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Cyborg is one of two races that can be obtained through a quest.
This race's special abilities allow the player to fight and combo more effectively in close quarters, by disabling Instinct or by dealing extra damage and increasing their own defense. This race is mostly used against teamers due to its ability to deal extremely effective wide-area damage. In general, this race is great for grinding, PvP against Teamers and especially breaking combos. Additionally, it is also good for Instinct-Breaking and doing combos with Instinct-Trickable attacks. This race is only weak when the player cannot deal any damage to enemies while having the V3 ability and V4.
Each stage will give additional buffs and make visual changes to the player's avatar.
Stage
Buffs
Visual changes
Image
V1
No buffs.
Metallic mask on the player's upper left part of their head.
V2
10% defense against melee, sword, and gun attacks. 15% of received damage passively converts to Energy.
No visual changes.
V3
Gives the player an ability called Energy Core, while activated:
Boosts the player's defense by 30%.
Creates an AoE lightning effect around the player during the ability that does tick damage to enemies within its range. The damage is based on the player's level. It starts at 0 damage, then does 33 ticks of damage that scales with your level.
Example 1: Lv. 2550 = 2550 * 0.065 * 33 = 5470
Example 2: Lv. 2000 = 2000 * 0.065 * 33 = 4290
Example 3: Lv. 1500 = 1500 * 0.065 * 33 = 3218
Example 4: Lv. 1750 = 1750 * 0.065 * 33 = 3754
It lasts 6.5 seconds, and has a 30 second cooldown. It does break Instinct unless the player is just on the range border of the attack.
A GIF of the ability being activated.
Gives the player a pair of black and red, futuristic glasses.
V4 unlocks different abilities depending on what "Gears" are put in. For more information, please refer to Race Awakening.
Ancient Powers:
Upon transforming, receive max stats as well as increased damage, speed, and heal by 10%.
Energy Control:
Damage dealt now chains to nearby enemies through orbs. Allows the user to Super Jump (must have Instinct enabled).
Upgraded version:
The effects of chain damage increase. Super Jump now deals damage and no longer requires Instinct to be enabled.
Aftershock:
Attacks now apply an electrifying effect that disables the opponent's Instinct ability temporarily.
Upgraded version:
The electrifying effect becomes stronger and lasts longer.
Visual changes:
User grows a pair of blue, futuristic wings, and the visor turns blue. While transformed, the visor and wings' blue glows turn purple.