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Article
Combos

Combat is the starting fighting style that the player gets when they first join the game.

It is recommended to buy another fighting style such as Dark Step, Electric, or Water Kung Fu quickly as combat is generally deemed to be very bad for grinding and PvP. Compared to the available fighting style options in the First Sea, Combat is generally extremely weak.

Obtainment[]

Combat is the first fighting style given to players upon playing Blox Fruits for the first time. Combat cannot be relearned after switching to another fighting style, as there is no fighting style teacher, or any other similar NPC that players can learn it from.

Abilities[]

Quick Tackle
1 Mastery
+
Quick Tackle
1 Mastery
CombatQuickTackleLoop
The user dashes forward, tackling into any enemies nearby, knocking them back quite far, while leaving behind a whirlwind of air from the swiftness of their attack.
  • This move takes up less energy than regular dashing, despite traveling much further, making this useful if a low leveled user wants to conserve energy.
  • Ground Smash
    20 Mastery
    +
    Ground Smash
    20 Mastery
    CombatGroundSmashLoop
    The user stomps their foot on the ground with devastating force, creating a medium shockwave that will knock away anyone within radius, leaving a huge crack on the floor and fragments of the ground tossed up in the air from the impact.
  • This move can slightly stun opponents, though it is not very useful for PvP being very close ranged.
  • When used in the air, there will be a hitbox that goes slightly beyond the normal range of the ground version, being able to hit opponents standing just below the user. However, when used too high, such as when using awakened Buddha's transformation, it cannot hit any regular sized enemies.
  • MoveCooldown
    (In seconds)
    Energy
    [Z] Quick Tackle
    8
    ?
    [X] Ground Smash
    12.6
    ?

    Instinct Chart[]

    MoveBreaks InstinctInstinct-TrickableNotes
    [Z] Quick Tackle
    Cannot break instinct in any way possible.
    [X] Ground Smash
    Breaks instinct no matter what, as long as the attack hits.

    Overview[]

    Pros
    General
    • Easy to use.
    • Low end-lag.
    • Slight knockback.
    • Decent combo potential.
    [Z] Quick Tackle
    • Quick start.
    • Decent for extending combos.
    • Decent mobility.
    [X] Ground Smash
    • Does a decent knockback to put some distance on enemies (If the enemy or player doesn’t charge at the user).
    • Breaks Instinct.
    • Quite decent AoE.
    • Very low startup and endlag.

    Cons
    General
    • Relatively low damage.
    • Only two abilities, unlike other fighting styles with three or four abilities.
    • Close ranged.
    • Very slow M1s, though it is still faster than Dark Step.
    • Low mobility.
    [Z] Quick Tackle
    • Short-medium range, and it can't be aimed up or down.
    • Terrible range compared to many other fighting styles.
    [X] Ground Smash
    • Small AoE.
    • Low damage.

    Trivia[]

    • Combat is by far the most realistic fighting style in-game as it is the only one that does not use attacks out of magical elements such as fire, water, magic and electricity.
    • Combat is considered the rarest thing in the game, as once the user changes their fighting style they cannot get it back.
    • Combat is the only fighting style that only has two moves.
    • Combat is the only fighting style without an icon, and it is simply presented as "Combat".
    • Combat is the only fighting style that cannot be learned back after using another fighting style.
    • Combat has the second slowest M1s, Dark Step having the slowest.
    • Combat's moves are similar to the [C] and [X] moves of Superhuman and Godhuman.
    • Most Enemies use the M1 of Combat.
    • Raiders use the [M1] and the [Z] move of Combat.
    • Combat has the most realistic idle stance of all Fighting Styles, as it resembles a real-life boxing guard.
    • [Z] Quick Tackle cannot hit normal sized NPCs and players on the ground while using unawakened and awakened Buddha's transformation. This is because Buddha's hitbox is above the ground, and as [Z] Quick Tackle cannot be aimed vertically and [X] Ground Smash has a small hitbox, only the M1s can be used while transformed.

    Change History[]

    Released in Update 1

    Update 20
    • Combat's abilties were reworked.

    Update 1

    • Combat was released.

    Navigation[]

     
    Fighting Styles
    First Sea

    Combat

    Dark Step

    Electric

    Water Kung Fu
    Second Sea

    Dragon Breath

    Superhuman

    Death Step

    Sharkman Karate
    Third Sea

    Electric Claw

    Dragon Talon

    Godhuman

    Sanguine Art