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Quote
Provides sticky and flexible dough-based attacks.
Quote 2
Description in Shop

Dough is a Mythical Elemental-type Blox Fruit that costs $ 2,800,000 or R$ 2,400 from the Blox Fruit Dealer.

Dough enables the user to control, become, and manipulate pastry dough, delivering sharp and sticky attacks that deal significant damage, with moves ranging from tall spikes of dough to destructive melee attacks combined with dough.

Unawakened Dough is considered a decent option for PvP, but although its an Elemental fruit, it's not recommended for grinding due to its moves having high knockback, high mastery requirements, and lacking multi-hit properties. However, once awakened, Dough has excellent PvP and combo potential, along with decent grinding capabilities, having great stuns, Instinct break, and great damage on almost every ability. It is also considered to be one of the most difficult Blox Fruits to awaken.

Awakening

Dough costs f 18,500 to fully awaken.

The "Bread Chaser" title #045 will be granted upon awakening at least one move of this fruit.

Awakening Order

Z-KeyF-KeyX-KeyC-KeyLMBV-Key
f 500 f 2,000 f 3,000 f 4,000 f 4,000 f 5,000

Unlocking Dough Raid

  1. The player must have the God's Chalice God's Chalice and Conjured Cocoa 10 Conjured Cocoas.
  2. The player must use the materials collected above to trade for the Sweet Chalice from the Sweet Crafter located at the Chocolate Land in the Sea of Treats.
  3. The player must talk to drip_mama (located in front of the large house in the center of Cake Land) after 500 enemies have been defeated at Cake Land to summon Dough King using the Sweet Chalice.
    • It is recommended to do this in a private server with a few friends, as trollers, scripters, hackers, or exploiters could spawn the Cake Prince instead.
    • The player who has the Sweet Chalice should be the one checking drip_mama and be the one opening the portal while other players kill enemies, as the Sweet Chalice will disappear upon death or disconnection of the player owning it which would be devastating.
  4. Once defeated, the Dough King will drop the Red Key (assuming the player did 10% or more of the total damage to Dough King).
  5. The player can use the Red Key to permanently unlock the door inside the Cake Castle at the Cake Land.
    • Even if the player disconnects or dies with the Red Key, they will still be able to buy Dough Raid Microchips unless they never obtained it.

Talk to the Cake Scientist to buy a Dough Raid Microchip at the cost of f 1,000 every 2 hours, or a physical Blox Fruit that is worth at least $ 1,000,000. Players will now be able to buy Dough Raid Microchips from the Mysterious Scientist upon completing the previous steps.

Abilities

Name Description Showcase
Elemental Reflex
The fruit user is immune to all physical attacks (fighting style, sword, gun) from players unless the attacks are imbued with Aura. Against NPCs, this immunity applies only if the player is a certain level above them. This effect is only effective against non-boss enemies.
Dough-ElementalReflex

Z-Key Fried Dough
1 Mastery
+
Z-Key Fried Dough
1 Mastery
Fried Dough
The user's arm turns into a reddish-orange, oval-shaped blazing piece of dough and shoots it in the direction of the cursor. If the dough hits the ground or is at its max range, it will explode, dealing AoE damage. Landing this move directly on the player's hitbox will push them back.
X-Key Sticky Dough
100 Mastery
+
X-Key Sticky Dough
100 Mastery
Sticky Dough
The user creates a long lasso made out of dough. If the lasso is launched at a nearby enemy, the target will get grabbed, lifted up and then slammed down. The lasso can be aimed while holding the enemy.
C-Key Carved Dough
200 Mastery
+
C-Key Carved Dough
200 Mastery
Carved Dough
The user turns into a big donut and starts rolling forward, and when the [C] key is released, the user turns their right hand into a black spiked and fried, dough-like club and slams down on the target, knocking their target up. Although it can be used to travel, it’s not recommended because of the short travel time of just 3.5 seconds.
V-Key Restless Dough Barrage
300 Mastery
+
V-Key Restless Dough Barrage
300 Mastery
Restless Dough Barrage
The user creates multiple rings around their cursor. After a short while, Aura-imbued fists start coming out of said rings, punching in the direction of the cursor and stunning any enemy caught in the barrage for the duration of the move. The user can slightly change the position of their victims caught in the attack. This move can be cancelled either if the user stops holding the move, of if the users gets damaged. This move lasts for 4.5 seconds when fully held. This attacks is not affected by Aura colors.
F-Key Roller Donut
50 Mastery
+
F-Key Roller Donut
50 Mastery
Roller Donut
The user turns into a donut and starts rolling at a decent pace, being able to travel for 30 seconds.

LMB Normal Attack
f 4,000
+
Touch Screen Normal Attack
f 4,000
Dough Punches
When held, the user pulls one of their arms back slightly and summons a tendril of dough from the ground by their correlating arm and loops it into a donut. The user then punches, and as they do that, a sticky dough fist comes out of said donut and punches at the direction of the cursor, knocking back any enemies in its way. The user can perform this attack 3 times in total until it restarts. When the donuts are not used, they will float around the user for 20 seconds, before dissipating. The longer the move is held, the further the punch goes and the more damage it deals. Having Aura active makes the attack get imbued with the user's Aura, and slightly increases the attack's range and damage. If an enemy is pushed against a solid surface (like a wall or floor), they will be stuck to the surface and briefly stunned. Fully charging this attack requires holding the move for 1 second, and while held, the user can move and jump, but they cannot dash, Air Jump, and Flash Step.
Z-Key Missile Jab
1 Mastery
f 500
+
Z-Key Missile Jab
1 Mastery
f 500
Missile Jab
The user's right arm turns into a chunk of dough, and when released, the user fires a hot dough missile in the direction of the cursor, dragging any enemy in its way and then causing an AoE explosion upon contact with a solid surface, or when it reaches its maximum range. Holding the move for at least 1 second will increase the missile's size, range, AoE and damage - enemies dragged by the projectile will receive more damage than enemies hit by just the explosion. The user will also get launched back upon releasing the move, depending on how long it was held. Having Aura active will increase its damage by around 10%.
X-Key Pastry River
100 Mastery
f 3,000
+
X-Key Pastry River
100 Mastery
f 3,000
Dough Pastry River Ground
Pastry River-Midair
This move offers two distinct variations:
  • If used on the ground:
    • The user kneels down and, upon releasing the move, summons a tall spiky statuette of dough from the ground at where the cursor is pointing, impaling and stunning any enemies in its way upwards. After a moment, the statuette plummets back into the ground with the enemies, stunning them. This move can be held for 1 second to increase its overall size.
  • If used in the air:
    • The user turns their arm into stretchy and sticky dough. Upon releasing the move, the user stretches their arm forward in the direction of the cursor. If an enemy is hit, the user grabs them and sends them through a barrage of donuts, and finishes off by punching the enemy into the ground. Holding the move for at least 1 second will significantly increase its range and hitbox. This version deals slightly more damage than the ground version.
C-Key Piercing Clothesline
200 Mastery
f 4,000
+
C-Key Piercing Clothesline
200 Mastery
f 4,000
Piercing Clothesline
The user turns into a big spiky donut, rolling at great speeds, upon collision with an enemy, the user entraps the opponent in a lump of spiked dough emerging from the user's arm, stunning the opponent. Then, the user swings their arm around in circles through the air, catching any enemies nearby, then smashes the enemy down from a great height, crushing enemies and launching debris, as well as launching both parties into the air. The move can only be held for 4 seconds, and the entire swing-to-smash animation lasts around 3 seconds. This is one of the best combo extenders in the game.
V-Key Dough Fist Fusillade
300 Mastery
f 5,000
+
V-Key Dough Fist Fusillade
300 Mastery
f 5,000
Dough Fist Fusillade
The user summons multiple donuts around their cursor and starts punching, and after a short while, arms made of dough emerge and extend from the donuts and start rapidly punching at the direction of the cursor, pummeling anyone unfortunate enough to get caught in the barrage. While the move is performed, neither the user nor the stunned enemy may move unless the move is stopped by the user, or if their move gets cancelled if the user gets damaged. The user can also change the direction at which the donuts punch, and therefore can change the position of their victims caught in their attack. This move has a duration of around 5 seconds when fully held. This move is good for opening, extending and closing combos.
F-Key Scorching Donut
50 Mastery
f 2,000
+
F-Key Scorching Donut
50 Mastery
f 2,000
Scorching Donut
The user turns into a spiked donut that starts rolling at fast speeds. This move is great for traveling, as it can roll on both water and lava, climb walls and damage anyone that it touches while moving (unlike its unawakened version). This skill can stun forever, as long as the user keeps hitting them (although the enemy can attack while they are getting stunned).

MoveCooldown
(In seconds)
Energy
[Z] Fried Dough
9
40
[X] Sticky Dough
12.75
60
[C] Carved Dough
16.5
80
[V] Restless Dough Barrage
22.5
90
[F] Roller Donut
6.75
25

MoveCooldown
(In seconds)
Energy
[TAP] Normal Attack
0.5
40
[Z] Missile Jab
9
40
[X] Pastry River
12.75
60
[C] Piercing Clothesline
16.5
80
[V] Dough Fist Fusillade
22.5
90
[F] Scorching Donut
6.75
25

Instinct Chart

MoveBreaks InstinctInstinct-TrickableNotes
[Z] Fried Dough
Direct impact can be dodged, and also at the drag. Explosion breaks Instinct most of the time, but it can be dodged on the edge. (The player will still be knocked back by the explosion.
[X] Sticky Dough
The grab and the toss break Instinct no matter what.
[C] Carved Dough
The donut can be dodged. The slam breaks Instinct most of the time, but it can rarely be dodged on the edge. (The player will still get knocked up.
[V] Restless Dough Barrage
Breaks Instinct most of the time. The small damage when grabbed on the edge can be dodged.
[F] Roller Donut
Does not deal damage.

MoveBreaks InstinctInstinct-TrickableNotes
[TAP] Normal Attack
Breaks Instinct most of the time. However, the damage of AoE slams (against the ground) can rarely be dodged. (The player will still get stunned.
[Z] Missile Jab
The explosion breaks Instinct most of the time, but it can be dodged on the edge. Can also be dodged on direct impact, and also at the drag.
[X] Pastry River
Ground variant:
  • Initial grab by the spike breaks Instinct most of the time, but it can rarely be dodged on the edge. The damage from the spike going down can also be dodged.

Air variant:

  • The initial grab breaks Instinct no matter what, but the barrage can be dodged (will still stun). The AoE ground slam can be dodged on the edge. (The player will still get knocked back.
[C] Piercing Clothesline
The slam breaks Instinct, but the donut that activates the move can be dodged. The start-up (donut) of the move breaks Instinct most of the time if too close to it, but it can be dodged on the edge.
[V] Dough Fist Fusillade
Breaks Instinct most of the time. However, the small damage when grabbed on the edge can be dodged.
[F] Scorching Donut
Cannot break Instinct in any way.

Overview

Pros (Unawakened)
General
[Z] Fried Dough
[X] Sticky Dough
  • Possesses auto-aim when the user aims near an enemy, similar to Godhuman’s C.
[C] Carved Dough
  • Decent damage.
  • Slight stun.
  • The user doesn't have to hit their target to inniciate the slam, unlike the awakened version.
[V] Restless Dough Barrage
  • High stun and damage.
  • Can slightly move enemies trapped in the attack.
[F] Roller Donut
  • Decent mobility.
  • Decent speed.
  • Climbs slopes very fast.
  • Speed is always maintained even if the user has low health.

Cons (Unawakened)
General
  • Not recommended for grinding.
  • Hard to obtain.
  • High mastery requirements.
  • Lack of mobility.
  • Looks outdated compare to other Mythical.
[Z] Fried Dough
  • May be hard to aim.
  • Slow speed.
[X] Sticky Dough
  • The user stands still while holding the move, making it easy for someone to hit them.
  • Cannot allow the user to stay airborne, unlike many other holdable moves.
  • Single-target.
[C] Carved Dough
  • Move will be cancelled by being damaged while in donut form.
  • Requires the user to get close to their targets.
  • May leave the user vulnerable to attacks if missed.
[V] Restless Dough Barrage
  • User is immobile while holding the move, leaving room for a punishing attack.
  • Races like Cyborg and Draco can counter it with their V3 ability, as it is a holding move.
[F] Roller Donut
  • Cannot roll in water, unless the user is Shark V2 or above.
  • Can only be held for 30 seconds, making it hard to use for travelling between islands, even if the user has Shark V2.

Pros (Awakened)
General
  • Extremely high combo potential.
    • Multiple long combos that are hard for people to escape, and hence, easy for the user to repeat.
  • Decent for grinding, as it is an Elemental type Blox Fruit and the skills are mostly AoE and multi-target.
  • Extremely long stuns, which makes it sometimes possible to counter the ability of the Shark V3.
  • Extremely versatile and works whether the user is a fruit, sword, or gun main.
  • All moves can damage Sea Events (including the M1 move).
  • Excellent damage.
  • All moves have AoE.
  • Most moves can break Instinct.
  • Most moves have Destructible Physics.
[TAP] Normal Attack
  • Long range when held.
  • Decent stun.
  • Could be used for keeping distance from big targets, like Buddha users.
[Z] Missile Jab
  • Very long range.
  • Good AoE, especially when held.
  • Great damage if the enemy gets hit by both the projectile and the explosion.
  • Could be used as a combo starter, since the explosion stuns enemies hit by it.
  • No end-lag.
[X] Pastry River
  • Both variants (ground and air) gain a noticeably bigger hitbox when held.
  • Auto-aims on the air variant.
  • The air variant is good against sky campers.
  • Can be combo extended into a range of different moves.
  • Good stun.
[C] Piercing Clothesline
  • The donut can go on water and lava.
  • Good roll speed.
  • Can grab multiple NPCs/players, making it powerful and useful when encountering teamers.
  • While spinning, the player will gain invulnerability to damage from other players for the duration of the attack, and they will also not receive damage from water or lava.
  • The spin has a big AoE.
[V] Dough Fist Fusillade
  • Extremely good stun, making the possibility of escape almost nonexistent.
  • Extremely high damage.
  • Little to no end-lag.
[F] Scorching Donut
  • Can go on water and lava.
  • Can climb walls.
  • Decent speed.
  • Speed is always maintained even if the user has low health.

Cons (Awakened)
General
  • Although Dough provides extremely powerful stuns, this fruit's moves require relatively close range. Dough can be countered by fruits that have the ability to continuously cancel, like T-Rex, Kitsune, or high HP like Buddha. Angel V4 (King's Rule) and Cyborg are also a suitable choice to counter this.
  • Relatively difficult and expensive to awaken.
    • Obtaining the Raid Microchip is difficult and can only be obtained in Third Sea by defeating Dough King.
    • Dough raids are very difficult to complete.
    • Requires f 1,000, or a $ 1,000,000 fruit to buy the Microchip, and requires f 18,500 to fully awaken its abilities, making it by far the hardest fruit to awaken.
  • Elemental Reflex is no longer versatile in the Third and Second Sea, as the user's level must be much higher than the NPCs without Aura, and the amount of them that do have it increases as progression goes on.
  • Heavy lack of mobility, which can be a problem against runners and sky campers.
  • All moves can be Instinct-tricked.
  • Despite it's powerful stuns, the moves require precision due to the lack of aoe on this fruit.
[TAP] Normal Attack
  • More punches does not mean x2, x3 damage.
  • No stuns if it is not hit on the ground.
  • The user loses their ability to Dash, Air Jump continuously, and Flash Step as well as using some other mechanics when held.
  • Higher end-lag the further the punch goes.
  • Generally difficult to hit enemies from afar.
  • Can leave the user vulnerable to attacks if missed.
  • Quite low damage and when tapped.
[Z] Missile Jab
  • Might be hard to hit in air.
  • The projectile can be dodged.
[X] Pastry River
  • When used on the ground, it only breaks Instinct going up. When used mid-air, only breaks Instinct on the first push by the donut.
    • This allows opponents to Instinct trick.
  • The user is vulnerable to teaming while using both versions due to the move not having i-frames.
  • The ground version does not work in the water.
  • The air version when used on an enemy/player will make the user unable to use mobility mechanics (for example: dashing) and attacks for a while.
[C] Piercing Clothesline
  • The donut can be cancelled by simply shooting it with a gun, or any damaging attack.
  • Can be hard to hit in air, as the user falls through the air significantly fast.
  • Requires the user to get close to their targets and hit them.
  • Can get cancelled by falling from a great height into the water, unless they user has Shark V2 or above.
  • Can only be held for 4 seconds.
[V] Dough Fist Fusillade
  • The user is left immobile for the duration of the move. It can also be dodged with a well-timed Flash Step before the user executes the move.
  • Lacks the ability to inflict shock damage, leading to opponents susceptible to steal the user's kills.
  • Higher knockback when compared to the unawakened version in grinding.
  • Can be cancelled if damaged.
  • Fully holding this move causes end-lag.
  • Races like Cyborg and Draco are able to counter it with their V3 abilities, as this move needs to be held.
[F] Scorching Donut
  • Climbing on a wall is quite difficult.
  • Can get cancelled if the user falls from a great height into the water, unless they have Shark V2 or above.
  • Quite low damage per hit.

Tips & Tricks

  • While in the Sea, using [V] Restless Dough Barrage or [V] Dough Fist Fusillade on somebody will make them stop and take damage from the water. (Unless they are using Shark V2) or above.
  • [F] Roller Donut can be used on the water if the player has the Shark race upgraded to V2 or higher.
  • Falling from a great height while using the [F] Scorching Donut ability into the water can sometimes deactivate the ability, unless the user is using Shark V2 or above.
  • [F] Roller Donut climbs slope much faster, but it cannot climb walls. (Not to be mistaken for [F] Scorching Donut, which can climb walls, but climbs slopes slower).
  • [Z] Missile Jab will have a bigger explosion and will knock the player back when held. Since being fully held only takes about a second, so unless used in a combo, it is better to hold it.
  • [TAP] Normal Attack is not recommended for PvP, as the user is not able to Air Jump or dash while using it. Therefore, it is more of a ability to show off.
  • If the user holds [X] Pastry River's ground variation, it becomes slightly taller and has a bigger overall look and hitbox. It does not deal more damage.
  • Although V2 is regarded as good for grinding, as it is an Elemental and the skills are mostly AoE, It is very difficult to get V2 and skills have high knockback, not to mention, most NPCs in the Second Sea and the Third Sea have Aura, so Elemental Reflex is mostly ineffective. It is not recommended to use this fruit for grinding.
  • It is recommended to use Angel V4's King's Rule gear while using [C] Piercing Clothesline, since the opponent is damaged by the King's Rule aura at the start and the end, dealing more damage. Using Cyborg's V3 ability, Energy Core, can produce similar results. Using the [V] Dough Fist Fusillade while having King's Rule aura can damage the enemy even more when the user brings them close enough.
  • [F] Scorching Donut and [C] Piercing Clothesline abilities look similar, with the only differences being their size and speed, so it is recommended to keep distance. (Note: [C] Piercing Clothesline's donut at a long distance can be Instinct dodged or just damage the donut in any way without being hit. [Using a long-range attack or gun is recommended.])
  • Human V4's Psycho Tier 2 ability allows the player to hold down moves without their moves being interrupted/cancelled when damaged. This is really useful as some of Dough's moves are easily cancelable by other moves and this allows the player to hold down an ability like the [V] Dough Fist Fusillade without getting interrupted.
  • As Dough itself is weak in air, a fighting style that has good mobility/combo starter in air, like Godhuman, is recommended.
  • Using Spikey Trident or Cursed Dual Katana is very good to pair with Dough because they both have good mobility moves and moves that can grab an enemy. This is useful during [C] Piercing Clothesline.

Trivia

  • Dough is the costliest fruit awakening, alongside Phoenix with them both being Advanced fruit awakenings.
  • All of the awakened abilities are affected by Aura Colors, changing the outline in all the moves and "electricity" effects (the only other fruits in which the moves are affected by the Aura Color being Rubber and Spider).
  • Dough is the only fruit in the entire game where its attacks are buffed by Aura, specifically its [TAP] Normal Attack and [Z] Missile Jab when awakened.
    • Additionally, depending on whether the user has Aura activated or not, the sound effects of Dough's [TAP] Normal Attack and [V] Dough Fist Fusillade will be different.
  • There are multiple glitches with Dough, including:
    • [X] Pastry River can get the user stuck in place and make them unable to move until they get killed or reset, and using the ability mid-air can sometimes result in the opponent getting glitched out of the map.
    • When the user uses [X] Pastry River (Air) on the player with at least 1 hp left, after respawning (if fist barrage is still going) when the downslam occurs, that player will be teleported in EXACT same place as the center of the downslam.
    • If the user is getting hit by [V] Dough Fist Fusillade and someone attacks the Dough user, they will be locked in place until death or leaving.
      • This can also happen if the user is holding the ability and then exits the game.
    • If the user dashes, jumps, and uses the [TAP] Normal Attack all at the same time, they will dash further than normal, similarly to Skull Guitar, but less effective.
  • When the user uses [Z] Missile Jab or [X] Pastry River (Air variant), they can see that their arm disappears but rebuilds itself with mass.
  • Dough's unawakened [C] Carved Dough and [C] Carved Dough abilities bear a visual resemblance to an ability from an old game made by mygame43, Elemental Battlegrounds.
  • If the user uses [C] Piercing Clothesline while not using any Aura Colors, the effects will be red by default.
  • If two Dough users use [C] Piercing Clothesline against each other, both of them will hit, but no one would take damage.
  • Dough’s [C] Piercing Clothesline (awakened/unawakened) can be used as an alternative for its [F] Scorching Donut move (awakened/unawakened), but only for up to four seconds.
  • [V] Dough Fist Fusillade will appear with bigger hands when used with aura, while without it will appear significantly skinnier.
  • Dough is the only Mythical fruit that can be awakened.
  • Dough is the first Mythical Elemental fruit, while the second is Gas.
    • Dough used to be a Natural fruit that had the Elemental Reflex passive only if the user's Instinct was turned on, but this was later changed, and Dough was made entirely Elemental.
  • Awakened Dough's [Z] Missile Jab ability projectile is actually a small aura-covered fist after being fired.
  • If the player uses the [C] Piercing Clothesline ability with Ghost's Resurrection Passive active, the swinging arm will appear translucent.
  • Repeatedly using [TAP] Normal Attack and/or aiming [V] Dough Fist Fusillade in the same spot will leave a crack on the ground, which increases in size the more the user punches in that spot. When using [V] Dough Fist Fusillade, the crack will briefly appear "scorched".
  • As of Update 27.0, if the user uses [C] Piercing Clothesline or [F] Scorching Donut in the Submerged Island, they will begin to rapidly accelerate upwards, either forcing them to exit or even drown.

Change History

Released in Update 9

Update 24
  • Dough Fruit's icon was remade.

Update 20

  • Dough Fruit's model was remade.

Update 19

  • [C] Piercing Clothesline now needs to hit a player or an enemy to activate.

Update 18

  • [C] Piercing Clothesline
    • Automatically activates the skill even if it doesn't hit anyone.
    • Now adjusts to the user's Aura color.
  • [X] Pastry River was nerfed. (Lost the auto aim ability and hit more targets)

Update 17.3


Update 11

  • Dough received a slight buff.
    • Slightly reduced the delay on [V] Restless Dough Barrage.
    • Slightly increased the hitbox on [X] Sticky Dough and [C] Carved Dough.

Update 10

  • Dough was nerfed.

Update 9

Navigation

 
Blox Fruits
Mythical
Gravity Fruit
Mammoth Fruit
T-Rex Fruit
Dough Fruit
Shadow Fruit
Venom Fruit
Control Fruit
Gas Fruit
Spirit Fruit
Tiger Fruit
Yeti Fruit
Kitsune Fruit
Dragon Fruit
Legendary
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Love Fruit
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Pain Fruit
Blizzard Fruit
Rare
Light Fruit
Rubber Fruit
Ghost Fruit
Magma Fruit
Uncommon
Flame Fruit
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Sand Fruit
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Common
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Spin Fruit
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Spring Fruit
Bomb Fruit
Smoke Fruit
Spike Fruit