notifications (this means Xbox players can now see factory raids).
Buffs:
  • Death Step
    • Reduced the requirement from 450 mastery to 400.
  • Buddha
    • Slightly buffed V hitbox.
  • TTK
    • Slightly reduced end lag on Z.
  • String awakening:
    • Buffed Z range, speed and stun.
    • Buffed X hitbox, stun and charge time.
  • Control:
    • Increased the stun on C.
    • Slightly increased the damage on V.
Nerfs:
Official lore update

Update 15: Third Sea 🌊

This update is almost completely focused on the Third Sea.

New level cap: 2000
Added Third Sea:
New fighting style:
New swords:
New accessories:
New gun:
Added 7 new fruits:
  1. Added a new high tier fruit, Venom:
    • Unleash your transformation for increased defense, jump power, and damage.
    • 2 different modes:
      • Untransformed:
        • 5 abilities.
        • Build up your Fury Meter over time to transform.
      • Transformed (ultimate form):
        • 4 stronger abilities.
        • Deplete your Fury Meter by using your upgraded abilities.
  2. Added a new fruit: Spin
  3. Added a new fruit: Door
  4. Added a new fruit: Kilo
  5. Added a new fruit: Diamond
  6. Added a new fruit: Love
  7. Added a new fruit: Falcon
New fruit awakenings:
Added a few new titles.
Implemented Fruit Inventory and Trading:
  • Treasure Storage:
    • Can only store up to 1 of each fruit, and unlimited Game Passes.
      • This capacity can be increased with [+1 Treasure Cap] (obtained with Robux or by trading with other players).
    • Treasure Storage is an chest NPC that can be found in some parts of the map, just like Weapon Storage.
  • Fruit Trading:
    • You can trade your stored fruits for different fruits or Game Passes.
      • To trade Game Passes, you must purchase them as a gift for yourself first.
      • Game Passes are stored alongside fruits, in the new Treasure Storage menu.
    • Max 4 fruits/Game Passes in each trade for both sides. For example: Dragon + Light + Flame + Smoke for Dark Blade.
Added Observation V2:
  • View the level and hotbar of your opponent.
  • Some other perks.
Added Server Browser:
  • Find new servers you haven't joined before.
  • Filter by Total Bounty, Region and Server Name.
    • Please note: This feature is completely removed, for unknown reasons. Probably due to the difficulty of moderating said servers.
Friendly 1v1s:
  • Added a friendly 1v1s arena to Third Sea. Might be added to other seas later on.
  • Prevents bounty loss on death.
Fast Spawn event:
  • During weekends, fruits will spawn every 45 mins instead of every hour.
Youtuber Rewards V2:
  • Added some more youtubers to the list. More will be added later on.
Improved the swimming mechanic.
Balance changes:
  • String V2:
    • Added autoaim to the C move, and decreased its damage by around 5%.
  • Dragon:
    • The fury meter now regens slightly faster.
  • Buddha V1:
    • Instead of increasing HP based on your Blox Fruit stat, now it increases defense by 40%.
  • Cyborg:
    • Energy Core now explodes 1 second faster, has more stun and higher defense.
    • Also changed how the V2 accessory looks.
  • Dark Blade:
    • Reduced end lag on the Z move.
  • Pole V2:
    • Made it a bit harder to break observation with Z.
Fixes:
  • Fixed the pencil head bug.
  • Fixed a crew system bug which caused actions to error or not save.
  • Fixed a text auto-translation bug on notifications and dialogue.
  • Fixed inventory showing the wrong items sometimes.
  • Improved the check on failed purchases.
  • Added security against several exploits.
  • Made a few optimization upgrades, the game should run slightly faster than before.

Update 16: Halloween Update 💀

This update mostly focuses on Halloween-related content, extending on the concepts from last year's Halloween Update.

New level cap: 2100
Enabled Halloween event:
  • Collect Bones by defeating enemies around your level (50% drop chance) and spend them on special rewards!
  • Halloween NPC "Death King" added to all seas, which sells:
    • Random Surprise
    • Refund Points
    • Reroll Race
New island:
2 new fruits:
  • Shadow
    • Build up your Umbra Meter by landing your moves on enemies, or using them during the night.
    • Press V to unleash a massive explosion that scales with your Umbra Meter.
  • Revive
    • Unique mechanic: By activating C, you'll be revived at 50% health next time you die. However, you can only use this move once, until dying one more time.
New sword:
  • Hallow Scythe
    • Unique mechanic: The moves deals more damage the lower the opponent's health is (up to 1.4x).
New fighting style:
New accessories:
Added some new titles.
Fixes:
  • Players no longer lose bounty after 3/3 PvP kills.
  • Made the Enhancement effect look slightly better on weapons.
  • Added better protection against exploiters.
    • This includes a lot of changes that you should not notice as a regular player.
  • Patched the infinite Fury Meter with Venom glitch.
  • Fixed the Raid glitch where you would hold a move and you get teleported back to the Lab.
  • Attempted to patch the infamous Buddha speed glitch.
    • This patch was not successful.
  • Attempted to patch the glitch where players under level 1500 could go to the Third Sea.
    • This patch was not successful.
    • However, players under level 1500 can no longer deal any damage whatsoever to the Indra boss.
Buffs:
  • Control
    • Increased damage on the X move.
Nerfs:
  • Magma V2
    • Reduced the range of the Z move.

Update 17 Part 1, Christmas update

This update mostly focuses on Christmas-related content, extending on the concepts from last year's Christmas Update.

New level cap: 2200
Enabled Christmas event:
  • Collect candies by defeating enemies around your level, and trade them for special rewards!
  • Christmas NPCs added to all seas:
    • Santa Claws (LIMITED TIME ITEMS):
    • Magic Elf:
      • 2x EXP (15 min.)
      • Stats Refund
      • Race Reroll
    • Blox Fruit Dealer's Cousin:
      • Random Fruit (2 hours cooldown between purchase)
    • Greedy Elf (Second and Third world only):
      • Fragments
New islands:
New fruit:
  • Soul
    • Build up Soul and mood meters by deafeating enemies or landing moves
    • Spend your souls on diffrent buddies that aid you in battle:
      • Toxic Flower: Poisons Nearby enemies
      • Cursed Tree: Stuns Nearby enemies
      • Candy: Heals the user
New Awakening:
New sword:
  • Buddy Sword
    • Mechanic: The X move deals more damage the FARTHER (not closer, the admin just made a mistake in describing the sword) you are to your opponent
Misc.
  • Added Vietnam cone

Update 17: Part 2

This update focuses on Bird: Phoenix awakening, as well as other misc changes.

Disabled the Christmas event.
New level cap: 2300
New island added:
Added Bird: Phoenix awakening.
Added a new accessory.
Added a new weapon.
Added new titles, most notably new YouTuber titles/rewards.
Added Sea Events to Second and Third sea:
  • Sea Events will spawn randomly when a player is driving their boat. They occur more often in the Third Sea.

List of events:

  • Ship Raid: NPC ships will randomly start attacking your boat. Defeat them for fragment rewards and possibly a random fruit.
  • Sea Beast: Just a Sea Beast. Revamped looks.
  • Rumbling (third sea exclusive): Multiple sea beasts will spawn during a storm. Defeat them for greater fragment rewards.
  • Mirage Island (third sea exclusive): Spawns a mythical island with hidden treaures.
  • More coming soon

The difficulty of Sea Events will scale with player level, this also applies to Sea Beasts.

Re-implemented the Server Browser (without a Bounty filter, until we figure out the best way to patch bounty exploiters)
Revamped the animations of a few weapons (more coming soon), Bisento being an example.
Added a damage counter for combos, which can be toggled in Settings.
Added a quest tracker along with a compass, which should help inexperienced players find recommended quests.
Added Advanced Raids, which must first be unlocked, and are harder to complete than regular Raids.
  • Also, Raids' difficulties will now scale with participants' levels.
Added ping compensation to stuns. Players with higher ping should have a better combat experience now.
Globally buffed the experience every Quest gives.
Added a new mob and quest to the First Sea (Impel Down New area), and adjusted the level requirements of some other quests.
In order to nerf aimbot, guns will now deal reduced damage to other players every consecutive hit, in the Second and Third sea only.
  • How it works:
    • First hit will deal 100% damage.
    • Second hit will deal 66%
    • Third and further hits will deal 33%.
  • After a few seconds, the timer will be reset.
  • Note: These changes only apply when your opponent is moving. Guns will always deal full damage when the opponent is not moving.

This should allow legit players to continue using guns effectively. Also, Suspicious Kill now triggers more accurately.

Reworked the Mastery stat buff formula:
  • Instead of gaining 1 point every 3 mastery levels, you'll gain 1 point every 4 levels and a small % based on your Player Level (up to 10% of your Player Level at 600 Mastery).
  • Example: At Player Level 2300 and 500 Mastery, you should have 500/4 + 2300*(500/600)*0.1 = 316 extra points.
    • Basically, this just makes you gain more stat points from the mastery system.
Added Fan Art frames in the Café and Mansion (Third Sea).
Added a date restore option for people who were falsely banned. Also reduced the data punishment on future resets.
Currently testing a new text translation method, text may not be translated temporarily. This should allow us to support more languages soon, such as Thai.
Upon leveling up, your health and energy will heal by 70% if you're not in PvP combat.
You can now upgrade max crew member up to 30 (previous cap was 25)
Changed max daily trade from 4 to 5.
Changed max Bounty/Honor to 30M. However, you won't gain any additional PvP boosts after 25M.
Renamed Treasure Capacity to Fruit Storage and gave it a proper icon.
QoL:
  • Trying to spend more stat points than you currently have now spends the max amount of points you can use (you don't have to do the math anymore when trying to max out a stat).
  • Improved the visual effect on Race V3 abilities.
  • Improved the visual effect on Dark Blade's abilities (including Triple Dark Blade!)
  • Improved the visual effects on some Rumble V2 abilities.
  • Improved the Death Step wind effect quality.
  • Improved the 2x Mastery indicator (now shows in the EXP gain message)
  • Added LoD optimizations to the Third Sea, this should increase average FPS.
  • Greatly optimized click combat, this should increase average FPS.
  • Greatly optimized server hitboxes, this should decrease average ping.
  • Optimized server physics, this should decrease average ping.
  • Lowered the respawn time of First Sea bosses for a better experience.
Lowered cooldown on fruits with only 2 moves (Bomb, Spike)
While Observation V2 is active, chasing a player in-combat that is trying to run away will buff your dashes generally by 50% (using a ring as indicator)
Observation V2 now displays levels properly.
Nerfs:
  • Nerfed the hitbox and stun on the Z move of Pole (2nd Form).
  • Slightly nerfed the stuns on Acidum Rifle.
  • Sand V2:
    • Re-balanced the general damage.
    • The X move now stuns the user for 1.8s after a successful grab.
    • Fast Mode now reduces the particles on the Z and V moves, to reduce lag.
  • Dark V2:
    • Slightly nerfed the hitbox on the X move.
  • Soul:
    • Nerfed the damage on X.
  • Dragon:
    • Reduced the damage on transformed Z and X.
    • Transforming now costs 20% of the user's Fury Meter.
  • Venom:
    • Transforming now costs 20% of the user's Fury Meter.
Buffs:
  • Sharkman Karate:
    • The X now breaks Observation.
    • The Z hitbox now gets bigger towards the end of the attack.
  • Cyborg V3:
    • Reworked the special ability, now it disables the Observation ability of nearby opponents with weak lightning particles (damage based on your Player Level). Starts at 0.1 damage/hit, increases by 0.1 every 10 levels.
    • It also increases defense by 30% while the V3 ability is active.
  • Sky V3:
    • The special ability now increases defense by 15%, instead of nerfing your damage by 30%.
  • True Triple Katana:
    • Reduced endlag on both moves, although reduced it more on Z.
    • Made the X move slightly faster and bigger.
    • Slightly buffed the damage on both moves.
  • Flame V2:
    • The F move now has a higher initial speed boost.
    • Increased the damage on the Z move. Additionally, it grows in size as it travels.
  • Light V2:
    • The X projectiles now have a longer range, and ignore Observation.
  • Magma V2:
    • The magma balls now deal way higher tick damage.
    • Slightly buffed explosion damage on Z.
    • The C now ignores Observation.
    • Magma Awakened user can walk on water
  • Ice V2 changes:
    • Revamped the V effect and made it stun longer and cast faster, similar to V1. However, it cannot be casted mid-air anymore, and the hitbox only exist horizontally.
    • Revamped the C effect and made it stun longer and travel slightly faster.
  • String V2:
    • Greatly increased the auto-aim and speed on the C move.
  • Soul:
    • Lowered cooldowns on the X, C, F, and click moves.
    • X and C now have the same cooldown duration.
    • Z can now steal up to 2 souls by hitting multiple enemies at once.
    • Slightly increased the mood damage modifier on the V move.
    • Buffed the damage and hitbox on C.
  • Control:
    • Lowered cooldown on X and F, made them pretty similar.
    • Increased the damage on the V move, and it no longer shrinks after catching a player, and doesn't disappear after the move.
    • The Z room now lasts way longer.
  • Dragon:
    • Slightly increased defense while transformed.
    • Greatly reduced the passive Fury drain.
    • While transformed, taking damage now increases your Fury meter, and all cooldowns are reduced.
  • Diamond:
    • Increased passive defense from 22.5% to 25%.
  • Falcon:
    • Increased passive defense from 7.5% to 10%.
  • Door:
    • Teleporting with C now gives you short immunity frames.
  • Bisento:
    • Changed price from RobloxScreenShot20201108 115055603.png 1,200,000 to RobloxScreenShot20201108 115055603.png 1,000,000.
    • Increased V2's X move hitbox.
Bug fixes:
  • Fixed 2 unobtainable titles.
  • Fixed wrong title description on Sand awakening.
  • Fixed low levels being able to join other seas.
  • Fixed multiple VIP servers purchased in the same account sharing the same seas.
  • Fixed teleporting between seas in VIP servers (except to First Sea)
  • Fixed Buddha's speed and dashing glitches.
    • Also fixed enemies not being able to hit Buddha V2.
  • Fixed the chess table glitching your aim.
  • Fixed leaderboards not updating properly.
  • Fixed god mode, anti-teleport bypass, and invisible mode exploits.
  • Fixed a few GUI mistakes.
  • Fixed the Level Up notification displaying the wrong value sometimes.
  • Fixed click combat not dealing damage sometimes.
  • Fixed the gun aim icon getting stuck sometimes.

Update 17: Part 3

Update 17 Part 3 is not released yet.

Some of the additions, such as Sea Events, Advanced Raids and further anti-exploit detection were necessary in order to pave the way for future content.

Here's a preview of everything coming to Part 3, which should be releasing faster now that we have 6 developers working on the game instead of 2:

  • Cake Prince True Form (Final battle)
  • Race Awakening (Transformation)
  • Dough Awakening
  • Superhuman V2
  • ??? (Sword)
  • ??? (Gun)
  • ??? (Fruit)
  • ???

THIS HAS ALREADY BEEN CONFIRMED BY AN ADMIN OF BLOX FRUIT, YOU CAN SEE IT IN DISCORD.

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