Blox Fruits Wiki

Hi there! If you're new to this wiki (or fandom) and plan on making an account, please check out our Rules page, for information on new accounts and some rules to follow.

READ MORE

Blox Fruits Wiki

Books are text stories that can be found all over the Third Sea. There is a total of 5 books in the game.

Castle on the Sea[]

Echoes of the past[]

This book is located on top of the tower in Castle on the Sea.

In the heart of forgotten legends and ancient whispers lies a hidden truth, one that speaks of a mystical land emerging from the mists of time under the full moon's gaze. This place, once thought to be lost to the annals of history, is known as Mirage Island—a realm where the echoes of the past resonate with profound power.

Mirage Island is a legendary land that emerges from the mists of time during a full moon, a place believed by many to no longer exist. This island is not just a location, but a crucible of the soul, where travelers are tested in ways they might not fully understand. Those who find themselves on Mirage Island are often searching for something within themselves, even if they do not yet realize it.

On Mirage Island, individuals who connect with its mystical energy undergo a transformation that transcends mere physical change. This awakening is a realization of their true potential—a deep understanding of their inner strength and purpose that has always existed within them, obscured by time and forgetfulness. This newfound clarity aligns them with the deeper truths of their essence, offering a sense of purpose and direction that transcends physical abilities.

With this profound inner awakening, travelers are then prepared to seek out the Great Tree—a towering ancient sentinel that reaches into the sky. The Great Tree stands as the only gateway to the Temple of Time, its passage revealed only to those who have undergone the transformative journey on Mirage Island.

Guided by their awakened purpose, these individuals ascend the Great Tree, navigating its colossal branches until they uncover the hidden passage at its peak. This passage, now aligned with their realized potential, leads them to the Temple of Time.

The temple itself is a breathtaking marvel, carved from stone that resonates with the energy of bygone eras. Its walls are adorned with intricate murals depicting the histories of the world’s oldest races—their triumphs, their trials, and the powers they once wielded. The air within the temple is thick with the echoes of the past, a constant reminder of the ancient strength that lies dormant within those who enter.

Within the temple, only those who have proven their worth through the trials can unlock the secrets of the Ancient Clock. This clock is more than a mere timepiece; it is a conduit to the past granting the worthy ability to channel the ancient powers of their ancestors into the present.

Dragon Dojo[]

The Fire that Powered Lost Souls[]

This book is located in the Dragon Wizard's left bookshelf, in the Dragon Dojo.

The flames of the dragon talon style are no ordinary fire. These are Dragon's Ember-a mystical fire imbued with ancient magic harnessed over millennia. An ancient dragon with unparalleled mastery over fire was the first to bestow the Dragon's Ember upon Uzoth, granting him elemental power beyond measure.

The flames that come with this power was more than just a physical transformation; it was a spiritual awakening. The flames represented not only destruction and power, but also rebirth and purity. The flames of the dragon talon are grounded with magical properties. Practices of this art can learn to manipulate the flames into different shapes and forms, adapting to the will of the user.

Harnessing the flames is no easy feat. One must undergo rigorous training and possesses a heart of purity and resolve. One must learn to channel the fire within their soul and merge it with meridians throughout their body shell. This process requires immense discipline and focus, as the flames are as volatile as they are powerful. Through meditation and physical conditioning, students can learn to control the flames in any way they wish.

The Legend of the Dragon Talon Trainer[]

This book is located in the Dragon Hunter's left bookshelf, in the Dragon Dojo.

Uzoth's origins are shrouded in mystery, with roots that trace back to a place of ancient power. He is a warrior of unparalleled skill, who learned to tame the raw elemental forces within him, a gift bestowed by an ancient dragon.

His ability to wield the power of dragon flames is rooted in his heritage as a Draco, a race born with the essence of dragons coursing through their veins. Unlike other races, the Dracos have a natural resilience to powerful elemental forces like fire. Their bodies and spirits are closely connected to the primal energies of the world.

Uzoth's natural affinity as a Draco gave him an advantage of withstanding the flames of a dragon, but it would take more than lineage to truly withstand or even master it. For years, he trained tirelessly, subjecting himself to grueling physical and mental discipline. Then, through countless trials, Uzoth learned to merge the flames with his own essence, turning what could have been a destructive force into a refined skill. This mastery opened new paths for Uzoth to explore.

As Uzoth explored the world, he gathered a group of skilled individuals. These followers, spread across the world, offer specialized services that support his mission—helping others grow and empowering them to confront the world's challenges. Whether they are warriors or artisans, each plays a crucial role in advancing his cause.

Today, Uzoth dedicates himself to teaching those who seek to elevate their warrior spirit, guiding them to become powerful forces capable of facing the world’s evils with confidence.

The Temporary Home, a Dojo for Reclamation[]

This book is located in the Dragon Hunter's right bookshelf, in the Dragon Dojo.

The Dragon Dojo stands as a bastion of strength and discipline, a place where warriors are forged in flames. Perched on a secluded peak of enemy territory of the Draco’s, the Hydra Island, this dojo serves a singular purpose: to teach the art of the Dragon Talon, a fighting style that harnesses the mystical power of dragon flames.

Uzoth, the founder of the dojo, had seen it as more than just a training ground, but as a sanctuary for those who sought to unlock the wall that's held students alike back from greatness, and achieve a scorching power. A place where they could learn to wield the Dragon Talon with precision, and grace. Construction from the strongest materials, and imbued with protective enchantments, the dojo is as resilient as the warriors who train within its boundaries.

The dojo was built to nurture the connections of the Dragon Talon flames from the magic that imbued them, helping students unlock their potential and understand the deeper meridians of their abilities.

Temple of Time[]

The Temple Lost in Time[]

This book is located in the bookshelf opposite the Ancient One, in the Temple of Time.

The Temple of Time is not merely a physical space but a nexus between the present and the past, where the boundaries of time blur. Only those who have proven themselves worthy and completed the trials can unlock the secrets of the Ancient Clock, reclaiming the ancient powers of their ancestors.

At the heart of the temple lies the Timeless Stairs, a mystical staircase that ascends in a seemingly endless climb, leading upwards through the temple's towering interior. While the stair appears to stretch infinitely, they actually end at the Ancient Clock-a colossal, ornate timepiece that ticks with the rhythm of eternity. The Ancient Clock is more than just a timekeeping device; it is a conduit to the past, a mechanism that allows the worthy to reconnect with the ancient powers of their ancestors.

Each race must face their own trial, a test that not only challenges their physical and mental limits but also their connection to their ancestral heritage. These trials are designed to bring out the essence of each race's unique strengths and history, and they require not only individual prowess but also unity among the different races to succeed.

Human - Trial of Strength: Within the Trial of Strength, challengers are transported to a vast chamber where a formidable warrior from ancient times awaits. This trial is a test of sheer power and resolve, challenging participants to draw upon the raw strength that lies within their lineage. The encounter is a representation of humanity's unyielding spirit, forged through countless battles and struggles. Those who succeed prove their worthiness to reclaim the might of their ancestors.

Shark - Trial of Water: The Trial of Water immerses challengers in a vast underwater expanse, where the remnants of sunken ships and ancient ruins serve as a silent testament of the passage of time. Within these depths, a monstrous aquatic creature emerges, embodying the primal power of the seas. The trial tests the Shark's connection to the ocean, pushing them to adapt to the water's embrace and overcome the creature that guards their ancestral power.

Rabbit - Trial of Speed: Entering the Trial of Speed, challengers find themselves in a labyrinthine maze, its dark corridors twisting and turning in a confounding dance. This trial is not only about swiftness of foot but also clarity of mind, requiring participants to navigate the maze's complexities with precision and quick thinking. It reflects the ancient Rabbit race's natural agility and their unparalleled ability to maneuver through any challenge with lightning speed.

Angel - Trial of the King: High above the earth, in the skies where the air is thin and the clouds form a delicate path, lies the Trial of the King. This trial takes the form a treacherous obstacle course where each step is a leap of faith. The clouds, some steady, some fleeting, test the participant's grace and determination. It is a trial of balance, leadership, and royal wisdom, echoing the divine heritage of the Angel race, where only the worthy can ascend to reclaim their birthright.

Ghoul - Trial of Carnage: The Trial of Carnage thrusts challengers into a grim arena, where the echoes of ancient battles still linger in the air. Here, waves of twisted and relentless foes surge forward, each embodying the savage instincts and dark powers of the past. This trial is a crucible of combat, where only those who can embrace their inner ferocity and maintain control can emerge victorious, proving themselves worthy of the Ghoul's ancient power.

Cyborg - Trial of The Machine: The Trial of The Machine transports challengers to a cold, metallic chamber filled with the hum of ancient machinery. The environment is hostile, with dangers that test the participant's agility and resourcefulness. This trial embodies the Cyborg's ancient connection to technology, where survival depends on one's ability to navigate and adapt to the relentless, mechanical challenges. It is a testament to their resilience and their ability to harmonize with the machine.

Upon completing these trials, the participants stand before the Ancient Clock, where the powers of the past are bestowed upon them. These powers, once thought lost to time, are now theirs to wield, a reminder that the past is never truly gone-it lives on in those who are willing to claim it.

Gallery[]

Change History[]

Released in Update 24