19 Votes in Poll
19 Votes in Poll
I get back to hydra Island after being lost because I hate sea navigation. Guess what, biggest mistake ever. I was grinding and then a ghoul v4 user also was grinding, the user pretty much ignored me until, a bounty hunter came in and than, goodness I was not targeted, the hunter came after the v4 ghoul which started fighting with shark anchor. I decide to help the ghoul v4 user since he did not kill me when I got to hydra Island. Only in the middle of the fight, I ran because......
THE BOUNTY HUNTER HAD FRICKIN V4 SHARK. it did not go good and I was clapped because the bounty hunter used God human and pushed me to the ghoul user thunder bomb.
39 Votes in Poll
12 Votes in Poll
The Three Clues:
This enemy can drop a Weapon
This enemy isn't a Fishman (Shark)
This enemy uses a sword
This enemy is in the First Sea
Yea, should be easy.
15 Votes in Poll
My only problem is that I have no money
29 Votes in Poll
20 Votes in Poll
Sharkman karate
Dough v2
Spikey trident
Soul guitar
Shark v4
Pilot helmet
Fruit stats
Dough x air
Dough v hold
Sharkman x
Sharkman z
Sharkman c
Dough z
What is a good build for shark v4 and cdk
11 Votes in Poll
21 Votes in Poll
21 Votes in Poll
14 Votes in Poll
31 Votes in Poll
The shark fruit is a beast type fruit costing 2,600,000 beli or 2325 robux and is a mythical fruit.
The shark fruit is a water based fruit, focusing on damage and damage reduction to the opponent. (I suck at art) Icon:
Passives
Swim: The user has the ability to swim on land and water in the transformation as a form of movement. The swimming on land part only allows you to skim the water, not go deep in.
Poison: In the abilities, some of them involve poison. This poison deals damage over time. The poison makes the enemy/s deal less damage by 45% and lasts for 15 seconds
Damage: 300 every tick (it lasts for 7 ticks)
M1: 1st click: The player spins around and whack’s a shark tail from left to right. 2nd click: the player spins their tale from right to left. 3rd click: the player does a 360 spin whacking their tail all the way around and then slams it on the ground. This does not have a dash.
Z-Glorious takedown: The player whips their tail out and grabs the nearest players/enemies (kinda auto-aim). If it hits, the tail stretches, spins the player and the enemies and whacks them on the floor creating a water splash dealing aoe damage.
Ken break: yes
Damage: 3250 on slam, 1500 on splash
Z (Transformed) : The player turns around and grabs the nearest enemy/s and leaps and dives after, dealing damage on the grab and dive landing. There is also a splash like i mentioned earlier.
Ken break: yes
Damage: 2400 on grab, 2400 on dive landing, and 1600 on the splash.
X-Angst and fury: The enemy is dived at and bitten and deals poison damage. After the attack, the enemy/s are flung back.
Ken Break:Yes but the poison counts as 1 dodge
Damage: 1700 on the dive, 1700 on the bite, and the poison altogether deals 2100.
X- (Transformed): The enemy/s is swiftly dived at with autoaim and tears the enemy/s to shreds flinging them to the side.
Ken break:Yes but the poison counts as one dodge
Damage:Damage 2100 on the dive 1800 on the bites and 2100 altogether on poison damage.
C- Terror and Agony: Launches a glowing blue shark head that tracks the player for 5 seconds then disappears. If the attack lands, it will deal damage and inflicts the poison effect and stuns them for 5 seconds
Ken break:Yes but the poison counts as 1 dodge
Damage: 3980 on shark head, 2100 altogether on the poison damage.
C- (Transformed): Launches a huge, glowing blue shark head that tracks the player for 10 seconds then disappears. If the attack lands, it will deal damage and inflicts the poison effect and stuns them for 7 seconds.
Ken break:Yes but the poison counts as 1 dodge
Damage: 4000 on shark head, 2100 altogether on the poison damage.
V- Transformation: You transform into a terrorshark but 1.5x as large and have the ‘Swim’ passive. If someone stands near the transformation, they get struck by a wave dealing 4100 damage.
Ken break:yes
F- Swift Arrival: The player dives into the ground/water and swiftly moves at the same speed as the Miracle boat. If this hits an enemy, they are dragged along and have the poison effect.
Ken break: No the poison does count as 1 dodge though
Damage: 2100 for the poison effect.
This ability is the same if you are in the transformation.
Thank you for reading my concept.
21 Votes in Poll