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Superhuman is a long-standing fighting style in PvP due to its simple and agile moves. Because of its flexible mobility, this fighting style was extremely popular. Now, it's less popular because of the newer and better fighting styles such as Dragon Talon, Electric Claw, and its successor, Godhuman. This can still be used to practice skills. This fighting style is mostly used in skilled builds.
The user travels a decent amount of distance in any direction (can move in different directions while using the move), and if the user collides with an enemy, they will punch the target 20+ times, dealing a good amount of damage, and knocking them back slightly with a strong punch. If the user does not hit an enemy, they will just travel a decent distance. This move does not work when used with awakened Buddha unless aimed downward at the enemy. However, it can be used with unawakened Buddha. This move doesn't break Instinct, but can be useful in draining it.
Beast Owl Pounce
110 Mastery
The user travels a decent amount of distance in any direction (can move in different directions while using the move), and if the user collides with an enemy, they will punch the target 20+ times, dealing a good amount of damage, and knocking them back slightly with a strong punch. If the user does not hit an enemy, they will just travel a decent distance. This move does not work when used with awakened Buddha unless aimed downward at the enemy. However, it can be used with unawakened Buddha. This move doesn't break Instinct, but can be useful in draining it.
Thunder Clap
220 Mastery
+
-
The user charges up an attack and summons a tornado (if held down, the tornado does not deal damage) and when released or used, the user stomps the ground and releases a ring of power horizontally with a thunderous boom that deals decent damage to nearby enemies. Holding the move does not increase damage or knockback. This move breaks Instinct. This move somewhat works with Buddha as the ring is off-ground but can hit enemies on the ground, although its knockback makes it very bad for grinding.
Thunder Clap
220 Mastery
The user charges up an attack and summons a tornado (if held down, the tornado does not deal damage) and when released or used, the user stomps the ground and releases a ring of power horizontally with a thunderous boom that deals decent damage to nearby enemies. Holding the move does not increase damage or knockback. This move breaks Instinct. This move somewhat works with Buddha as the ring is off-ground but can hit enemies on the ground, although its knockback makes it very bad for grinding.
Conqueror Gun
330 Mastery
+
-
The user dashes forward in immense speed and knocks the enemy back (great knockback and damage). This move can break Instinct if it's aimed at the center of the enemy's hitbox.
Conqueror Gun
330 Mastery
The user dashes forward in immense speed and knocks the enemy back (great knockback and damage). This move can break Instinct if it's aimed at the center of the enemy's hitbox.
Underwhelming compared to its upgraded version, Godhuman
Very time-consuming to unlock, just like its successor, Godhuman (Costs 3,000,000, and players need to grind four fighting styles to 300 mastery). The player also needs to be in Second Sea or above.
Horrible for grinding, as [Z] and [C] are single target, and [X] has a ton of knockback.
Moves are not recommended while using Buddha or hunting Sea Events.
All moves can be dodged easily if used individually rather than as a consecutive combo.
[Z] Beast Owl Pounce
Lower damage if hit from afar.
Can be dodged with Instinct while still using the attack.
Locks the user in place for a significant amount of time without I-frames, so the user can get easily targeted. This also leads to the move being risky for grinding.
[X] Thunder Clap
Can be dodged with Instinct if the user doesn't directly hit the target.
Hard to land.
Leaves the user very vulnerable to counterattacks.
Only works on Sea Beasts when close enough, leaving the user vulnerable.
Notes
Superhuman is not very good for farming levels due to its high knockback, but its PvP potential makes up for it.
Superhuman can be effectively used for farming if using Buddha due to the [Z] move increasing range.
Superhuman requires a lot of skill and aim to use effectively.
Superhuman's M1 (tap) leaves a white trail for a split second, just like how Instinct V2 leaves a trail when enabled.
When the player hits a target, [Z] Beast Owl Pounce deals 50% the damage of the total damage and the collision will also deal 50% of [Z] Beast Owl Pounce.
When using [Z] Beast Owl Pounce on a target that has low health, the user simply travels through and kill the target without punching the target.
Gallery
Idle Stance
Trivia
If the user hits an NPC using [C] Conqueror Gun on the hot side of Hot and Cold, the user will take damage because of the lava underneath.
Superhuman is used by the Living Zombies at Haunted Castle, but they only utilize M1s (left clicks) and not the moves.
Even though Superhuman is the most expensive V1 fighting style, and others are better due to factors such as damage or range, this still is a decent fighting style to use.
Superhuman is said to be Combat's successor, although it was proven false after the announcement of "Superhuman V2" (Godhuman) by rip_indra.
Superhuman is basically a weaker version of Godhuman because both fighting styles have similar moves with Superhuman. This fighting style simply has older, more outdated design, slightly lower damage and [X] Thunder Clap not containing two variants compared to its successor, Godhuman.
Superhuman can be good for grinding aura since [Z] Beast Owl Pounce deals a decent amount of hits.
Superhuman is the fighting style with the second highest mastery requiring obtainment, with all other fighting styles (except Godhuman) being tied to each other in the mastery requirements.
Superhuman isn't very good for grinding or PvP, so it is recommended to use a different fighting style, such as its upgraded version, Godhuman.