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Energy2550

Energy is a fundamental feature in Blox Fruits. Once a player has zero energy, they have to wait until their energy bar is no longer empty or else the player cannot dash or use certain moves. It is essential for performing most actions in Blox Fruits, such as using moves, dodges, Air Jumps, Flash Steps, and others. Energy scales off the current Melee stat, with 5 Energy being added for each stat point allocated. The amount of energy one has can be measured by using the following equation:


where, S = Stats in Melee.

Joining the game for the first time (or having Lv.1 Melee stat), the player will start off with 100 energy. The amount of energy the user has is indicated in the blue energy bar below the green health bar (or next to it if on mobile), with a current energy / total energy capacity fraction format.

Trivia[]

  • The regeneration of energy scales with the players stats, being faster the higher their energy stats are. (2x faster on the ground)
  • One dash consumes 30 energy (unless the player is using the Rabbit race, which allows only 15 energy to be consumed).
  • The max amount of energy a player can have is 18180, with 2800 stat points in Melee, using the Kitsune Ribbon accessory, whilst being in an awakened form of their race. With no accessories or buffs, the max energy would be 14095. With just the Kitsune Ribbon accessory, it would be 16595.
  • Trying to use a move that requires more energy than the player currently has will make a message appear saying "Low energy! [Amount of energy the move requires] energy required." and the move will not activate.
  • Normal M1 attacks, such as kicking, punching, swinging a sword, firing a gun, using abilities such as the V3/V4 of a Race, Summon Sea Beast, and Admin Abilities will not drain energy.
  • Other players' and enemies' energy bars can be seen by using Instinct and Instinct V2
  • The Masterpiece enchantment can remove the energy cost for the attacks of the item it is on.
  • If the player completely runs out of energy, they are given the title “Empty Vessel” (#067). It is recommended to use Phoenix's [X] move for the most efficient energy drain.

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