UPDATE 24
Fruit Reworks:
Physical Fruit Model: same
Fruit Icon: a white bandage over a deep red scar
All effects look better
[Z] [Mastery 1] Deep Pain - The player shoots out a paw-looking projectile that encloses on the enemy, beating (like a heart) and slowy getting larger, then suddenly shrinks and explodes, stunning the enemy for 2 seconds
[X] [Mastery 100] Piercing Push - The player dashes towards the player and creates a paw-looking area around the enemy, that grows larger, slicing and piercing the enemy, stunning them and finally exploding
[C] [Mastery 200] Agony Area - The player creates an area shaped like a paw, stunning every enemy in it and slicing them, with tick damage of 4 seconds, and the room lasts for 5 seconds
[V] [Mastery 300] Suffering - The player shoots out a red paw that traps the enemy, slicing and stunning them, causing tick damage. When the enemy is done being sliced, the player shoots a final beam of damage that hits the enemy directly and chains to every enemy nearby, causing 6 second tick damage
[F] [Mastery 50] Self Repel - The player creates paws on their hands and teleports at a good distance, dealing damage to enemies they teleport by
Yes its the same name for the last move i couldnt think of any good names 😊
Sword Reworks:
Moves do the same thing, they just look better with little bits of red flames added to both moves
Small Changes:
Kitsune transformation can now stay still in water without drowning even when the player does not have Shark V2
Portal’s Z move does not launch the enemy in the air when the move is finished
Portal’s V move stays on cooldown until the player exits
Portal’s F move has 10% longer range
Dragon Trident’s Z move has less knockback