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Shadow is a great choice as a PvP fruit due to its high damage output and Umbra. It is also decent for grinding due to the AoE on [V] Corvus Torment and the damage on [F] Umbrage, but it lacks multi-target attacks. It is not recommended for the First Sea and early Second Sea due to its high mastery requirements and a lack of Elemental Immunity. Shadow is the only fruit that gives the user an aura, which grows larger and darker as the Umbra Meter increases.
The user will always have an Umbra Meter bar on their screen. The meter fills up by dealing damage with Shadow abilities to enemies, and it fills up automatically at night.
The Umbra Meter can only be drained by using [V] Corvus Torment.
The user will also get a shadow aura surrounding themselves that will be bigger and darker, depending on the amount of Umbra Meter they have.
(Note: the Shadow aura does not deal damage to anyone, and is purely cosmetic.)
Somber Rebellion
1 Mastery
+
-
The user turns into a small dark orb of shadow, then dashes towards their cursor. Upon contact with an opponent, the user will turn into a swarm of bats and damage the enemy, then launch themselves upward, leaving the enemy on the ground. the user will receive i-frames during the duration of the move if they land it. This is similar to Ghost's Z move and Godhuman Z move.
Somber Rebellion
1 Mastery
The user turns into a small dark orb of shadow, then dashes towards their cursor. Upon contact with an opponent, the user will turn into a swarm of bats and damage the enemy, then launch themselves upward, leaving the enemy on the ground. the user will receive i-frames during the duration of the move if they land it. This is similar to Ghost's Z move and Godhuman Z move.
Shade Nest
100 Mastery
+
-
The user shoots a swarm of bats towards the cursor. Upon surface contact, the swarm will explode, dealing damage and sending a few small bats which will then fly to a nearby enemy and damage them. The bats have slight auto-aim, and will attempt to fly towards the target if close enough.
(Note:Multiple bats can attack the same target).
Shade Nest
100 Mastery
The user shoots a swarm of bats towards the cursor. Upon surface contact, the swarm will explode, dealing damage and sending a few small bats which will then fly to a nearby enemy and damage them. The bats have slight auto-aim, and will attempt to fly towards the target if close enough.
(Note:Multiple bats can attack the same target).
Nightmare Leech
200 Mastery
+
-
The user lunges forward. If the user makes contact with an enemy, the user will regain 20% of their max health and deal good damage to the enemy, knocking them back. This move is similar to Sanguine Art's [Z] (Bloodbane Drain) but the range is shorter.
Nightmare Leech
200 Mastery
The user lunges forward. If the user makes contact with an enemy, the user will regain 20% of their max health and deal good damage to the enemy, knocking them back. This move is similar to Sanguine Art's [Z] (Bloodbane Drain) but the range is shorter.
Corvus Torment
300 Mastery
+
-
The user inflates their body into a giant dark sphere, after which, they will explode, draining the entirety of their Umbra Meter and forming an "umbral" cloud. The explosion will do extreme damage and leave behind a swarm of bats which will deal passive damage to any enemies inside of the cloud. The enemies' vision will also get slightly distorted if they get hit by the explosion. The size of the black hole and explosion is based on how high the user's Umbra Meter is. The remains of the explosion doesn't really stun. Instead, it pulls the enemies back inside the remains of the move. However, it is possible to escape the explosion's remains using teleportation moves like Flash Step, Pain's [F] (Self Repel), Dark's (awakened) [F] (Ghastly Step), or Rumble's [F] (Lighting Dash/Electric Flash).
Corvus Torment
300 Mastery
The user inflates their body into a giant dark sphere, after which, they will explode, draining the entirety of their Umbra Meter and forming an "umbral" cloud. The explosion will do extreme damage and leave behind a swarm of bats which will deal passive damage to any enemies inside of the cloud. The enemies' vision will also get slightly distorted if they get hit by the explosion. The size of the black hole and explosion is based on how high the user's Umbra Meter is. The remains of the explosion doesn't really stun. Instead, it pulls the enemies back inside the remains of the move. However, it is possible to escape the explosion's remains using teleportation moves like Flash Step, Pain's [F] (Self Repel), Dark's (awakened) [F] (Ghastly Step), or Rumble's [F] (Lighting Dash/Electric Flash).
Umbrage
50 Mastery
+
-
The user transforms into a swarm of bats, giving the user the ability to fly at a medium pace. Flying close to enemies will project bats into them, causing damage. After 9 seconds, you will return to normal.
Umbrage
50 Mastery
The user transforms into a swarm of bats, giving the user the ability to fly at a medium pace. Flying close to enemies will project bats into them, causing damage. After 9 seconds, you will return to normal.
The following results are tested on NPCs. The variables that were used to test include: 600 mastery, 2550 points on Fruit Stats and no accessories.
Skill
Damage
[Z] Somber Rebellion
3260
[X] Shade Nest
4226
[C] Nightmare Leech
3901
[V] Corvus Torment
9752 (With max Umbra Meter)
[F] Umbrage
406 (Depends on how long you hold the move, maximum is 4060)
"Umbra" in Latin means "shade" and/or "shadow", and “Corvus” in Latin refers to a “crow” or a “raven”, both being types of birds. * This ties into how many of the fruit's abilities have to do with crows/ravens flying at the enemy.
Shadow's [Z] (Somber Rebellion), [X] (Shade Nest), [C] (Nightmare Leech) moves are quite similar to Godhuman's [Z] (Soaring Beast), [X] (Heaven and Earth) (Tap Variant or Heaven) and [C] (Sixth Realm Gun).