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This article is about Levels. For EXP, see Experience.
The leveling system is a core mechanic that allows players to increase their strength and unlock various abilities. Players gain experience (EXP) by defeating enemies, completing quests, defeating Raid Bosses, and participating in other activities. Leveling up enhances a player’s stats.
Leveling Info[]
- The maximum amount of points a player can put into a stat is equivalent to the current maximum player level, which is 2600.
- The amount of EXP needed per level is defined by:
.
- A player needs 112,772,838,860 EXP to reach the maximum level (Lv. 2600).
- Players can gain more than one level at a time by using EXP codes or purchasing 2x EXP from the shop.
- At max level, a user cannot acquire any more EXP.
- Certain bosses like Darkbeard, Greybeard, Cake Prince, Rip Indra, and Order provide three levels, while Dough King provides six levels per defeat. Sea Beasts and Terrorsharks give one level, and Leviathan gives five levels per defeat (if not at max level).
- The cost of rolling a fruit from the Blox Fruit Gacha increases with level. For example, a Level 50 user would roll a fruit for approximately 32,000, whereas a max-level user would pay 414,850.
- Using Elemental fruits for immunity is not recommended in the Third Sea due to high immunity requirements. Consider using Buddha or fruits with better grinding capabilities due to the enemies' strength.
- Grinding Sea Beasts for EXP is inefficient. They are better for farming money.
- It would take around 21 years of non-stop playing to reach Lv. 2600 by doing only Bandit or Trainee quests every three seconds. You would need to grind the quest 375,909,459 times and need 112,772,837,596 exp total.
- Players with 2x EXP (from the shop or codes) gain five additional seconds of double EXP upon dying to compensate for respawn time.
Bounty or Honor System[]
Main article: Bounty and Honor System
- Players gain Bounty/Honor by killing others within a level difference of up to 600 levels. For larger differences, a message will appear:
No Reward, Level Difference too high!
- Upon earning Bounty/Honor, the following message will display:
Score: #/3"
Example:
Score: 1/3"
- PvP is available for players above Level 20, and PvP is automatically re-enabled 15 minutes after a player's death unless they turn it on manually.
- Players with 2.5M or more Bounty/Honor cannot gain additional Bounty or Honor from Bosses.
Gallery[]
Trivia[]
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