Glitches are unintended behaviors in Blox Fruits. Some provide unfair advantages (and may result in a ban), others are cosmetic only, and many are intermittent or already patched. The player is advised not to perform any gameplay-breaking glitches.
| Glitch | Description |
|---|---|
| Saber no-clip | The player can stand close to, but not directly against, a thin wall, and use Saber’s [Z] Deadly Rush. This may cause them to phase through thin walls, such as the igloos at Hot and Cold. |
| Flash Step no-clip | With Flash Step or any other teleportation methods that can be aimed and shift lock, the player can teleport through thin walls. |
| Koko no-clip | Using Koko’s [Z] Electric Stab close to a wall can result in phasing through or briefly being stuck inside the wall. |
| Buddha no-clip | At the Hydra Island, awakened Buddha's [Z] Shift move can be used near the quest giver’s house to clip under the map and access the Beautiful Pirate Domain even when under-leveled. |
| Glitch | Description |
|---|---|
| "Skull Guitar boosting" | Jumping, dashing, and using Skull Guitar's [TAP] Undead Notes will result in a boosted dash distance because of the way Skull Guitar's animation works. This is further enhanced when paired with a ragdoll move, such as Yama's [Z] Hellish Slash or Sanguine Art's [Z] Bloodbane Drain. |
| Creation Fruit speed glitch | Holding a physical Creation Fruit and constantly moving/jumping can cause blocks to fall from the model. While blocks are out, the player receives a large speed boost until the blocks return. |
| Magma/Flame fling glitch | Using awakened Magma's [F] Beast Ride or awakened Flame's [F] Rocket Flight, then quickly unequipping and switching to a high-mobility weapon (or tapping and releasing the move), can launch the player forward. |
| Jitte X Spam | Formerly allowed repeated use of Move [X] without cooldown by joining a fresh server, equipping Jitte, and double-clicking the equip box quickly. Difficult to reproduce and likely patched. |
| Mammoth M1 Immunity (NPC) | Holding Mammoth Z, X, or C (untransformed) prevents NPC M1 damage. (Not tested on players or while transformed.) This has not been tested recently. |
| Order and Awakening Raids Clash | Starting an Order Raid keeps the Raid Room accessible. Beginning a standard Awakening Raid inside causes the game to still treat the player as being in the Order raid, granting drops as if alive with ≥10% damage. Does not work if the player dies. |
| Invisible Human V4 | Activate Human V4 with Psycho gear active, then quickly Flash Step and use Light [F]. After V4 ends, the player remains invisible. This has not been tested recently. |
| Spikey Trident | Using Spikey Trident [Z] on a player who also used [Z] at a specific spot above the secret tunnels in Second Sea can fling the user under the map. |
| Night Vision | In large seas at non-Full Moon nights, angling the camera along the water surface can make distant islands appear as white silhouettes on a blue screen tint.
This has not been tested recently. |
| Cyborg / Skull Guitar | Performing the Cyborg V4 super jump while firing Skull Guitar greatly increases speed and distance (can be faster than Rabbit V4). |
| Cursed Ship Floor Clip | Near the Ship Stewards, using Rengoku [Z] (Demon Slayer) or other rush moves while their model is barely moving can place the player under the floor. |
| Boat Teleport Variants | * Use Portal or other Teleportation to home onto a seat and sit at the last moment to carry the boat. |
| Leopard Sitting | Hold Leopard [C] (Afterimage Assault) with shift lock near a chair until the sit triggers, then the move teleports. The avatar can remain seated mid-air until someone else uses the chair; jumping breaks it. |
| Bouncy Boat | Drive a boat onto land so it vibrates rapidly; touching it can launch the avatar. One setup: hold Superhuman [C], sit in the pilot seat, release and steer onto land. |
| Buddha Speed (multiple variants) | * Activate Instinct, trigger a dodge, immediately equip a weapon, enable shift lock, and jump to move faster (while airborne).
May be bannable. |
| Raid Room Teleport | Holding certain charge/hold moves right as a raid teleport triggers can return the player to the Raids Room or the Castle on the Sea. Known: Awakened Ice [V], Barrier [X], Dragon [Z], Light [Z], and other hold-to-cast animations. |
| Speed Dashing | Pressing Dash (Q) and Jump (Space) simultaneously toward stairs or slanted roofs propels the player farther or higher than usual. Works especially well with Ghoul V3 passive run speed at night and Heightened Senses. On mobile, tap both buttons together. |
| Travel Move (chair) | With any flight move (Flame, Ice, Sand, Smoke, Magma, Phoenix, Spider, Gravity, Light, Dragon), activate into a chair and hold. The character remains seated with the flight animation. Releasing ends the animation; jumping unseats while flight persists (e.g., Light [F] appears as a floating light in a chair). |
| Dark Dagger–Boat | Using Dark Dagger [Z]/[X] while sitting can cause targets to walk on air or teleport boats. Variants include attaching boats to the sword, throwing them, or teleporting a target’s boat; sometimes spawns a Sea Beast because “driving” is detected. |
| Roaming Saber Expert | Moves with slam/knockup (e.g., unawakened Dough [X], Shark Anchor [Z], Portal [C], or held Creation [X]) can knock Saber Expert out of his room to roam the Jungle. Cannot be killed unless the puzzle is completed. |
| Enemy Clip | High knockback/ragdoll abilities can push enemies into geometry, making AoE hits unreliable and potentially disrupting Raids. |
| Raid Knockback Flyaway | Certain enemy knockbacks can strike at a specific angle that launches the character for a long distance. |
| Don Swan Room | Enter Don Swan’s room while holding a move to get teleported outside the room or to Swan Pirates. Flash Stepping under Jeremy’s spawn or to an underground Hot and Cold location also occurs; NPC inside that room cannot be interacted with. |
| Spinning Death Step | While channeling Death Step [C], talking to any fighting style teacher locks the avatar in endless spinning until death/reset; movement/dash/Flash Step disabled. |
| Big-Head Buddha | With unawakened Buddha active, awaken [Z] and transform again to obtain a comically large head. Untransforming can leave a golden body. |
| Dark Step [V] Giant Flames | Using Dark Step “Overheat” while Buddha is transformed, then untransforming, can cause oversized leg flames. |
| M1 (no-cooldown load) | Immediately after joining, before animations fully load, LMB/M1 may have no cooldown (deals no damage without animations). Can be used to travel quickly with dash chaining; duration depends on loading speed. |
| Portal Yeet | Being hit by Portal [V] sometimes launches the target straight up, which can be used to disengage from PvP. |
| Raid Boat Ascension | Sitting in a Boat when a raid ends while holding the matching fruit prevents teleport to the awakening room and places the player in the void instead. |
| Buddha Air Jump | Using Buddha [Z] (Transform/Shift) can regenerate sky jumps, enabling extended travel. Animation delay can cause fall during the cast. |
| Invisible Slingshot | Equipping Shadow and holding the Slingshot hides the Slingshot model. |
| Ghost Transformation | Dying with Ghost (passive resurrection) and switching to a transformed fruit before returning lets the player transform into a “ghost” version of that form. |
| Permanent Buddha Gold | With awakened Buddha: unawaken [Z] at the Awakening Expert, transform with unawakened [Z], re-awaken [Z], use awakened [Z], then turn it off. The golden tint persists. |
| Control Gamma Rush (walk while held) | Set a room, hold Control [V] (Gamma Rush) for ≥10 seconds until movement is allowed; the move can then be cast while walking and even without a room. Considered bannable. |
| Light Flight Color (chair) | Activate Aura, then quickly press Light [F] next to a chair to get stuck seated with the flight animation and colored effect. |
| Flame / Dark / Rumble on Boat | Holding large projectile [V] moves while seated keeps the projectile at the start point while the boat continues to move. |
| Order Despawning Visual | If Order dies during his [C] while the player is still hit, the stun persists to the end and purple lines remain until rejoin. |
| Missing Light Spear | Hold unawakened Light [V] for a long period to make the spear vanish; any Light move restores it. |
| Small Buddha | Using an avatar size reduction with awakened Buddha then transforming results in a tiny, slippery avatar with only the defense buff and large jump height. |
| Leopard Air Jump | Aiming Leopard [X] (Spiraling Kick) upward can fully refresh sky jumps. May be bannable and/or patched. |
| Invincibility (awakening room) | No damage output to players.
1) Clear a Raid with the matching fruit. 2) In the awakening room, Flash Step outside the box. 3) Use stones on the walls to Flash Step to the tunnel under Kingdom of Rose. The player remains invincible until reset or rejoin. |
| Sharkman Karate Launcher | With awakened Buddha transformed, aim Sharkman Karate [Z] at the floor and jump on impact to gain strong forward launch. |
| 8 People in a Raid | With four Love [F] or Kitsune [V] users, two riders per mount can be angled into a raid portal to bring eight players. Extra four cannot deal damage or get rewards. |
| Faster Swimming | With Ice (2nd awakening) and Shark V2: start walking on water, Flash Step into water, then use Ice [F] while swimming. Using shift lock to look ahead increases speed and prevents stamina drain; looking straight down blends swim and skate animations. |
| Buddy Sword Auto-Aim | Windowed mode trick: hold Buddy Sword [X], drag the cursor to the window’s top bar while holding RMB so the screen freezes, align the cursor over the enemy, release [X], then RMB. Can simulate auto-aim; use at own risk (ban risk). |
| Cursed Dual Katana Boss Skip | After crafting the Alucard Gem, deal any damage to the skeleton boss, then reset/leave to receive Cursed Dual Katana without killing it. |
| Flying Buddha Boat | Under a roof, transform with Buddha then sit/shift to make the boat appear to fly (client-side for others). Spamming M1 may help. Not available on very small avatars. |
| Early Cursed Ship | From Second Sea spawn, sail toward the visible box behind spawn (Fast Boats recommended). Dying on top of it respawns at Cursed Ship; set home there. Portal can also teleport directly. |
| Rumble Extra Dashes | Spamming awakened Rumble [F] with zero dashes can grant two extra temporary dashes beyond the normal three until the meter refills. |
| Leopard + Buddy Sword + Pirate Raid Jump | Pre-raid: hold Buddy Sword [X] and unequip while holding, then transform with Leopard (still holding [X]). When the raid starts, the Buddy Sword state cancels; unstore a fruit and begin jumping to fly. |
| Teleportation (Home button loop) | Start far from the player’s Home Point, press Home, and at the teleport moment start holding a chargeable move. While held, the player rapidly toggles between positions. Extended use can cause a kick; sprites separate significantly. |
| T-Rex Falling Out of World | Use Dough V2 [C] on a transformed T-Rex user at sea to drop them out of the world; they reappear at the hit location. Shark V2 with T-Rex [C] underwater also triggers it; use [F] to return to the surface. |
| M1 Immunity (friendly) | After dying in a Friendly 1v1, M1s (e.g., Ice trident, Light spear) can be disabled, which counters M1-centric fruits (e.g., Kitsune, T-Rex, Buddha). |
| Fall From the World (reset fail) | Occasionally on reset, the avatar falls to the seabed and through it into a second “sea”; falling through returns to the surface. Can help evade bounty hunters while sea-event hunting. |
| Boat Out of Water | Teleporting home while seated can strand small boats on land and keep them drivable. |
| Kitsune Island Force-Spawn | Full Moon, Danger 6 only.
Requirements: 1 Portal user; ~30 seconds before Full Moon; group with ≥1 boat in Danger 5–6. Steps: enter Danger 6 about 4 seconds before Full Moon → ensure island has not spawned → the Portal user uses Portal [V] as soon as “A mysterious shrine has appeared in the sea…” appears (within ~20 seconds of the Full Moon message) → exit the rift and wait a few seconds. |
| NPC Dashing | If the avatar overlaps an enemy model, performing a Dash-Jump (Space+Q) can double the dash length. Not consistent but useful for farming. |
| Peaceful NPC | Standing exactly on an NPC’s spawn point can cause it to be unable to hit the player with M1s; works on some bosses and raid bosses (non-M1 abilities still work). |
| Semi-Flying Buddha (mobile stick) | With Buddha (unconfirmed for Heavenly Impact), jumping and pushing the mobile joystick to the extreme diagonal while using Impact moves the avatar slowly through the air (north-west relative to facing). Works only while airborne. |
| Electric Super Stomp | Spamming Dash immediately after Electric [Z] increases forward travel. Improves with Buddha V1/V2 or dash-range accessories (Dino Hood) and forms (e.g., Kitsune Transformation). |
| Falcon Side Fling | Tapping M1 and side-dash simultaneously with Eagle flings the avatar laterally; effective in PvP. |
| Gas Flight Super-Jump | While flying low over water with Gas, quickly snap the camera from downward to upward to gain large vertical height. Shift-lock makes timing easier. |
| Invisible Transformed T-Rex | With full fury, unstore Smoke and hold it while transforming into T-Rex; unequip Smoke to become invisible. (Untested; may be patched.)F |
| Glitch | Description |
|---|---|
| Tiki Outpost Lightning Glitch | While walking into the Tiki Outpost's portal while holding [TAP], It will make you travel at insane speeds until you get a security issue kick,
Do not worry, as when you join back it will return to normal. |
| Submarine Worker invisibility glitch | If the Tiki Outpost's submarine rack has not fully loaded, interacting with the Submarine Worker can trigger the cutscene without teleporting the player to the Submerged Island. Speaking to him again will make the player exit the cutscene and leaves them fully invisible. Using Reset Character will lock the player's camera, while rejoining will clear the state. |
| Missing Azure Embers | When Kitsune Island spawns with another sea event (e.g., Ship Raid, Terrorshark), the shrine cannot be used until the event ends. Entering Portal [V] despawns the island.
No Azure Embers spawned during the Kitsune Shrine event |
| Permanent Magma Arms | With Awakened Magma [Z] used under a boat (intended for Shark users), the avatar can retain large magma arms visually even after switching fruits; sometimes appears on land. |
| Space Background | Going extremely high with maximum graphics and a hold-to-hover move (e.g., Dough [Z], Love flight) can reveal a “space/Earth” backdrop due to skybox rendering at ~10,000 studs. |
| Red Sun Glitch | Rare session load where the sky (and moon) render red. |
| Fruit and Sword Dual Wield | Dropping a physical fruit, then picking it up the same millisecond a sword is equipped, can display both in hand. Ping sensitive; visual only. |
| Fast Nychthemeron Glitch | Night can rapidly flip to day and back for a single client; only the affected player sees the fast-moving moon. |
| Fox Lamp Effects (seat) | Starting Fox Lamp [Z] just as a seat is taken leaves several blue flames lingering and facing the avatar’s direction for a few seconds. |
| Weird Boat Glitch | Pushing an AFK player’s boat can submerge the rider model visually. |
| Electric Claw “Yeet” | Holding Electric Claw [X] on a target and releasing while aiming upward can throw the target into the air. Likely intended knockup; kept as a visual note. |
| Race V4 Pose Lock | After Race V4 ends while standing still, the avatar may remain in the V4 idle pose until moving or relogging. |
| Soul Fire / White Fire Legs | With Dark Step/Death Step Overheat [V] active, triggering Rubber [V] (Gear 2) can leave bright white/oversized “soul fire” legs until effects end. |
| Empty Hand (seat) | Sitting while holding a physical fruit, then unequipping, can leave the “holding fruit” animation with no fruit visible until standing up. |
| Cafe Flash Step | Flash Stepping under Café’s roof snaps the teleport to the top of the roof instead. |
| Gravity Hands | With fully awakened Gravity [V], being hit during the circular-hand charge sometimes leaves an animated purple effect on hands until reset/rejoin. Hypothesized lag condition. |
| Stacked Fruits | If one player picks up a dropped fruit at the exact instant another hands them a fruit, two fruit models can appear overlapped. Action use is still single. |
| Infinite Overheat (visual) | Using Overheat then switching styles can keep the leg flame effect visually until switching back; does not apply burn to skills. |
| Frozen Player (Dough seat) | Sitting in a Café chair while activating Dough [F] (Roller Donut) can suspend the avatar in midair; activating [F] again spins the avatar until death/rejoin. |
| Invisible Physical Fruit | Transforming with a form fruit while dropping a physical fruit can hide its texture/model client-side until stored/unstored again. Also reproducible by dropping on respawn tick. |
| Headless (post-raid) | With Human V4 (often with Buddha equipped), finishing a raid can occasionally respawn the avatar headless. |
| Sea of Treats Boat Glitch | Driving the Miracle fast boat into Ice Cream Land’s dock can cause it to keep flying above the dock and jitter when exiting. |
| Water Kung Fu Bubbles | Holding Water Kung Fu [X] while learning a new style, then quickly confirming, can leave water bubbles on fists until swapped. |
| Messed Up Bodyparts | Finishing a Raid with Kitsune can randomly distort limb scaling/positions for that session. |
| Skylands Boat on Land | Driving the Miracle into Skylands (First Sea) can leave it airborne and not landing (untested on the Sentinel). |
| Twitchy Boat (Awakened Dough) | Sitting while channeling Awakened Dough [Z] on a driver seat makes the boat twitch up/down as the camera moves; most noticeable on Brigade. |
| Buddha + Aura Head | With Awakened Buddha transformed and full-body Aura on, untransforming can leave the head without Aura (hat-type heads only). |
| Flying Player (Control × Portal) | If Control [C] (Echo Knife) hits just before a Portal [C] (World Warp), the Portal user can be flung and later snapped back. Sometimes clips through walls into hidden rooms. |
| Kitsune [X] Wheel Persist | On lag, the rotating wheel from Kitsune [X] can remain indefinitely and is visible to others. |
| Weird Camera Controls | Starting Erin’s cutscene and resetting during playback can lock the camera into a pseudo-second-person view until relog. |
| Dark Step Aura Swap | With Aura at stage 4 on a different style, switching to Dark Step/Death Step can show Aura on unintended limbs while missing others until Aura is toggled off. |
| Superhuman Boat Teleport / Land Boat | With Superhuman or Dark Step charge on a Miracle driver seat (stand on seat, start charge, then sit), the boat can hop onto land and be “driven” on terrain; still splashes as if on water. |
| Ghost Roller Donut | After becoming a ghost (Revive or Ghost [V]) then swapping to Dough, the Roller Donut inherits the ghost palette. |
| Miracle Land | Rarely, riding Miracle causes it to remain stuck on land after dismounting. |
| CDK / Haunted Ship Door Fly | Holding Cursed Dual Katana [Z] while passing the Cursed Ship exit door can float the avatar until released. |
| TTK Gigantic Shadow | Holding True Triple Katana can create an oversized character shadow. |
| Dual Godhuman Attack | Two players using Godhuman [Z] on each other can register mutual damage concurrently; may apply to other mirrored moves. |
| Kitsune Mount Pose | If a mounted Kitsune user dies, leaves, or resets, riders can remain locked in the riding pose. |
| Kitsune Boat Lift | While mounted on transformed Kitsune, equipping the boat’s driving mount can propel the boat vertically until it despawns. |
| Fox Lamp Seat Poses | With Fox Lamp ≥ MASTERY 150: holding [Z] behind a chair and sitting leaves flames briefly; holding [X] and releasing at a seat can twist avatar orientation (ping/angle sensitive). |
| Floating Hand (Buddha) | Untransforming from Buddha can leave a detached floating hand that slightly increases hitbox size. |
| Yellow Circle above Café | A clustered light ring can remain above Café when a user leaves during Awakened Light [V] (or clustered from Buddha [V] movement/teleport interactions). |
| Weapon Freeze Pose | Quickly unequipping a sword/gun and firing [Z]/[X] from another slot can lock movement until an ability from a different item is used. |
| Factory Negative HP | The Factory objective can display negative health values client-side. |
| Mammoth Air Jump (visual) | Pressing Space just before landing during Prehistoric Jump performs an air jump without the expected landing animation. |
| Floating Lantern Boat | A rare session state where the Lantern luxury boat spawns floating high in empty sky. |
| Boat in Dimensional Rift | Entering a driver seat during Portal [V] places the boat inside the rift and causes heavy jitter; problematic for Sea Exploration Groups because Portal [V] despawns events when all enter. |
| No Arms (Phoenix × Venom) | Using Awakened Phoenix “Swift Flight” with Aura, then swapping to permanent Venom and transforming can hide arms; alternate repro uses Phoenix “Full Transformation” twice while Swift Flight remains active. |
| Transformation Boat Desync | Transforming (Buddha, T-Rex, Mammoth) with players seated can render riders out of seats and boats apparently driverless. |
| Noob Pose (gun swap) | During a temporary “noob” avatar state, equipping a gun and unequipping while held freezes the arm pose. |
| Gun Pose (inventory) | Equipping a gun (e.g., Acidium Rifle) then unequipping via inventory can leave a strange stance. |
| Buddha Sitting on Boat | Using Buddha [Z] while seated in a boat displays a comical giant seated model. |
| Infinite V4 (Angel) Visual | With Angel V4 (one gear), precise timing of Dough [C] then [F] on a target as the V4 bar expires can keep aura visuals active. |
| Holding Two Items (Buddha swap) | Transforming with Buddha [Z] and instantly swapping items can display two items held while disabling use until swapping again. Similar to the “big sword” untransform timing.
|
| Whirlpool Boat (First Sea) | Sitting in the seat nearest the water while entering the Underwater City whirlpool can place the boat inside the vortex geometry. |
| Kitsune/Mammoth/T-Rex Invisible | Transforming into these forms and very quickly holding Smoke can render the avatar invisible (or hide the fruit model instead). Inconsistent. |
| Kitsune/Mammoth/T-Rex Giant | After the invisibility variant, equipping Warden's Sword and using [Z] (Multi Target Slash) can scale the avatar to a small-Buddha-like size. Equip another sword before Warden’s Sword for consistency. |
| Flame Raid Final Island Tint | The final island of a Flame raid can render with increasingly blue → dark tint, likely due to overlap with the Cursed Ship lighting volume. |
| Larger Inventory Icons | Desktop sessions misidentified as laptops can scale inventory icons too large; related to the money/fragments overlay and M1-disabled gun UI cases. |
| Ability Buttons Overlay | Desktop sessions misidentified as mobile can show on-screen ability buttons. Common on now.gg streams. |
| Ice Admiral Outside Cave | Using Awakened Dough [C] inside the cave can slam the First Sea Ice Admiral outside the entrance; remains attack-capable, invulnerable if quest cleared. |
| Danger 6 SFX Loop | After reaching Danger Level 6 and dying, the level’s sound effects can loop continuously and the “left island” message fails to show when departing. Rejoin to clear. |
| Invisible Sea Beast | Sea Beasts can spawn fully invisible except for eyes (seen most in Third Sea). Hitboxes and damage remain active. |
| Rumbling Waters Invisible Beasts | During Rumbling Waters on poor connections, all Sea Beasts may spawn invisible except for eyes; still fully interactive. |
| Ship Deckhand Outside Ship | Using Shark Anchor [Z] near the Cursed Ship exterior can pull a Deckhand outside the hull (avoid launching into sea). |
| Boat Stuck in Underwater Vortex | Fast boats (e.g., Miracle) can be left wedged inside the Underwater City whirlpool while the player is teleported through. |
| Falcon Wings Persist (legacy) | Eating Falcon, using [Z], then eating another fruit could leave Falcon wings on the new fruit model (visual only; no buffs). No longer feasible without admin. |
| Invisible Chair (Café) | An invisible, client-only seat can appear behind the Café manager and accept sits until relog. |
| Mega Magma Fist Persist | Canceling Awakened Magma [V] can leave a giant steaming fist model attached permanently until death/rejoin. |
| Mega Fist Pieces (reset) | Resetting while the Mega Fist is glitched can leave 2/3 of the model stuck on the ground, still steaming and harmless. |
| NPC Wall Clip (Saishi) | Pulling an enemy against a wall with Saishi [Z] (Sword Dance) can push it into/through the wall. Demonstrated with Demonic Soul; works on many NPCs. |
| Broken NPC Animation | Some NPCs can enter a single frozen pose (walk/run/idle merged) until despawn; observed with Demonic Soul during Third Sea farming. |
| No Light Spear (hold swap) | Holding unawakened Light [V] while aiming out of range, releasing, swapping slots, then swapping back can hide the spear model while M1s still work; any Light move restores it. |
| Katana/Cutlass Charge Pose | Using a basic katana/cutlass [Z] and instantly unequipping can lock the charge stance, sometimes blocking inventory equips until another item is selected. |
| Any-Raid Buddha Rings | Starting a raid with awakened Buddha [V], then using Buddha [Z] just before teleport, can render huge yellow rings and a large beam at the start island that fade over time. |
| Portal [X] Glow (no invis) | If an allied player opens Portal [V], triggering Portal [X] just before entering/exiting can leave the glow effect without invisibility. Takes multiple attempts. |
| Floating While Seated (boats) | Avatars with altered hitboxes (e.g., Mini 2D Plush) can float slightly above boat seats. |
| Sanguine Art [C] Pose | Cancelling the arm-pullback mid-animation can freeze the Sanguine Art [C] pose until the next action. (Image pending.) |
| Glitch | Description |
|---|---|
| Instinct Overlay | Activating Instinct and switching team (Pirate/Marine) can leave the visual effect active without functionality. Turning Instinct on and off again fixes it. Sometimes also triggered by Mercenary attacks. |
| Light Star Stop | Using unawakened Light [F] near certain angled structures (e.g., Mercenary stands, Rose buildings) can halt movement and leave the star visible in place of the avatar. Rare, camera/angle dependent. |
| Render Distance Spike | Upon joining a server, render distance briefly maxes for ~2s, showing far terrain before restoring to normal. Purely visual. |
| NPC Under Map | Some enemies (e.g., Royal Soldiers) can be knocked under the map by AoE moves. They remain targetable with AoE or Instinct, but cannot be finished directly. |
| Awakened Buddha Rings | When far away, only the glowing transformation rings of awakened Buddha may render instead of the player. These rings also remain visible near loadout areas like Middle Town, Kingdom of Rose, and Floating Turtle. |
| Swan Attack Persistence | If Don Swan begins his Multidirectional Strings but dies mid-cast, the move still triggers, dealing damage and stun despite his death. |
| Portal Rift Spawn | After leaving Portal [V], players can respawn far above the map. Resetting or using another teleport cancels it. |
| Flying Dough | Sometimes unawakened Dough [C] launches the player high into the air when started, making hits unreliable. Lag may worsen the effect. |
| Dragon Talon [C] Self-Kill | Using Dragon Talon’s upgraded [C] move (Infernal Vortex) while swimming occasionally kills the user instantly. |
| Buddha Launch | Using unawakened Buddha [C] and jumping at cast can fling the player across huge distances (e.g., Green Zone → Hot and Cold). Sometimes also launches upward when colliding with water. |
| Classic Roblox UI | Rarely, loading in shows the old Roblox interface with all styles, fruits, swords and guns appearing. Cosmetic only. |
| Boat Spawn Fail | Small boats summoned inside the Colosseum sometimes cannot move at all. Likely a spawnpoint bug. |
| Water Walk Buddha | With unawakened Buddha, dashing exactly as entering water allows temporary “walking” on it without damage. Stops when motion ends. |
Notes[]
- Many entries are intermittent, device-specific, or rely on latency. Replication may vary.
- Some historical glitches are retained for documentation; they may be patched.






















































