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Tiger allows the user to acquire powerful and violent attacks, as well as to transform into an anthropomorphic tiger, granting them speed, agility, and offense. Tiger is the first fruit to have a mutation of itself, Werewolf.
The Tiger Fruit is considered decent for grinding due to its large AoE attacks and fast cooldowns. However, it's not recommended to use it in the First or Second Sea, as it requires high mastery and has significant knockback, which can make farming slower. Tiger’s [M1] attacks function similarly to those of Yeti, Dragon, and Kitsune, offering smoother and more reliable combat performance. The moves are generally fun to use, featuring strong knockback and effective stuns.
Tiger is considered pretty good for PvP, especially after the recent buffs, even though it lacks combo potential. Tiger Fruit is also a very good choice for Sea Events, raids, and boss battles.
The wielder has a meter which they start gaining during their transformation passively or landing Tiger's moves. This allows the user to use [C] Afterimage Assault's held/cutscene variant at 75% Fire Meter, and their Blazing Form at 100% (Full Meter).
The wielder enters this state after usage of the Blazing Form, by running out of Fire Meter or by untransforming early. In this state, their transformation is completely disabled. Its duration depends on how long the user was in Blazing Form. Their speed is also reduced by roughly 30%.
Ferocious Feline
The wielder can transform into a Tiger-Human hybrid. While in this form, they gain 33% cooldown reduction, a ~80% speed boost, a jump boost, a dash boost, and 20% damage reduction. They cannot switch to a fighting style, sword, or gun, and they cannot activate Race V4 while transformed. The wielder is incapable of going into this form whilst being Overheated.
Blazing Form
The wielder can further push past their limits by transforming a second time after their Fire Meter is maxed out. In this form, the user's moveset changes, cooldowns are reduced by 50% of base form, and all bonuses from the earlier transformation are nearly doubled. This form lasts for 60 seconds. The wielder goes into Overheat stage after running out of Fire Meter or after untransforming.
The user shoots a fireball from their finger. If the key is held, it will send a barrage of ghostly index pointing hands first, firing the blazing projectile after a short moment. If damage is taken while the move is held, the final projectile will be fired early.
Finger Revolver
1 Mastery
The user shoots a fireball from their finger. If the key is held, it will send a barrage of ghostly index pointing hands first, firing the blazing projectile after a short moment. If damage is taken while the move is held, the final projectile will be fired early.
Spiraling Kick
50 Mastery
+
-
The user creates and sends a large, powerful air-blade in the shape of a swirl with their legs, which is impelled at the cursor like a razor blade and slashes the target several times upon hitting, while dragging them along for a few moments, and then shoots them upward.
Spiraling Kick
50 Mastery
The user creates and sends a large, powerful air-blade in the shape of a swirl with their legs, which is impelled at the cursor like a razor blade and slashes the target several times upon hitting, while dragging them along for a few moments, and then shoots them upward.
Afterimage Assault
100 Mastery
+
-
The user teleports a couple of times in their cursor's direction, then lets out a roar that deals damage and knockback. If the user is on the ground, then they will smash the ground instead.
Afterimage Assault
100 Mastery
The user teleports a couple of times in their cursor's direction, then lets out a roar that deals damage and knockback. If the user is on the ground, then they will smash the ground instead.
Transformation
300 Mastery
+
-
The user transforms into a Tiger-Human hybrid, unleashing a roar.
Transformation
300 Mastery
The user transforms into a Tiger-Human hybrid, unleashing a roar.
Body Flicker
200 Mastery
+
-
The user moves forward a short distance quickly and if there is an enemy in front of the user, the user knocks the enemy back with a swift kick and deal a good amount of damage.
Body Flicker
200 Mastery
The user moves forward a short distance quickly and if there is an enemy in front of the user, the user knocks the enemy back with a swift kick and deal a good amount of damage.
Normal Attack
+
-
The user swings and hits with the claws three times before letting out a roar.
Normal Attack
The user swings and hits with the claws three times before letting out a roar.
Finger Revolver
1 Mastery
+
-
The user shoots out a blazing projectile out of the user's hand (supposedly their finger) where their cursor is aiming. After a while, this projectile explodes. If the key is held down, it will send a barrage of ghostly index-pointing hands where the cursor is aiming, then, after a short moment, the blazing projectile will be fired. If the user takes damage while holding this move, they will automatically shoot the final projectile.
Finger Revolver
1 Mastery
The user shoots out a blazing projectile out of the user's hand (supposedly their finger) where their cursor is aiming. After a while, this projectile explodes. If the key is held down, it will send a barrage of ghostly index-pointing hands where the cursor is aiming, then, after a short moment, the blazing projectile will be fired. If the user takes damage while holding this move, they will automatically shoot the final projectile.
Spiraling Kick
50 Mastery
+
-
The user produces a slice of wind with their leg. If this ability hits, it will send out a thin, saw-like blade, hitting their opponent multiple times.
Spiraling Kick
50 Mastery
The user produces a slice of wind with their leg. If this ability hits, it will send out a thin, saw-like blade, hitting their opponent multiple times.
Afterimage Assault
100 Mastery
+
-
This move possesses two distinct variations:
When tapped:
The user teleports towards the location of the user's cursor, then lets out a furious roar. If this move is used on the ground, the user also smashes the ground with a great slam at the end of it. This move also adds a fire effect (cosmetic), which increases speed by 40% for 3-4 seconds.
When held:
After holding the move for at least 1.25 seconds, the user enters a stance. Upon release, the user dashes forward. If an enemy is hit, they'll be sent through a furious barrage of fists, finishing off with a devastating punch, knocking back the enemy. This move requires 75% of the Fire Meter in order to execute.
Afterimage Assault
100 Mastery
This move possesses two distinct variations:
When tapped:
The user teleports towards the location of the user's cursor, then lets out a furious roar. If this move is used on the ground, the user also smashes the ground with a great slam at the end of it. This move also adds a fire effect (cosmetic), which increases speed by 40% for 3-4 seconds.
When held:
After holding the move for at least 1.25 seconds, the user enters a stance. Upon release, the user dashes forward. If an enemy is hit, they'll be sent through a furious barrage of fists, finishing off with a devastating punch, knocking back the enemy. This move requires 75% of the Fire Meter in order to execute.
Transformation
300 Mastery
+
-
If the user's Fire Meter is at 100%, the user will transform into their Blazing Form, enhancing all of their current abilities. If otherwise, the user transforms back into their human form instantly. This reverts the user to their normal state, removing their ability to use Tiger's transformed moves, but in turn restores their ability to use Fighting Styles, Swords, and Guns.
Transformation
300 Mastery
If the user's Fire Meter is at 100%, the user will transform into their Blazing Form, enhancing all of their current abilities. If otherwise, the user transforms back into their human form instantly. This reverts the user to their normal state, removing their ability to use Tiger's transformed moves, but in turn restores their ability to use Fighting Styles, Swords, and Guns.
Body Flicker
200 Mastery
+
-
The user teleports forward a short distance in the blink of an eye (Sort of like a mini flash-step.) Anyone hit by this move will be held for a second, before being blasted away with a jab. This move is faster than its untransformed counterpart.
Body Flicker
200 Mastery
The user teleports forward a short distance in the blink of an eye (Sort of like a mini flash-step.) Anyone hit by this move will be held for a second, before being blasted away with a jab. This move is faster than its untransformed counterpart.
Normal Attack
+
-
The user swings and hits with the claws three times before letting out a roar, range and damage have been enhanced.
Normal Attack
The user swings and hits with the claws three times before letting out a roar, range and damage have been enhanced.
Finger Revolver
1 Mastery
+
-
The user shoots out a flurry of jabs almost akin to a barrage, out of the user's hand (supposedly their finger) where their cursor is aiming. After a while, they finish with a shove. If the user takes damage while holding this move, they will automatically execute the final shove, similar to other held moves.
Finger Revolver
1 Mastery
The user shoots out a flurry of jabs almost akin to a barrage, out of the user's hand (supposedly their finger) where their cursor is aiming. After a while, they finish with a shove. If the user takes damage while holding this move, they will automatically execute the final shove, similar to other held moves.
Spiraling Kick
50 Mastery
+
-
The user produces a blazing Tiger-shaped projectile that blasts enemies with high range and AoE.
Spiraling Kick
50 Mastery
The user produces a blazing Tiger-shaped projectile that blasts enemies with high range and AoE.
Afterimage Assault
100 Mastery
+
-
The user teleports towards the location of the user's cursor, then lets out a furious roar. If this move is used on the ground, the user also smashes the ground with a great slam at the end of it. This move also adds a fire effect (cosmetic), which increases speed by 40% for 3-4 seconds.
Afterimage Assault
100 Mastery
The user teleports towards the location of the user's cursor, then lets out a furious roar. If this move is used on the ground, the user also smashes the ground with a great slam at the end of it. This move also adds a fire effect (cosmetic), which increases speed by 40% for 3-4 seconds.
Transformation
300 Mastery
+
-
The user transforms back into their human form instantly, igniting the user on fire. This reverts the user to their normal state, removing their ability to use Tiger's transformed moves, but in turn restores their ability to use Fighting Styles, Swords, and Guns.
Transformation
300 Mastery
The user transforms back into their human form instantly, igniting the user on fire. This reverts the user to their normal state, removing their ability to use Tiger's transformed moves, but in turn restores their ability to use Fighting Styles, Swords, and Guns.
Body Flicker
200 Mastery
+
-
The user teleports forward a short distance in the blink of an eye (Sort of like a mini flash-step.) Anyone hit by this move will be hit with a barrage of slash damage and be knocked straight down.
Body Flicker
200 Mastery
The user teleports forward a short distance in the blink of an eye (Sort of like a mini flash-step.) Anyone hit by this move will be hit with a barrage of slash damage and be knocked straight down.
The projectiles can be dodged. The fireball and explosion breaks Instinct.
[X] Spiraling Kick
✅
✅
The initial hit breaks Instinct, but the second hit can be dodged.
[C] Afterimage Assault
✅
✅
The first few dashes can be dodged with Instinct. The slam (roar) after them can be dodged on the edge.
[V] Transformation
✅
✅
The start-up when Transforming can break Instinct, but it can rarely be dodged on the edge.
[F] Body Flicker
✅
✅
Breaks Instinct if grabbed or too close to the blast. The blast can be dodged on the edge.
Move
Breaks Instinct
Instinct-Trickable
Notes
[TAP] Normal Attack
✅
✅
The first three M1s can rarely be dodged on the edge, but the roar breaks Instinct.
[Z] Finger Revolver
✅
✅
The projectiles can be dodged. The fireball and explosion breaks Instinct.
[X] Spiraling Kick
✅
✅
The initial hit breaks Instinct, but the second hit can be dodged.
[C] Afterimage Assault
✅
❌
Both the tap and the held version break Instinct no matter what.
[V] Transformation
✅
✅
The explosion when entering blazing form can break Instinct, but it can be dodged on the edge.
[F] Body Flicker
✅
✅
Breaks Instinct if grabbed or too close to the blast. The blast can be dodged on the edge.
Move
Breaks Instinct
Instinct-Trickable
Notes
[TAP] Normal Attack
✅
✅
The first three M1s can rarely be dodged on the edge, but the roar breaks Instinct.
[Z] Finger Revolver
✅
✅
The projectiles can be dodged. The blast can be dodged on the edge and/or if far enough.
[X] Spiraling Kick
✅
✅
The start-up can be dodged on the edge. The projectile can be dodged (both the initial hit and at the drag) and the explosion can be dodged on the edge. Only breaks Instinct if too close to the start-up or the explosion.
Not recommended for First / Early Second Sea players due to its high mastery requirements and mediocre grinding capabilities.
Very expensive and difficult to obtain.
Long cooldowns compared to other Beast-type fruits.
Because of its strong close-range and underground abilities, Tiger can easily be countered by Ice because Tiger does not replenish its health or stun ability effectively.
During Tiger's transformation, the user will gain a moderate speed boost/buff. Using Rabbit V3 and the Pilot Helmet adds even more speed buffs. Combining all of them can make the user surpass the speed of Awakened Light's [F] Shining Flight (the second fastest flight).
This move can also be added onto the transformation combination to make it even faster.
Tiger is widely considered a spammable fruit. Using the combination of Zebra Cap, Ghoul V3/V4 - which has the ability to reduce cooldowns - and its Blazing Form will massively contribute to the fruit's cooldown reduction, or spammability, so much that if used properly, the player can almost use the moves continuously.
When transformed, the player keeps their hair/hat.
Yeti and Tiger are the third pair of fruits to share the same price, the second being Gas and Control, and the first being Mammoth and T-Rex.
Tiger is the first fruit to have a mutation in Blox Fruits, being Werewolf.
Tiger is the second fruit that has 2 transformations, the first one being Dragon.
Yeti is considered the rival of this fruit as shown in the Yeti’s Release and Leopard’s Rework trailers.
Despite the [Z] move being called Finger Revolver, the animation is more resemblant to punching.
This is likely due to the name not being changed from Leopard, since it indeed had animations for finger movement.
When using the M1's while transformed, there's a chance that the player will be abruptly teleported to the sea and then be teleported back right after.