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Quote
Provides the user with a wide range of explosive attacks.
Quote 2
Description in Shop

Bomb is a Common Natural-type Blox Fruit that costs $ 80,000 or R$ 220 from the Blox Fruit Dealer.

The Bomb fruit allows the user to manipulate explosions for both offense and area control. It can quickly eliminate groups of enemies and damage larger opponents. [V] Self Destruct deals increased damage when charged, but at the cost of the user’s health, making Bomb a high-risk, high-reward fruit similar to Pain. Its base damage, combined with the strong damage output and AoE of the [C] and [V] moves, makes it effective for grinding, though it has several disadvantages in PvP.

The Factory Staff uses the old version of this fruit.

Abilities

LMB Normal Attack
+
Touch Screen Normal Attack
BombM1
BombM12
There are two variants of this attack.
  • Tap: The user throws out a small bomb which explodes on contact, knocking away opponents.
  • Held: The user holds a regular bomb, which then transforms into a bigger bomb with a face, causing a bigger and more damaging explosion.
  • Z-Key Targeted Bomb
    1 Mastery
    +
    Z-Key Targeted Bomb
    1 Mastery
    Bombreworkedz
    The user charges a shockwave, with ammunition and scrap floating it. Holding this move allows the user to shift around the area of explosion. Upon release, it causes a small explosion, knocking opponents upwards. This move has a small range, being able to only reach slightly further than a fully charged Bomb V.
    X-Key Bomb Grab
    50 Mastery
    +
    X-Key Bomb Grab
    50 Mastery
    Bombreworkedx
    The user dashes a short distance forwards. If directly hit, they grab the enemy, resulting in a small explosion whilst simultaneously planting a bomb on the target that explodes 3 seconds later, knocking the target towards the user. If not directly hit, the user deals small damage while brushing past the opponent, which in some cases can damage multiple opponents. The initial grab does not break instinct, but the planted bomb will break Instinct. Amazing for combos if used correctly.
    C-Key Land Mines
    75 Mastery
    +
    C-Key Land Mines
    75 Mastery
    Bomb C (Tap) New
    Bomb C (Held) New
    This move has 2 variants:
  • Tap: The user throws out a flurry of bombs which explode in a ring-shaped hitbox around the user, whilst pushing away nearby enemies. When all the bombs hit, they deal an extreme amount of damage, even more than fully charging [V] Self Destruct.
  • Hold: The user summons a bunch of landmines with a chain reaction detonation mode. The landmines will last around 30 seconds. When walked over, all the other bombs will explode with it. If used again while the first bombs remain, they will all blow up together. The landmines can also be detonated by any of Bomb's moves.
  • V-Key Self Destruct
    125 Mastery
    +
    V-Key Self Destruct
    125 Mastery
    Bomb V (Tap) New
    Bomb V (Held) New
    The user turns their head into a bomb, which grows in size while draining the user's health. Upon release of the move, an explosion occurs around the user, dealing high damage and high knockback. Holding longer will cause the move to deal more damage, and it can't be cancelled even if the user takes damage. Fully charging this skill requires holding the move for 4 seconds, and drains 25% of the user's HP if fully charged. The health drain is percentage-based, meaning health lost isn't constant and scales with health, similar to how a fruit user loses health in water at the same rate if they had higher health.
    F-Key Explosive Jump
    25 Mastery
    +
    F-Key Explosive Jump
    25 Mastery
    BombF1
    BombF2
    The user launches themselves upward through an explosion underneath. Afterwards, the move's UI text will turn red and subsequent usage will damage the user, increasing with repeated usage. The user can also launch themselves forward with this move by walking while using it.

    MoveCooldown
    (In seconds)
    Energy
    [M1] Normal Attack
    3
    5
    [Z] Targeted Bomb
    4.5
    15
    [X] Bomb Grab
    9
    25
    [C] Land Mines
    11
    50
    [V] Self Destruct
    22.5
    100
    [F] Explosive Jump
    6
    25

    Instinct Chart

    MoveBreaks InstinctInstinct-TrickableNotes
    [TAP] Normal Attack
    Only breaks instinct on direct hit.
    [Z] Targeted Bomb
    Can be dodged on the edge.
    [X] Bomb Grab
    Both initial grab and explosion can be dodged.
    [C] Land Mines
    Breaks Instinct no matter what.
    [V] Self Destruct
    Can be dodged on the edge.
    [F] Explosive Jump
    Can be dodged on the edge.

    Overview

    Pros
    General
    • Surprisingly good for grinding, especially in later seas.
    • Large AOE.
    • Low cooldowns.
    • Most moves can break Instinct and are multi-target.
    • Cheap and easy to obtain.
    • Decent damage overall, with some abilities dealing absurd amounts of damage in certain situations.
    • Rather easy to understand the moves.
    • Excellent choice for eliminating certain Sea Events.
    • Rather viable for PvP.
    • Good mobility.
    • Great for various stat builds.
    [TAP] Normal Attack
    • Good AoE.
    • Rather easy to use.
    • Great damage. (Held)
    • Medium knockback.
    • Multi-target.
    • Breaks instinct.
    [Z] Targeted Bomb
    • Decent reach and damage.
    • Short cooldown.
    • No wind up.
    • Can be moved around quickly to chase a high speed opponent.
    • Good for trolling purposes.
    [X] Bomb Grab
    • Good stun.
    • Good combo potential.
    • Similarly to Superhuman [C], this move has aim-assist.
    • Can break combos and Instinct to the opponent.
    • Can still deal damage when missed.
    [C] Land Mines
    • No knockback. (Held)
    • Invisible to opponents. (Held)
    • Can chain detonate after the latest rework. (Held)
    • Can damage multiple enemies.
    • Deals an insane amount of damage if in an enclosed space. (Tap)
    • Can deal insane amounts of damage to large targets like Sea Beasts. (Tap)
      • Additionally, the low cooldown of the C move makes the user able to quickly kill Sea Beasts by spamming the C move only.
    [V] Self Destruct
    • Absurdly high damage compared to the rest of the moveset.
    • Large hitbox, especially when fully charged.
    • Can be used for breaking combos if used correctly.
    • This move cannot be cancelled even if the user takes damage or gets stunned.
    • Excellent for getting Piranhas off your boat trail.
    • Knocks opponent extremely far away which makes it good for defensive purposes.
    • Counters most combo moves like Portal Z or Yeti C when used correctly.
    [F] Explosive Jump
    • Decent AoE.
    • Low cooldown.
    • Great mobility, being able to be spammed like Lightning F.
    • Useful to avoid some moves, such as Dough [C] or Ice [V].
    • Travels very high when used vertically.
    • Can be used to avoid the ocean.

    Cons
    General
    • Lacks stun moves.
    • Most moves are short-ranged.
    • Most moves are very easy to predict while holding them.
      • The user is immobile while holding their moves, leaving room for attack.
    • Fruit requires relatively high mastery compared to other Common fruits.
    • Little to no combo potential.
    • Very risky to rely on [V] Self Destruct and [F] Explosive Jump for damage as they drain the user's health.
    [TAP] Normal Attack
    • Long cooldown compared to other [M1] attacks.
    • Charged variant does not work on mobile devices. (Fixed)
    • Weird hitbox when using on enemies on the same leverage, if not higher leverage than the player. This can be fixed by slightly jumping before using it.
    [Z] Targeted Bomb
    • Hard to use in air.
    • Mediocre range.
    • Medium damage.
    • Difficult to hit.
    • Rather small hitbox.
    [X] Bomb Grab
    • Medium range.
    • Doesn't break Instinct.
    • Mostly single target.
    • Randomly causes user to be flung in different directions.
    [C] Land Mines
    • The area is still too small when fighting in Second Sea and Third Sea.
    • Doesn't work in air. (Held)
    • Takes some time to fully charge, leaving the user vulnerable to attacks.
    • Decent end-lag if fully charged.
    • Extremely unreliable damage, hitbox is inconsistent. (Tap)
    • Rather small AoE.
    • Can be countered by enemies that can run away fast enough after triggering the landmines. (Held)
    • Sometimes the chain detonation causes only one landmine to hit the opponent. (Held)
    [V] Self Destruct
    • Drains the user's health quickly.
    • The user is left immobile for the duration of the move.
    • Extremely high knockback, especially if fully charged.
      • In grinding, using this move above NPCs will fix this issue.
    • Extremely odd hitbox, often never landing in aerial combat.
    • Difficult to land fully charged variant if the opponent is mobile.
    [F] Explosive Jump
    • The user will take damage if spammed. However, using it when it is safe (signified by the name of the move being white text instead of red text) will negate this con.
    • Cannot be controlled in the same way as other movement abilities.

    Gallery

    Bugs & Glitches

    • If timed perfectly and the [V] Self Destruct was somehow cancelled by a stun move, the bomb created in the ability will keep getting larger and larger until around 30 seconds where the actual Bomb model disappears. The user's pov will continue to rise upwards until the user either dies or leaves the game. This also causes permanent shiftlock on the user as the game still perceives them to be holding the move. An extremely annoying glitch.
    • [X] Bomb Grab and [F] Explosive Jump can sometimes teleport the user to the middle of the ocean for a small moment before they are teleported back.
    • The explosive particle effects of [TAP] Normal Attack and [Z] Targeted Bomb can sometimes flicker on mobile. Not a game-changing glitch but can be annoying for mobile players.
    • If the [C] Land Mines landmines are detonated by an enemy before the windup animation finishes, the detonated landmines flash for a moment before immediately disappearing without any explosion or visual indication that the landmines were detonated at all.
    • If the [TAP] Normal Attack is held right after [F] Explosive Jump midair, the user can temporarily move around while holding the M1.
    • When you use [V] Self Destruct with rabbit race the rabbit ear won't disappear which makes you have a floating rabbit ear.

    Trivia

    • Bomb was known as the cheapest fruit before Update 17.3, along with Spike as the second cheapest.
    • Bomb is the first Common fruit to receive Skins.
      • It also has 4 skins, which is a lot for a common fruit.
    • Before Update 17.3, Bomb only had two moves, which were [Z] Snipe and [X] Ultimate Explosion.
    • Bomb's [C] Land Mines if stacked 2-3 times and using Spikey Trident can give massive amounts of damage in just a second.
      • This unfortunately cannot be used anymore as the landmines detonate on their own right after the duration of C move's cooldown.
    • The old version of Bomb is used by the boss Stone along with the enemies Sorcerer and Factory Staff.
    • The exclamation marks seen in Bomb's attacks are identical to the exclamation marks in the Fishing minigame.
    • Bomb, along with Blade are the only Common fruits to have an M1 attack.
    • Bomb's [X] Bomb Grab can sometimes teleport the user into the middle of the ocean. This trait is shared with Pain's [X] Rage Release, both of which are moves that grab the opponent.
    • Bomb's '[V] Self Destruct currently has the highest knockback in the entire game, sometimes knocking enemies far across the battlefield.
      • This move is also the first move in game to drain the user's HP, the second being the [F] move, [F] Explosive Jump.
    • Bomb was the fruit that's more known to be the one who undergone two major reworks, with Update 17.3 changing its moveset and Update 27.4 improving the moveset.
      • Despite this, the community considers this a nerf to the fruit overall. However, Bomb was buffed again which slightly lifts the title of the worst fruit away from Bomb.
    • Some Bomb's skins seem to draw inspiration from other things.
      • Thermite uses the color scheme of Dragon's orange flames.
      • Azura uses the color scheme of Kitsune's blue flames.
      • Nuclear seems to be inspired by the characteristic fluorescence associated with radioactivity and Nuclear Weapons.
      • Celebration shares the same color scheme as another CHROMATIC skin, Parrot. This is likely an intentional decision.
    • Bomb's different icons are inaccurate.
      • All the colors of the bomb icons are different from the bombs that are actually shot out of the user, such as Nuclear which sports a greenish yellow spherical bomb as its icon when the bombs shot out by Bomb with this skin are greenish purple.
    • The inventory icon of the Bomb skins are a little wider than the original icon.
      • This is not the case for the Celebration, however.
    • Bomb's [C] Land Mines can deal an incredible amount of damage when used at the center of a Rumbling Waters. This is because the hitbox of the Sea Beasts are large which allows every bomb from the ability to hit all of the sea beasts, dealing an insane amount of damage.
    • Accounting for the scaling damage, the user is able to use [F] Explosive Jump a total of five times at max HP, with the sixth use subsequently killing the user.

    Change History

    Released in Update 1

    Update 27.5
    • Bomb skins were given unique icons when equipped, just like the skins of other fruits.
    • Buff Bomb was buffed:
      • Buff V Damage Buffed +100%.
      • Buff C Land Mines Buffed (Explodes in half the time when rising up) and hitbox explosion buffed +20%.

    Update 27.4

    • Bomb Fruit was reworked.
    • Bomb was secretly tweaked.
      • M1 attacks now work properly on mobile.
      • Buff M1 attacks damage increased by ~50%.
      • Tapped C move now knocks back nearby opponents slightly to let the bombs hit them.
      • Buff Landmines placed down by C move now works properly and deals a lot more damage.
      • Buff V move has slightly bigger hitbox.
    • New skins added to Bomb fruit. (Nuclear, Thermite, and Azura)

    Update 20

    • Bomb Fruit's model was remade.

    Update 17.3

    • Bomb's price was increased.
      • $ 5,000 -> $ 80,000
      • R$ 60 -> R$ 220
    • All moves were reworked.
      • [Z] Snipe was renamed to [Z] Targeted Bomb.
      • [X] Ultimate Explosion was renamed to [X] Bomb Grab.

    Update 17.2

    • Buff Lowered cooldown.

    Update 8

    • Reworked and/or Enhanced visuals of the Bomb move.

    Update 1

    • Bomb was released.

    Navigation

     
    Blox Fruits
    Mythical
    Gravity Fruit
    Mammoth Fruit
    T-Rex Fruit
    Dough Fruit
    Shadow Fruit
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    Tiger Fruit
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    Control Fruit
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    Legendary
    Quake Fruit
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    Creation Fruit
    Spider Fruit
    Sound Fruit
    Phoenix Fruit
    Portal Fruit
    Lightning Fruit
    Pain Fruit
    Blizzard Fruit
    Rare
    Light Fruit
    Rubber Fruit
    Ghost Fruit
    Magma Fruit
    Uncommon
    Flame Fruit
    Ice Fruit
    Sand Fruit
    Dark Fruit
    Eagle Fruit
    Diamond Fruit
    Common
    Rocket Fruit
    Spin Fruit
    Blade Fruit
    Spring Fruit
    Bomb Fruit
    Smoke Fruit
    Spike Fruit