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Blox Fruits Wiki

Counters are techniques that allow the player to be more effective against a given item or play style. Most exploit some weakness in the opponent's play style or use a strength of the player to increase combat effectiveness. This can be accomplished in a variety of ways, from outmanoeuvring the opponent to dodge their attacks, to attacking during one of their moves to inflict damage while they're vulnerable.

Most Counters do not require the player to use specific items, although choosing the correct items against a given opponent can make combat against them far easier. In general, rarer and more powerful items will have more weaknesses to exploit because of the increased complexity of their move sets, although successfully utilizing these counters may be more difficult compared to simpler items.

Common Examples[]

Instinct Trick[]

This is a very common technique used against moves that are entirely or partially unable to break Instinct. Just before a dodgeable attack is about to connect, the player will quickly activate Instinct, dodge the move, and then deactivate it again. This allows the player to conserve their dodges for more potent attacks, and makes the likelihood of it breaking far less.

Air Camping[]

This technique is used against items that are strongest when used on the ground. The player will simply remain in the air while fighting the opponent, either with Air Jumps, Flight, or attacks that lock them in place. This prevents the opponent from effectively fighting the player and may expose some of their defensive weaknesses.

Out-Ranging[]

Out-Ranging is used to counter play-styles or items with poor range. The player will stay outside of the effective range of their opponent, preventing the attacks from connecting at all, or at least reducing their effectiveness.

This can be used against anything, although this technique benefits greatly from the player using long-ranged items, because if their range is less than their opponents, the player will eventually need to close the distance to attack, nullifying the benefits of this counter.

Item-Specific Counters[]

NOTE: For every beast-type fruit, when they transform, use Dragonstorm.

Blox Fruit Counter
Rocket Keep distance, stay airborne, and use stuns.
Spin Run when they use Air Slasher [C], punish on other skills.
Blade Avoid swords; short range.
Spring Use Instinct. Z has a small hitbox.
Bomb Aircamp, punish V charge.
Smoke Move fast; slow skills.
Spike Rush carefully; beware of C.
Flame Use ranged attacks; high knockback.
Ice Aircamp, beware C and V stuns.
Sand Aircamp (Shark race can swim).
Dark Keep distance; punish slow range.
Eagle Keep distance; punish if low HP.
Diamond Keep distance; beware C and V.
Light Skills are Instinct-trickable.
Rubber Distance makes them weaker.
Ghost Use AoE to remove clones; punish cooldowns.
Magma Very slow; punish during casts.
Quake Aircamp, punish high endlag.
Buddha Spam stuns/knockback; beware speed.
Love Cancel Besto Friendo; move quickly.
Creation Keep mobile; Instinct helps.
Spider Dash around; Rabbit race recommended.
Sound Wait for C; avoid close quarters.
Phoenix Force energy drain; combo after.
Portal Punish cooldowns; don’t chase gateways.
Lightning Move unpredictably; beware V AoE.
Pain Bait V and F; punish endlag.
Blizzard Avoid V; Flash Step C; beware Instinct breaks.
Gravity Aircamp; avoid charged C and V.
Mammoth Weak in air; punish range gaps.
T-Rex Punish missed X; avoid prey mark.
Dough Wait out V; aircamp; punish after C.
Shadow Use NPC cover; punish endlag.
Venom Stay unpredictable; Instinct essential.
Gas Drain gas meter; punish M1 spam.
Control Stay airborne; avoid F teleport.
Spirit Aircamp; punish endlag; avoid beams.
Leopard Fight at range; punish transformation gaps.
Yeti Aircamp; punish predictable snowball/X.
Kitsune Wear down tails; punish post-transform.
Dragon Aircamp; Instinct-trick F; punish AoE gaps.

Awakened Blox Fruit Counter
Flame Same as unawakened; avoid area burn.
Ice Stay mobile; Instinct-trick Z/X; Flash Step out of V.
Sand Avoid X and V; Instinct Z; keep distance.
Dark Bait F; punish missed stuns; avoid V combos.
Light Move quickly; avoid Z/V; punish C.
Magma Aircamp; punish X endlag; use Instinct carefully.
Quake Aircamp; Flash Step out of C; never get pulled.
Buddha Aircamp; punish slow hitbox; beware M1 spam.
Spider Avoid X; punish slow moves.
Phoenix Stun to stop heals; punish endlag.
Dough Disable Instinct; aircamp; punish large donuts.

NOTE: The main counter to all swords is Blade.

Sword Counter
Katana / Cutlass Keep distance; Instinct.
Dual Katana Don’t rush; avoid X→Z combos.
Triple Katana Use speed; Instinct against Z.
Iron Mace Stay at range only.
Pipe Aircamp; horizontal fights.
Saber Avoid V2 Z; dash away; Instinct vs X.
Rengoku Mobile; both moves break Instinct.
Tushita Keep distance; punish short reach.
Spikey Trident Avoid long X reach; stay mobile.
Buddy Sword Instinct-trick Z; punish held X heal.
Cursed Dual Katana Dodge straight lines; Flash Step.
Dark Blade Avoid Z range; X doesn’t break Instinct.

Fighting Style Counter
Combat Slow, short range; easy to dodge.
Dark Step Watch Breakdance; predictable.
Electric Punish missed C; extended endlag.
Water Kung Fu Medium distance; hard to hit.
Dragon Breath Keep far distance; Instinct vs Z/X.
Superhuman Instinct after Z; break combos.
Death Step Avoid C starter; Instinct saves chains.
Electric Claw Save Instinct for C; retreat if grabbed.
Sharkman Karate Instinct on; watch X breaks; punish after.
Dragon Talon Instinct-trick Z/X; avoid wide C.
Godhuman Dash unpredictably; Instinct-trick Z/C.
Sanguine Art Keep distance; punish cooldowns.

NOTE: Rubber fruit is immune to all guns.

Gun Counter
Slingshot Short range; avoid Z slow.
Flintlock Low damage; dash away.
Musket Low threat; dash/tank.
Cannon M1/X break Instinct; avoid relying on it.
Dual Flintlock High hit rate; keep distance.
Magma Blaster Aircamp; short range weak in air.
Refined Slingshot Same as Slingshot; stronger damage.
Bazooka Very slow; punish easily.
Kabucha Slow projectiles; X breaks Instinct.
Acidum Rifle Beware Rumble combos; avoid aircamp.
Venom Bow Slow skills; avoid Z explosion.
Bizarre Revolver Very high damage; Flash Step X.
Dragonstorm Instinct-trick Z; avoid M1 spam.
Skull Guitar Aircamp; punish Z; avoid X heal.