Flame is an Uncommon Elemental-type Blox Fruit that costs
250,000 or
550 from the Blox Fruit Dealer.
The Flame fruit grants the user the ability to create, become, and manipulate fire, enabling the use of scorching attacks. These abilities allow the user to inflict high damage and deter opponents, while also causing significant destruction with their moves. As a result, this fruit is considered powerful.
Flame is also an excellent fruit for beginners, as it offers a balance of power, range, and simple move controls.
Flame is extremely powerful for PvP, especially the awakened form, due to its long range, good hitboxes, high damage and decent Instinct breaks. The abilities generally are very easy to use and generally steer the enemy away from the user, making this very good for general grinding and Raids. Flame is also surprisingly effective against powerful opponents, especially those using fruits such as Eagle, Gas, Gravity and even Yeti.
Flame is a great choice for grinding in all seas, due to being very cheap and having low mastery requirements, and also a viable choice for PvP in all seas, both awakened and unawakened. The large hitboxes of [V] Hell's Core, [C] Flaming Vortex and [X] Prominence Burst, paired with the insanely high damage, makes the awakened flame an excellent choice for Sea Events, Raids, fighting Bosses and general crowd control. However, Flame does not have much trading value, and generally the user is quite vulnerable to fast attacks as they can easily cancel some of Flame's attacks.
Awakening[]
Flame costs
14,500 to fully awaken.
The Flame Fist title #033 will be granted upon awakening at least one move of this fruit.
Awakening Order[]
| | | | | |
Abilities[]
| Name | Description | Showcase |
|---|---|---|
| The fruit user is immune to all physical attacks (fighting style, sword, gun) from players unless the attacks are imbued with Aura. Against NPCs, this immunity applies only if the player is a certain level above them. This effect is only effective against non-boss enemies. | ![]() |
Blue Fire Bullets | |
|---|---|
| |
Prominence Burst | |
| |
Flaming Vortex | |
| |
Hell's Core | |
| |
Rocket Flight | |
| |
| Move | Cooldown (In seconds) | Energy |
|---|---|---|
| [Z] Fire Bullets | ||
| [X] Burning Blast | ||
| [C] Fire Column | ||
| [V] Flame Destroyer | ||
| [F] Fire Flight |
| Move | Cooldown (In seconds) | Energy |
|---|---|---|
| [Z] Blue Fire Bullets | ||
| [X] Prominence Burst | ||
| [C] Flaming Vortex | ||
| [V] Hell's Core | ||
| [F] Rocket Flight |
Instinct Chart[]
| Move | Breaks Instinct | Instinct-Trickable | Notes |
|---|---|---|---|
| [Z] Fire Bullets | Can be dodged on the edge of the explosion. | ||
| [X] Burning Blast | Can be dodged on the edge of the explosion. | ||
| [C] Fire Column | Only the initial hit breaks Instinct. Can be dodged after the initial hit. | ||
| [V] Flame Destroyer | Only the initial hit breaks Instinct. Can be dodged after the initial hit. | ||
| [F] Fire Flight | Does not deal damage. |
| Move | Breaks Instinct | Instinct-Trickable | Notes |
|---|---|---|---|
| [Z] Blue Fire Bullets | Can be dodged on the edge of the explosion | ||
| [X] Prominence Burst | Breaks Instinct no matter what. | ||
| [C] Flaming Vortex | Can be dodged on the edge of the vortex and after the initial hit. | ||
| [V] Hell's Core | The initial hit and the flames break Instinct. Can be dodged after the initial hit. | ||
| [F] Rocket Flight | Does not deal damage. |
Overview[]
| Pros (Unawakened) |
|---|
General
|
[Z] Fire Bullets
|
[X] Burning Blast
|
| [C] Fire Column |
[V] Flame Destroyer
|
[F] Fire Flight
|
| Cons (Unawakened) |
|---|
General
|
[Z] Fire Bullets
|
[X] Burning Blast
|
[C] Fire Column
|
[V] Flame Destroyer
|
[F] Fire Flight
|
| Pros (Awakened) |
|---|
General
|
[Z] Blue Fire Bullets
|
[X] Prominence Burst
|
[C] Flaming Vortex
|
[V] Hell's Core
|
| [F] Rocket Flight |
| Cons (Awakened) |
|---|
General
|
[Z] Blue Fire Bullets
|
[X] Prominence Burst
|
[C] Flaming Vortex
|
[V] Hell's Core
|
[F] Rocket Flight
|
Grinding[]
Flame is great for grinding due to its very high damage and AoE.
It is also commonly used in Sea Events because of its large AoE and quick damage output.
- If the player is using unawakened Flame, use this in the following order: Jump over the enemy, [Z], [X], use [V] before touching the ground and use [C].
- If the player is using awakened Flame, use this in the following order: Jump over the enemy, [Z], [C], [V] and use the [X] move as the finishing move. (The [X] move has high knockback so it will be inconvenient for gathering enemies.
Trivia[]
- Flame fruit is used as the symbol in the Blox Fruits game logo.
- The awakened [V] Hell's Core move shares its name with the ultimate fire spell from Elemental Battlegrounds (a game developed by Gamer Robot). The difference is that Elemental Battleground's spell Hell's Core creates an explosion around the user, unlike the move seen in Blox Fruits, which is a launchable fire bomb.
- Flame, along with Ice and Quake, were the first fruits which received an awakening.
- The awakened [Z] Blue Fire Bullets move has been reworked twice.
- Flames unawakened [X] Burning Blast has been reworked 3 times.
- Despite having control over fire, the user does not have immunity to lava which can be found at the Magma Village, Flame and Magma Raids, and the hot side of Hot and Cold.
- Flame is currently the cheapest fruit to have an awakening.
- Pre-rework, the awakened [Z] Blue Fire Bullets move used to have a visual glitch, where even if it seemed like it had disappeared (due to not hitting), it was still moving invisibly (the projectile would still hit despite it seeming like it had vanished).
- Before the rework, [V] Hell's Core did not have the ability to charge up and deal more damage, and it would just take around one second before being able to cast it.
- [V] Hell's Core used to spin before it got reworked.
- [Z] Blue Fire Bullets utilizes the same effects as Ice’s [Z] move, Ice Spears, but has different colors.
- Flame’s [X] Burning Blast move is weaker awakened if all tick damage is avoided. Barely hitting the enemy can cause this to happen.
- Flame’s awakened [X] Prominence Burst move can be bugged to knockback enemies even if it doesn’t hit. This is due to the way the script is made and thus still deals damage and knockback, without any effects.
- Flame is currently the cheapest Uncommon fruit in the game.
- Flame's [V] Flame Destroyer move had a bug before the rework in Update 17. It used to disappear and move similarly to Lightning's Old [V] Thunder Bomb move, reducing its range.
- Before getting reworked, Flame's [Z] Fire Bullets move had a burn effect. However, the projectile had a glitchy hitbox and didn't consistently register the hit.
- Prior to the rework, Flame's [X] Burning Blast move had a bug where if it hit a player it would make an explosion but the beam kept moving and expanding. It would then create a second explosion before
- Players can find Flame fruit meshes of the explosions during Update 17.3 called firewind. They still exist in the Roblox studio catalog.
- Pre-rework awakened [Z] Blue Fire Bullets used to grow in size as it traveled, and would cast a bigger burning area when hit.
- Flame and Dragon are the only confirmed fruits to use free models before being reworked.
- Flame's old version is used by the Demonic Souls and Head Bakers.
- The old awakened version of Flame is used by the flame raid boss, the Rip Legionnaires and the Red Legionnaires.
- If something is searched for in the inventory that doesn't exist, Flame will show up with question marks all around and with the following sentence: "No Items found".
Change History[]
Released in Update 1
- Flame's Model got reworked.
- Flame was visually enhanced
- Flame’s Icon was remade
- Flame Fruit's model was remade.
- [Z] Blue Fire Bullets (V2) was reworked.
- Awakened and Unawakened Flame received a whole visual revamp.
- Bug fixes ◀️
- Fixed Flame [X] dealing two explosions at once at different areas of collision.
- Tick damage was improved.
- [V] move doesn’t randomly dissapear when aiming.
- Buffs ⏫️
- Flame [Z] travels alot faster.
- Flame [Z] has a strong aimbot.
- Flame [C] boosts higher into the air.
- Flame [V] has a larger hitbox.
- Flame [Z] now has higher base damage.
- Flame [X] has a faster beam
- Nerfs 🔻
- Flame [V] travels much slower.
- Flame [V] has a much longer start-up time.
- Flame [Z] has no more burning effect.
- Flame [X] was reduced slightly in range and stun time.
- Awakened Flame was buffed slightly.
- [F] Rocket Flight now has a higher initial speed boost.
- Increased the damage of [Z] Blue Fire Bullets. Additionally, it grows in size as it travels.
- Changed the sound effects of Awakened Flame's [X] move.
- Bug fixes
- Flame received an awakening.
- Flame's visual effect was enhanced.
- (Particle effects were added in and the explosion mesh smoke/firewind was revamped)
- [X] Burning Blast was remade.
- Made some of Flame's moves cast faster.
- Flame was released.
[]
| Mythical | |
|---|---|
| Legendary | |
| Rare | |
| Uncommon | |
| Common | |









































































