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Dark StepDeath Step
ArticleCombos

Death Step is a fighting style obtainable in the Second and Third Seas.

Death Step is the upgraded version of Dark Step, making it significantly more powerful in many aspects. While this Fighting Style is equipped, Aura stages are based on the user's legs instead of their arms while activated. This is entirely visual and provides no buffs apart from regular Aura buffs.

Obtainment

Death Step can be learned from Phoeyu, the Reformed, by meeting the following requirements:

  • Library Key, that can be dropped by the Awakened Ice Admiral or any Ice Castle enemies, but the chances are extremely low than getting it from the Awakened Ice Admiral.
    • Used to unlock the door on the right side of the hallway entrance in Ice Castle.
      • If the door is not unlocked, the player will not be able to learn Death Step by talking to Phoeyu, even if the user flash steps in.
  • Dark Step mastery must be 400 or above.
  • $ 2,500,000
  • f 5,000

Mastery

Moveset

LMB Normal Attack
+
Touch Screen Normal Attack
Death Step M1
Death Step M1 (Maximum Overheat)
The user uses their feet to deliver four hard kicks to the enemy. The damage can be amplified with [V] Maximum Overheat.
Z-Key Rocket Kick
100 Mastery
+
Z-Key Rocket Kick
100 Mastery
DeathStepReworkZ
DeathStepzburning
The user enters a stance and a whirlwind-like effect appears around the user. After releasing the move, the user dashes forward at high speed in the direction of the cursor, kicking back anyone in their way. If the user or the hit enemy makes contact with a surface, it will create an AoE dent in the surface and deals damage to anyone within it. This move can be held up to 1 second to dash further and faster.

With Maximum Overheat:

The user enters a stance and a fiery whirlwind-like effect appears around the user. Upon releasing the move, the user dashes forward slightly faster, dealing higher damage to anyone in their way, while also leaving flames in the area of contact which deal tick damage to all enemies within it.
X-Key Wind Bullet
200 Mastery
+
X-Key Wind Bullet
200 Mastery
DeathStepReworkX
DeathStepxburning
The user pulls their left leg back and, upon releasing the move, kicks the air, creating a very fast wind bullet, which explodes into an AoE wind blast upon contact with a solid surface, or when it reaches its maximum distance, dealing damage and knocking back nearby enemies. The travel time of the projectile is instant. The explosion deals 25% more damage than the projectile.

With Maximum Overheat:

Upon releasing the move, the user quickly kicks the air, creating a very fast flaming wind bullet that deals greater damage and leaves a flaming trail if used close to the ground.
C-Key Vermillion Drill
300 Mastery
+
C-Key Vermillion Drill
300 Mastery
DeathStepReworkC
DeathStepcburning
The user releases a barrage of kicks in a drill-like fashion towards their cursor, stunning anyone caught in the attack, and ends with a powerful downward axe kick if an enemy is caught in the barrage. The duration of this move will be increased if the key is held down. This move can be held for 3 seconds. If the user is on the ground, they will jump up upon starting this move.

With Maximum Overheat:

The user barrages their opponent with flaming kicks, and the final axe kick lights the ground on fire, dealing extra burn damage.
V-Key Maximum Overheat
400 Mastery
+
V-Key Maximum Overheat
400 Mastery
DeathStepultimate
The user sets their legs on fire and creates a small explosion around their legs, damaging anyone near them. While active, this move increases Death Step's damage by ~15% for around 60 seconds. Additionally, all Death Step attacks leave fire on the ground that deals tick damage to enemies inside of it, lasting for 4 seconds. This move has a cooldown of 90 seconds.

MoveCooldown
(In seconds)
Energy
[Z] Rocket Kick
7.5
15
[X] Wind Bullet
10.5
25
[C] Vermillion Drill
16.5
55
[V] Maximum Overheat
90
100

Instinct Chart

MoveBreaks InstinctInstinct-TrickableNotes
Ground Flames
The flame patch can be dodged on the edge. Applies only when [V] Maximum Overheat is active and the moves are used close to the ground.
[Z] Rocket Kick
Direct hit breaks Instinct. Can be dodged if hit indirectly, and the AoE slam can also be dodged on the edge.
[X] Wind Bullet
Direct hit breaks Instinct. Can be dodged if hit indirectly by the projectile, and the explosion can also be dodged on the edge.
[C] Vermillion Drill
Only breaks Instinct if too close to the user. Can be dodged on the edge.
[V] Maximum Overheat
Can be dodged on the edge.

Overview

Pros
General
  • Good combo potential. (Mainly because its C move has one of the highest fighting style stuns.)
  • Fair for grinding.
  • Excellent for PvP and bounty hunting due to its range, damage, and great combo potential.
  • Fixes most of the things that makes Dark Step bad, such as larger range, bigger AoE, and faster moveset.
  • Extra Requirement is easier to get compared to other V2 fighting styles.
  • All of the moves has a low startup lag.
[Z] Rocket Kick
  • Short cooldown.
  • Great mobility.
  • Decent knockback.
[X] Wind Bullet
  • The small explosion has good AoE.
  • High speed.
[C] Vermillion Drill
  • Great stuns.
  • High damage.
[V] Maximum Overheat
  • Extremely high damage with the fire tick damage (over time).
  • The fire can break instinct.

Cons
General
  • Slow M1 speed.
  • Hard to hit opponents from afar.
  • Has semi-broken hitboxes when used with Buddha, making its moves difficult to hit.
  • Hard to aim in the air.
[Z] Rocket Kick
  • Can be dodged with Instinct, unless it's a headshot.
[X] Wind Bullet
  • Hard to hit.
  • High knockback, making it bad for grinding.
  • Low range when compared to similar moves like Godhuman [X]
[C] Vermillion Drill
  • A bit hard to land in PvP if the players opponent is moving (The player has to be in the same area as their enemy is in).
  • Can be dodged with Instinct.
[V] Maximum Overheat
  • Highest mastery requirement in the game (400 Mastery).
  • High cooldown.
  • Can be interrupted.

Gallery

Tips & Tricks

  • Using Death Step with Ghoul's V3 ability will allow the player to use Maximum Overheat infinitely. The player can simply activate Maximum Overheat, and when it runs out use Heightened Senses to be able to use the moves at 40% cooldown, then use Maximum Overheat again. And so, the player can maintain Maximum Overheat forever.
  • With Heightened Senses, the player can activate Maximum Overheat even before the current Maximum Overheat Buff expires. Doing so resets the cooldown of Maximum Overheat, but the buff will still expire after a few seconds. Therefore, the player should wait until the Maximum Overheat Buff has fully ended before reactivating it.
  • Death Step is recommended for killing Sea Beasts, as all skills can do damage to them. (Burning tick damage does not hit Sea Beasts)
  • The user can use shiftlock + Flash Step to glitch inside the room, but Phoeyu will say that the player is not prepared enough even if they meet the requirements until they use the key to unlock the door.
    • The user can also talk to Phoeyu in Castle on the Sea, but if they don't use the library key, Phoeyu will also say that the player is not prepared enough even if they get 400 mastery on dark step.
  • The player can fly through thin walls with [Z] Rocket Kick which is still inconsistent.
  • [C] Vermillion Drill links up well with [X] Wind Bullet and then [Z] Rocket Kick (or Z to X), allowing them to be easily used in a combo.

Trivia

  • Death Step and its inferior version Dark Step are the only current fighting styles in the whole game that have a transformation-type move that enhances damage, as well as the only ones that have four moves.
  • There is a bug where if [V] Maximum Overheat is active while switching fighting styles, the visual effect on the user's feet will stay until the user dies or leaves the game. This also applies to Dark Step. Keep in mind that this is purely visual effect, and does not provide any buffs.
  • When using [Z] Rocket Kick on the edges of the volcano at the Magma Village, the crater created will be purple, similar to T-Rex's [F] move.
  • The [V] ability Maximum Overheat has the highest mastery required for a move in the whole game, being 400 mastery, with other [V] moves usually having mastery requirements of 150, 225, 250, 300, 350 mastery. However, Maximum Overheat before Update 14 used to have a mastery requirement of 450.
  • Before Update 14, Death Step's [V] was one of the most tedious things to get in the game, with things like Godhuman, Sanguine Art, Race Awakenings and others, did not exist at the time, so getting this move was one of the most tedious things to do at the time, similar to getting max level, 30m Bounty/Honor, getting 600 mastery on something, owning the most expensive fruits, and others. But when Update 14 rolled around, the mastery requirement went from 450 to 400.
  • Death Step, along with Dark Step, are the only fighting styles that have [V] abilities.
  • Death Step's [V] move used to be called Devil Flames.

Change History

Released in Update 13

Update 17.3.5
  • Death Step was reworked.
  • Fire effects were greatly improved.
    • [V] Devil Flames was renamed to [V] Maximum Overheat.

Update 17.2

  • Improved the wind effect quality.

Update 14

  • Reduced the requirement from 450 mastery to 400.

Update 13

  • Death Step was released.

Navigation

 
Fighting Styles
First Sea
Second Sea
Third Sea