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Rubber turns its user's body into rubber, and grants the user immunity to Rumble, Electric, and Guns. However, it does not grant immunity to Electric Claw, Pole (1st Form) and Pole (2nd Form), even though they are electric-based forms of attack. Rubber is good for grinding because of its long ranged M1s.
Rubber is good until the player reaches Upper Skylands since most NPCs have ranged attacks and the fruit needs a lot of accuracy. It is still, to a degree, a better option for grinding, than most "regular" Blox Fruits.
The user stretches their arm using their right hand, dealing damage to whoever is in the direction of the arm.
Normal Attack
The user stretches their arm using their right hand, dealing damage to whoever is in the direction of the arm.
Cannon
25 Mastery
+
-
The user pulls their arms backward, stretching them as they do so. Upon releasing the respective button, the user springs their arms forward, dealing knockback as well as damage.
Cannon
25 Mastery
The user pulls their arms backward, stretching them as they do so. Upon releasing the respective button, the user springs their arms forward, dealing knockback as well as damage.
Smash
50 Mastery
+
-
The user stretches their right leg upwards, and upon releasing the respective button they launch their leg down, dealing damage as well as a small amount of knockback.
Smash
50 Mastery
The user stretches their right leg upwards, and upon releasing the respective button they launch their leg down, dealing damage as well as a small amount of knockback.
Rush
125 Mastery
+
-
The user does a barrage of punches towards the direction they are facing, dealing continuous damage. Holding down the respective button for this move causes it to last longer.
Rush
125 Mastery
The user does a barrage of punches towards the direction they are facing, dealing continuous damage. Holding down the respective button for this move causes it to last longer.
Transformation
225 Mastery
+
-
Upon activation, the user initiates a stance, gaining a pink-like texture on their skin and begins to emit steam. While having this move active, all animations change to be faster and all moves gain a damage increase, but the user's energy regeneration is reduced by 25%. This ability will last as long as the user does not die or run out of energy.
Transformation
225 Mastery
Upon activation, the user initiates a stance, gaining a pink-like texture on their skin and begins to emit steam. While having this move active, all animations change to be faster and all moves gain a damage increase, but the user's energy regeneration is reduced by 25%. This ability will last as long as the user does not die or run out of energy.
Slingshot
80 Mastery
+
-
The user stretches both their arms in the direction of the cursor. If they hit an object, the user will be launched at a fast speed towards the object. This can be used to launch the user beyond or above the object. If they hit a player/NPC, the user will launch towards the player/NPC, dealing damage and slight knockback. If held, the user can charge it up to four stages, which is seen by rings appearing around the user. Each stage allows the user's arms to go a bit farther upon release. The further the user is from said object, the further the user goes.
Slingshot
80 Mastery
The user stretches both their arms in the direction of the cursor. If they hit an object, the user will be launched at a fast speed towards the object. This can be used to launch the user beyond or above the object. If they hit a player/NPC, the user will launch towards the player/NPC, dealing damage and slight knockback. If held, the user can charge it up to four stages, which is seen by rings appearing around the user. Each stage allows the user's arms to go a bit farther upon release. The further the user is from said object, the further the user goes.
Normal Attack
+
-
The user quickly stretches their arm, dealing damage in the cursor's direction.
Normal Attack
The user quickly stretches their arm, dealing damage in the cursor's direction.
Cannon
25 Mastery
+
-
The user pulls their arms backward, resulting in them being stretched. Upon releasing the respective button, the user quickly springs their arms forward, dealing knockback as well as damage. This move breaks Instinct on direct hit.
Cannon
25 Mastery
The user pulls their arms backward, resulting in them being stretched. Upon releasing the respective button, the user quickly springs their arms forward, dealing knockback as well as damage. This move breaks Instinct on direct hit.
Smash
50 Mastery
+
-
The user teleports above the location of their cursor and quickly throws a heavy punch in its direction, breaking the ground below them and dealing damage to targets as well as knockback. This move breaks Instinct.
Smash
50 Mastery
The user teleports above the location of their cursor and quickly throws a heavy punch in its direction, breaking the ground below them and dealing damage to targets as well as knockback. This move breaks Instinct.
Rush
125 Mastery
+
-
The user does a barrage of punches towards the direction they are facing, dealing continuous damage, similar to Chop C. Holding down the respective button for this move causes it to last longer. This move does a great amount of damage, and breaks Instinct, unless the enemy is far.
Rush
125 Mastery
The user does a barrage of punches towards the direction they are facing, dealing continuous damage, similar to Chop C. Holding down the respective button for this move causes it to last longer. This move does a great amount of damage, and breaks Instinct, unless the enemy is far.
Transformation
225 Mastery
+
-
The user's skin goes back to its normal state and they stop emitting steam, causing the abilities gained while transformed to be removed, but restoring the user's energy regeneration back to normal.
Transformation
225 Mastery
The user's skin goes back to its normal state and they stop emitting steam, causing the abilities gained while transformed to be removed, but restoring the user's energy regeneration back to normal.
Slingshot
80 Mastery
+
-
The user stretches both their arms in the direction of the cursor. If they hit an object, the user will be launched at a fast speed towards the object. This can be used to launch the user beyond or above the object. If they hit a player/NPC, the user will launch towards the player/NPC, dealing damage and slight knockback. If held, the user can charge it up to four stages, which is seen by rings appearing around the user. Each stage allows the user's arms to go a bit farther upon release. The further the user is from said object, the further the user goes. This version goes much further than the untransformed version.
Slingshot
80 Mastery
The user stretches both their arms in the direction of the cursor. If they hit an object, the user will be launched at a fast speed towards the object. This can be used to launch the user beyond or above the object. If they hit a player/NPC, the user will launch towards the player/NPC, dealing damage and slight knockback. If held, the user can charge it up to four stages, which is seen by rings appearing around the user. Each stage allows the user's arms to go a bit farther upon release. The further the user is from said object, the further the user goes. This version goes much further than the untransformed version.
The following results are tested on NPCs. The variables that were used to test include: 600 mastery, 2550 points on Fruit Stats and no accessories. The results are for reference only, there is no guarantee that all of them are 100% correct.
Rubber used to only cost 100,000, however, it now costs 750,000 due to its 2nd Transformation buff.
Rubber was originally named Gum.
Rubber used to have a move called "Gum Rocket" which would function as a great mobility tool. This was replaced with "Transformation".
Despite being immune to Rumble, Rubber does not provide immunity to the attacks used by the Thunder GodBoss, due to it being a boss.
Some of Rubber's old moves used to be able to pick up physical fruit when dropped on the ground.
Rubber is the fruit with the most immunities in the game, with Magma and Chop following right after. These immunities include Guns, ElectricFighting Style and Rumble.
If Rubber's M1 attack is held while in the air and released while the user's mouse is on a menu button, they'll be able to stay in the air for a long time and then fall down.
Permanent Rubber costs the same amount of Robux as Dark Blade.
If the player holds Cursed Dual Katana's [X] move, then quickly switch to [C] move of the Rubber Fruit when it is released, the transformed variant of the [C] move will be used, regardless of whether the player is in their transformed state.
The [Z] skill has the same name as the Phoenix unawakened [Z] move.
If used properly, the [F] move can be faster than Light's [F].
Rubber is the first ever fruit to have a M1 outside of a transformed or unawakened state.
Rubber C (Rush) changes color depending on your aura color. Similar to Spider's V move (Heavenly Punishment).
Rubber is the only fruit to only have an M1 before unlocking an actual move.