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Enchantments are additional upgrades that modify attributes of upgraded swords, guns, and fishing rods. They are applied by using Scrolls via the Dragon Talon Sage.

List of Enchantments

Name Level Effect
Agile 1 Reduces cooldowns by 6%.
2 Reduces cooldowns by 9%.
3 Reduces cooldowns by 12%.

Name Level Effect
Beast 1 Increases damage dealt to Beast users by 3%.
2 Increases damage dealt to Beast users by 6%.
3 Increases damage dealt to Beast users by 9%.
4 Increases damage dealt to Beast users by 12%.
5 Increases damage dealt to Beast users by 15%.

Name Level Effect
Deadly 1 Increases damage dealt to players by 2%.
2 Increases damage dealt to players by 4%.
3 Increases damage dealt to players by 6%.
4 Increases damage dealt to players by 8%.
5 Increases damage dealt to players by 10%.

Name Level Effect
Efficient 1 Increases XP from NPCs by 15%.
2 Increases XP from NPCs by 30%.
3 Increases XP from NPCs by 45%.
4 Increases XP from NPCs by 60%.

Name Level Effect
Elemental 1 Increases damage dealt to Elemental users by 3%.
2 Increases damage dealt to Elemental users by 6%.
3 Increases damage dealt to Elemental users by 9%.
4 Increases damage dealt to Elemental users by 12%.
5 Increases damage dealt to Elemental users by 15%.

Name Level Effect
Fortune 1 Increases Money $ drops from NPCs by 15%.
2 Increases Money $ drops from NPCs by 30%.
3 Increases Money $ drops from NPCs by 45%.
4 Increases Money $ drops from NPCs by 60%.

Name Level Effect
Lucky 1 Increases drop rates from NPCs by 5%.
2 Increases drop rates from NPCs by 10%.
3 Increases drop rates from NPCs by 15%.
4 Increases drop rates from NPCs by 20%.

Name Level Effect
Natural 1 Increases damage dealt to Natural users by 3%.
2 Increases damage dealt to Natural users by 6%.
3 Increases damage dealt to Natural users by 9%.
4 Increases damage dealt to Natural users by 12%.
5 Increases damage dealt to Natural users by 15%.

Name Level Effect
Piercing 1 Ignores 6% of defensive buffs from items, fruits and races.
2 Ignores 12% of defensive buffs from items, fruits and races.
3 Ignores 18% of defensive buffs from items, fruits and races.
4 Ignores 24% of defensive buffs from items, fruits and races.

Name Level Effect
Sharp 1 Increases damage dealt to NPCs by 3%.
2 Increases damage dealt to NPCs by 6%.
3 Increases damage dealt to NPCs by 9%.
4 Increases damage dealt to NPCs by 12%.
5 Increases damage dealt to NPCs by 15%.
6 Increases damage dealt to NPCs by 18%.

Name Level Effect
Siphon 1 Regains 4% of damage dealt as energy.
2 Regains 6% of damage dealt as energy.
3 Regains 10% of damage dealt as energy.

Name Level Effect
Vampiric 1 Heals 4% of damage dealt.
2 Heals 6% of damage dealt.
3 Heals 10% of damage dealt.

Name Level Effect
Baitless Catch 1 2% base chance to not consume bait.
2 4% base chance to not consume bait.
3 6% base chance to not consume bait.

Name Level Effect
Experience Sharing 1 Shares 5% of all fishing-related experience with nearby players. Gain this experience for yourself, as well.
2 Shares 10% of all fishing-related experience with nearby players. Gain this experience for yourself, as well.
3 Shares 15% of all fishing-related experience with nearby players. Gain this experience for yourself, as well.
4 Shares 20% of all fishing-related experience with nearby players. Gain this experience for yourself, as well.
5 Shares 25% of all fishing-related experience with nearby players. Gain this experience for yourself, as well.

Name Level Effect
Fish Scanner 1 Increases the final luck factor by 2%.
2 Increases the final luck factor by 4%.
3 Increases the final luck factor by 6%.
4 Increases the final luck factor by 8%.
5 Increases the final luck factor by 10%.

Name Level Effect
Resilient Fishing Rod 1 Increases rod resilient by 2%.
2 Increases rod resilient by 4%.
3 Increases rod resilient by 6%.
4 Increases rod resilient by 8%.

Name Level Effect
Tasty Bait 1 Increases the likelihood that fish will bite faster by 2%.
2 Increases the likelihood that fish will bite faster by 4%.
3 Increases the likelihood that fish will bite faster by 6%.

Unique Enchantments

Uniques are exclusive to weapons. They are rarer than normal enchants but less rare than blessings or curses. They count toward scroll enchantment level.

Name Description Notes
Masterpiece Skills cost no energy; damage +5%; cooldown −8%. An all rounder enchantment, with no specific cons to speak of.
Rage Increases movement speed on hit; duration scales with base damage. Very useful on support/stun weapons (exSkull Guitar), as even with 0 stats, the speed increase is phenomenal.
Sharpshooter Damage +10%; cooldowns +20%. Highly effective when paired with the Ghoul, as the cooldown reductions negate the increased cooldowns. There are better enchantments however.
Strong Grip Damage scales with 40% Melee and 60% Sword/Gun stats. Weapons deal strong support damage, just by having Melee Stats. (Is also be extremely useful for hybrid builds.)

Best Enchant for fruit users if they want to deal a little more damage during combos.

Unbreakable Held skills cannot be interrupted for 2 seconds. Useful to break combos, and it can create unexpected traps. It however has limited uses due to not having this ability in the first few frames.
Unreal Cooldowns −20%; damage −15%. Recommended for Spammable support swords, like Shark Anchor and Yama.

Unique Skills

Skills are enchants exclusive to fishing rods that replace the [Z] ability.

Name Description Notes
Reel Boost Temporarily increases rod strength for 10 seconds. -
Calming Technique Slows fish movement by 50% for 10 seconds. -
Conserve Bait Reduces bait consumption chance by 25% for 120 seconds. -

Abilities (Passive Effect)

Abilities are passive effects exclusive to fishing rods.

Name Description Notes
Fishing Rod Protector Prevents one line snap per catch; instead boosts progress by 30% and calms the fish. -

Blessings

Blessings have a 3% chance with a Legendary Scroll or 10% with a Mythical Scroll. They apply to weapons and fishing rods and add a visual effect.

Name Description Notes Visual Changes
Burning Applies Burn for 4 seconds on hit; scales with final damage. Burn adds ~12.5% cumulative tick damage and does not break or drain Instinct dodges.
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Frozen Applies Slowness for 5 seconds on hit; scales with base damage. Does not stack meaningfully; slightly increases with higher base damage.
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Rot Applies Rot to fruit users for 4 seconds on hit. Greatly reduces regular and passive healing; does not affect NPCs or fruitless players.
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Storm Chains Lightning damage to nearby enemies on hit; scales with final damage. Drains dodges but does not break Instinct; deals ~1/6 of attack damage when chaining.

Name Description Notes
Blessing of an Angler's Treasure Daily treasure limit increased by 3. -
Blessing of Bait Efficiency 20% chance that materials are not consumed when crafting bait. -

Curses

Curses have a very small chance when using a Legendary Scroll or Mythical Scroll. They apply to weapons and fishing rods and add a visual effect. The exact chance is lower than blessings.

Name Description Notes Visual Changes
Curse of the Reaper Health regeneration halved; heal by 70% of damage dealt (reduced on NPCs). Healing on NPCs is ~1/3 of the value on players; effects stack across two equipped weapons.
Curse of the Thief Enemies prioritize the user and deal extra damage; kill rewards are greatly increased. XP ×2.5 (XP and Mastery), Money ×1.5; targeting radius ~18 m; user takes +25% damage.

Name Description Notes
Curse of the Leviathan When a specific species is caught, something may occur.
(After catching a Leviathan)
The Leviathan has been disturbed.
-
Curse of the Whale On catch, final weight +15%; sometimes consumes 2 bait. -
Curse of the Terrorshark Start with +20% catch progress; fish panics faster. Effective start ~70% when combined with standard progress.

Gallery

Change History

Released in Update 20

Update 27.0
  • Added fishing rod enchantments.

Update 24

  • Sea blessing renamed to Rot; updated blessing and curse visuals.

Update 20

  • Enchantments released.