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Electric Claw serves as an upgraded version to its predecessor, Electric. It is used for PvP due to its quick speed and moderately easy-to-hit, powerful, and stunning skills. Although it is recommended to avoid aerial PvP, since its moves work best on a surface.
Electric claw presents a somewhat steep learning-curve, but in return allows exceptional combo potential, due to it's [C] move working as a perfect combo starter. The fighting style also greatly benefits under disabled screenshake.
It is easy to grind with if the player has good mastery or the [Z] move, since it is multi target and has a barrage of attacks.
Talk to him and do his quest that requires the player to get to the Mansion in under 30 seconds. (Tip: the player can set their spawn point to Mansion and use the home button, so the player teleports easily at Mansion in under 30 seconds or use the Portal fruit.)
After completing the quest, return to Previous Hero.
Pay Previous Hero 3,000,000 and 5,000. (After paying once, the player can equip Electric Claw from the Previous Hero anytime for free, like any other fighting style teacher.)
The player will also obtain the "Raiton" title #164 upon obtaining Electric Claw.
Mastery[]
400+ Mastery: Electric Claw is one of the requirements to obtain Godhuman.
The user executes a series of four slashes with their claws toward the cursor. The user moves a short distance forward on each click.
Normal Attack
The user executes a series of four slashes with their claws toward the cursor. The user moves a short distance forward on each click.
Electric Rampage
110 Mastery
+
-
The user rapidly slashes using their claws (which lasts longer if held), stunning the enemy, and then dashing forward, creating electric sparks, which also deal damage. This ability also causes the user to dash farther if held.
Electric Rampage
110 Mastery
The user rapidly slashes using their claws (which lasts longer if held), stunning the enemy, and then dashing forward, creating electric sparks, which also deal damage. This ability also causes the user to dash farther if held.
Lightning Thrust
220 Mastery
+
-
The user dashes forward where the cursor points. If the player touches the enemy, the player will push the enemy like a spear and then the player will make an electric explosion that deals high damage, as well as leaving the ground scorched with a blue electric pattern. After holding this skill for 1 second, a sound similar to Lightning's old [F] move regenerating will play. After releasing the attack, the distance traveled will be twice as far as just pressing the button. (This does not give any effect on the damage.)
Lightning Thrust
220 Mastery
The user dashes forward where the cursor points. If the player touches the enemy, the player will push the enemy like a spear and then the player will make an electric explosion that deals high damage, as well as leaving the ground scorched with a blue electric pattern. After holding this skill for 1 second, a sound similar to Lightning's old [F] move regenerating will play. After releasing the attack, the distance traveled will be twice as far as just pressing the button. (This does not give any effect on the damage.)
Thunderclap and Flash
330 Mastery
+
-
The user dashes forward at their target at blinding speeds six times and then smashes them onto the ground, leaving the ground scorched with a blue electric pattern and bouncing the opponent into the air, stunning them for about 0.75 seconds. This move is also amazing for opening combos. Its movements are described to be akin to lightning ripping through the air.
Thunderclap and Flash
330 Mastery
The user dashes forward at their target at blinding speeds six times and then smashes them onto the ground, leaving the ground scorched with a blue electric pattern and bouncing the opponent into the air, stunning them for about 0.75 seconds. This move is also amazing for opening combos. Its movements are described to be akin to lightning ripping through the air.
Move
Cooldown (In seconds)
Energy
[Z] Electric Rampage
8
30
[X] Lightning Thrust
11
40
[C] Thunderclap and Flash
17
75
Instinct Chart[]
Move
Breaks Instinct
Instinct-Trickable
Notes
[Z] Electric Rampage
✅
✅
Can dodge at the edge when slashing and dash if not hit directly.
All moves can be used as movement, even its M1 move.
Easy to grind mastery with it because of its high damage and fast M1s.
Good combo potential.
All moves have low end-lag, making it hard to punish.
All moves are able to multi-hit targets.
All moves can damage Sea Beasts, even though [C] Thunderclap and Flash can fling the user into the water.
Good for Buddha users because if the player uses an auto-clicker, they can click extremely fast and the moves are pretty good as well.
Performs exceptionally well with screen-shake turned off, further increasing it's effectiveness.
[Z] Electric Rampage
High stun. (When held.)
Low cooldown.
[X] Lightning Thrust
Easy to land.
High range.
[C] Thunderclap and Flash
Easy to land.
Amazing for fighting skycampers. When used in air, it slams them to the ground.
Auto-aiming feature, similar to Venom [X] and Godhuman [C].
High range.
Has a really fast movement speed.
Cons
General
Difficult to obtain as the player needs 400 mastery on Electric, 3,000,000 and 5,000 and needs to be in Third Sea.
A bit of a disadvantage in during AFK farming or grinding because of the M1 dash, though this can be circumvented by moving around the player in a circle while moving the pointer to face the enemy.
High mastery requirements.
Weak in air.
[Z] Electric Rampage
Short range.
Can be punished if the opponent is fast enough.
Barrage has low damage only the final hit deals the most damage. Meaning the enemy can escape the full attack and deal less damage.
[X] Lightning Thrust
High knockback.
[C] Thunderclap and Flash
Can be a disadvantage when fighting in the sea unless if the user has Shark race.
Bounces the enemy sideways instead of upwards if used to hit an airborne enemy, reducing the combo potential.
Despite possessing 'auto-aim', it in reality has a set path in which it can 'snag' opponents, therefore it is not guaranteed to connect, and requires practice to memorize the dashes.
Requires aim and speed to use accurately.
Gallery[]
Idle Stance
Slowed down trajectory of the Dashes used in [C] Thunder Clap and Flash.
Trivia[]
Somehow, the damage dealt to Sea Beasts with [Z] Electric Rampage is measly. (Probably because only the final slashes are counted as physical attacks, and it deals most of damage)
The player can use Flash Step while triggering [Z] Electric Rampage or [C] Thunderclap and Flash (only for mobile users) by pressing Flash Step first, then pressing "Use" [C] Thunderclap and Flash. This can be used for surprising enemies.
Players can turn Electric Claw's M1's to something useful. Using an auto clicker and setting the click interval to one millisecond, players can glide because the M1's of this fighting style has a short dash. This is similar to Dragon Talon.
If the player turns on the damage counter before using [X] Lightning Thrust, the damage counter will say 0 damage before it creates the explosion.
If [X] Lightning Thrust is held down long enough, (approximately 30 seconds) the electrical effects and sound will stop but nothing else changes.
[X] Lightning Thrust can sometimes launch the user very far away if they have a low-end PC or high ping, making it great for traveling and running.
Sometimes, [X] Lightning Thrust can glitch the user under an island and into the water in raids. (Usually when their ping is high.)
[C] Thunderclap and Flash sometimes glitches the user into the sea, killing them. The reason is unknown.