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Quake grants the user the ability to create shockwave attacks, causing devastating earthquakes. With these powers, the user can summon a huge tsunami that can sweep away entire islands of enemies. Because of the large Area of Effect, combined with the huge damage and Instinct Breaking abilities, Quake is an excellent fruit for both PvP and grinding. Quake is good for clearing Raids due to the large hitboxes which cover entire islands, especially with [V] Dual Tsunami. However, Quake's abilities have a considerable amount of screenshake, high knockback and easily countered by skycamping which should be considered before choosing Quake for bounty hunting.
The player charges an energy ball and cracks the air, dealing decent damage. This move also shakes the enemy's screen and has high knockback. However, the hitbox is relatively small and has a small startup, making it harder to land on players.
Quake Punch
1 Mastery
The player charges an energy ball and cracks the air, dealing decent damage. This move also shakes the enemy's screen and has high knockback. However, the hitbox is relatively small and has a small startup, making it harder to land on players.
Quake Wave
50 Mastery
+
-
The player charges an energy ball on their hand and launches a huge quake sphere towards the target that does decent amount of damage. The move shakes the opponent's screen in the process. The sphere is slow-moving and pushes away enemies slightly. This is similar to [Z] Quake Punch.
Quake Wave
50 Mastery
The player charges an energy ball on their hand and launches a huge quake sphere towards the target that does decent amount of damage. The move shakes the opponent's screen in the process. The sphere is slow-moving and pushes away enemies slightly. This is similar to [Z] Quake Punch.
Quake Erupt
100 Mastery
+
-
The player holds two quake spheres on their hands and smashes the ground, doing great damage in an area around them. This move has a small startup.
Quake Erupt
100 Mastery
The player holds two quake spheres on their hands and smashes the ground, doing great damage in an area around them. This move has a small startup.
Dual Tsunami
150 Mastery
+
-
The player creates a quake sphere in their right arm and then cracks the air. After a while, two tsunamis from both sides will come, dealing high damage to anyone in their way.
Dual Tsunami
150 Mastery
The player creates a quake sphere in their right arm and then cracks the air. After a while, two tsunamis from both sides will come, dealing high damage to anyone in their way.
Fatal Demolisher
1 Mastery 1,000
+
-
The user pulls their opponent towards them, dealing very low damage at first, then punches them, leaving cracks on both parties' screen and turning their screen blue, and then finally launches the opponent away from them (similar to Sharkman Karate [C]), dealing high damage to the target and shaking both parties' screen. When the user launches the target away from them, the screen will turn red for both players and will also leave cracks on their screen.
Fatal Demolisher
1 Mastery
1,000
The user pulls their opponent towards them, dealing very low damage at first, then punches them, leaving cracks on both parties' screen and turning their screen blue, and then finally launches the opponent away from them (similar to Sharkman Karate [C]), dealing high damage to the target and shaking both parties' screen. When the user launches the target away from them, the screen will turn red for both players and will also leave cracks on their screen.
Air Crusher
50 Mastery 3,000
+
-
The user charges an energy ball in their left hand and then launches a large spherical orb of energy at the target, dealing medium-high damage and shaking the opponent's screen.
Air Crusher
50 Mastery
3,000
The user charges an energy ball in their left hand and then launches a large spherical orb of energy at the target, dealing medium-high damage and shaking the opponent's screen.
Spatial Shockwave
100 Mastery 5,000
+
-
The user grasps two balls of energy in their hands. After 0.75 seconds, the user creates a large shockwave around themselves which deals heavy damage and high knockback. This move causes intense shaking to anyone within the move's hitbox.
Spatial Shockwave
100 Mastery
5,000
The user grasps two balls of energy in their hands. After 0.75 seconds, the user creates a large shockwave around themselves which deals heavy damage and high knockback. This move causes intense shaking to anyone within the move's hitbox.
Seaquake
150 Mastery 8,000
+
-
The user smashes the ground, stunning the opponent(s) and dealing damage while also bringing forth four slightly bigger tsunamis, each coming from every direction (causes stuns and shaking). If this move is used in the air, the user will come down onto the ground at a high speed and then smash the ground, pulling anyone in their way down with them. If the user isn't able to touch the ground (e.g. if they're above the Sea), the tsunamis and ground smash won't show, thus making the move useless.
Seaquake
150 Mastery
8,000
The user smashes the ground, stunning the opponent(s) and dealing damage while also bringing forth four slightly bigger tsunamis, each coming from every direction (causes stuns and shaking). If this move is used in the air, the user will come down onto the ground at a high speed and then smash the ground, pulling anyone in their way down with them. If the user isn't able to touch the ground (e.g. if they're above the Sea), the tsunamis and ground smash won't show, thus making the move useless.
Can be used as a counter move if the opponent comes too close to the user.
[V] Seaquake
Highly recommended to farm materials, especially in the First Sea. With enough damage, this move can defeat a large number of enemies easily.
High stun. (1.5 seconds)
The ground slam and the waves have an extremely wide hitbox.
Low end-lag.
Good for grinding (The user can even AFK grind with this move).
Good damage.
Cons (Awakened)
General
Quake raids are relatively hard to complete due to the damage the raid NPCs and the boss deal. It is recommended to do the raid with other players. (Including a Buddha user is recommended.)
This is also the third most expensive fruit to awaken, as the user needs a total of 17 000 to awaken all of Quake's moves.
No mobility.
Weak in air.
Hard to use in water, unless the user has Shark V2 and above.
All moves have decent or high knockback.
[Z] Fatal Demolisher
Single-target.
Freezes the user for a while if it hits, giving teamers an advantage.
This move can be used to grind efficiently many enemies at once in large areas such as the Cursed Ship or the Haunted Castle.
The old and unawakened version of Quake is used by Greybeard.
Quake is good for raids because of the [V] move that deals massive damage and has a large AoE on both awakened and unawakened. It also has two skills that can stun the boss (if awakened).
Although Quake's awakened [V] Seaquake has two extra tsunamis, they do less damage than Quake's unawakened [V] Dual Tsunami. Seaquake does extra damage and stuns with the ground smash.
Quake is the only awakened fruit with only four moves instead of five, due to the fruit's lack of the [F] move, mainly known to be a method of mobility. It is also the only legendary fruit to not have a [F] move.
Quake is the most common Legendaryfruit due to it being the cheapest of its rarity. As such this fruit is commonly used to buy Phoenix and Doughraids and given to Trevor to gain access to Don Swan's room.
Quake is the first Legendary fruit to have an awakening.
Quake has unique fragment costs due to it only having four moves when fully awakened.
Quake is the third most expensive fruit to awaken. Additionally, [V] Seaquake is the most expensive move to awaken.
Quake is one of the only fruits to get its icon changed.
Quake's unawakened [V] move has a glitch when used in raids since frequently, it can move very slow and despawn not dealing any damage or sometimes even submerge below the ground/water.