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Provides the ability to create shockwaves, dealing massive area damage.
Description in Shop

Quake is a Legendary Natural-type Blox Fruit that costs $ 1,000,000 or R$ 1,500 from the Blox Fruit Dealer.

Quake grants the user the ability to create shockwave attacks, causing devastating earthquakes. With these powers, the user can summon a huge tsunami that can sweep away entire islands of enemies. Because of the large Area of Effect, combined with the huge damage and Instinct Breaking abilities, Quake is an excellent fruit for both PvP and grinding. Quake is good for clearing Raids due to the large hitboxes which cover entire islands, especially with [V] Dual Tsunami. However, Quake's abilities have a considerable amount of screenshake, high knockback and easily countered by skycamping which should be considered before choosing Quake for bounty hunting.


Awakening

Quake costs f 17,000 to fully awaken.

The Strongest One (#033) title will be granted upon awakening at least one move of this fruit.

Awakening Order

f 1,000 f 3,000 f 5,000 f 8,000

Abilities

Quake Punch
1 Mastery
+
Quake Punch
1 Mastery
QuakeV1Zmove
The player charges an energy ball and cracks the air, dealing decent damage. This move also shakes the enemy's screen and has high knockback. However, the hitbox is relatively small and has a small startup, making it harder to land on players.
Quake Wave
50 Mastery
+
Quake Wave
50 Mastery
Quake skill c
The player charges an energy ball on their hand and launches a huge quake sphere towards the target that does decent amount of damage. The move shakes the opponent's screen in the process. The sphere is slow-moving and pushes away enemies slightly. This is similar to [Z] Quake Punch.
Quake Erupt
100 Mastery
+
Quake Erupt
100 Mastery
QuakeV1C
The player holds two quake spheres on their hands and smashes the ground, doing great damage in an area around them. This move has a small startup.
Dual Tsunami
150 Mastery
+
Dual Tsunami
150 Mastery
Quake skill v
Quake V1 Dual Tsunami Full Preview
The player creates a quake sphere in their right arm and then cracks the air. After a while, two tsunamis from both sides will come, dealing high damage to anyone in their way.

Fatal Demolisher
1 Mastery
f 1,000
+
Fatal Demolisher
1 Mastery
f 1,000
Quake Z
The user pulls their opponent towards them, dealing very low damage at first, then punches them, leaving cracks on both parties' screen and turning their screen blue, and then finally launches the opponent away from them (similar to Sharkman Karate [C]), dealing high damage to the target and shaking both parties' screen. When the user launches the target away from them, the screen will turn red for both players and will also leave cracks on their screen.
Air Crusher
50 Mastery
f 3,000
+
Air Crusher
50 Mastery
f 3,000
Quake X
The user charges an energy ball in their left hand and then launches a large spherical orb of energy at the target, dealing medium-high damage and shaking the opponent's screen.
Spatial Shockwave
100 Mastery
f 5,000
+
Spatial Shockwave
100 Mastery
f 5,000
Quake C
The user grasps two balls of energy in their hands. After 0.75 seconds, the user creates a large shockwave around themselves which deals heavy damage and high knockback. This move causes intense shaking to anyone within the move's hitbox.
Seaquake
150 Mastery
f 8,000
+
Seaquake
150 Mastery
f 8,000
Quake awake skill v
The user smashes the ground, stunning the opponent(s) and dealing damage while also bringing forth four slightly bigger tsunamis, each coming from every direction (causes stuns and shaking). If this move is used in the air, the user will come down onto the ground at a high speed and then smash the ground, pulling anyone in their way down with them. If the user isn't able to touch the ground (e.g. if they're above the Sea), the tsunamis and ground smash won't show, thus making the move useless.

MoveCooldown
(In seconds)
Energy
[Z] Quake Punch
10.5
15
[X] Quake Wave
13.5
25
[C] Quake Erupt
18
35
[V] Dual Tsunami
31.5
50

MoveCooldown
(In seconds)
Energy
[Z] Fatal Demolisher
10
15
[X] Air Crusher
12.75
25
[C] Spatial Shockwave
17.25
35
[V] Seaquake
28.5
50

Instinct Chart

MoveBreaks InstinctInstinct-TrickableNotes
[Z] Quake Punch
Can be dodged if far enough. Can also rarely be dodged on the edge.
[X] Quake Wave
Breaks Instinct no matter what.
[C] Quake Erupt
Can be dodged on the edge.
[V] Dual Tsunami
Breaks Instinct no matter what.

MoveBreaks InstinctInstinct-TrickableNotes
[Z] Fatal Demolisher
Breaks Instinct no matter what.
[X] Air Crusher
Breaks Instinct no matter what.
[C] Spatial Shockwave
Can rarely be dodged on the edge.
[V] Seaquake
The stun and the waves break Instinct no matter what. However, if used in the air, the user falling to the ground can rarely be dodged on the edge.

Overview

Pros (Unawakened)
General
  • Good damage.
  • Most moves have powerful knockbacks.
  • All moves have huge hitboxes.
  • All moves can break Instinct.
  • Very easy to use.
  • Reasonable mastery requirements for moves.
  • The AoE makes it decent for grinding, as long as the [Z] Quake Punch is aimed at a wall.
[Z] Quake Punch
  • Decent AoE
  • Quite wide hitbox compared to its visuals.
[X] Quake Wave
  • Good range.
[C] Quake Erupt
[V] Dual Tsunami
  • High AoE.
  • Good damage.
  • Good for grinding.
    • Also good for AFK grinding and grinding materials.

Cons (Unawakened)
General
  • No mobility.
  • Long cooldown on all moves.
  • Mostly close-ranged.
  • Hard to use in Water, unless the user has Shark V2 and above.
  • Quake moves also shake the users’ screen while they're being used.
  • Knockback makes it less viable in grinding.
  • Moves have long delays, making the player vulnerable.
[Z] Quake Punch
  • Long start-up.
  • Huge knockback.
[X] Quake Wave
  • The energy ball is slow.
[C] Quake Erupt
  • High knockback.
  • The hitbox is not that good.
[V] Dual Tsunami
  • Can be easily dodged with any move that has vertical mobility, Angel V4, or a flight move by going up.
  • Must be close enough to damage enemies midair.
  • Needs to be close to the ground.

Pros (Awakened)
General
  • Good for combos as it has great combo potential.
  • Shorter cooldowns compared to its Unawakened version.
  • Decent damage.
  • All moves can break Instinct.
  • All moves have extremely large hitboxes.
  • Very good for raids (Massive hitboxes, huge AoE and damage).
[Z] Fatal Demolisher
  • Gives damage immunity when the user hits a target, making this move very useful in big fights.
  • Slight stun.
  • Good range.
  • Low end-lag.
[X] Air Crusher
  • Good AoE.
  • Good range.
  • Slightly stuns the opponent at the push.
[C] Spatial Shockwave
  • Huge AoE.
  • Can be used as a counter move if the opponent comes too close to the user.
[V] Seaquake
  • Highly recommended to farm materials, especially in the First Sea. With enough damage, this move can defeat a large number of enemies easily.
  • High stun. (1.5 seconds)
  • The ground slam and the waves have an extremely wide hitbox.
  • Low end-lag.
  • Good for grinding (The user can even AFK grind with this move).
  • Good damage.

Cons (Awakened)
General
  • Quake raids are relatively hard to complete due to the damage the raid NPCs and the boss deal. It is recommended to do the raid with other players. (Including a Buddha user is recommended.)
    • This is also the third most expensive fruit to awaken, as the user needs a total of f 17 000 to awaken all of Quake's moves.
  • No mobility.
  • Weak in air.
  • Hard to use in water, unless the user has Shark V2 and above.
  • All moves have decent or high knockback.
[Z] Fatal Demolisher
  • Single-target.
  • Freezes the user for a while if it hits, giving teamers an advantage.
  • Cannot hit Sea Beasts.
[X] Air Crusher
  • Medium end-lag. (About one second)
  • The energy ball is still slow.
[C] Spatial Shockwave
  • Long start-up.
  • Vulnerable to counterattack if missed.
[V] Seaquake
  • Needs to be close to the ground.
  • Tsunami can be easily dodged with a mobility move. (E.g Light's [F])
  • The tsunami deals slightly less damage than its Unawakened version.
  • Vulnerable to counterattack if missed. (Even with the tsunamis, one-shot combos can be easily overcome)
  • The value of awakening is extremely expensive. ( f 8,000)

Trivia

  • Quake's [V] move has the largest AoE in the game.
    • This move can be used to grind efficiently many enemies at once in large areas such as the Cursed Ship or the Haunted Castle.
  • The old and unawakened version of Quake is used by Greybeard.
  • Quake is good for raids because of the [V] move that deals massive damage and has a large AoE on both awakened and unawakened. It also has two skills that can stun the boss (if awakened).
  • Although Quake's awakened [V] Seaquake has two extra tsunamis, they do less damage than Quake's unawakened [V] Dual Tsunami. Seaquake does extra damage and stuns with the ground smash.
  • Quake is the only awakened fruit with only four moves instead of five, due to the fruit's lack of the [F] move, mainly known to be a method of mobility. It is also the only legendary fruit to not have a [F] move.
  • Quake is the most common Legendary fruit due to it being the cheapest of its rarity. As such this fruit is commonly used to buy Phoenix and Dough raids and given to Trevor to gain access to Don Swan's room.
  • Quake is the first Legendary fruit to have an awakening.
  • Quake has unique fragment costs due to it only having four moves when fully awakened.
  • Quake is the third most expensive fruit to awaken. Additionally, [V] Seaquake is the most expensive move to awaken.
  • Quake is one of the only fruits to get its icon changed.
  • Quake's unawakened [V] move has a glitch when used in raids since frequently, it can move very slow and despawn not dealing any damage or sometimes even submerge below the ground/water.

Change History

Released in Update 1

Update 24
  • Quake Icon was remade.

Update 20

  • Quake Fruit's model was remade.

Update 17.3

  • Unawakened Quake's moves were reworked.

Update 15

  • Awakened [V]'s cooldown has been reduced.

Update 12

  • Awakened Quake was nerfed.
    • Slightly reduced damage.
    • Added some end-lag to [Z] Fatal Demolisher (V2).
    • [X] Air Crusher and [C] Spatial Shockwave (V2) has a longer wind up.
    • Decreased the hitbox and speed of [X] Air Crusher (V2).

Update 11

  • Quake received an awakening.
  • Decreased the cooldown of [V] Dual Tsunami.

Update 3.5


Update 2

  • Increased cooldown, and decreased range.
  • Decreased the cooldown of [V] Dual Tsunami.

Update 1

  • Quake was released.

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