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The Bomb fruit allows the user to manipulate explosions for both offense and area control. It can quickly eliminate groups of enemies and damage larger opponents. [V] Self Destruct deals increased damage when charged, but at the cost of the user’s health, making Bomb a high-risk, high-reward fruit similar to Pain. Its base damage, combined with the strong damage output and AoE of the [C] and [V] moves, makes it effective for grinding, though it has several disadvantages in PvP.
The Factory Staff uses the old version of this fruit.
Tap: The user throws out a small bomb which explodes on contact, knocking away opponents.
Held: The user holds a regular bomb, which then transforms into a bigger bomb with a face, causing a bigger and more damaging explosion.
Normal Attack
There are two variants of this attack.
Tap: The user throws out a small bomb which explodes on contact, knocking away opponents.
Held: The user holds a regular bomb, which then transforms into a bigger bomb with a face, causing a bigger and more damaging explosion.
Targeted Bomb
1 Mastery
+
-
The user charges a shockwave, with ammunition and scrap floating it. Holding this move allows the user to shift around the area of explosion. Upon release, it causes a small explosion, knocking opponents upwards. This move has a small range, being able to only reach slightly further than a fully charged Bomb V.
Targeted Bomb
1 Mastery
The user charges a shockwave, with ammunition and scrap floating it. Holding this move allows the user to shift around the area of explosion. Upon release, it causes a small explosion, knocking opponents upwards. This move has a small range, being able to only reach slightly further than a fully charged Bomb V.
Bomb Grab
50 Mastery
+
-
The user dashes a short distance forwards. If directly hit, they grab the enemy, resulting in a small explosion whilst simultaneously planting a bomb on the target that explodes 3 seconds later, knocking the target towards the user. If not directly hit, the user deals small damage while brushing past the opponent, which in some cases can damage multiple opponents. The initial grab does not break instinct, but the planted bomb will break Instinct. Amazing for combos if used correctly.
Bomb Grab
50 Mastery
The user dashes a short distance forwards. If directly hit, they grab the enemy, resulting in a small explosion whilst simultaneously planting a bomb on the target that explodes 3 seconds later, knocking the target towards the user. If not directly hit, the user deals small damage while brushing past the opponent, which in some cases can damage multiple opponents. The initial grab does not break instinct, but the planted bomb will break Instinct. Amazing for combos if used correctly.
Land Mines
75 Mastery
+
-
This move has 2 variants:
Tap: The user throws out a flurry of bombs which explode in a ring-shaped hitbox around the user, whilst pushing away nearby enemies. When all the bombs hit, they deal an extreme amount of damage, even more than fully charging [V] Self Destruct.
Hold: The user summons a bunch of landmines with a chain reaction detonation mode. The landmines will last around 30 seconds. When walked over, all the other bombs will explode with it. If used again while the first bombs remain, they will all blow up together. The landmines can also be detonated by any of Bomb's moves.
Land Mines
75 Mastery
This move has 2 variants:
Tap: The user throws out a flurry of bombs which explode in a ring-shaped hitbox around the user, whilst pushing away nearby enemies. When all the bombs hit, they deal an extreme amount of damage, even more than fully charging [V] Self Destruct.
Hold: The user summons a bunch of landmines with a chain reaction detonation mode. The landmines will last around 30 seconds. When walked over, all the other bombs will explode with it. If used again while the first bombs remain, they will all blow up together. The landmines can also be detonated by any of Bomb's moves.
Self Destruct
125 Mastery
+
-
The user turns their head into a bomb, which grows in size while draining the user's health. Upon release of the move, an explosion occurs around the user, dealing high damage and high knockback. Holding longer will cause the move to deal more damage, and it can't be cancelled even if the user takes damage. Fully charging this skill requires holding the move for 4 seconds, and drains 25% of the user's HP if fully charged. The health drain is percentage-based, meaning health lost isn't constant and scales with health, similar to how a fruit user loses health in water at the same rate if they had higher health.
Self Destruct
125 Mastery
The user turns their head into a bomb, which grows in size while draining the user's health. Upon release of the move, an explosion occurs around the user, dealing high damage and high knockback. Holding longer will cause the move to deal more damage, and it can't be cancelled even if the user takes damage. Fully charging this skill requires holding the move for 4 seconds, and drains 25% of the user's HP if fully charged. The health drain is percentage-based, meaning health lost isn't constant and scales with health, similar to how a fruit user loses health in water at the same rate if they had higher health.
Explosive Jump
25 Mastery
+
-
The user launches themselves upward through an explosion underneath. Afterwards, the move's UI text will turn red and subsequent usage will damage the user, increasing with repeated usage. The user can also launch themselves forward with this move by walking while using it.
Explosive Jump
25 Mastery
The user launches themselves upward through an explosion underneath. Afterwards, the move's UI text will turn red and subsequent usage will damage the user, increasing with repeated usage. The user can also launch themselves forward with this move by walking while using it.
Great mobility, being able to be spammed like Lightning F.
Useful to avoid some moves, such as Dough[C] or Ice[V].
Travels very high when used vertically.
Can be used to avoid the ocean.
Cons
General
Lacks stun moves.
Most moves are short-ranged.
Most moves are very easy to predict while holding them.
The user is immobile while holding their moves, leaving room for attack.
Fruit requires relatively high mastery compared to other Commonfruits.
Little to no combo potential.
Very risky to rely on [V] Self Destruct and [F] Explosive Jump for damage as they drain the user's health.
[TAP] Normal Attack
Long cooldown compared to other [M1] attacks.
Charged variant does not work on mobile devices. (Fixed)
Weird hitbox when using on enemies on the same leverage, if not higher leverage than the player. This can be fixed by slightly jumping before using it.
The user is left immobile for the duration of the move.
Extremely high knockback, especially if fully charged.
In grinding, using this move above NPCs will fix this issue.
Extremely odd hitbox, often never landing in aerial combat.
Difficult to land fully charged variant if the opponent is mobile.
[F] Explosive Jump
The user will take damage if spammed. However, using it when it is safe (signified by the name of the move being white text instead of red text) will negate this con.
Cannot be controlled in the same way as other movement abilities.
Gallery
Concept of the Bomb fruit posted on Twitter by @disardo1.
Nuclear Physical Fruit
Thermite Physical Fruit
Azura Physical Fruit
Celebration Physical Fruit
Bugs & Glitches
If timed perfectly and the [V] Self Destruct was somehow cancelled by a stun move, the bomb created in the ability will keep getting larger and larger until around 30 seconds where the actual Bomb model disappears. The user's pov will continue to rise upwards until the user either dies or leaves the game. This also causes permanent shiftlock on the user as the game still perceives them to be holding the move. An extremely annoying glitch.
[X] Bomb Grab and [F] Explosive Jump can sometimes teleport the user to the middle of the ocean for a small moment before they are teleported back.
The explosive particle effects of [TAP] Normal Attack and [Z] Targeted Bomb can sometimes flicker on mobile. Not a game-changing glitch but can be annoying for mobile players.
If the [C] Land Mines landmines are detonated by an enemy before the windup animation finishes, the detonated landmines flash for a moment before immediately disappearing without any explosion or visual indication that the landmines were detonated at all.
If the [TAP] Normal Attack is held right after [F] Explosive Jump midair, the user can temporarily move around while holding the M1.
When you use [V] Self Destruct with rabbit race the rabbit ear won't disappear which makes you have a floating rabbit ear.
Trivia
Bomb was known as the cheapest fruit before Update 17.3, along with Spike as the second cheapest.
The exclamation marks seen in Bomb's attacks are identical to the exclamation marks in the Fishing minigame.
Bomb, along with Blade are the only Common fruits to have an M1 attack.
Bomb's [X] Bomb Grab can sometimes teleport the user into the middle of the ocean. This trait is shared with Pain's [X] Rage Release, both of which are moves that grab the opponent.
Bomb's '[V] Self Destruct currently has the highest knockback in the entire game, sometimes knocking enemies far across the battlefield.
This move is also the first move in game to drain the user's HP, the second being the [F] move, [F] Explosive Jump.
Bomb was the fruit that's more known to be the one who undergone two major reworks, with Update 17.3 changing its moveset and Update 27.4 improving the moveset.
Despite this, the community considers this a nerf to the fruit overall. However, Bomb was buffed again which slightly lifts the title of the worst fruit away from Bomb.
Some Bomb's skins seem to draw inspiration from other things.
Thermite uses the color scheme of Dragon's orange flames.
Azura uses the color scheme of Kitsune's blue flames.
Nuclear seems to be inspired by the characteristic fluorescence associated with radioactivity and Nuclear Weapons.
Celebration shares the same color scheme as another CHROMATIC skin, Parrot. This is likely an intentional decision.
Bomb's different icons are inaccurate.
All the colors of the bomb icons are different from the bombs that are actually shot out of the user, such as Nuclear which sports a greenish yellow spherical bomb as its icon when the bombs shot out by Bomb with this skin are greenish purple.
The inventory icon of the Bomb skins are a little wider than the original icon.
This is not the case for the Celebration, however.
Bomb's [C] Land Mines can deal an incredible amount of damage when used at the center of a Rumbling Waters. This is because the hitbox of the Sea Beasts are large which allows every bomb from the ability to hit all of the sea beasts, dealing an insane amount of damage.
Accounting for the scaling damage, the user is able to use [F] Explosive Jump a total of five times at max HP, with the sixth use subsequently killing the user.