Shadow Rework
Same Price Rarity and Type
Passives:
Umbra Meter: The user gains a meter that fills up by hitting attacks from the fruits moves and passively fills up during the night. Depending on how much the meter is filled determines the size of the V move, and grants additional buffs when filled half way.
Shade Cloud: The user gains a shadowy cloud around them that gets bigger and darker depending on how much of their meter is full.
Bloody Desire: The user heals 10% of all damage dealt to them by Fighting Styles after 4 Seconds of not taking Damage. If their Meter is above half/its night, they’ll heal 15% of the damage taken from Fighting Styles. If both the meter is half and the time is night, the user will heal 20%.
NOTE: Out of 1,000
10% is 100
15% is 150
20% is 200
Nightly Demon: During the night, the user will gain a 20% speed increase, 10% fruit Cooldown reduction, & a 10% damage boost for every haunted item in their inventory (does not apply to the fruit itself)
Skull Guitar
Yama
Hallow Scythe
Shizu
Orochi
CDK
TTK
Sanguine Arts
Soul Cane
Moveset
[Z] Somber Rebellion | 1 Mastery (8s CD)
The user turns themselves into a shadowy orb that flies in the willed direction at a fast speed. If an opponent is struck by the orb, the user will split into 6 smaller ones that rapidly pierce through the opponent from all sides. After which, the orbs merge above the foe, reforming the user, who stomps on the opponent's face, pushing themselves upwards (instead of straight up, it's at an angle this time).
Decent Range
Single Target
Grab breaks instinct, the rest doesn't
Stuns
Mobility Move
3009.5 Damage
Iframes
[X] Shade Nest | 100 Mastery (12s CD)
{Direct it}
The user fires a dark orb that has a black fog around it (like the current X, it also has a trail). If an opponent is directly hit by this, the orb will form into a black hole, stunning the foe before exploding, dealing a small knock back in the opposite direction that the orb traveled.
3953 Damage
Breaks Instinct
Decent Stun
Same AoE
Same Range
Faster speed
{Miss}
If the orb doesn't hit anyone, it will become a dark cloud wherever it reaches, bats will fly out of this cloud and target opponents within the range (3 bats per foe). The cloud does this 3 times every 3 seconds (total of 9 bats per foe).
Each bat does 300 Damage (total of 2700 damage per foe)
Doesn't break instinct
Large range
Multi Target
Bats are as fast as sanguine C (Missed)
[C] Nightmare Leech | 200 Mastery (16.5s CD)
{Less than Half Meter}
The user lunges forwards, in attempts to grab a foe, if successful, multiple bats and crows form around the foe, before biting them, constantly fading away after doing so as more and more heads spawn and repeat this action. After a moment, the user punches the opponent away.
Endlag on miss
Heals 15% of the user’s health if successful
2853 Damage
Single Target
Ignores Instinct
Same range
{Half Meter}
The user lunges forwards, in attempts to grab a foe, if successful, a large shadowy head of a demon forms behind the foe, before swallowing both the user and the foe. After a brief pause, the shadow explodes, shadows from the explosion then flow into the user’s body, healing them. After this, the user punches the foe away, dealing more knock back.
Ignores Instinct
Doesn't drain the meter (if missed, the user will lose 10% of their meter)
No End-lag on miss
3599.5 Damage
Doubled Range
Single target
This time gains Iframes
Heals 20% of the user’s health if successful
[V] Corvus Torment | 300 Mastery (22s CD)
The user creates a large demon head around them, its size depending on how much the bar is filled, when the key is released, the head bites down, exploding into a large mist of shadows, damaging foes inside over time. After the fog clears, the user becomes invisible to instinct for 10 seconds, and actually invisible for 5 seconds.
AoE ranges from the current Maximum size, to the size of Transformed Venom C
Explosion Breaks instinct, DoT ignores it
Explosion itself deals 4532 Damage
Fog deals fog deals a total of 6432 Damage
Total Damage of 10,964 Damage (if the foe stayed inside for the entirety of the move’s duration)
No longer pulls foes back inside
Almost No start up
Doesn’t Fill the Meter at all
[F] Umbrage | 50 Mastery (7s CD)
The user becomes a black fog with a swarm of bats flying around. If they M1 while flying, they’ll change between the Offensive and Passive flight modes. The overall flight lasts for 15 Seconds.
Offensive Mode
The user flies at the current speed of the move, dealing the same amounts of damage per tick to opponents.
Passive Mode
The user flies at a speed similar to venom (50% Health), but no longer damages foes.
Basically the same, just gains a faster flight mode, and a time increase
Frost List: