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A physical Eagle Fruit can also be obtained from defeating the Tyrant of the Skies at the Tiki Outpost with a relatively low chance.
The Eagle fruit grants the user wings of a bald eagle, allowing them to deploy and manipulate explosive feathers in long-ranged attacks. The user can also soar in the sky, allowing them to battle mid-air, at the cost of some of their feathers.
Eagle is powerful for both aerial and ground PvP alike due to its long stun moves, decent AoE and decent combo potential. When flight mode is activated, the user is able to fly freely in the air for as long as their feather meter lasts. Eagle also has one of the most unique [M1] abilities, being a gun-like long-ranged [M1] that can be charged up. Additionally, the user can use other weapons while in the flight mode, making this fruit quite overpowered.
Eagle is a great choice for grinding in all seas, due to its good damage, low knockback, spammable [M1] attacks, fast flight, and overall large AoE attacks, low price and mastery requirements, making it one of the best alternatives to Buddha. Eagle is also an excellent choice for sea events, mostly because of [V] Soaring Talon, [TAP] Normal Attack and [C] Bone Crusher, performing exceptionally against Terrorsharks, Piranhas and Sea Beasts. However, Eagle is exceptionally weak against runners or generally faster fruits, as the attacks have some sort of startup and endlag.
Fly up 2000 studs. The player must remain at this height until they receive the message "Research Complete". The user can keep holding M1 after getting progress until they complete the research. (Tip-> The player does not have to keep flying upwards to complete the first stage. They simply must stay airborne at an altitude of 2,000 studs for around 3 minutes.)
Improves the speed of Eagle's F move.
300 5
Flight Capacitor
300
Damage enemies using Eagle's moves while flying.
Feather Meter lasts longer, around 2x increase in length.
800 2 6
Avian Propulsion
400
Defeat 10 enemies using Eagle's held M1. Players can let enemies get to low health using other moves and then use the M1, or they can used the charged M1s on really weak enemies like Bandits.
Allows the player to dash in the air by holding the F key while flight is active.
1,500 5 3 5
To fully upgrade Eagle, the player needs 400 Mastery, 2,600, 3, 5, 2, and 16.
The user begins with 50% of the feather meter. Unlike most transformations, the [F] move can be activated without a full meter. The meter regenerates quickly and passively when not using [F]. While in flight mode, feathers fall from the user's wings, slowly draining the meter. It also depletes when using [M1] attacks, the [F] dash, or when taking damage. The meter's duration can be extended via the Admin Panel.
Skins
The user can obtain color variations for their Eagle wings by crafting them. They can also be purchased with Robux , but Permanent Eagle must be owned. Every owned color can be selected inside the inventory in the "Skins" category. The user can also use one chromatic color, which can be obtained from the CHROMATIC bundle in the shop, though more can be added in the future.
Eagle is unlocked and equipped by default.
The Velvet, Falcon, Golden Moss, Blue Sky and Orange Creamsicle colors are unlocked crafting them with the Barista NPC, or buying them with Robux by owning the Permanent Eagle Fruit.
The Parrot chromatic skin could have been bought in the Shop with Robux for a limited amount of time, which can be bought for 499.
Images of the different colored Eagle wings can be found here.
Normal Attack
+
-
The user shoots out a glowing feather from their wings at the target, which later explodes when landed, dealing damage and some knockback. When held, the move deals more damage and has more range. This attack also can heat-seek, which means it can curve towards nearby enemies if the user aims slightly away from the target.
These [M1] attacks drain meter, regardless of being transformed or not.
The [M1] attacks can only hit opponents at a certain distance away from the user, being too close will cause it not to work.
If the [M1] is held, the user can still walk and run like usual, and can unleash the M1 at any point of time. They can use this to hover in the air (forever) by only being airborne (even at the height of one jump) and then holding the M1.
Normal Attack
The user shoots out a glowing feather from their wings at the target, which later explodes when landed, dealing damage and some knockback. When held, the move deals more damage and has more range. This attack also can heat-seek, which means it can curve towards nearby enemies if the user aims slightly away from the target.
These [M1] attacks drain meter, regardless of being transformed or not.
The [M1] attacks can only hit opponents at a certain distance away from the user, being too close will cause it not to work.
If the [M1] is held, the user can still walk and run like usual, and can unleash the M1 at any point of time. They can use this to hover in the air (forever) by only being airborne (even at the height of one jump) and then holding the M1.
Wind Burst
1 Mastery
+
-
The user blows a huge whirlwind of explosive feathers, dealing damage and knocking enemies backwards while leaving scorch marks on the ground.
Wind Burst
1 Mastery
The user blows a huge whirlwind of explosive feathers, dealing damage and knocking enemies backwards while leaving scorch marks on the ground.
Feather Storm
35 Mastery
+
-
The user rapidly dashes around within a radius, slashing at and stunning opponents within the radius with their razor-sharp feathers. This move is similar of the [X] move of Dual Flintlocks but does not need to be held, which also means it cannot be cancelled by the user.
Feather Storm
35 Mastery
The user rapidly dashes around within a radius, slashing at and stunning opponents within the radius with their razor-sharp feathers. This move is similar of the [X] move of Dual Flintlocks but does not need to be held, which also means it cannot be cancelled by the user.
Bone Crusher
80 Mastery
+
-
The user launches themselves swiftly at the target. If hit, the user will grab the target, drag them up high in the air, before slamming them down to the floor with devastating amounts of force. This attack is single target, and the drag up in the air can be varied by the environment.
Bone Crusher
80 Mastery
The user launches themselves swiftly at the target. If hit, the user will grab the target, drag them up high in the air, before slamming them down to the floor with devastating amounts of force. This attack is single target, and the drag up in the air can be varied by the environment.
Soaring Talon
110 Mastery
+
-
The user propels themselves using explosive feathers, violently lunging at the target. As they pass through the opponent, they slash them with explosive feathers left behind from the attack. The initial grab is single target, dealing a lot of damage, but the afterwards explosion can hit multiple enemies.
Soaring Talon
110 Mastery
The user propels themselves using explosive feathers, violently lunging at the target. As they pass through the opponent, they slash them with explosive feathers left behind from the attack. The initial grab is single target, dealing a lot of damage, but the afterwards explosion can hit multiple enemies.
Flight
150 Mastery
+
-
The user flaps their wings, gaining the ability to hover and soar in the air and sending out a few explosive feathers, dealing minor damage, passively draining their feather meter. Tapping this move again while flying will revert the user back to normal, dropping explosive feathers in the process. When upgraded, holding this move while in flight mode allows the user to dash forward.
Flight
150 Mastery
The user flaps their wings, gaining the ability to hover and soar in the air and sending out a few explosive feathers, dealing minor damage, passively draining their feather meter. Tapping this move again while flying will revert the user back to normal, dropping explosive feathers in the process. When upgraded, holding this move while in flight mode allows the user to dash forward.
Allows the user to easily dodge attacks by moving around quickly.
[C] Bone Crusher
Decent range.
Relatively high damage compared to other Uncommon fruits.
Long stun and little to no knockback.
Great combo starter/extender.
[V] Soaring Talon
Has an AoE blast after the initial impact.
Deals an insane amount of damage when all the slashes hit.
Is great to use as combo finisher, often useful for Godhuman C.
Flings the user quite far, allowing the user to catch up to running players or escape combos.
[F] Flight
The player is able to use other moves while flying.
Decent speed.
Cons
General
Difficult to hit some moves.
All moves distribute damage throughout multiple hitboxes, which means being at the edge of an attack allows the user to take less damage and possibly escape.
Can cause the user to glitch into undesirable places.
Flight lasts only as long as the Feather Meter.
[TAP] Normal Attack
Low damage.
Hitbox is quite a distance away from the user.
Impractical for damage in PvP.
Drains the meter decently fast, making it most of all at early mastery level pretty bad for grinding.
[Z] Wind Burst
Mediocre range and relatively long cooldown.
Not very reliable for combo starting.
Can be dodged easily by side stepping.
Most of the damage can be dodged if the target stands at the edge.
[X] Feather Storm
Short range and no I-frames (The enemy can damage the user albeit not being able to stop the attack.)
Can cause major lag.
Target can escape if they are right at the edge of the attack.
Slight startup making this move a bit predictable.
[C] Bone Crusher
Easy to miss.
Single target, putting it at a disadvantage for grinding.
Can cause some clipping.
Quite slow movement, not very helpful for mobility.
Small amount of endlag gives the opponent the opportunity to escape.
[V] Soaring Talon
Poor combo extender.
Inconsistent damage.
Most of the damage is situated to a small radius of the attack, making it reliable for damage only if hit directly.
[F] Flight
Drains meter quite fast.
Will be cancelled if meter runs out, and it is very easy to run out when using [M1] or taking damage.
The explosive feathers that are shot out have small AoE, so when used on the ground above an NPC, they miss.
The lower the health, the slower it will be.
Explosions from deactivating the flight can only hit one enemy. Even so, very difficult to hit in PvP unless used in a combo.
Gallery[]
Concept Chromatic Parrot for Eagle, made by @achodenov.
Trivia[]
Eagle is one of the two fruits that can be upgraded in the Admin Panel, the other being Gravity.
Eagle is one of the only fruits to have a skin, and the first uncommon to have one.
Eagle is the only Beast-type fruit that does not have a full transformation.
The physical eagle fruit is the smallest fruit model, this might be because the particle effects would cause lag when put at the scale of a regular fruit size.
Eagle is the only fruit that cost the same amount of money as a removed fruit in the game, Revive fruit. (Old Ghost fruit)
Parrot and Falcon skins are the only skins that do not actually depict a variation of Eagle, but rather another species of bird.
Eagle is the third fruit whose [F] ability requires the highest mastery, the first one being Rocket and the second being Blade.
The Shop description of Eagle remains the same despite being upgraded, for some reason it does not state any of the special abilities Eagle has such as [M1] attacks.
Eagle's [F] animation and sound are similar to awakened Phoenix [V] move, as both make the scream of a Red-tailed hawk and spin in the air.
If Angel or Cyborg races are used with Eagle the wings will dissappear instead of both of them overlapping
Bugs[]
The [Z] move can cause enemies at Tiki Outpost to get stuck under the floor when aimed downwards.
Eagle's [V] move can cause the user to be flung very far away by unknown causes, most likely the occasional ragdolling.
If the user changes from an accessory that grants extra health while in flight mode, they will lose Feather meter according to the amount of health lost by switching from that accessory.