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Enables the user to control and create fire, forcing enemies to steer clear of the player if they do not want to burn.
Description in Shop

Flame is an Uncommon Elemental-type Blox Fruit that costs $ 250,000 or R$ 550 from the Blox Fruit Dealer.

The Flame fruit grants the user the ability to create, become, and manipulate fire, enabling the use of scorching attacks. These abilities allow the user to inflict high damage and deter opponents, while also causing significant destruction with their moves. As a result, this fruit is considered powerful.

Flame is also an excellent fruit for beginners, as it offers a balance of power, range, and simple move controls.

Flame is extremely powerful for PvP, especially the awakened form, due to its long range, good hitboxes, high damage and decent Instinct breaks. The abilities generally are very easy to use and generally steer the enemy away from the user, making this very good for general grinding and Raids. Flame is also surprisingly effective against powerful opponents, especially those using fruits such as Eagle, Gas, Gravity and even Yeti.

Flame is a great choice for grinding in all seas, due to being very cheap and having low mastery requirements, and also a viable choice for PvP in all seas, both awakened and unawakened. The large hitboxes of [V] Hell's Core, [C] Flaming Vortex and [X] Prominence Burst, paired with the insanely high damage, makes the awakened flame an excellent choice for Sea Events, Raids, fighting Bosses and general crowd control. However, Flame does not have much trading value, and generally the user is quite vulnerable to fast attacks as they can easily cancel some of Flame's attacks.

Awakening[]

Flame costs f 14,500 to fully awaken.

The Flame Fist title #033 will be granted upon awakening at least one move of this fruit.

Awakening Order[]

f 500 f 2,000 f 3,000 f 4,000 f 5,000

Abilities[]

Name Description Showcase
Elemental Reflex
The fruit user is immune to all physical attacks (fighting style, sword, gun) from players unless the attacks are imbued with Aura. Against NPCs, this immunity applies only if the player is a certain level above them. This effect is only effective against non-boss enemies.

Fire Bullets
1 Mastery
+
Fire Bullets
1 Mastery
FireBullets
The user shoots several flaming bullets that explode, hitting multiple targets in the direction of the user’s cursor.
Burning Blast
25 Mastery
+
Burning Blast
25 Mastery
BurningBlast
The user fires a fast, fist-shaped, flaming projectile from their hand in the direction of the cursor, causing a devastating explosion when it lands.
Fire Column
50 Mastery
+
Fire Column
50 Mastery
FireColumn
The user slams the ground, releasing a surge of fire around the user, pushing anyone caught in the pillar upward and dealing damage in an huge fire column.
Flame Destroyer
100 Mastery
+
Flame Destroyer
100 Mastery
Flamedestroyer
The user creates a large orb of fire and throws it, which explodes when it hits a surface or reaches its maximum range, dealing a high amount of damage to anyone within its radius. This can be charged to deal slightly more damage.
Fire Flight
10 Mastery
+
Fire Flight
10 Mastery
FireFlight
The user's legs turn into flames, granting them the ability to fly.

Blue Fire Bullets
1 Mastery
f 500
+
Blue Fire Bullets
1 Mastery
f 500
FlameAwkZ
The user shoots forward seven explosive blue sparks of heat, which spread out and will navigate its way to the cursor. Upon hitting an enemy, the enemy will get stunned for a few moments. Deals good damage if every bullet hits the target.
  • The bullets lose aim assistance the further they travel.
  • Prominence Burst
    25 Mastery
    f 3,000
    +
    Prominence Burst
    25 Mastery
    f 3,000
    FlameAwkX
    The user fires an extremely fast beam of fire from their hands in the direction of their cursor which explodes on contact with a surface, dealing damage and knocking back nearby enemies. It also leaves behind a fire effect that tick-damages enemies who enter its area, lasting for five seconds.
    Flaming Vortex
    50 Mastery
    f 4,000
    +
    Flaming Vortex
    50 Mastery
    f 4,000
    FlameAwkC
    The user launches themselves and nearby enemies into the air using a spiral of flames, dealing damage, pulling up caught enemies and leaving behind a fire effect that deals tick-damage to enemies who enter its area (if the move was done on the ground), lasting for five seconds.
    Hell's Core
    100 Mastery
    f 5,000
    +
    Hell's Core
    100 Mastery
    f 5,000
    FlameAwk V
    The player creates a massive ball of fire and throws it, which explodes when it hits a surface or reaches its maximum range, dealing a huge amount of damage to anyone in its radius, and leaves behind a fire effect that tick-damages enemies who enter its area, lasting for 5 seconds.
  • Can be held to deal slightly more damage and bigger AoE.
  • This move is similar to Lightning's V and Gravity's V.
  • Rocket Flight
    10 Mastery
    f 2,000
    +
    Rocket Flight
    10 Mastery
    f 2,000
    Flawk-f
    The user launches forward, then flies at medium speed with a trail of fire burning along the user's back. The user leaves a loop of shockwaves afterward. Similar to Light's flight, the lower the user's health, the slower they will be.

    MoveCooldown
    (In seconds)
    Energy
    [Z] Fire Bullets
    7.5
    15
    [X] Burning Blast
    10.5
    25
    [C] Fire Column
    15
    35
    [V] Flame Destroyer
    27
    50
    [F] Fire Flight
    15
    100

    MoveCooldown
    (In seconds)
    Energy
    [Z] Blue Fire Bullets
    7.5
    15
    [X] Prominence Burst
    10.5
    25
    [C] Flaming Vortex
    15
    35
    [V] Hell's Core
    27
    50
    [F] Rocket Flight
    12
    100

    Instinct Chart[]

    MoveBreaks InstinctInstinct-TrickableNotes
    [Z] Fire Bullets
    Can be dodged on the edge of the explosion.
    [X] Burning Blast
    Can be dodged on the edge of the explosion.
    [C] Fire Column
    Only the initial hit breaks Instinct. Can be dodged after the initial hit.
    [V] Flame Destroyer
    Only the initial hit breaks Instinct. Can be dodged after the initial hit.
    [F] Fire Flight
    Does not deal damage.

    MoveBreaks InstinctInstinct-TrickableNotes
    [Z] Blue Fire Bullets
    Can be dodged on the edge of the explosion
    [X] Prominence Burst
    Breaks Instinct no matter what.
    [C] Flaming Vortex
    Can be dodged on the edge of the vortex and after the initial hit.
    [V] Hell's Core
    The initial hit and the flames break Instinct. Can be dodged after the initial hit.
    [F] Rocket Flight
    Does not deal damage.

    Overview[]

    Pros (Unawakened)
    General
    • Elemental immunity.
    • Good for close to medium-range combat.
    • Great for grinding bosses.
    • All moves are multi-target.
    • Low mastery requirements.
    • Easy to awaken.
    • Decent Damage.
    [Z] Fire Bullets
    • High damage.
    [X] Burning Blast
    [C] Fire Column
    • Good AoE.
    • Decent for starting/extending combos.
    [V] Flame Destroyer
    [F] Fire Flight
    • Generally useful in mobility, although slow.

    Cons (Unawakened)
    General
    • Can be problematic for grinding due to the high knockback of some moves. (Although it can be solved by using them as a finisher.)
    • Weak in the air.
    [Z] Fire Bullets
    • Bad AoE.
    • Extremely hard to aim at a moving target because the projectiles have slow travel speed.
    [X] Burning Blast
    • Bad range.
    • Hard to hit because of its slow travel speed.
    • High knockback in grinding.
    [C] Fire Column
    • Can easily be punished if missed.
    [V] Flame Destroyer
    • Bad range.
    • Slow travel speed.
    • Long start-up.
    [F] Fire Flight
    • Long cooldown, especially for a flight move.
    • Quite slow, and is not recommended for long-distance travel.

    Pros (Awakened)
    General
    • Overall good for PvP.
    • All moves can Break Instinct.
    • Good for Sea Beast hunting since its moves can be spammed and deal high damage, along with great mobility from C and F moves.
    • Very high damage.
    • Large AoE and range.
    • Most attacks do burn damage.
    • Excellent for grinding.
    • Low mastery requirements.
    [Z] Blue Fire Bullets
    • Extremely long range.
    • High damage when all projectiles hit the target.
    • Good AoE.
    • Generally easy to hit.
    • Has a powerful auto-aim feature.
    [X] Prominence Burst
    • High range.
    • Large AoE.
    • Slight stun.
    • Even higher damage when aimed towards the ground.
    [C] Flaming Vortex
    • Quick start.
    • Slight stun.
    • Good vertical mobility.
    [V] Hell's Core
    • Extremely long range.
    • Extremely large AoE, especially when held.
    • High stun.
    • Very high damage.
    [F] Rocket Flight
    • Like Magma, the user can press this move quickly and then switch to another item, causing them to jump forward with great speed. (Though not as far as Magma)
    • Decent speed.

    Cons (Awakened)
    General
    • Requires aim and prediction.
    • Quite costly to obtain, as with all other fruits with an awakening/upgrade.
    • A lot of screenshake which can make it annoying to use in close range.
    [Z] Blue Fire Bullets
    • May be difficult to aim properly.
    • The auto-aim feature weakens the further the projectiles travel.
    [X] Prominence Burst
    • Weak in air.
    • Not good for grinding due to its high knockback, although it can be solved by using it as a finisher or hitting NPCs from above.
    • Smaller hitbox the further away the target is.
    [C] Flaming Vortex
    • Short range.
    • Hard to hit.
    • Flings the user quite high in the air, becoming obscuring in tight spaces.
    [V] Hell's Core
    • Can easily be predicted.
    • Slow speed.
    • Need to be charged to deal the full damage.
    [F] Rocket Flight
    • Speed scales with the user's health, meaning that the lower their health is, the slower the flight will go, similar to Light Flight.
    • Generally long cooldown.

    Grinding[]

    Flame is great for grinding due to its very high damage and AoE.

    It is also commonly used in Sea Events because of its large AoE and quick damage output.

    • If the player is using unawakened Flame, use this in the following order: Jump over the enemy, [Z], [X], use [V] before touching the ground and use [C].
    • If the player is using awakened Flame, use this in the following order: Jump over the enemy, [Z], [C], [V] and use the [X] move as the finishing move. (The [X] move has high knockback so it will be inconvenient for gathering enemies.

    Trivia[]

    • Flame fruit is used as the symbol in the Blox Fruits game logo.
    • The awakened [V] Hell's Core move shares its name with the ultimate fire spell from Elemental Battlegrounds (a game developed by Gamer Robot). The difference is that Elemental Battleground's spell Hell's Core creates an explosion around the user, unlike the move seen in Blox Fruits, which is a launchable fire bomb.
    • Flame, along with Ice and Quake, were the first fruits which received an awakening.
    • The awakened [Z] Blue Fire Bullets move has been reworked twice.
    • Flames unawakened [X] Burning Blast has been reworked 3 times.
    • Despite having control over fire, the user does not have immunity to lava which can be found at the Magma Village, Flame and Magma Raids, and the hot side of Hot and Cold.
    • Flame is currently the cheapest fruit to have an awakening.
    • Pre-rework, the awakened [Z] Blue Fire Bullets move used to have a visual glitch, where even if it seemed like it had disappeared (due to not hitting), it was still moving invisibly (the projectile would still hit despite it seeming like it had vanished).
    • Before the rework, [V] Hell's Core did not have the ability to charge up and deal more damage, and it would just take around one second before being able to cast it.
    • [V] Hell's Core used to spin before it got reworked.
    • [Z] Blue Fire Bullets utilizes the same effects as Ice’s [Z] move, Ice Spears, but has different colors.
    • Flame’s [X] Burning Blast move is weaker awakened if all tick damage is avoided. Barely hitting the enemy can cause this to happen.
    • Flame’s awakened [X] Prominence Burst move can be bugged to knockback enemies even if it doesn’t hit. This is due to the way the script is made and thus still deals damage and knockback, without any effects.
    • Flame is currently the cheapest Uncommon fruit in the game.
    • Flame's [V] Flame Destroyer move had a bug before the rework in Update 17. It used to disappear and move similarly to Lightning's Old [V] Thunder Bomb move, reducing its range.
    • Before getting reworked, Flame's [Z] Fire Bullets move had a burn effect. However, the projectile had a glitchy hitbox and didn't consistently register the hit.
    • Prior to the rework, Flame's [X] Burning Blast move had a bug where if it hit a player it would make an explosion but the beam kept moving and expanding. It would then create a second explosion before
    • Players can find Flame fruit meshes of the explosions during Update 17.3 called firewind. They still exist in the Roblox studio catalog.
    • Pre-rework awakened [Z] Blue Fire Bullets used to grow in size as it traveled, and would cast a bigger burning area when hit.
    • Flame and Dragon are the only confirmed fruits to use free models before being reworked.
    • Flame's old version is used by the Demonic Souls and Head Bakers.
    • The old awakened version of Flame is used by the flame raid boss, the Rip Legionnaires and the Red Legionnaires.
    • If something is searched for in the inventory that doesn't exist, Flame will show up with question marks all around and with the following sentence: "No Items found".

    Change History[]

    Released in Update 1

    Update 26
    • Flame's Model got reworked.
    • Flame was visually enhanced

    Update 24

    • Flame’s Icon was remade

    Update 20

    • Flame Fruit's model was remade.

    Update 17.3.5

    • [Z] Blue Fire Bullets (V2) was reworked.

    Update 17.3

    • Awakened and Unawakened Flame received a whole visual revamp.
      • Bug fixes ◀️
    • Fixed Flame [X] dealing two explosions at once at different areas of collision.
    • Tick damage was improved.
    • [V] move doesn’t randomly dissapear when aiming.
      • Buffs ⏫️
    • Flame [Z] travels alot faster.
    • Flame [Z] has a strong aimbot.
    • Flame [C] boosts higher into the air.
    • Flame [V] has a larger hitbox.
    • Flame [Z] now has higher base damage.
    • Flame [X] has a faster beam
      • Nerfs 🔻
    • Flame [V] travels much slower.
    • Flame [V] has a much longer start-up time.
    • Flame [Z] has no more burning effect.
    • Flame [X] was reduced slightly in range and stun time.

    Update 17.2

    • Awakened Flame was buffed slightly.
      • [F] Rocket Flight now has a higher initial speed boost.
      • Increased the damage of [Z] Blue Fire Bullets. Additionally, it grows in size as it travels.
    • Changed the sound effects of Awakened Flame's [X] move.
    • Bug fixes

    Update 11


    Update 8

      • Flame's visual effect was enhanced.
    • (Particle effects were added in and the explosion mesh smoke/firewind was revamped)

    Update 6

    • [X] Burning Blast was remade.

    Update 5

    • Made some of Flame's moves cast faster.

    Update 1

    • Flame was released.

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