I hate it when im doing a 1v1 with someone and they use sanguine Z on an npc
STOP HEALING OFF NPCS FOREVER LIKE AN IMMORTAL MOSQUITO AND JUST ACCEPT DYING IN THE GAME AND LOSE YOUR BOUNTY
I hate it when im doing a 1v1 with someone and they use sanguine Z on an npc
STOP HEALING OFF NPCS FOREVER LIKE AN IMMORTAL MOSQUITO AND JUST ACCEPT DYING IN THE GAME AND LOSE YOUR BOUNTY
G-Blade [Z] + Sanguine Art [Z] + Dragon [X] (throw it near you to opponent won't escape) [C] [Z]
^Using now, tested many times, only 3 bros escaped cuz I got wrong aim on Dragon [C]
Theoretical combo, idk will it work or no:
G-Blade [Z] + Dragon [X] + Sanguine Art [C] [Z] + G-Blade [X] + Dragon [C] [Z]
Skull Guitar [X] + Sanguine Art [C] [Z] + Dragon [X] [C] + G-Blade [Z] + Skull Guitar [Z] (flash step to them) + Dragon [Z]
Dragon Z can be kinda useless^
Recommended to use Cyborg V3 ability to prevent Ken-Tricking
20 Votes in Poll
I might just be tweaking, but has anyone noticed how during the trick or treat event, when you get Shafi (Sanguine art teacher) from behind the door, he goes on about how hes “cooking a new fruit rn”, since sanguine art is “the manipulation of darkness”, it could be a hint.
:OOOOOO
Portal with Fruit Stats is one of those builds which you should NEVER run, but in this case, I managed to make it work. Is it ideal? Maybe not. Is it a funny way to troll people? Absolutely.
So yeah.
The build I used is the typical Portal Shark Anchor build, but with Fruit Stats instead of sword stats, and Sanguine Art instead of Godhuman (I’ll elaborate why later). Obviously the main damage dealer will NOT be Portal, but instead Shark Anchor and Sanguine Art, with Strong Grip applied on Shark Anchor.
Anyways, the combo is a typical braindead Portal Combo, being Portal Z, Shark Anchor Z X, Sanguine Art Z C X. Now this is pretty obvious, and I’ve tested this combo, it IS a one-shot combo, although just barely. In order to solve this issue, I’ve found ways to extend the combo slightly, through the use of accessories.
Now the accessory we’ll be looking for is one that:
Increases Sword Damage
Decreases Cooldown
Increases Melee Damage (Optional, but Ideal)
Of course, there are no perfect accessories, which makes it difficult to pick the right accessory.
List of Accessories
Bandanna
Elf Hat
Hunter Cape
Marine Cap
Warrior Helmet
Musketeer Hat
Pale Scarf
Swan Glasses
Terror Jaw
Valkyrie Helmet
Zebra Cap
Sanguine Cloak
All of these accessories increase Sword Damage, but the one we’re looking for is one that fulfills all 3 requirements.
Therefore, the most ideal Accessories would be:
Warrior Helmet
Swan Glasses
Elf Hat
Musketeer Hat
Terror Jaw
Warrior Helmet: Increases both Melee & Sword Damage by a significant amount, reduces Melee and Sword cooldown slightly
Damage: 12.5%
CD Reduction: 5%
Swan Glasses: Increases Universal Damage and Cooldown Reduction by a decent amount, alongside additional useful overall buffs
Damage: 7.5%
CD Reduction: 7.5%
Elf Hat: Same as Warrior Helmet but with a lower Damage Increase, but with an additional Movement Buff
Damage: 10%
CD Reduction: 5%
Musketeer Hat: Increases Sword Damage and Cooldown Reduction by a great amount, does not buff Melee Stats in any way however
Damage: 12.5%
CD Reduction: 12.5%
Terror Jaw: Same as Musketeer Hat, but with a slightly lesser Damage and Cooldown Reduction Buff, but with additional buffs
Damage: 10%
CD Reduction: 10%
The best accessory would obviously be the one that gives the highest Damage Increase and Cooldown Reduction for both Melee and Sword, alongside the fact that the Accessory must look decent. Anyways, Elf Hat can be removed due to the fact that it is outclassed by Warrior Helmet, and Terror Jaw being outclassed by Musketeer Hat based on the sought-after stats.
Warrior Helmet, Swan Glasses and Musketeer Hat can be swapped at will as each provides decent buffs.
PROS
Warrior Helmet: Best possible choice to increase both Melee and Sword Damage
Swan Glasses: Best Overall Choice
Musketeer Hat: Increases Sword Damage and Cooldown Reduction greatly
CONS
Warrior Helmet: Does not provide other buffs, Cooldown Reduction is mediocre
Swan Glasses: Damage Increase is not as good as the other Accessories
Musketeer Hat: Does not buff Melee Stats and does not provide other buffs either
Now, what is the point of the Accessories? As Sanguine Art and Shark Anchor are the main Damage Dealers, the Damage Increase is important in order to guarantee a kill, while the cooldown reduction allows the combo to be extended slightly to deal more damage.
Initial Combo: (Portal Z, Shark Anchor Z X, Sanguine Art Z C X)
Extended Combo: (Portal Z, Shark Anchor Z X, Sanguine Art Z C X, Portal Z, Shark Anchor Z)
You MIGHT be able to extend further with Skull Guitar Z/Kabucha X which stuns the enemy and allow the cooldown of skills like Sanguine Art Z/Shark Anchor X (UNCONFIRMED) to deal even more damage to possibly one-shot higher bounty players by landing an extra 2-3K Damage.
[Everything in this paragraph is NOT tested and is purely hypothetical]
COMBO
Portal Z [1-2K DMG]
Shark Anchor Z [2-3.5K DMG]
Shark Anchor X [2-3.5K DMG]
Sanguine Art Z [3-3.75K DMG]
Sanguine Art C [3-3.75K DMG]
Sanguine Art X [3-3.75K DMG]
NOTES
Portal Z: Combo Starter, Ken Break+True Stun
Sanguine Art Z: Has a short “cutscene” thing that extends the combo duration by about 2-3 seconds which allows the combo to be extended after Sanguine Art X
Shark Anchor X into Sanguine Art Z can be a little hard to hit sometimes.
The Combo can be looped (kind of) after Sanguine Art X, where you can do Portal Z into Shark Anchor Z after the initial combo ends, dealing an extra 1-2K for Portal Z and 2-3.5K for Shark Anchor Z.
Uhm yeah. Holy yap I guess.
Anyways, TL;DR
Portal with Fruit Stats
Build: Sanguine Art, Portal, Shark Anchor (Strong Grip), Skull Guitar/Kabucha
Combo can be extended slightly with Accessories that increase Damage and Cooldown Reduction like Warrior Helmet, Swan Glasses and Musketeer Hat
Sanguine Art Z is a MUST-HIT, and using Kabucha MIGHT extend the combo even more (Hypothetical, Untested)
Its sanguine c > fox lamp x(hold) >fox lamp z > pain v > pain c > sanguine z pain x > sanguine x
Buddha v2 bc im not max, CDK, mostly sword main and soul guitar
All are 600 MAS
Ill never understand why people run AFTER initiating the fight
Im prettty sure portal, sanguine and ttk with 30m boost can handle a 8m no ?
If anybody can help me do levi hunt for sanguine pls respond below and ill give my username so you can friend me. Btw I don't have beast hunter so please take that into consideration too.
- every person in this frame was a hacker.
Not only due all of them use the large avatar parts to super boost, they also use hyper speed, aimbot, and inf m1s, causing them to quite literally achieve flight
Still killed them all tho. I mean, sure you can fly, but it's still not fast enough to catch mink v4 (plus they were ass at pvp anyways)
30ms kept joining, literal dono bags lol
On the flip side we have this:
M1 dmg: ~2300
Attack M1:
Punches 3 times with frost and snow particles ever 3rd punch slows enemies by 15% for 4 seconds . M1 doesn't push user forward or push enemy forward. M1 is slow.
Z Move: Glacial Slam
User dashes forward at great speed (can be controlled by camera like Godhuman) and attaches onto any enemy (one at a time) and both turn involnerable for the duration of the attack. User can either hold Z or click Z once to modify the attack.
Press Z: once: user claps (like unawakend Magma Z) and freezes enemy for 1.5 seconds (user can move during this period), dealing 2500 damage.
Hold Z: user holds thier hand above thier head and summons a snowball, slowly getting bigger (for 1.5 seconds) and automatically releases, slamming it down on the enemy for 3000 damage and blinds them for 1 sec. Also slows enemy by 30% for 3 seconds.
X Move: Giant Snowball
User can either:
Press X: user rolls a snowball in the direction they aim which increases in size as it rolls. It stops after 50m or when hilling a wall (user isn't with snowball during this time, it is like a projectile). It can pick up enemies and trap them inside (they are involnerable while inside), disabling, blinding and disabling thier healing. Once it stops, it explodes, dealing 3000 damage (does not cause knockback). This variation cannot be used in the air.
Hold X: user holds an increasing size snowball above thier head (like Z hold). Snowball reaches max size by 2 seconds (user is stuck during this time) and travels very fast in the direction of mouse in a straight line, bursting after 100m or hitting a solid object, dealing 3500 AOE damage and slows enemies by 20% for 2 seconds.
C Move: Spatial Snowstorm
User creates a medium sized box around them, enabling enemies to get in but not get out. Boats or other solid objects cannot penetrate. Snowstorm lasts for 10 seconds but can be destoryed after 5 seconds by moves that have destructive physics. Snowstorm can be extended by maximum 2 seconds by successfully hitting M1s on enemies (each extend duration by 0.5 seconds)
'User' as in the player using the fighting style.
'Enemy' as in unfriendly NPCs or unallied players.
Options:
Sanguine Art
Electric Claw
Dragon Talon
Death Step
GodHuman
Sharkman Karate
Gravity blade z cyborg v3 eagle c sanguine c x eagle v x sanguine z
It was eh when i used it but it was funny to pull up on people with eagle. Got me more than a few wins tho
Can someone test this combo?
Sanguine c
Spikey x
Venom bow xz
Sanguine xz
Stats:
Gun
I have no idea if it will work, or if its good but eh
Start off wit sg x
Then sang z
Rubber (transformed obviously) X
Look up
Spiky x
Spikey z (this depends if you can redirect the where the opponent goes) throw them down
Cyborg v3
Sang c
Rubber c
Rubber z
Rubber f
Sang x
Rate it ig? Idk
52 Votes in Poll
Ghoul is nerfed.
Nerfs:
v2 cannot stack during v4
Domain no longer blinds enemies, health regen is reduced by only 30%
40% cd reduction removed
Crows now attack at a 50% slower rate, ability to tick during moves removed.
Back when race awakening released, people just overlooked it and ditched it as 'weak', but as more and more races got nerfed (first shark, then angel, then human's dmg) ghoul was slowly seen for what it truly is, absolutely broken.
The concept of the race is cool, but they seriously overdid it
Being the vampire race, ghoul back when it was released, was alr broken. they had to quickly nerf it (they for some reason gave it life leech on swords back then, nightmare fuel ik)
Now, for it's regular passives
You get faster at night (fun and balanced imo)
You get life leech off of melee (very strong... but unique to it so ill give a pass)
The v3, makes you faster, decreases cooldowns, allows usage of moves at 40% cd remaining, increases defense, increases health regen speed
I mean atp why bother leaving anything, you alr gave it like, half the useful perks in the game
Even this, already being solid in itself, the v4 just completely demolishes it.
v4 abilities
You get life leech on all weapons. Makes sense considering it is the vamp race, but why on earth does it stack with the v2 ?! you heal nearly 50% off of your melee alone due to that, up to 60% if you're crazy and picked the 2nd version.
The domain, blinds enemies, reduces your cds (stacks with ancient powers and v3 btw), gives your passive speed even at day, and gives a secondary tick from your crows that not only shred ken, but also interrupts enemies and heal you
Why on earth, does the vampire race, give 40% cd reduction ?
Not only does it make no sense at all, the fact that your health regen is TURNED OFF while you're in a ghouls domain makes things so much worse
All this and another massive issue, mid fight heals
Sanguine z, Shadow c, Soul Guitar x, literally just using moves with ghoul, are all able to super easily heal off of npcs mid fight
While it may not necessarily feel like an issue, that fact that these moves heal based on percent and not dmg seriously makes them near unkillable, as just hitting a batch of npcs gets them back all their hp
Nerfs (while in combat and trying to damage npcs):
All of ghouls life leech
sanguine z
shadow c
skull guitar x
do not leech on npcs while in combat.
This is currently what I'm using. I want something similar but a bit more into sword while still having a lot in fruit too.
I'm using sanguine arts, a fruit which I'm trying to go for Kitsune but I'm dirt broke so I have to rely on stock. (Right now either Dough, West Dragon or Lightning.) and Fox Lamp with said enchants. (Also going for the minigun which I forgot the name of, since soul guitar has never done me good and pisses me off when I click 4 in the middle of a fight.
I'm also an almost maxed v4 mink, I like to be really fast.