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Flame is generally seen as an overall good fruit, due to its Elemental Reflex passive and great AoE, making it a great choice for PvP due to its high range, good damage, and ability to break Instinct. Overall, it is a good pick for grinding in First Sea and early Second Sea, and remains viable for PvP in every sea.
The user is immune to all physical attacks (fighting styles, swords, and guns) unless they are imbued with Aura, the enemy is a boss or, in the case of an NPC, they are higher level.
Fire Bullets
1 Mastery
+
-
The user shoots several flaming bullets that can hit multiple targets in the direction of the user’s cursor.
Fire Bullets
1 Mastery
The user shoots several flaming bullets that can hit multiple targets in the direction of the user’s cursor.
Burning Blast
25 Mastery
+
-
The user fires a fist-shaped flaming projectile from their hand in the direction of the cursor.
Burning Blast
25 Mastery
The user fires a fist-shaped flaming projectile from their hand in the direction of the cursor.
Fire Column
50 Mastery
+
-
The user slams the ground, releasing a surge of fire around the user, pushing anyone caught in the pillar upward, and dealing damage in an AoE fire column.
Fire Column
50 Mastery
The user slams the ground, releasing a surge of fire around the user, pushing anyone caught in the pillar upward, and dealing damage in an AoE fire column.
Flame Destroyer
100 Mastery
+
-
The user creates a large orb of fire and throws it, which explodes when it hits a surface or reaches its maximum range, dealing a high amount of damage to anyone within its radius. This can be charged to deal slightly more damage.
Flame Destroyer
100 Mastery
The user creates a large orb of fire and throws it, which explodes when it hits a surface or reaches its maximum range, dealing a high amount of damage to anyone within its radius. This can be charged to deal slightly more damage.
Fire Flight
10 Mastery
+
-
The user's legs turn into flames, granting them the ability to fly.
Fire Flight
10 Mastery
The user's legs turn into flames, granting them the ability to fly.
Blue Fire Bullets
1 Mastery 500
+
-
The user shoots forward 7 explosive blue sparks of heat, which spread out and will navigate its way to the cursor. Upon hitting an enemy, the enemy will get stunned for a few moments. Deals good damage if every bullet hits the target.
Blue Fire Bullets
1 Mastery
500
The user shoots forward 7 explosive blue sparks of heat, which spread out and will navigate its way to the cursor. Upon hitting an enemy, the enemy will get stunned for a few moments. Deals good damage if every bullet hits the target.
Prominence Burst
25 Mastery 3,000
+
-
The user fires an extremely fast beam of fire from their hands in the direction of their cursor which explodes on contact with a surface, dealing damage and knocking back nearby enemies. It also leaves behind a fire effect that tick-damages enemies who enter its area, lasting for 5 seconds.
Prominence Burst
25 Mastery
3,000
The user fires an extremely fast beam of fire from their hands in the direction of their cursor which explodes on contact with a surface, dealing damage and knocking back nearby enemies. It also leaves behind a fire effect that tick-damages enemies who enter its area, lasting for 5 seconds.
Flaming Vortex
50 Mastery 4,000
+
-
The user launches themselves and nearby enemies into the air using a blast of flames, dealing damage and leaving behind a fire effect that tick-damages enemies who enter its area (if the move was done on the ground), lasting for 5 seconds.
Flaming Vortex
50 Mastery
4,000
The user launches themselves and nearby enemies into the air using a blast of flames, dealing damage and leaving behind a fire effect that tick-damages enemies who enter its area (if the move was done on the ground), lasting for 5 seconds.
Hell's Core
100 Mastery 5,000
+
-
The player creates a massive orb of fire and throws it, which explodes when it hits a surface or reaches its maximum range, dealing a huge amount of damage to anyone in its radius, and leaves behind a fire effect that tick-damages enemies who enter its area, lasting for 5 seconds. Can be held to deal slightly more damage and bigger AoE. This move is similar to Rumble awakened V.
Hell's Core
100 Mastery
5,000
The player creates a massive orb of fire and throws it, which explodes when it hits a surface or reaches its maximum range, dealing a huge amount of damage to anyone in its radius, and leaves behind a fire effect that tick-damages enemies who enter its area, lasting for 5 seconds. Can be held to deal slightly more damage and bigger AoE. This move is similar to Rumble awakened V.
Rocket Flight
10 Mastery 2,000
+
-
The user dashes forward, then flies at medium speed with a trail of fire burning along the user's back. The user leaves a loop of fire afterward. Similar to Light's flight, the lower the player's health, the slower they will be.
Rocket Flight
10 Mastery
2,000
The user dashes forward, then flies at medium speed with a trail of fire burning along the user's back. The user leaves a loop of fire afterward. Similar to Light's flight, the lower the player's health, the slower they will be.
The following results are tested on NPCs. The variables that were used to test include: 600 mastery, 2550 points on Fruit Stats and no accessories. The results are for reference only, there is no guarantee that all of them are 100% correct.
Like Magma, the user can press this move quickly and then switch to another item, causing them to jump forward with great speed. (Though not as far as Magma)
Horrible for grinding due to its high knockback, although it can be solved by using it as a finisher.
[C] Flaming Vortex
Short range.
Hard to hit.
[V] Hell's Core
Can easily be predicted.
Slow speed.
[F] Rocket Flight
Speed scales with the user's health, meaning that the lower their health is, the slower the flight will go, similar to Light Flight. (Citation needed)
Trivia[]
The awakened [V] move shares its name with the ultimate fire spell from Elemental Battlegrounds (a game developed by Gamer Robot). The difference is that Elemental Battleground's spell Hell's Core creates an explosion around the user, unlike the move seen in Blox Fruits, which is a launchable fire bomb.
Flame, along with Ice and Quake, were the first fruits which received an awakening.
The awakened [Z] move has been reworked twice.
Despite having control over fire, the user does not have immunity to lava which can be found at the Magma Village, Flame and MagmaRaids, and the hot side of Hot and Cold.
Flame is currently the cheapest fruit to have an awakening.
Pre-rework awakened [Z] move used to have a visual glitch, where even if it seemed like it had disappeared (due to not hitting), it was still moving, invisibly. (The projectile would still hit despite it seeming like it had vanished.)