Sharkman Karate is a fighting style obtainable in the Second Sea and Third Sea.
It serves as an upgrade to its first sea counterpart Water Kung Fu. It's considered to be a great fighting style for combos mainly because its moves are faster, easy to hit, and deal much more damage compared to Water Kung Fu. It's also considered by many as one of best fighting styles for grinding, mainly because the M1s are very fast and do not cause the player to dash.
Obtainment
Sharkman Karate can be bought from Daigrock, the Sharkman at Forgotten Island after giving him a Water Key, which can be obtained after defeating Tide Keeper, and having Water Kung Fu at 400 mastery or more, 2,500,000 and 5,000. The player can also equip Sharkman Karate in the Third Sea, from Daigrock, the Sharkman near the portals in Castle on the Sea.
Mastery
Moveset
Twelve Water Palms 100 Mastery | |
---|---|
Pressure Vortex 200 Mastery | |
Great Sea Spear 300 Mastery | |
Move | Damage | Cooldown (In seconds) | Energy |
---|---|---|---|
Normal Attack (Tap) | |||
[Z] Twelve Water Palms | |||
[X] Pressure Vortex | |||
[C] Great Sea Spear |
Instinct Chart
Move | Breaks Instinct | Instinct-Trickable | Notes |
---|---|---|---|
[Z] Twelve Water Palms | Cannot break Instinct in anyway. | ||
[X] Pressure Vortex | Breaks Instinct no matter what. | ||
[C] Great Sea Spear | Breaks Instinct no matter what. |
Overview
Pros |
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General
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[Z] Twelve Water Palms
|
[X] Pressure Vortex
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[C] Great Sea Spear
|
Cons |
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General
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[Z] Twelve Water Palms
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[X] Pressure Vortex
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[C] Great Sea Spear
|
Trivia
- In Update 17 Part 3.5, [X] Pressure Vortex and [C] Great Sea Spear were reworked and buffed; [X] Pressure Vortex now drags the opponent further and [C] Great Sea Spear is now multi-target.
- Despite being unrelated, the Kilo Admiral and Fish Crew Member uses this fighting style's M1's as its melee.
- This fighting style is one of the only 3 fighting styles with no cooldown between M1’s, Water Kung Fu and Sanguine Art being the other ones.
- This is considerably the best way to grind for Aura levels, as all the moves are tick damage, especially [X] Pressure Vortex as it has lots of tick damage and can easily be followed by [Z] Twelve Water Palms.
Change History
Released in Update 14
Fighting Styles | ||
---|---|---|
Others | Combat • Sanguine Art | |
V1 | Dark Step • Electric • Water Kung Fu • Dragon Breath • Superhuman | |
V2 | Death Step • Electric Claw • Sharkman Karate • Dragon Talon • Godhuman |