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Sound is recognized for dealing AoE damage on every move (disregarding the [F] move). This fruit is widely considered as a great choice for both grinding and PvP. It also has some potential in Sea Beast hunting, as it can provide both a high damage output and valuable support when allied with a group of players.
All moves that are used while in the golden mode, turn gold, deal more damage, and have lower cooldown.
The Tempo Meter can be filled by either holding [F] Tempo: Prestissimo or hitting an enemy with this fruit's abilities. The Tempo Meter decreases rapidly when a player is not dealing damage, and runs out after 10 seconds.
When the meter is maxed, the user and nearby allies gain a shield that reduces incoming damage by ~25%, increases speed by ~50%, and increases move damage by 10%.
Rhapsody Notes
1 Mastery
+
-
The user shoots out three projectile notes on the first use horizontally, five on the second use horizontally, and five on the third use vertically at where the cursor aims at. Projectiles explode and deal damage to enemies on impact.
Rhapsody Notes
1 Mastery
The user shoots out three projectile notes on the first use horizontally, five on the second use horizontally, and five on the third use vertically at where the cursor aims at. Projectiles explode and deal damage to enemies on impact.
Fortissimo
50 Mastery
+
-
The user generates a large cone of music notes, dealing AoE damage and knocking back enemies.
Fortissimo
50 Mastery
The user generates a large cone of music notes, dealing AoE damage and knocking back enemies.
Symphonic Radiance
100 Mastery
+
-
The user generates a disco ball that fires beams which auto aim at all nearby enemies in a large range. After that, the disco ball fires itself to where the cursor is aiming at and explodes on impact. Damage dealt to an enemy is multiplied by x0.85 each time the move hits them.
Symphonic Radiance
100 Mastery
The user generates a disco ball that fires beams which auto aim at all nearby enemies in a large range. After that, the disco ball fires itself to where the cursor is aiming at and explodes on impact. Damage dealt to an enemy is multiplied by x0.85 each time the move hits them.
Glorious Harmony
250 Mastery
+
-
The user releases five small projectiles, and then a large one, which explode on impact. The larger projectile will summon a black hole attracting nearby enemies and dealing damage for a short time after exploding.
Glorious Harmony
250 Mastery
The user releases five small projectiles, and then a large one, which explode on impact. The larger projectile will summon a black hole attracting nearby enemies and dealing damage for a short time after exploding.
Tempo: Prestissimo
175 Mastery
+
-
Flight move, regenerates Tempo Meter. Health and energy generation is disabled while the move is activated, like almost all mobility moves.
Tempo: Prestissimo
175 Mastery
Flight move, regenerates Tempo Meter. Health and energy generation is disabled while the move is activated, like almost all mobility moves.
Rhapsody Notes
1 Mastery
+
-
The user shoots out three gold projectile notes on the first use horizontally, five on the second use horizontally, and five on the third use vertically at where the cursor aims at. Projectiles explode and deal damage to enemies on impact.
Rhapsody Notes
1 Mastery
The user shoots out three gold projectile notes on the first use horizontally, five on the second use horizontally, and five on the third use vertically at where the cursor aims at. Projectiles explode and deal damage to enemies on impact.
Fortissimo
50 Mastery
+
-
The user generates a cone-like-shaped note attack, dealing AoE damage and knocking back enemies.
Fortissimo
50 Mastery
The user generates a cone-like-shaped note attack, dealing AoE damage and knocking back enemies.
Symphonic Radiance
100 Mastery
+
-
The user generates a disco ball that fires lasers which auto aim at all nearby enemies at a large range. After that, the disco ball fires itself to where the cursor is aiming at and explodes on impact. Damage dealt to an enemy is reduced about 15% each time the move hits them. But if enemies don't take any lasers damage, they will take about 80% total skill damage from the disco ball.
Symphonic Radiance
100 Mastery
The user generates a disco ball that fires lasers which auto aim at all nearby enemies at a large range. After that, the disco ball fires itself to where the cursor is aiming at and explodes on impact. Damage dealt to an enemy is reduced about 15% each time the move hits them. But if enemies don't take any lasers damage, they will take about 80% total skill damage from the disco ball.
Glorious Harmony
250 Mastery
+
-
The user releases five small, gold projectiles, and then a large one, which explode on impact. The larger projectile will summon a black hole attracting nearby enemies and dealing damage for a short time after exploding.
Glorious Harmony
250 Mastery
The user releases five small, gold projectiles, and then a large one, which explode on impact. The larger projectile will summon a black hole attracting nearby enemies and dealing damage for a short time after exploding.
Tempo: Prestissimo
175 Mastery
+
-
Flight move, regenerates Tempo Meter. Health and energy generation is disabled while the move is activated, like almost all mobility moves. When the Tempo passive is activated, users fly 50% faster.
Tempo: Prestissimo
175 Mastery
Flight move, regenerates Tempo Meter. Health and energy generation is disabled while the move is activated, like almost all mobility moves. When the Tempo passive is activated, users fly 50% faster.
The following results are tested on NPCs. The variables that were used to test include: 600 mastery, 2550 points on Fruit Stats and no accessories. Include tick damage.
Skill
Damage
Damage (Full Tempo Meter)
[Z] Rhapsody Notes
4139 (three times)
4555 (three times)
[X] Fortissimo
3116
3428
[C] Symphonic Radiance
4381
4819
[V] Glorious Harmony
6427
7069
[F] Tempo: Prestissimo
N/A
N/A
NOTE: Even if you have Tempo passive is activated, the ability to dodge moves remains the same.
Damage dealt to an enemy using this move is dramatically reduced if it hits them multiple times in one use.
Beams from this move shoot randomly and does not stack on one player.
[V] Glorious Harmony
User gets stunned while using this move.
Small attraction range.
Final projectile has long startup.
[F] Tempo: Prestissimo
The flight is slow before getting max Tempo Meter.
Needs a long time to get faster flight.
Gallery[]
First concept of Sound fruit done by @Aqu4G.
Trivia[]
This fruit is the first fan-made fruit to be added to the game. The original concept was created by @Aqu4G (on X/Twitter), one of the winners of the first fan fruit/art contest. The second is the Kitsune fruit.
Many of the fruit's moves contain musical vocabulary, such as Prestissimo (Very Fast) or Fortissimo (Very Loud).
While using the [F] move, the user can fly faster (or even faster with the Tempo Meter activated) when their health is low, but not as fast as the Venom Fruit.
Sound now allows for the newest highest potential speed for a player in the game, by combining the following: Maximum Tempo Meter + Rabbit v4 (and Agility) + Pilot Helmet + Kitsune (Transformed). However, this is still not the fastest transportation method, as Portal has the ability to instantly teleport to most islands in any sea.