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ArticleCombos

Two identical hooks, made with the might of a beast. Use brutally.
Item Description in Inventory

The Twin Hooks is an Uncommon sword.

Despite it's unusually low rarity for a Third Sea sword, Twin Hooks have some very powerful combos, namely due to the [X] Prehistoric Punt being able to extend of off moves it can 'latch' too.

It does however have comparatively low damage, and slow moves when compared to other swords.

Obtainment[]

The Twin Hooks can be obtained after defeating Captain Elephant, who is located at the Floating Turtle in the Third Sea.

Upgrading[]

Upgrading
»
Twin Hooks
Twin HooksUncommon, Grade 1+8% Damage

Moveset[]

Sky Cyclone
150 Mastery
+
Sky Cyclone
150 Mastery
Twin Hooks Z
The user swings their hooks in front of them, briefly creating a cyclone of red wind at the point of their cursor, which deals damage to nearby enemies and drags them downwards. If enemies are on the ground, they will slightly rise to the air.
Prehistoric Punt
300 Mastery
+
Prehistoric Punt
300 Mastery
Twinhooksxmove
The user throws their hooks at the direction of their cursor, which are connected to them via ropes. After throwing the move towards the cursor it will also somewhat auto-aim moving to any non allied person or enemy. Upon hitting an enemy, the user pulls themselves towards the target as a large dark spectral mammoth head with red glowing eyes appears behind them and rushes forward, launching the target into the air after dealing damage. This move is similar to Mammoth's [X] True Prehistoric Punt.

MoveCooldown
(In seconds)
Energy
[Z] Sky Cyclone
9
?
[X] Prehistoric Punt
14
?

Instinct Chart[]

MoveBreaks InstinctInstinct-TrickableNotes
[Z] Sky Cyclone
Cannot break Instinct in any way, but drains multiple dodges.
[X] Prehistoric Punt
The initial grab can be dodged, but the second hit breaks Instinct.

Overview[]

Pros
General
  • Both moves have a quick start.
  • Great damage.
  • Nice attack speed.
  • Good for combos.
  • Both moves have AoE.
  • Good alternative to TTK and CDK due to its similar moveset.
[Z] Sky Cyclone
  • Good hitbox.
[X] Prehistoric Punt

Cons
General
  • Cannot hit Blade users.
  • Hard to use.
  • Both moves have short range.
[Z] Sky Cyclone
  • Does not "work" in areas with low ceilings, such as the boss room of the Cake Queen, similiar to Lightning X.
[X] Prehistoric Punt
  • Difficult to land.
  • Can only grab one target.

Trivia[]

  • The X move on Mammoth, True Prehistoric Punt, parallels the X move on Twin Hooks, Prehistoric Punt.
  • The Twin Hooks has an unusually low rarity, since all Third Sea swords are at least Legendary.
  • The Twin Hooks has the most mastery requirements needed to unlock all the moves out of any Uncommon Sword.
  • Despite not being one, the Twin Hooks is nevertheless classified as a Sword.
  • The Twin Hooks is the only Uncommon sword that can be obtained in the Third Sea.
  • [X] Prehistoric Punt used to have the same sound as Dragon (Classic)'s Z Move.
  • [X] Prehistoric Punt's startup looks similar to Rubber's [F] Slingshot.

Change History[]

Released in Update 15

Update 24
  • Twin Hooks' moves were revamped.

Update 15

  • Twin Hooks were released.

Navigation[]

 
Swords
Mythical
Legendary
Rare
Uncommon
Common