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Water Kung FuSharkman Karate
Article
Combos

Sharkman Karate is a fighting style obtainable in the Second Sea and Third Sea.

Sharkman Karate serves as an upgrade to its first sea counterpart Water Kung Fu. It is considered to be a great fighting style for combos mainly because its moves are faster, easy to hit, and deal much more damage compared to Water Kung Fu. It is also considered by many as one of best fighting styles for grinding, mainly because the M1s are very fast and do not cause the player to dash.

Obtainment

Sharkman Karate can be obtained from Daigrock, the Sharkman at Forgotten Island or Castle on the Sea after giving him a Water Key and having Water Kung Fu at 400 mastery or more. The player needs to pay $ 2,500,000 and f 5,000.

Upon obtaining Sharkman Karate, the player will be granted the "Sharkman" title.

Mastery

  • 400+ Mastery: Sharkman Karate is one of the requirements to obtain Godhuman in the Third Sea.

Moveset

Twelve Water Palms
100 Mastery
+
Twelve Water Palms
100 Mastery
SharkmanZ
The player rapidly dashes forward towards their cursor while striking the air with 12 water palms, pushing opponents along.
Pressure Vortex
200 Mastery
+
Pressure Vortex
200 Mastery
SharkmanX
The player fires a vortex of water, which deals damage as it grazes on enemies, and drags them upon direct contact, dealing additional damage. Breaks Instinct.
Great Sea Spear
300 Mastery
+
Great Sea Spear
300 Mastery
SharkmanC
The player shoots out a vortex of water, pulling the enemy toward the user. Then, the user fires a beam of water towards the enemy, knocking them back heavily, similar to the Awakened Quake [Z] and T-Rex [X].

MoveCooldown
(In seconds)
Energy
[Z] Twelve Water Palms
7
30
[X] Pressure Vortex
11
40
[C] Great Sea Spear
16
75

Instinct Chart

MoveBreaks InstinctInstinct-TrickableNotes
[Z] Twelve Water Palms
Cannot break Instinct in any way.
[X] Pressure Vortex
Breaks Instinct no matter what.
[C] Great Sea Spear
Breaks Instinct no matter what.

Overview

Pros
General
  • High damage.
  • Fast cooldown.
  • High combo potential.
  • Moves are quick and are hard to punish.
  • Easy to hit.
  • Great range.
  • Very fast M1.
  • All moves can damage Sea Beasts.
  • All moves are AoE.
  • Great for grinding, especially with Buddha.
  • One of the best fighting styles for sea events due to every move being able to hit Sea Beasts and Leviathan.
[Z] Twelve Water Palms
  • Big hitbox.
  • Short cooldown.
  • Can be used for transportation and escape from PvP.
  • Great mobility.
  • Decent knockback.
  • Covers a great distance, almost as much as Death Step's [Z] move.
  • Keeps momentum
[X] Pressure Vortex
  • Big hitbox.
  • Good range.
  • Decent knockback for PvP.
[C] Great Sea Spear
  • Can grab multiple targets at once.
  • Great for combos, and can be easily followed by Flash Step to perform combos.
  • High knockback for PvP.
  • Quick start.

Cons
General
  • It is hard to hit a moving opponent from far away so it may require some prediction.
  • May be expensive in the Second Sea.
  • Some moves have knockback, making it less viable for grinding.
[Z] Twelve Water Palms
  • May leave the user vulnerable at longer ranges.
  • Can sometimes "glitch out" and completely miss the target.
[X] Pressure Vortex
  • Slow travel speed.
  • High knockback if it hits a solid.
[C] Great Sea Spear
  • Small range.
  • High knockback (Can be considered both a pro and a con).
  • Harder to aim, unlike other moves.

Gallery

Trivia

  • Despite being unrelated, the Kilo Admiral and Fish Crew Member uses Sharkman Karate's M1's as its melee.
  • Sharkman Karate is one of the only three fighting styles with no i-frame between M1’s, Water Kung Fu and Sanguine Art being the other ones.
  • Sharkman Karate is considerably the best way to grind for Aura levels, as all the moves are tick damage, especially [C] Great Sea Spear as it has lots of tick damage and can easily be followed by [X] Pressure Vortex.

Change History

Released in Update 14

Update 17.3.5
  • Sharkman Karate's [X] and [C] abilities were reworked and buffed.
    • [X] Pressure Vortex now drags the opponent(s) further.
    • [C] Great Sea Spear is now multi-target.

Update 14

  • Sharkman Karate was released.

Navigation

 
Fighting Styles
First Sea

Combat

Dark Step

Electric

Water Kung Fu
Second Sea

Dragon Breath

Superhuman

Death Step

Sharkman Karate
Third Sea

Electric Claw

Dragon Talon

Godhuman

Sanguine Art
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