Enchantments are additional upgrades that modify attributes of upgraded swords, guns, and fishing rods. They are applied by using Scrolls via the Dragon Talon Sage.
List of Enchantments
| Name | Level | Effect |
|---|---|---|
| Agile | 1 | Reduces cooldowns by 6%. |
| 2 | Reduces cooldowns by 9%. | |
| 3 | Reduces cooldowns by 12%. |
| Name | Level | Effect |
|---|---|---|
| Beast | 1 | Increases damage dealt to Beast users by 3%. |
| 2 | Increases damage dealt to Beast users by 6%. | |
| 3 | Increases damage dealt to Beast users by 9%. | |
| 4 | Increases damage dealt to Beast users by 12%. | |
| 5 | Increases damage dealt to Beast users by 15%. |
| Name | Level | Effect |
|---|---|---|
| Deadly | 1 | Increases damage dealt to players by 2%. |
| 2 | Increases damage dealt to players by 4%. | |
| 3 | Increases damage dealt to players by 6%. | |
| 4 | Increases damage dealt to players by 8%. | |
| 5 | Increases damage dealt to players by 10%. |
| Name | Level | Effect |
|---|---|---|
| Efficient | 1 | Increases XP from NPCs by 15%. |
| 2 | Increases XP from NPCs by 30%. | |
| 3 | Increases XP from NPCs by 45%. | |
| 4 | Increases XP from NPCs by 60%. |
| Name | Level | Effect |
|---|---|---|
| Elemental | 1 | Increases damage dealt to Elemental users by 3%. |
| 2 | Increases damage dealt to Elemental users by 6%. | |
| 3 | Increases damage dealt to Elemental users by 9%. | |
| 4 | Increases damage dealt to Elemental users by 12%. | |
| 5 | Increases damage dealt to Elemental users by 15%. |
| Name | Level | Effect |
|---|---|---|
| Fortune | 1 | Increases Money |
| 2 | Increases Money | |
| 3 | Increases Money | |
| 4 | Increases Money |
| Name | Level | Effect |
|---|---|---|
| Lucky | 1 | Increases drop rates from NPCs by 5%. |
| 2 | Increases drop rates from NPCs by 10%. | |
| 3 | Increases drop rates from NPCs by 15%. | |
| 4 | Increases drop rates from NPCs by 20%. |
| Name | Level | Effect |
|---|---|---|
| Natural | 1 | Increases damage dealt to Natural users by 3%. |
| 2 | Increases damage dealt to Natural users by 6%. | |
| 3 | Increases damage dealt to Natural users by 9%. | |
| 4 | Increases damage dealt to Natural users by 12%. | |
| 5 | Increases damage dealt to Natural users by 15%. |
| Name | Level | Effect |
|---|---|---|
| Piercing | 1 | Ignores 6% of defensive buffs from items, fruits and races. |
| 2 | Ignores 12% of defensive buffs from items, fruits and races. | |
| 3 | Ignores 18% of defensive buffs from items, fruits and races. | |
| 4 | Ignores 24% of defensive buffs from items, fruits and races. |
| Name | Level | Effect |
|---|---|---|
| Sharp | 1 | Increases damage dealt to NPCs by 3%. |
| 2 | Increases damage dealt to NPCs by 6%. | |
| 3 | Increases damage dealt to NPCs by 9%. | |
| 4 | Increases damage dealt to NPCs by 12%. | |
| 5 | Increases damage dealt to NPCs by 15%. | |
| 6 | Increases damage dealt to NPCs by 18%. |
| Name | Level | Effect |
|---|---|---|
| Siphon | 1 | Regains 4% of damage dealt as energy. |
| 2 | Regains 6% of damage dealt as energy. | |
| 3 | Regains 10% of damage dealt as energy. |
| Name | Level | Effect |
|---|---|---|
| Vampiric | 1 | Heals 4% of damage dealt. |
| 2 | Heals 6% of damage dealt. | |
| 3 | Heals 10% of damage dealt. |
| Name | Level | Effect |
|---|---|---|
| Baitless Catch | 1 | 2% base chance to not consume bait. |
| 2 | 4% base chance to not consume bait. | |
| 3 | 6% base chance to not consume bait. |
| Name | Level | Effect |
|---|---|---|
| Experience Sharing | 1 | Shares 5% of all fishing-related experience with nearby players. Gain this experience for yourself, as well. |
| 2 | Shares 10% of all fishing-related experience with nearby players. Gain this experience for yourself, as well. | |
| 3 | Shares 15% of all fishing-related experience with nearby players. Gain this experience for yourself, as well. | |
| 4 | Shares 20% of all fishing-related experience with nearby players. Gain this experience for yourself, as well. | |
| 5 | Shares 25% of all fishing-related experience with nearby players. Gain this experience for yourself, as well. |
| Name | Level | Effect |
|---|---|---|
| Fish Scanner | 1 | Increases the final luck factor by 2%. |
| 2 | Increases the final luck factor by 4%. | |
| 3 | Increases the final luck factor by 6%. | |
| 4 | Increases the final luck factor by 8%. | |
| 5 | Increases the final luck factor by 10%. |
| Name | Level | Effect |
|---|---|---|
| Resilient Fishing Rod | 1 | Increases rod resilient by 2%. |
| 2 | Increases rod resilient by 4%. | |
| 3 | Increases rod resilient by 6%. | |
| 4 | Increases rod resilient by 8%. |
| Name | Level | Effect |
|---|---|---|
| Tasty Bait | 1 | Increases the likelihood that fish will bite faster by 2%. |
| 2 | Increases the likelihood that fish will bite faster by 4%. | |
| 3 | Increases the likelihood that fish will bite faster by 6%. |
Unique Enchantments
Uniques are exclusive to weapons. They are rarer than normal enchants but less rare than blessings or curses. They count toward scroll enchantment level.
| Name | Description | Notes |
|---|---|---|
| Masterpiece | Skills cost no energy; damage +5%; cooldown −8%. | An all rounder enchantment, with no specific cons to speak of. |
| Rage | Increases movement speed on hit; duration scales with base damage. | Very useful on support/stun weapons (exSkull Guitar), as even with 0 stats, the speed increase is phenomenal. |
| Sharpshooter | Damage +10%; cooldowns +20%. | Highly effective when paired with the Ghoul, as the cooldown reductions negate the increased cooldowns. There are better enchantments however. |
| Strong Grip | Damage scales with 40% Melee and 60% Sword/Gun stats. | Weapons deal strong support damage, just by having Melee Stats. (Is also be extremely useful for hybrid builds.)
Best Enchant for fruit users if they want to deal a little more damage during combos. |
| Unbreakable | Held skills cannot be interrupted for 2 seconds. | Useful to break combos, and it can create unexpected traps. It however has limited uses due to not having this ability in the first few frames. |
| Unreal | Cooldowns −20%; damage −15%. | Recommended for Spammable support swords, like Shark Anchor and Yama. |
Unique Skills
Skills are enchants exclusive to fishing rods that replace the [Z] ability.
| Name | Description | Notes |
|---|---|---|
| Reel Boost | Temporarily increases rod strength for 10 seconds. | - |
| Calming Technique | Slows fish movement by 50% for 10 seconds. | - |
| Conserve Bait | Reduces bait consumption chance by 25% for 120 seconds. | - |
Abilities (Passive Effect)
Abilities are passive effects exclusive to fishing rods.
| Name | Description | Notes |
|---|---|---|
| Fishing Rod Protector | Prevents one line snap per catch; instead boosts progress by 30% and calms the fish. | - |
Blessings
Blessings have a 3% chance with a Legendary Scroll or 10% with a Mythical Scroll. They apply to weapons and fishing rods and add a visual effect.
| Name | Description | Notes | Visual Changes |
|---|---|---|---|
| Burning | Applies Burn for 4 seconds on hit; scales with final damage. | Burn adds ~12.5% cumulative tick damage and does not break or drain Instinct dodges. | |
| Frozen | Applies Slowness for 5 seconds on hit; scales with base damage. | Does not stack meaningfully; slightly increases with higher base damage. | |
| Rot | Applies Rot to fruit users for 4 seconds on hit. | Greatly reduces regular and passive healing; does not affect NPCs or fruitless players. | |
| Storm | Chains Lightning damage to nearby enemies on hit; scales with final damage. | Drains dodges but does not break Instinct; deals ~1/6 of attack damage when chaining. | ![]() |
| Name | Description | Notes |
|---|---|---|
| Blessing of an Angler's Treasure | Daily treasure limit increased by 3. | - |
| Blessing of Bait Efficiency | 20% chance that materials are not consumed when crafting bait. | - |
Curses
Curses have a very small chance when using a Legendary Scroll or Mythical Scroll. They apply to weapons and fishing rods and add a visual effect. The exact chance is lower than blessings.
| Name | Description | Notes |
|---|---|---|
| Curse of the Leviathan | When a specific species is caught, something may occur. (After catching a Leviathan) The Leviathan has been disturbed. |
- |
| Curse of the Whale | On catch, final weight +15%; sometimes consumes 2 bait. | - |
| Curse of the Terrorshark | Start with +20% catch progress; fish panics faster. | Effective start ~70% when combined with standard progress. |
Gallery
Change History
Released in Update 20
- Added fishing rod enchantments.
- Sea blessing renamed to Rot; updated blessing and curse visuals.
- Enchantments released.






