Venom Rework
Same Rarity.
Now is an Elemental, & shares prices with <Gas>. Has an Admin Panel.
Passives:
Elemental Reflex
Poison Meter: Works exactly like the Gas Meter, instead of filling up over time only, hitting venom moves will also fill it up, once full the user can transform. And, instead of depleting by doing nothing/using moves while transformed, the meter empties by missing moves, getting damage, & walking in water.
Hazardous Puddles: Some moves will leave poison puddles on the ground, the puddles deal damage to anyone standing on it, and will emit a poison gas, distorting the opponent's screen for a bit.
Hydra Form: When transformed, the user receives a 33% Speed Boost, 50% Defence Boost, double jump height and dash distance, and the ability to walk on water (can still be pushed in to take water damage).
Water Pollution: When standing on water, the water around the water becomes polluted, turning into a dark purple mixture. The pollution stays for 3 seconds before disappearing, inflicting poison and damaging sea events in it (also applies to shark users), dealing 754 Damage per tick (the poison lasts for 3 seconds and deals 573 per tick).
For players, the poison Infliction and pollution damage only affects shark users, but if others touch the poison, they're screens will be distorted for 5 seconds (screen distortion also affects shark users). This is to balance the passive by not damaging players who aren't using shark, because they'll take normal water damage anyways.
Moveset
[Z] Noxious Daggers | 1 Mastery (8s CD)
The user creates 3 hydra heads from their backs, 2 peaking above their shoulders, and 1 above their heads. The hydras spit out a barrage of small poison bullets that leave puddles on the ground. Can be held like before. Once released/duration ends, the 3 hydras launch forwards (similar to Current X), exploding on impact.
Holding slowly increases range.
Similar AoE as current base Z (barrage) and current base X (explosion).
1210-3054 Damage
+932 total poison damage (only the last hit inflicts poison)
Puddles deal 1021 Damage total, the bigger one deals 1632.
Barrage doesn't break instinct, explosion does
Same as current X range at first
Last hit has slight aim assistant
Same AoE as Z and X (barrage and final hit)
[X] Venom Serpentine | 100 Mastery (12s CD)
The user becomes a liquid venom hydra snake (just 1 head), that slithers forwards (similar to Dragonheart Z). If the user comes in contact with a foe, the hydra head bites down, before the liquid releases its form, splattering on the ground, creating a trail of puddles. The user is revealed in front of the opponent, charging a poison ball, after a short pause, the user fires the poison that drags the opponent with it before exploding.
Can be held to travel further, similar to Dough C
Single Target
Doesn't break instinct
Can be paired with C
Similar AoE as Dragonheart Z
Iframes on hit (both opponent and user)
Puddles deal 1021 Damage each
Mobility move
[C] Toxic Fog | 200 Mastery (16.5s CD)
Same move.
Higher tick rate
Varies the tick rate with the damage and time so that it does the same damage as before
Poison damage is the same
Breaks Instinct
Decent AoE
While being parried with the X or F, the tick rate slows down by 25%
[V] Venomous Hydra | 300 Mastery (3s CD)
The user warps themselves in huge amounts of the venomous liquid, forming into a large, purple, 3 headed hydra. Once the transformation is completed, the hydra heads let out a roar. It still has its tail from the previous design. This time, the hydra stands on all 4 instead of their 2 hind legs.
Same roar sound affects, only louder and prolonged for a bit longer
No damage
Iframes till the end of the roar
Cant transform unless Poison Meter is full
Can walk on water
Loses the ability to use Fs/Sword/Gun
[F] Serpent's Wrath | 50 Mastery (5.25s CD)
Same thing, just visually fixed, the serpent slithers, going side to side with quick turns (unlike X), and instead of the trail disappearing like how it does, it instead, after reaching a certain length, stops expanding, and flows behind the user, still acting like a trail, and still holding its damaging properties. Releasing the move does the same explosion.
Nothing else aside from that
Still has the same speed and low health = Faster speed passive.
Same damage and instinct info
Transformed
[Z] Noxious Daggers (8s CD)
The hydra stands back on its hind legs, as the 2 outer heads fire a barrage of venom bullets, holding increases the barrage time, while the middle head charges a big poison orb in its mouth, once released, the middle head fires the poison orb, which explodes on impact.
1842-4902.5 Damage (902.5 is from poison damage)
Better range
Range no longer increases when holding
Poison orb breaks instinct, barrage poison doesn't
Bigger AoE
Poison orb inflicts poison and distorts screen
Puddles deal 10% more damage, and have a bigger diameter
[X] Venomous Vomit (10s CD)
The hydra stands back on its hind legs, their necks expand (Not extend, expands), before all 3 fire a pressurized beam of the venomous liquid. This beam, unlike Light X, isn't a barrage beam, but instead is an instant shot.
[C] Toxic Fog (16.5s CD)
Same thing, only slightly transparent to the user, and a little larger in size, the tick speed is sped up, damage per tick varies for the tick speed and overall time of the move.
[V] Venomous Hydra (4s CD)
The liquid loses its structure and *melts* (idk a better word to use), revealing the user reverted back to their human form, gaining the ability to use their Fs/Sword/Gun.
[F] Serpent's Wrath
N/a
Admin Panel
Ability: Venom Wings
F Upgrade | 100 Mastery Required
Cost:
5 Purple Jelly Berries
15 Radioactive Material
15 Ectoplasm
1,000 Fragments
Research:
Sky jump 50 times on top of Great Tree/Highest point in Green Zone (only applies if below level 1500) while transformed.
Changes: While Transformed, the user gains their wings from before back. Allowing F to be used while transformed.
[F] Flying Hydra (5.25s CD)
The hydra jumps into the air (if not already) flapping its wings, activating flight mode, the user can use Z X and C while in the air (and V but ofc, that undoes it).
Same Speed as current transformed F
Can now glide when going down (doing so increases speed by 10%)
Uses WASD keys to move
Doesn't need to be held
Taking damage cancels flight mode
Ability: Poison Immunity
Passive | 200 Mastery Required
Cost:
20 Radioactive Material
20 Ectoplasm
2,000 Fragments
Research: Take a total of 25,000 poison damage (not the overall damage of attacks, just the poison damage) from NPCs that inflict poison or from players.
Changes: The user gains Immunity to the miasma effect and poison damage.
Ability: Adapting Virus
Base M1 | 300 Mastery Required
Cost:
25 Radioactive Material
25 Ectoplasm
3,000 Fragments
Research: Use the Venom Bow M1s 100 times on the Hydra leader, before killing it with the Venom fruit (doesn't count if fs or sword damages ONCE).
Changes: Gains an M1 for base.
M1
3 hydra heads charge up passively over time, M1ing sends 1 head in the direction aimed (think of the three heads from the current transformed F) . Each head takes 4 seconds to recharge.
Ability: Hydra Gas
Transformed M1 | 400 Mastery
Cost:
30 Radioactive Material
30 Ectoplasm
30 Scorpion Tails
4,000 Fragments
Research: Pollute the waters around 10 different Sea Beasts (Sea Beasts spawned by players or Tide Keeper don't count).
Changes:
M1
The hydra heads release a poison gas flowing in a cone shape (similar to transformed dragons), the outer 2 heads will target other opponents if there’s more than 1 in range, if not, they’ll target the same foe, which can be held.
The outer heads do half the damage as the center head to players
754-2042 Damage per head (the outer 2 deals half against players)
Small AoE
Does not inflict Poison
If the 3 hydra heads targets the same opponent, that opponent’s screen will be distorted for 2 seconds
5 second cooldown
Does not break instinct
Gas Admin Panel
Ability: Vapor Expansion
X Base Upgrade | 100 Mastery Required
Cost:
5 Purple Jelly Berries
15 Radioactive Material
15 Ectoplasm
1,000 Fragments
Research: Almost kill 5 players with the X (can be the same one).
Changes:
[X] Bursting Vapor
Can now be held to increase stun time before exploding.
Holding fully increases total damage by 15%
Slowly increases the AoE
Can direct where the opponent is blasted, instead of the knock back being random-ish
Ability: Poison Immunity
Passive | 200 Mastery Required
Cost:
20 Radioactive Material
20 Ectoplasm
2,000 Fragments
Research: Take a total of 25,000 poison damage (not the overall damage of attacks, just the poison damage) from NPCs that inflict poison or from players.
Changes: The user gains Immunity to the miasma effect and poison damage.
Ability: Smoggy Army
C Upgrade | 300 Mastery Required
Cost:
25 Radioactive Material
25 Ectoplasm
3,000 Fragments
Research: Fully charge the C 10 times and get damaged.
Changes:
[C] Smoggy Demons
Charges Faster
Range increased by 10%
AoE increases by 5%
Ability: Chemical Explosion
Transformed Z-X combination upgrade | 400 Mastery Required
Cost:
30 Radioactive Material
30 Ectoplasm
30 Scorpion Tails
4,000 Fragments
Research: While transformed, blow up the Z's gas fog 20 times.
Changes:
When blown up, the explosion creates a dark purple gas that inflicts poison and manises effects to foes within.
Art
Frost List:
@The strongerdummy :3
@Iminthedrywall :3
@A Fellow Clasher
@ChefCurry3064
@Apex Pukei-Pukei
@XxBagelxX
@Chronowatch
@Jhamamel
@Leafulta
@Eggdemolisher
@Venomousstew590
@Sethless
@TouchyTouchyYou
@Justanormalbloxfruitsplayer123
@Itzmemario4
@XDEMON14
@Abdlnasser109
@TheUltim8Berserker
@Sir Rush1819
@Fr0st The Icejin
Related Concept (where the scorpion tails are from)
https://blox-fruits.fandom.com/f/p/4400000000000540270