The Kilo-Kilo Blox Fruit is a Paramecia (natural)-type Blox Fruit. It costs 80,000, or 220, from the Blox Fruit Dealer. It can also be obtained by a small chance from the Blox Fruits Dealer Cousin. It was added in Update 15. This fruit has a 16% chance of being in stock, and a 13% chance of spawning in-game.
|User weight changes to 10,000KG and do AoE, similar to Superhuman X.|
|User change the weight of their leg and smash the ground, similar to Gravity Z.|
|Player changes their weight to 50,000KG, stunning nearby enemies and deals good damage at them. Is similar to 10,000KG but with bigger hitbox, no knockback, and stun.|
|User becomes lighter and floats up holding an umbrella.|
Pros and Cons
|Air mobility, can counter skypieans.|
|It is a starter fruit so it has a low price.|
|Moves are AOE based|
|Doesn't have dash moves, although its got good air mobility, it's still hard to catch up with enemies. But you can try to use F first, then spam Q in the air. Which makes it easier.|
|Attacking in the air doesn't buff damage on all moves.|
This fruit is by far the only fruit that can counter enemies in the air. If an enemy knocked you up using skills such as Barrier's Z move, You can then, land down fast using your skills (all of them except F can land down). This fruit lacks a huge mobility. Although it has godly air mobility for running away from bounty hunters, it still lacks speed for bounty hunting. Now, I highly recommend you to turn on observation first. Then, use F to help you float into the mid-air. After that, you may dash with Q in the air for a long time until you find a point where the enemy was out of attentions. Then surprise attack them. Basically a good fruit for bounty hunting along with farming. But bounty hunt requires combos and skills.
Always remember that whenever you use a skill, you are on the ground. So you need to make sure when you are attacking, the enemy is on the ground, or else, you will probably miss...
The suggested races are Mink and Fishman. Mink is used to help improve the ground mobility and the dash distance. Fishman is used to prevent damages in water. Because if you fail on landing your moves on the water. You will stuck in water for around 5 seconds. That leaves you at a extreme disadvantage, so, I recommend you to use Fishman and Mink.
Kilo F + Kilo C + Kilo Z + Kilo X (Basic combo)
Kilo F + Kilo Z + Kilo X + Rengoku Z (Knockback chain)
Kilo F + Kilo C + Electric C + Kilo Z + Kilo X (Stun chain)
You can further grow/extend the combos depending on your skills.
|Bomb, Spike, Chop, Spring, Kilo, Smoke, Spin, Flame, Falcon, Ice, Sand, Dark, Revive, Diamond, Light, Love, Rubber, Barrier, Magma, Door, Quake, Buddha, String, Phoenix, Rumble, Paw, Gravity, Dough, Shadow, Venom, Control, Soul, Dragon|