Dungeons are PvE (Player versus Environment) game modes, similar to Raids. To begin a Dungeon, 2 or more players (4 as maximum) must gather in the Simulation Hub. Once started, all players are teleported to a separate instance where they must progress through 15 consecutive rooms (20 on Hard/100 on Challenge difficulties) filled with enemies.
On Challenge difficulty, there is also a time limit of 15 minutes. Every floor cleared adds 30 second to the timer, up to floor 100, which is the maximum number of floors in a Challenge Dungeon. There are no bosses after Zero; just floors with incredibly powerful NPCs. These NPCs are capable of spamming their abilities and killing the player with a single attack, which typically occurs on the first floor after the timer resets.
The NPCs encountered throughout the Dungeon may come from various islands across the First, Second, and Third Seas, along with new enemies exclusive to Dungeon. The NPCs are also able to use dashes to move away, in case the player is attacking. Special boss rooms appear at Rooms 5, 10, 15 and 20 each featuring a powerful boss:
- Room 5: Ancient Beast
- Room 10: Kitsune Lord
- Room 15: Gas Knight
- Room 20: Zero
After completing each room, players are presented with three buff options and may choose one to apply to themselves. These buffs stack across all rooms, allowing players to accumulate up to 15 (or 20 on higher difficulties) buffs by the final room. Buffs can increase specific stats by 500 points per buff, enhance the damage of particular weapons or abilities, reduce cooldowns, increase air jumps, or grant special abilities like life leech.
At the end of the final room (or at the end of the timer if the players fail the Challenge difficulty), players are rewarded with a random Trinket and a sum of Money, Simulation Data, Random Materials and Fragments, depending on the damage they dealt, after which they are automatically teleported back to the Simulation Hub. Completing Hard difficulty can reward up to 2 Trinkets, and Challenge difficulty can reward up to 3 (needs a high tier finish).
It is important to note that player damage inside Dungeon does not rely on their normal in-game stats. By default, all players deal damage as if they have 2,800 points (the maximum) in Melee, Sword, Gun, and Blox Fruit. This base damage can be modified through the buffs obtained during the Dungeon run. In addition, the player will receive 350 additional defense stats (1750 health) and some Energy per room cleared, along with damage buffs.
The dungeon ends if the time runs out or if everyone on the team leaves. If some players leave, the remaining players can finish the dungeon by themselves, but it will take longer.
Cards[]
TBA
Recommended Dungeon Build (PvE)[]
Fruit[]
- Not hard to obtain
- Excellent survivability for long runs
- Great reach for fighting multiple enemies at a time
Alternative / Team Synergy Options
- Dragon
- High AoE damage
- Very strong M1 damage
- Dough – Excellent crowd control and boss stun support (Pair it up with fortress or unbreakable dungeon buff to negate the user's getting stun while using V Move)
- Gravity – Strong enemy grouping with C (Charged Variant)
- Sound – Support-focused fruit that buffs allies.
- Control - Constant damage and stun capabilities, the cutscene V skill (Total Concentration) forces NPC's stunned for long periods of time so your allies can damage them while the cutscene goes on.
- Lightning - Large AoE, Longer Stuns and good alternative for Dragon (East)
- Spirit - Buddy summons, buffs, massive AoE, good stun, fast moves, very high damage.
- Gas - Transformed M1's can infinitely stun enemies and pairs perfectly with the buff "15% more fruit M1 speed" as Gas M1's have no cooldown between each other.
- Phoenix - Awakened and Transformed version of X can help heal your allies in boss fights and Rooms. The V and F ability allows you to air camp and get to hard to reach areas like the shrines or vents, and the C move is useful against bosses.
- Tiger - Has moves that deal high damage and can grab multiple enemies, Plus the C skill can be very useful during a boss as you can use the C cutscene and your allies can damage the boss while the cutscene is playing.
- Werewolf - same as Tiger but higher damage.
- Pain - Almost all pain moves are Multi-Target making it great for dungeons.
- Mammoth - AoE, Good Damage and has Delay Stun(C and X Move).
- Kitsune - High DPS, Pair it with Cooldown reduction and Ghoul v4's passive to spam endlessly
Race[]
- Best damage
- High mobility
- V4 Limit Break is highly effective if used properly
- High defense
- Provides damage buffs to allies
- Orb damage helps defeat enemies faster, and is capable to one-shot bosses with the right upgrades
- Insane DPS
- Spread out damage
- Quick energy replenishment
- V4 form agility
- Lifesteal
- Insane cooldown reduction, making you able to spam skills with no cooldowns (with cooldown reduction cards)
- Great speed
- All-rounder
Sword[]
- Good mobility
- Long range and decent damage
- Can drag enemies, useful for grouping and killing enemies
- Large AoE
- Large hitbox
- Strong crowd control
- Very effective for clearing grouped enemies
- Quick ability casting
- Fast projectiles
- Great damage
- Good AoE
- Quick ability casting
- Good range
- Quick ability casting
- Good AoE
- High damage if used properly
- Large AoE
- Very high damage
- Long range
- Very useful against bosses
Gun[]
- Auto-aim move
- Great range and fast projectiles
- Good AoE
- Quick move casting
- M1s are effective against bosses
Magma Blaster[]
- M1s are useful against Bosses and strong NPCs
- Extremely high damage
- Long stun
- Decent range and AoE
Accessory / Trinket[]
- Prioritize damage, cooldown reduction, or defense
- Buff synergy is more important than base stats in Dungeon
Stat Setup (Dungeon Rules)[]
- Player damage is treated as having max stats in all categories
- Focus Dungeon buffs on:
- Damage increases
- Weapon-specific boosts
- Defense and sustain
How to Play the Build[]
Early Rooms (1–4)[]
- Use Buddha with Sword M1 attacks to clear as fast as possible.
- Use a good sword or gun regardless of what you normally use (remember that it is not PvP and you must prioritize AoE and damage over stun and combo potential)
- If there are no Buddha users, the remaining players can use all the attacks of their Sword, Gun, Fighting Style and Blox fruit in succession.
Boss Rooms (5 / 10 / 15)[]
- Stack buffs that help in bossfights (Ex: Lifesteal, Stat increases, Unbreakable, Fortress)
- Use crowd control from Lightning or Dough.
- Allow Buddha or Dragon users to handle burst AoE damage, and try to deal a lot of damage while boss is stunned.
- Have 1 Gas user in the fight, and let him stun the boss infinitely with the m1 moves. Then, the other users must NOT disturb the stun, they should focus on using M1 only or skills with no knockback.
- Late Rooms:
- Buff stacking provides very high damage and survivability.
- Prioritize damage buffs over raw stat increases.
- Cooldown reductions help a lot, especially in Challenge difficulty.
Tips[]
- During the Shrine and Vent phase of Kitsune Lord and Gas Knight, the user can simply use long range ability (e.g. Explosive Gun M1) below the text to instantly kill it. This also works with non-Explosive guns for the vents, but the player may need to go closer or be at the same height as the vent.
- Clearing the Blocks of Zero doesn't do much since they deal relatively low damage, killing the boss fast should be a higher priority.
- Storm Blessing or any enchantment such as Vampiric (or Curse of the Reaper) will greatly increase chance of survivability. Siphon is also extremely useful if the player runs out of energy frequently.
- Have each player focus on 1 side in such a way that 4 players will be able to cover all 4 sides of the dungeon room, to speed up the dungeon drastically.
- Buddha users with Dragon Trident should have Rage Enchantments to gain speed.
- It is recommended to use Gas to complete dungeons.
Notes[]
- Dying has no effect as of now.
- During the fight in the Dungeon, items/inventory, shops and stats are disabled. Meaning you cannot switch/equip/use items and switch fruits from the shop. It is recommended to prepare for your best build before entering the Dungeon.
- The player get a maximum of 50 energy (Not to be confused with the Energy bar, this is dungeon exclusive) and it will refill to maximum every 8 hours. The player can’t do the dungeon if you run out of energy. Doing one dungeon uses 8 energy, although there is a bug that prevents players with 9 or 10 energy from joining that may trigger sometimes. This will likely be patched in a future update.
- While clearing rooms 10 and 15, all players have to damage the shrines/vents in order to stop the Boss from healing, if left undamaged, it can heal all the way up to max HP.
- Each difficulty has a requirement to play; Normal is already unlocked by default, Hard requires 200 Simulation Data to unlock, and Challenge requires 1000 Simulation Data to unlock.
- Upon entering the dungeon, all of your stats are set to max even if you’re low level (e.g 1550). However, you still need to be level 1100 to enter the dungeon.
- Challenge Dungeons contain Reward Tiers, such as the Gold Reward Tier or Platinum Reward Tier. Higher tiers offer better rewards.
- In the dungeon, the player's Race meter fills up much faster when taking damage from enemy NPCs then dealing damage to them. Players can take massive advantage of this if they have a Vampiric/Curse of the Reaper weapon, or have received the Overflow/Lifesteal buff in the dungeon beforehand, since they can sustain their V4 for extended periods of time and clear the dungeons much easier and faster.
Trivia[]
- It is possible for Elf NPCs to spawn in a Dungeon. However, they sometimes won't drop Candies as NPCs don't drop anything in Dungeons.
- Ice Castle NPCs (except Awakened Ice Admiral) in a Dungeon can drop Hidden key. But the key is probably useless since there is no known openable gate in Dungeons.
- The system message: "The presents event will start in 10 minutes! Make sure you're in the green circle!" will still appear globally, so even if you're playing in a Dungeon, the system message will still appear. However, there is no event island in the dungeon's game instance and the player cannot obtain presents there.
- The total health of the Normal difficulty dungeon is just over 7 million, and that for Hard is just over 20 million. This large difference is mainly due to the difference in health of the bosses in these difficulties and the absence of the boss Zero from the Normal difficulty.
- There's a bug that Dragon users while destroy vents in transformed form, the user's fury meter will drain to a negative.
Change History[]
Released in Update 29

