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Sanguine Art's life leech, decently easy-to-hit moves, and immense combo potential make it one of the best fighting styles for PvP and Grinding, with its main competitors being Godhuman and Electric Claw.
This can be dropped after defeating the Leviathan and by using a harpoon from the Beast Hunter ship. Then carry it back to the Tiki Outpost. The player must have it in their inventory to continue. The player will lose the heart upon purchase.
To obtain the heart, the player can sit in the boat without dealing any damage, and any player (who does not die to the Leviathan) can obtain it even without joining, although it does result in getting no Leviathan Scales or levels.
If the player does not have a Leviathan Heart in their inventory, it will display the message "You lack a cold heart..."
A final prompt will ask the player to pay 5,000,000 and 5,000, once done, the player has obtained Sanguine Art. (NOTE: the player loses the Leviathan Heart in this process.)
A guide on how to obtain Sanguine Art can be found here.
The user summons dark energy that has moderate range, attacking with slashes. The click speed is very fast, similar to Sharkman Karate's. Paired with Buddha will have greatly increased range.
Normal Attack
The user summons dark energy that has moderate range, attacking with slashes. The click speed is very fast, similar to Sharkman Karate's. Paired with Buddha will have greatly increased range.
Bloodbane Drain
125 Mastery
+
-
The user propels themself towards the cursor and then immediately grabs the enemy by the neck. If it hits, it unleashes bat-like creatures on target that heal the player as they deal damage. If it doesn’t hit, then the user will travel a short-medium distance. When hit, it ignores defensive buffs.
This move heals 20% of the user's health when hit. This healing does NOT depend on the amount of damage the user deals - it heals based on the MAX health the user has. This move is similar to Shadow C and Godhuman C (held).
Bloodbane Drain
125 Mastery
The user propels themself towards the cursor and then immediately grabs the enemy by the neck. If it hits, it unleashes bat-like creatures on target that heal the player as they deal damage. If it doesn’t hit, then the user will travel a short-medium distance. When hit, it ignores defensive buffs.
This move heals 20% of the user's health when hit. This healing does NOT depend on the amount of damage the user deals - it heals based on the MAX health the user has. This move is similar to Shadow C and Godhuman C (held).
Scarlet Tear
250 Mastery
+
-
The user launches six slashes towards the cursor, leaving claw marks on the surrounding floor or walls in front of the user. Explodes into a scarlet burst at the end. Does greater damage when used from a certain distance.
If aimed at the ground, while an enemy is far:
The burst will bounce enemies back towards you.
If aimed at the ground, while an enemy is close:
The Sharp claws will push enemies back.
Scarlet Tear
250 Mastery
The user launches six slashes towards the cursor, leaving claw marks on the surrounding floor or walls in front of the user. Explodes into a scarlet burst at the end. Does greater damage when used from a certain distance.
If aimed at the ground, while an enemy is far:
The burst will bounce enemies back towards you.
If aimed at the ground, while an enemy is close:
The Sharp claws will push enemies back.
Devourer of Worlds
350 Mastery
+
-
This move possesses two distinct variations:
If it hits:
Launches a dark red blast (resembling a leech) at the cursor pulling enemies in, and then summons five energy balls to spawn around the target and then attack them. It also splits into more "Leeches" based on how many enemies are getting hit. This skill can disable the enemy's Dashes, Flash Step, and moves for ~1,2 seconds. If stunning enemies in the air, it will increase stun duration by ~0,2%.
If it does not hit:
Creates a sphere of darkness which hovers in the air before exploding. If anyone stands within the radius of the ball, they will be dealt some damage, and at the same time, a leech will be created that chases the target within said radius. If there’s no one within its range, then the ball will simply dissipate.
Devourer of Worlds
350 Mastery
This move possesses two distinct variations:
If it hits:
Launches a dark red blast (resembling a leech) at the cursor pulling enemies in, and then summons five energy balls to spawn around the target and then attack them. It also splits into more "Leeches" based on how many enemies are getting hit. This skill can disable the enemy's Dashes, Flash Step, and moves for ~1,2 seconds. If stunning enemies in the air, it will increase stun duration by ~0,2%.
If it does not hit:
Creates a sphere of darkness which hovers in the air before exploding. If anyone stands within the radius of the ball, they will be dealt some damage, and at the same time, a leech will be created that chases the target within said radius. If there’s no one within its range, then the ball will simply dissipate.
No accessories, Full Body Aura, 2550 Melee Stats, 600 Mastery
Amazing for grinding, Raids and Sea Events due to the long range and life steal moves. If you combine Sanguine Art with V4 Race, especially Angel and Ghoul, you can completely solo Raid by spamming M1 (using auto click) without needing Buddha or many people to participate, but your level must be high.