Spike Rework
Passives:
Thorns: The user reflects 5% of the damage dealt to them by Fighting Styles to the attacker (does not cancel their move).
Moveset
[Z] Spike Summon | 1 Mastery (6s CD)
Same move.
[X] Thorny Barrage | 20 Mastery (10s CD)
The user dashes forwards as they turn their hands into sharp spikes, while attempting to stab with their right arm. If successful, the user will pierce their spike in their stomach, before rapidly stabbing with their left hand. After a while, the user pulls their right arm out, before slashing the foe back with the same arm.
End-lag (especially on miss)
Short range
Mobility move
Doesn't go that far
Single Target
Doesn't break instinct
Same damage as the current X when fully held
Low knock back
If instinct isn't active (for the user), they'll gain no Iframes, and if damaged, the user retracts their right arm, allowing the foe to punish them.
Cannot activate instinct during the attack
[C] Porcupinal Assault | 50 Mastery (12s CD)
{Tapped}
The user turns into a spikey ball that rolls at a faster pace than the current.
Same damage, AoE, and instinct info
Can roll on water
{Held}
The user rolls in place, charging up a dash (distance depends on held time). Once fully charged/released, the user dashes forwards, before rolling on the ground at a fast pace, wobbling side to side from the intense speed. If the user collides with a wall before they start rolling, they'll crash on it instead, ignoring the rolling stage.
Charging:
Stuns foes too close, doesn't deal damage
Charges for 5 seconds before fully charged
Dash:
Dash distance ranges from as far as Sanguine Z to the jump of Awakened Flame C (if measured vertically)
Can be aimed
Itself deals 596-1093 Damage
Crash:
Cancels rolling part
Itself Deals 1831 Damage (doesn't vary with charge)
Briefly stuns both the user and foes caught
Decent AoE
Disables Instinct for the user for 2 seconds
This also plays if the user landed on the ground from a high place, adding its damage which how over much rolling damage was dealt before the landing
Rolling:
Speed varies with charge time
Max speed is barely slower than Awakened Dough F
Can't be escaped
Can roll on water
Itself deals 2987
All:
Breaks Instinct (excluding charge)
Cannot be ken tricked at any part
If crash takes place, it deals a maximum of 2924 Damage (unless the falling crash took place)
If rolling takes place, deals a maximum 4080 Damage
[V] Spike Valley | 100 Mastery (15s CD)
The user summons a line of curved spikes rippling like a wave from where the user is, each one larger than the previous spike.
If held for 3 seconds, the user makes 2 more smaller trails on both sides of the main trail (similar to Mammoth Z)
10% more damage than current V
Outer trails deal half of the damage that the middle trail does
Good AoE
Still just as useless in air
Smoke Fruit
New Awakening
Awakened Moveset
[Z] Smokey Warth | 500 Fragments (5s CD)
The user turns both their arms into smoke, slamming the ground while creating a small cloud of smoke.
Tripled AoE
Pushes foes back instead of launching them upwards
3001 Damage
Breaks instinct
[X] Smoke Screen | 2000 Fragments (8s CD)
The user throws a quick ball of smoke that travels quickly in a spiral, dragging foes along, once it reaches its max distance/hits a surface, the ball will explode into a cloud of smoke, completely blinding foes for 2 Seconds.
Doubled AoE
Stuns just as well (more less around the edges)
Ball doesn't break instinct
Explosion breaks Instinct
3954 Damage
50% More range than Unawakened
Travels faster
[C] Smoke Inhalation | 3000 Fragments (12s CD)
The user summons an even taller smoke tornado that pulls in foes towards the center before dispersing, blinding foes for 2 seconds and stopping their energy regeneration for 5 seconds.
Larger AoE horizontally
15% More damage
Stuns foes
Breaks Instinct
Combo Extender
No knock back
[F] Smoking Nuke | 1000 Fragments (4s CD)
The user turns themselves into smoke, flying in a spiral pattern, similar to Dragon East F. The user can grab and drag foes with them, (NPCs can be taken for as long as they want, for players, only 3 seconds).
The user can grab as many opponents they want, each time they do, they increase their speed by 2%(stops stacking at 16%). Once released (duration ends if a player is caught), the user stuffs every opponent in a smoke ball, before chucking it in the direction aimed,exploding into a large cloud of smoke.
Faster flight speed
Deals 964 Damage per second
Throw deals 1964 Damage (2100 to players)
Smoke cloud does not damage but stops health regeneration for 3 seconds to foes who touch it
Can be held infinitely (unless a player is grabbed)
Cloud blinds main targets by 100% for 3 seconds (the ones grabbed)
Other foes are blinded by 60% for the same duration
Rubber Rework
Passives:
Rubber Body: Immunity to all guns, lighting fruit, pole 1st and 2nd forms, Electric Blessing, Koko, Electric (fs) Electric Claw, and any other electric based Items/Attacks.
Leg Mode: The user gains a different moveset after using V. Has a speed boost of 20%, and lower Cooldowns than Arm Mode.
Arm Mode: The user gains a different moveset after using V (Base). Deals More Damage than Leg Mode.
Moveset
Arm Mode
M1
The user throws a punch with their left arm, their arm extending as it flies forwards, before being pulled back.
If held for a brief moment, the user will grab foes instead, pulling them in, before punching them with the other arm directly in the face.
Cooldowns: 1.25s (tapped) 2s (held)
Damage: 1953.5 (tapped) 2995 (held)
Same range
Same AoE
Held is single Target, gains Iframes, doesn't break instinct.
[Z] Rubber Snap Line | 25 Mastery (9.5s CD)
{Ground}
The user stretches their right arm upwards, before whipping it forwards, slamming the ground in a lone line.
Breaks instinct
Sluggish Start Up
3464 Damage
Decent Range
Thin AoE (In width and Height)
Stuns
{Sky}
Same move as current transformed Z.
3712 Damage
[X] Elastic Might | 75 Mastery (11s CD)
The user stretches their right arm attempting to grab a foe, if successful, the user pulls the foe towards themselves, before throwing them to the right, after which, they send their left arm after the opponent, once grabbed, the user spins them around before chucking them at the willed direction.
Single Target
Grab
Doesn't break instinct
Iframes
3764.5 Damage
Decent Range
End-lag on miss
[C] Rush | 150 Mastery (16.5s CD)
The user starts throwing punches rapidly, their arms extending over time (range increases).
Can be held
964-7953 Damage (towards NPCs)
964-4965 Damage (Pvp)
Bigger AoE
Breaks Instinct
Range slowly increases when held
[V] Elastic Force | Arm Mode | 250 Mastery (30s CD)
The user leaps forwards, if they come in contact with a foe, the user will punch them with their left arm, sending their right arm right after the opponent, wrapping it around them, before pulling it back, as the opponent rapidly spins from the instant unraveling, the user pulls their right arm far back, before shooting it forwards, punching the opponent in the face (right cheek), opposing their rotation, as aura flickers all around while the camera zooms into the opponent’s face, showing their skull cracking before they get blasted away.
Switches Modes from Arm to Leg
5634 Damage
Single Target
IFrames on hit
Same range as GH Z
Color of the Flickering Aura varies with user’s aura
If switching from Arm mode:
Hand based Fs deal 25% less damage, & have a 10% Cooldown increase for 10 Seconds
[F] Slingshot | 50 Mastery (10s CD)
Same as the current transformed F.
2753 Damage
Leg Mode
Gains: 20% Speed increase, lower Cooldowns
[Z] Leg Whip (8s CD)
The user stretches their left leg and kicks everything to the right in a whip-like motion.
Ignores Instinct
2864 Damage
Okay Range
Fast start up
Holding it increases range and AoE
[X] Rubber Saw Blade (9.5s CD)
The user jumps into the air (if not already), and performs multiple rapid back flips with their leg stretched out, acting like a saw black, stunning foes.
Stuns
Doesn't break instinct
Decent AoE
Can be held to increase duration
535-3175 Damage (Depending on how long its held)
[C] Tension Burst (14s CD)
The user flash steps in the air, pulling their legs together before stomping in the direction willed.
Slight mobility
Stuns/knocks back foes (Depending if there's an object behind/floor underneath them)
Ignores Instinct
3144 Damage
Decent AoE
[V] Elastic Force | Leg Mode (30s CD)
The user flash steps towards their cursor. If they come in contact with a foe, the user will stretch their left leg, before kicking them in the stomach, causing the opponent to roll back. Once they stop, the user will appear behind them, kicking the side of the opponent's head with their left leg, breaking their skull, before blasting them away.
Same damage and range
Single target
Breaks Instinct
Switches to Arm mode
Loses the speed buffs
Leg based fs deal 10% less damage and Cooldown increase for 10 Seconds
[F] Rubber Bounce (5s CD)
The user squats, compressing their legs before leaping in the willed direction.
Acts like a fling
Mobility
Goes as far as Ghost Z
No damage nor Endlag
No start up
Frost List
@Justanormalbloxfruitsplayer123
56 Votes in Poll
"PLEASE PLEASE CAN RUBBER GET A REWORK PLEASE PLEASE IT HASNT CHANGED SINCE 17.3 PLEASE PLEASE"
-Ruby from BFDIA (she totally said that)
I have no idea if it will work, or if its good but eh
Start off wit sg x
Then sang z
Rubber (transformed obviously) X
Look up
Spiky x
Spikey z (this depends if you can redirect the where the opponent goes) throw them down
Cyborg v3
Sang c
Rubber c
Rubber z
Rubber f
Sang x
Rate it ig? Idk
So my first step to reworking/revamping Rubber fruit is to break down the general idea for the Rubber fruit: The ability to stretch and shape your body in goofy ways
Now lets make moves out from this idea
All moves change depending on their Aura color, exactly like Dough v2
M1 - Palm Strike
The user stretches out a giant palm that is wide open, pushing back whoever is hit
Z - Rocket Jab
Create a giant fist and stretch it out very far. High damage, low aoe, long range
X - Elastic Slam
Stretch out your arm to grab someone far away, before tossing them into the ground, stunning them briefly. If used in the air, the user will skydive straight down, dragging the oppponent down with you, bodyslamming them into the ground.
C - Rubber Cannonade
The user will lean back few a second, before performing a barrage of Rocket Jab's in a general direction. This attack will spread in a cone-shaped pattern, similar to Yeti's Z ability. Hpwever the individular arms will not go in a straight line, rather, they bend inwards, without breaking the cone-shape. This attack does high damage and stuns, with major endlag
V - Transformation
This transformation makes the user coat their body in Aura in a specific pattern, aswell as making them steam. When in this transformation, moves gets enhancements, such as general damage buff, aswell as a slight aoe increase. The user will also have increased running speed and lowered cooldowns, similar to Yeti. The user will also be able to use swords and guns while transformed
F - Slingshot
This move is similar/nearly identical to the current version. However, this has a variant. If used in the air without anything to grab, the user will instead spread out their hands, stretching them to mimick wing-like features, allowing the user to perform a burst of forward-speed.
Let me know what you think of this, as I am personally very proud of this concept. I CANNOT take critizism and will become depressed, so just give me feedback and suggestions
And I know, this is very similar to Dough v2, which is intended. I want this to be a lesser version of Dough, without being too similar
44 Votes in Poll
You have to develop using rubber
M1.fire pistol
1. Ultra cannon
2.
3. 2nd form(bounce man)
4. 3rd form(snake man)
5. Last transformation(Nika)
Bounce man
M1. Power Pistol
rhino foot bazooka
Oruga machine gun
bouncing jet
King Kong
1st form
Snake man
M1.jet snake canon
1. double jet snake canon
2. black snake machine gun
3. black cobra king bazooka
4. 1st form
(All moves break instinct by chasing the enemy with it’s fists)
Nika
M1. King thunder pistol
1. Lightning Bolt revolver
2. Thunderstorm foot smash
3. ultimate Electric Barrier
4. gum gum destroyer
5. 1st form
(Nika last for 3 minutes)
(Runner can be used by holding dash)
Me personally, I thought the Reworked fruits were Gravity, Falcon, and Rubber until I saw Bulletin #002. I think instead of a Rubber Rework, it will be a Barrier rework (Barrier Mains, Arise!). Also, what do you guys think the Mysterious Scientist is going to add to fruits?
Rubber is an incredibly outdated fruit. So here's what I think the devs could do.
1) there would be an NPC where you could give him 10 rubbers (it won't reset if you leave and he would give you a token called new rubber token. the npc would be there for a week or 2
2) old rubber would still be useable if you don't trade it in to the NPC, and new rubber is legendary. There would have a transformation in gear 2 and gear three in v1 you could choose. you could awaken it to v2 with advanced raids (so yes, it has an m1) with gear 4 bounceman or snakeman like eastern or western dragon. this would unlock a quest that is incredibly hard and grindy. then you would get a physical or perm god fruit for free depending on if your rubber was perm or physical (god fruit is gear 5)
3) gear 5 fruit would have a z and x move at 1 mastery. z move would be shift/ transform like buddha. there would be x,c,v and f moves that all do damage this fruit would not be available for purchase, it should be a very very hard item to get that pays off like godhuman. and it will probably be available to unlock during a time window that is somewhat short. rubber is the fruit of the main character, it deserves respect. also get rid of yeti and rocket, they arent in the anime/manga i noteced
4) moves:
god fruit: the z move is a transformation. the x move for god fruit would be like a gum gum stamp but signifigantly stronger.c move would be a earthquake/ wavy ground like luffy does when he fights kaido, and at the end it would be like dough x. v move would be an basically rumble v but faster, its a fist and does more damage, f move would be a mobility move where you turn into a fluid like substanc and if you touch someone, it does damage. and the m1 is like dough m1, except there are no rings
Gear 4 (bounceman) z move is transformation. x move is a stronger m1. c move is a form of slap, where you push your palm forward v move is that thing luffy does where he has 6 fists and looks like a plane f move is mobility m1 is a bounceman style punch. gear 4 (snakeman) z is transformation x move is a gum gum pistol, but snakeman, c move is a ricocheting kick v move is like superzuman z, but snakeman, so it bounces and is bigger m1 is a standard punch
Gimme a few days and ill tell you why its good
Obtainment:
The rubber raid is an advanced raid. In order to obtain the raid microchip, the player must do a quest.
The player must first travel to floating turtle with rubber equipped, where there is an NPC called [Strongest Pirate]. He will teleport the player to a room where every boss (not including raid bosses) will spawn at the same time. The player will have ten minutes to defeat every boss. After the ten minutes have passed, they are able to unlock the microchip for 5,000 fragments.
The Raid:
Unlike normal awakenings, rubber is a bit different as the player only awakens one move and the raids are different. The player has to go through four “raids” in order to fully upgrade the Rubber fruit. The player must purchase the raid chip from the mysterious scientist for either 1,000 fragments or any physical fruit worth more than $1,000,000.
Raid #1:
The player gets teleported to an island, and the raid continues as normal until the island #5. The player must complete a small puzzle (which requires the user to hit 5 moving targets with the rubber M1) and then fight the boss, which will use the portal fruit (Z X F). After the boss has been defeated, the player will be teleported to a secret area where they can upgrade their rubber fruit for 500 fragments.
Raid #2:
The raid continues as normal until the island #5. The player must complete a small puzzle (which requires the user to hit 5 moving targets with the rubber M1) and then fight the boss, which will use the rubber fruit (Z X C). After the boss has been defeated, the player will be teleported to a secret area where they can upgrade their rubber fruit for 2,000 fragments.
Raid #3:
The raid continues as normal until island #5. The player must complete a small puzzle (which requires the user to light 10 torches around the map) and then fight the boss, which will use the portal fruit (Z X). After the boss has been defeated, the player will be teleported to a secret area where they can upgrade their rubber fruit for 3,000 fragments.
Raid #4:
The raid continues as normal until island #5. The player must complete a small puzzle (which requires the user to rearrange 3 stones into a specific rotation) and then fight the boss, which will use the dragon fruit (M1 F C). After the boss has been defeated, the player will be teleported to a secret area where they can upgrade their rubber fruit for 5,000 fragments.
Upgrades:
Upgrade #1
The user gets this after doing the first raid. The user unlocks the [Bounce Meter]. The bounce meter is a meter above the users mastery, and it fills up after dealing damage. It will have 3 stages, when it fills up the first time it will fill up again, when it fills up the second time it will fill up once more (hard to explain, but think dragon fury meter). This is vital for future upgrades, however does not do anything at the moment.
Upgrade #2
If the user has completed two or more raids, and has the bounce meter to fill up for the first time, they can press V and go into an alternate transformation. In this transformation, which I will call G3, there are no visual changes, however there are some changes to the moveset.
The C does 20% less damage than before, but ends with the user making their hands very large and slapping the opponent, dealing 3217 damage.
When the player is using the X move, their leg turns very large and does AoE.
All moves deal 10% more damage (excluding C)
Upgrade #3
If the user has done three or more raids and has the bounce meter filled up for the second time, they can enter another alternate transformation by pressing V. I will call this G4. In G4, the user is 1.5x bigger, and their aura (if they have it on) is more shiny, and the user will have smoke from their legs. Again, there are changes to the users moveset.
All moves have 5% less cooldown as well as 10% more damage
For the F move, the users legs will hollow out and they will spring forwards, damaging anyone in its path. Has the same range as before, but does not need to be held.
The user has 2x air jump height
Upgrade #4
If the user has done four or more raids and has their bounce meter filled up for the third and final time, they can enter the final transformation. I will call this G5. In G5, the user will gain smoke coming from around them, and their hair will turn glowing white (think shark V4). There are changes to the moveset:
All moves have 10% less cooldown as well as 15% more damage, but the damage cap is 9000 (unless used with human V4).
All moves are enhanced (will not go into detail) and have better VFX.
Why do i still see tierlists that put down rumble and move up rubber due to immunity like rubber users dont exist pretty much
I strongly believe that the current rubber fruit is quite poor in comparison to what it could be, and the potential for its application. I'm just going to share some of my thoughts on how rubber fruit could potentially be improved, along with potential bosses/raids. Please share your thoughts and ideas on this.
The moves and damage applied to each move is fairly decent for the current moveset. In my opinion, it is simple yet effective moves but also requires a good level of skill to use in PvP as it can be hard to aim. My only current suggestion for these the transformation ability is the F ability which charges slingshot faster and further than the untransformed version. For this I'd change Slingshot to 'Quick Step' when transformed.
F Move [Slingshot](Untransformed) -> F Move [Quickstep](Transformed Only)
Quickstep would have a 2 second cooldown bringing it down from the previous 6 second cooldown of slingshot. It functions the same way as Flash Step (R ability), which would provide great functionality in PvP.
My next suggestion, probably the most important and main introduction would be a meter for Rubber fruit, which could indicate either "Elasticity", "Stretchy", or "Bounce". For now let's call it a "Bounce Meter" for simple terms.
The bounce meter would act just like Kitsune Tails or Dragon Rage meter, however it would boast the most transformations in the game, having 4 transformations, 5 with awakening. While 5 stages (4 transformations) seems unfair, the difficulty to obtain them and the usage between them would help balance out to avoid it being too broken.
All Stage increases are from base stats not the previous stage and only increase fruit abilities not other (e.g melee, sword or gun) skills.
First Stage - Untransformed, base form, no damage or speed increases.
No changes to moveset.
Second Stage - (Gear 2) Increased movement speed +45%, increased attack speed (as current displays), and +10% attack increase. Whilst the damage has decreased, Second Stage would be meant more for speed to add more variety. Second stage will only activate when Bounce Meter has reached its first completion with a pink colour.
No changes to moveset except F ability.
Third Stage - (Gear 3) Would be visually similar to that of Dough Z ability. No increased speed, -35% attack speed, +75% attack increase and +70% increased attack radius, making it easier to hit more enemies at once, or can still hit if slightly missed. Third Stage will only activate when Bounce Meter has reached its second completion with brown colour which comes after pink.
M1 - Similar to Dough Z ability, however instead of firing a blast, it would stretch out doing moderate damage. DMG: ~4074
Z Move [Big Cannon] - Two giant fists swing back with a 1 second startup, then slams them into the enemy in front delivering huge damage. DMG: ~5953
X Move [Super Smash] - A giant foot props up into the air and crashes down to the ground dealing great damage. Cons: Slow start up, easy to miss moving target in PvP. DMG: ~7206
C Move [Giant Rush] - A fury of giant fists pummelling into the enemy dealing moderate to great damage, slow but powerful. DMG: ~1879-11,278
F Move [Slingshot] - Charges up like regular slingshot, then one giant arm stretches out travelling further and faster, whilst dealing knock back to any enemies in the way. DMG: ~5267-7519
Fourth Stage - (Gear 4) There would be requirements for obtaining fourth stage, which consist of beating 'Afro Man' (Afro Luffy in the anime) a Lvl 1500 raid boss in second sea. More info below. Increased movement speed +20%, Increased attack speed +35%, attack increase +45%. | To increase difficulty of obtainment, Pure Red aura needs to be obtained to use, which would make it the only fruit that needs a precise aura colour to utilise. Fourth stage will only activate when Bounce Meter has reached its third completion of a red colour after brown.
M1 - A large reddish arm directs a powerful and quick shot, doing lots of knock back to the enemy. DMG: ~3375
Z Move [King Cannon] - Unlike previous Z moves, [King Cannon] needs no wind up, but instead pummels its titan fists into the enemy straight away. DMG: ~4933
X Move [Rubber Tracker] - A reddish arms shoots out from the user at mid-high speed, bouncing off the air to the enemy doing frightening damage wherever user aims. If user holds the move, it can be used for longer which would also increase in speed as more bounces occur. DMG: ~5154-7325
C Move [King Barrage] - Administers overwhelming damage at frightening speed, similar to Dough V ability, however instead of a barrage from all sides, the flurry of fist only project from or near the user in a uniform line. DMG: ~1557-9345
F Move [Elastic Flight] - Using the power of rubber, flight is now possible as user propels themselves through elasticity. No DMG, speed relative to Love flight.
New Boss Idea: Afro Man and Crafty Pirates
To be more accessible to more players, especially the lower levels, a new raid boss would be situated next to Usoap’s Island. A raid message saying, ‘Those crafty pirates are back, stop them at all costs!’, will appear giving players ten minutes to complete raid. The ship would be medium sized, comparable to haunted ship, however would be more rounded than narrow. On it would host five crafty pirates with random weapons. They would have a low chance of dropping ‘Receipt from bar’, which players would take to the manager and acquire meat. Once players have gathered, 1 meat on a stick, 3 V3 players (any race), and 1 Pure Red aura colour user the conditions would have been met to summon Afro Man. Once completed, Afro Man will drop 3 levels, 150 frags and $5000-10000. For rubber users, they would need to be in either stage 2 or 3 transformation, which would then envelope them in smoke and automatically transform them into stage 4. Player would need to have a minimum of $5,000,000 and 2,500 fragments, as it would be automatically taken upon transformation.
V Move [Transformation]: While each stage can be increased by pressing V with a full Bounce Meter, holding V will bring the player back down one stage at a time, however they would need to refill Meter again to transform again. Fourth stage burns through Bounce Meter quickly, once it depletes user will untransform and be unable to transform for 10-15 seconds.
I will continue Fifth Stage possibly once I get feedback from you guys. If you’ve made it this far, thank you for reading my crazy ideas and sorry for the length of it.
I strongly believe that the current rubber fruit is quite poor in comparison to what it could be, and the potential for its application. I'm just going to share some of my thoughts on how rubber fruit could potentially be improved, along with potential bosses/raids. Please share your thoughts and ideas on this.
The moves and damage applied to each move is fairly decent for the current moveset. In my opinion, it is simple yet effective moves but also requires a good level of skill to use in PvP as it can be hard to aim. My only current suggestion for these the transformation ability is the F ability which charges slingshot faster and further than the untransformed version. For this I'd change Slingshot to 'Quick Step' when transformed.
F Move [Slingshot](Untransformed) -> F Move [Quickstep](Transformed Only)
Quickstep would have a 2 second cooldown bringing it down from the previous 6 second cooldown of slingshot. It functions the same way as Flash Step (R ability), which would provide great functionality in PvP.
My next suggestion, probably the most important and main introduction would be a meter for Rubber fruit, which could indicate either "Elasticity", "Stretchy", or "Bounce". For now let's call it a "Bounce Meter" for simple terms.
The bounce meter would act just like Kitsune Tails or Dragon Rage meter, however it would boast the most transformations in the game, having 4 transformations, 5 with awakening. While 5 stages (4 transformations) seems unfair, the difficulty to obtain them and the usage between them would help balance out to avoid it being too broken.
All Stage increases are from base stats not the previous stage and only increase fruit abilities not other (e.g melee, sword or gun) skills.
First Stage - Untransformed, base form, no damage or speed increases.
No changes to moveset.
Second Stage - (Gear 2) Increased movement speed +45%, increased attack speed (as current displays), and +10% attack increase. Whilst the damage has decreased from current transformation, Second Stage would be meant more for speed to add more variety. Second stage will only activate when Bounce Meter has reached its first completion with a pink colour.
No changes to moveset except F ability.
Third Stage - (Gear 3) Would be visually similar to that of Dough Z ability. No increased speed, -35% attack speed, +75% attack increase and +70% increased attack radius, making it easier to hit more enemies at once, or can still hit if slightly missed. Third Stage will only activate when Bounce Meter has reached its second completion with brown colour which comes after pink.
M1 - Similar to Dough Z ability, however instead of firing a blast, it would stretch out doing moderate damage. DMG: ~4074
Z Move [Big Cannon] - Two giant fists swing back with a 1 second startup, then slams them into the enemy in front delivering huge damage. DMG: ~5953
X Move [Super Smash] - A giant foot props up into the air and crashes down to the ground dealing great damage. Cons: Slow start up, easy to miss moving target in PvP. DMG: ~7206
C Move [Giant Rush] - A fury of giant fists pummelling into the enemy dealing moderate to great damage, slow but powerful. DMG: ~1879-11,278
F Move [Slingshot] - Charges up like regular slingshot, then one giant arm stretches out travelling further and faster, whilst dealing knock back to any enemies in the way. DMG: ~5267-7519
Fourth Stage - (Gear 4) There would be requirements for obtaining fourth stage, which consist of beating 'Afro Man' (Afro Luffy in the anime) a Lvl 1500 raid boss in second sea. More info below. Increased movement speed +20%, Increased attack speed +35%, attack increase +45%. | To increase difficulty of obtainment, Pure Red aura needs to be obtained to use, which would make it the only fruit that needs a precise aura colour to utilise. Fourth stage will only activate when Bounce Meter has reached its third completion of a red colour after brown.
M1 - A large reddish arm directs a powerful and quick shot, doing lots of knock back to the enemy. DMG: ~3375
Z Move [King Cannon] - Unlike previous Z moves, [King Cannon] needs no wind up, but instead pummels its titan fists into the enemy straight away. DMG: ~4933
X Move [Rubber Tracker] - A reddish arms shoots out from the user at mid-high speed, bouncing off the air to the enemy doing frightening damage wherever user aims. If user holds the move, it can be used for longer which would also increase in speed as more bounces occur. DMG: ~5154-7325
C Move [King Barrage] - Administers overwhelming damage at frightening speed, similar to Dough V ability, however instead of a barrage from all sides, the flurry of fist only project from or near the user in a uniform line. DMG: ~1557-9345
F Move [Elastic Flight] - Using the power of rubber, flight is now possible as user propels themselves through elasticity. No DMG, speed relative to Love flight.
New Boss Idea: Afro Man and Crafty Pirates (Foxy Pirates)
To be more accessible to more players, especially the lower levels, a new raid boss would be situated next to Usoap’s Island. A raid message saying, ‘Those crafty pirates are back, stop them at all costs!’, will appear giving players ten minutes to complete raid. The ship would be medium sized, comparable to haunted ship, however would be more rounded than narrow. On it would host five crafty pirates with random weapons. They would have a low chance of dropping ‘Receipt from bar’, which players would take to the manager and acquire meat. Once players have gathered, 1 meat on a stick, 3 V3 players (any race), and 1 Pure Red aura colour user the conditions would have been met to summon Afro Man. Once completed, Afro Man will drop 3 levels, 150 frags and $5000-10000. For rubber users, they would need to be in either stage 2 or 3 transformation, which would then envelope them in smoke and automatically transform them into stage 4. Player would need to have a minimum of $5,000,000 and 2,500 fragments, as it would be automatically taken upon transformation.
V Move [Transformation]: While each stage can be increased by pressing V with a full Bounce Meter, holding V will bring the player back down one stage at a time, however they would need to refill Meter again to transform again. Fourth stage burns through Bounce Meter quickly, once it depletes user will untransform and be unable to transform for 10-15 seconds.
I will continue Fifth Stage possibly once I get feedback from you guys. If you’ve made it this far, thank you for reading my crazy ideas and sorry for the length of it.
Normal moveset
Passive :
Enhanced Durability: Rubber users have significantly increased physical durability. They take reduced damage from blunt force attacks and most projectiles.
Gun & Electric Immunity: Rubber users are completely immune to all guns, Rumble, and Electric fighting styles, including those with Aura (exceptions: Electric Claw, Pole [1st Form], Pole [2nd Form], Shocker, Mythological Pirates, Bosses, and Raid Bosses). This immunity also applies to Gun Users and NPCs below the user's level, similar to an Elemental fruit's passive.
Moves:
M1: A rapid-fire punch barrage, dealing decent damage per hit.
Z - Rocket Punch: The user recoils their arm and then swiftly extends it forward, launching themselves a short distance and dealing significant knockback and damage. Normal: 5,000 damage Transformation: 8,000 damage
X - Ground Pound: The user extends their leg upwards and then slams it down, creating a shockwave that deals moderate damage and knockback in a small area. Normal: 4,500 damage Transformation: 7,500 damage
C - Rubber Barrage: The user unleashes a flurry of rapid punches, dealing continuous damage. Holding the button extends the barrage. Normal: 0-7,500 damage Transformation: 0-10,000 damage
V - Transformation: The user activates "Transformation," gaining a pink-like texture and emitting steam. All animations become significantly faster, and all moves receive a substantial damage boost. However, energy regeneration is reduced by 25% while transformed. This effect persists until the user dies or runs out of energy.
F - Slingshot: The user extends their arms towards the target. Upon hitting the target or a solid object, they are launched at high speed in that direction. This can be charged up to four stages by holding the button, increasing the launch distance. Normal: 4,000 damage (on hit) Transformation: 6,500 damage (on hit)
Awakening moveset
Passive : Enhanced Elasticity: The user gains significantly increased elasticity, allowing them to stretch their limbs and body to incredible lengths. Bounce: The user can bounce off of surfaces to gain significant momentum and travel long distances.
Immune to lightning and guns
Moveset:
M1: A rapid-fire punch barrage, dealing increased damage compared to the normal moveset.
Z - Rocket Upper: The user recoils their arm and then launches themselves upwards with a powerful upward punch, dealing high damage and launching enemies into the air. Damage: 8,000
X - Ground Shatter: The user slams their fist into the ground, creating a powerful shockwave that damages and stuns nearby enemies. Damage: 7,500
C - Rapid Fire: The user unleashes a barrage of rapid punches, infused with lightning blue aura when doing move dealing high damage over time. Damage: 0-10,000
V - Elastic Surge: The user enters a state of heightened elasticity, drastically increasing their movement speed and agility. This effect lasts for a short duration.
F - Air Walk: The user can briefly defy gravity, allowing them to walk on air for a short period.
Unpopular (or popular, idk) opinion: They should give rubber an awakening
So obv Blox Fruits is mostly based off of One Piece, and Luffy now has Gear 5. So what if they brought Gear 5 to Blox Fruits?
Idk, I've just been watching One Piece again lately and would love if they could do that lol, I know they said they wouldn't but you never know.
Also I might've gotten perm Rubber lol