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Cyborg is one of two races that can be obtained through a quest.

This race's special abilities allow the player to fight and combo more effectively in close quarters, by disabling Instinct or by dealing extra damage and increasing their own defense. This race is mostly used against teamers due to its ability to deal extremely effective wide-area damage. In general, this race is great for grinding, PvP against Teamers and especially breaking combos. Additionally, it is also good for Instinct-Breaking and doing combos with Instinct-Trickable attacks. This race is only weak when the player cannot deal any damage to enemies while having the V3 ability and V4.

Obtainment

To obtain the Cyborg race, the player needs to complete the Cyborg Puzzle, more info about it can be found on its page.

Stages

Stage Method
V2
Completing the Alchemist's Quest. To take this quest, the player has to have completed the Colosseum Quest.
V3
Completing arowe's Quest, which varies depending on the race. Cyborg's V3 quest is:

Make sure to grab the quest every time joining the game, it will reset upon rejoining.

V4
Completing the Temple of Time puzzle, then doing the Trial of The Machine.

Changes of Stages

Each stage will give additional buffs and make visual changes to the player's avatar.

Stage Buffs Visual changes Image
V1
No buffs. Metallic mask on the player's upper left part of their head.
Cyborg v1
V2
10% defense against melee, sword, and gun attacks. 15% of received damage passively converts to Energy. No visual changes.
V3
Gives the player an ability called Energy Core, while activated:
  • Boosts the player's defense by 30%.
  • Creates an AoE lightning effect around the player during the ability that does tick damage to enemies within its range. The damage is based on the player's level. It starts at 0 damage, then does 33 ticks of damage that scales with your level.
    • Example 1: Lv. 2550 = 2550 * 0.065 * 33 = 5470
    • Example 2: Lv. 2000 = 2000 * 0.065 * 33 = 4290
    • Example 3: Lv. 1500 = 1500 * 0.065 * 33 = 3218
    • Example 4: Lv. 1750 = 1750 * 0.065 * 33 = 3754

It lasts 6.5 seconds, and has a 30 second cooldown. It does break Instinct unless the player is just on the range border of the attack.

Gives the player a pair of black and red, futuristic glasses.
Cyborg v3

V4 unlocks different abilities depending on what "Gears" are put in. For more information, please refer to Race Awakening.

Ancient Powers:
  • Upon transforming, receive max stats as well as increased damage, speed, and heal by 10%.
Energy Control:
  • Damage dealt now chains to nearby enemies through orbs. Allows the user to Super Jump (must have Instinct enabled).
Upgraded version:
  • The effects of chain damage increase. Super Jump now deals damage and no longer requires Instinct to be enabled.
Aftershock:
  • Attacks now apply an electrifying effect that disables the opponent's Instinct ability temporarily.
Upgraded version:
  • The electrifying effect becomes stronger and lasts longer.
Visual changes:
  • User grows a pair of blue, futuristic wings, and the visor turns blue. While transformed, the visor and wings' blue glows turn purple.

Overview

Pros
General
  • Good defense, especially with Energy Core.
  • Good against teamers.
  • The player will almost always have energy, due to the V2 passive.
Energy Core (V3)
  • Quick and easy to obtain.
  • Great for combos.
    • Deals bonus damage for free.
    • Improve one-shot combos or long combos.
  • Breaks Instinct.
  • Renders the opponent unable to Instinct trick moves.
  • Decent damage and defense.
  • Good for canceling out enemy's combos, especially the moves that need to be held. (Dough V, Death Step C, etc.)
  • Decent for grinding.
    • Can be used to finish an enemy or boss to level up mastery on a weapon or fruit without having stats on them.
Energy Control (V4)
  • Great mobility.
    • One of the fastest ways to travel combined with Soul Guitar's [TAP] ability.
  • Excellent for grinding/PvP as it hits nearby enemies.
    • Can be deadly in PvP with enemy NPCs around.
    • Orbs can easily break Instinct without aiming the opponent.
Aftershock (V4)
  • Drains opponent's Instinct dodges.
  • Doesn't require to break Instinct to apply the electrifying effect.

Cons
General
  • No movement buffs, unlike other races.
    • Using accessories that boost speed, such as Pilot Helmet, is recommended.
  • No defense buffs against Blox Fruits.
  • Very hard and expensive to obtain, requiring the player to obtain a Fist of Darkness and complete an entire puzzle.
  • The energy passive (V2) is not really useful.
  • None of the V4 gears can hit Sea Beasts.
Energy Core (V3)
  • Can be countered by keeping distances.
  • Requires to be close to break Instinct.
Energy Control (V4)
  • Tier 1 requires Instinct to super jump.
  • Vulnerable in air, requires a solid surface to super jump.
Aftershock (V4)
  • Doesn't break Instinct.
    • Opponents can be invincible to attacks at some times while dodging the electrifying effect.
      • These include attacks that cannot be avoided, such as Godhuman [C] held ability.

Change History

Released in Update 14

Update 15
  • Changed how the V1 and V3 accessory looks.

Update 14

  • Cyborg was released.

Navigation

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Races
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Other
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