Like i thought there was 5 or 6 raid bosses in 2nd sea but its only 3
Like i thought there was 5 or 6 raid bosses in 2nd sea but its only 3
So, the idea is that Greybeard would drop the Bisento at a low chance(possibly 5% or maybe 3%, if stressed), so people wouldn´t need to grind the 1 million for it, just server-hop until find a Greybeard raid
(Horrible idea, i know)
56 Votes in Poll
So this gamepass will cost 800 robux (450+350) and named Quintuple X's
(In the shop or the gamepass description will give the perks information)
Perks: 2x mastery, 2x boss drops, 2x materials chance
(sea events, npc, boss, raid boss)
2x Exp upon killing a boss in a quest, 2x luck on gacha
(So you dont rot getting common, uncommon everytime you spent 440k)
Note: If you have both or just one of them 2x mastery or 2x boss drop, will not lose anything. Chances of getting fist of darkness also doubled
(from sea beasts), And obviuosly trade able.
Ok it may sounds overkill but seriuosly 800 robux for that is hella worth it for grinding levels, materials etc.
Cake Prince using Buzzcut Mochi
The Master, a new raid boss.
{-Summoning Method-} :
To summon this new raid boss, the user must find Fortue The Businessman, which is located inside of the giant ship. Once they find him, the user must interact with him, which then the user must give him a Gold Bar and $100.000 to summon the raid boss.
{-Statistics & Appearance-} :
The Master is a golden human with a white-striped black suit.
First Phase Statistics :
Health : 500.000 HP
Moveset : Fortune Fruit, Quickdraw Handgun.
Second Phase Statistics :
Health : 500.000 HP
Moveset : Fortune Fruit + Buddha Transformation, Gilded Rapier.
Drops : Quickdraw Handgun (25%), 1x Gold Token.
Quickdraw Handgun - New Gun
Rarity : Legendary
Gun Type : Multi-Ammo Gun (A New Type Of Guns)
Z. | Heat-seeking Quickdraw | Mas. 150
The user pulls out their gun and shoots a nearby enemy 20x times rapidly, stunning them in between shots. If the user uses this skill with 3 or more enemies nearby, they’ll instead shoot a single bullet into the sky, only a second later, hundreds of bullets rain down rapidly from the sky. If the user uses this skill without any enemies nearby, they’ll instead teleport to the aimed location, if there still isn’t any enemies nearby, it will reset this move's cooldown.
Damage : 5.000 (First Variant) 4.800 (Second Variant) | Stun : Yes (Except for the third variant.) | Targets : Single (Only for the first and third variant.)
X. | Focused Headshot | Mas. 300
The user charges up an attack with their gun, creating an energy orb in front of them. Once the user lets go of this skills key, they’ll release an eagle made out of energy, which’ll home in on nearby enemies. This move has insane range.
Damage : 6.500 | Stun : No | Targets : Single
Gilded Rapier - New Sword
Rarity : Legendary
{-Obtainment Method-} :
To obtain this new sword, the user must first obtain another gold bar and give it to the Gilded Knight NPC, which in return will give you the quest to obtain the gilded rapier, which is to win in a friendly match 10 times. Once this quest is completed, the user must come back to the NPC and give him a Gold Token, which then he’ll give you the gilded rapier.
Z. | Regal Shower | Mas. 150
The user charges up an attack by pointing down their rapier, once the key is released, they’ll stab the ground, causing gold coins and cash to appear and hit nearby enemies.
Damage : 5.000 | Stun : No | Targets : Multiple
X. | Gilded Glory | Mas. 350
The user runs forward at extreme speeds, causing them to form a giant snake made out of purely gold and jewelry, which catches and stun enemies in its way. At the end of the move, the user charges up an attack for a few seconds and dashes forward at lightspeed, almost like teleporting, any enemy that got caught earlier will be sliced multiple times before finally getting sliced once more, but now with a bit more force.
Damage : 6.500 | Stun : Yes | Targets : Multiple
Prosperial Race
{-OBTAINMENT-} :
First Step :
For the first step, the user must go to a new island called the Gamblers Land, a golden ship with glowing headlights, located in the third sea, and can be accessed by only using a secret submarine at port town, which only spawns in full moons, for $250.000. If the user has bought the access once, the submarine will be permanently there.
Second Step :
For the second step, the user must find the “Sanct The Rebel” NPC located right beside where you spawn the “The Master” raid boss. You must now talk to Sanct, where he will ask you if you want to join the Rebel guild with him. If you accept, he’ll order you to deactivate 3x secret buttons. The first one is located near Sanct, only a few steps away. The second one is located outside of the ship, at the right of the entrance gateway. And the third one is in a random building inside of the ship.
Third Step :
Once the user deactivates all of the buttons, a secret passage would appear right behind where the “The Master” raid boss spawns. Within the secret passage, there will be a secret room, with a mysterious NPC located in the middle of it behind tens of monitors. Once talking to him, you will get 2 options, that being ‘Challenge’ and ‘Rebel’. If the user chooses Rebel, they’ll get teleported to a pitch black room, where multiple bosses will spawn that you have to defeat on your own, clearly, this is the hardcore mode between the 2 options. If the user chooses Challenge, the mysterious NPC will tell the user to find a mysterious coupon(?) for them, which the user can get from defeating iron sea beasts with a 5%. (Basically the same as normal sea beasts but with red lasers and scrap metal as a drop.) Once the user gives the mysterious NPC the coupon, they’ll now be ordered to defeat the Stone and Quadrilionaire boss at the third sea. Once the user completes the task, they can go back to the mysterious NPC, which will then finally give the user something, a…. Keycard? Which is used to open a door behind the mysterious NPC, leading the user to a room filled with gold, money, and jewellery, once the user steps on the room, they’ll be given the Briefcase Of Richness item, which will be located inside of their inventory.
Fourth, and final Step :
For the last step, the user must talk to Fortue and give him the briefcase, in return, he’ll grant you the Sacred Item artifact in the user's hotbar. The sacred item then must be given to the Prosperous Man NPC, located somewhere in the city within the island. Once interacted with, he’ll take the briefcase from you and reveal his true identity as a Prosperial, which then he’ll grant you it shortly after.
Prosperial - V1
Appearance :
The user's arm becomes covered in gold.
Buffs :
Every dash, the user spawns in a gold coin, which can be picked up for a 1% to get something.
Each coin picked up will increase your chance by 1%. This will get resetted if the user successfully gets a reward.
Rewards : $50-200, 7.5% Increased Damage/Defense for 30s.
Prosperial - V2
{-OBTAINMENT-} :
To obtain the V2 of Prosperial, the user must find the Golden Gardener NPC located within the gambler's land, she will ask the user if they want to buy a mysterious seed for $100.000, if the user accepts, they’ll get the seed in their hotbar as an artifact. They then must bring the seed to a random pot in the city and plant it down. To water the seed, they must place down gold coins near it. Once fully grown, the user is able to pick it up. Once they have 3 golden flowers, they must give it to the mysterious NPC, which will then give you the V2 of prosperial.
Appearance :
The user’s arm gains a golden bracelet.
Buffs :
Dashing now spawns 3 coins instead of 1.
1 coin gives 5% now instead of 1%.
New rewards : $100-250, 40% Increased Speed/Regen for 30s
Prosperial - V3
{-OBTAINMENT-} :
To obtain the V3 of prosperial, the user must talk to the mysterious NPC once again, which then will give them 3 tasks to do. The first task is to give a rare+ rarity fruit to another player. The second one is to trade with someone but with a 35% value difference. (So basically give yourself an L.) And the third one is to kill someone that has the Fortune Fruit or the prosperial race. Once you’ve completed all three tasks, the mysterious NPC will give you the golden bracelet material. You then must give the bracelet to the Prosperous Man NPC, which then will upgrade your race to V3.
Appearance :
The user's chest gains a blue gem with a gold outline surrounding its sides.
Buffs :
Now it also spawns in gold coins every 5 steps of walking.
Gold coins now are attracted to you, making them move towards you every second.
New rewards : 1-5x Fragments, now its 10% for damage and defense increase, increased time for every buff to 40s.
Ability - Shower & Attract : The user now releases 5 coins every second, and every coin the user creates will instantly be picked up by them. Also gives them a temporal 50% luck.
Prosperial - V4
{-OBTAINMENT-} :
To obtain the last version of the prosperial race, the user must talk to the Prosperous Man once again, which he will then reply by giving you a task, the user must complete these tasks 10x times, also, the user is required to have defeated the Master raid boss at least 3x times. List Of Tasks :
Defeat 50x Enemies With The Golden Rapier/Quickdraw Handgun
Defeat 5x Bosses With The Golden Rapier/Quickdraw Handgun
Obtain $250.000.
(There will be a 10 minute cooldown in between each task.)
After doing these tasks, the Prosperous Man would give the user his final task, which is to have mastery level 500 on both the golden rapier, and the quickdraw handgun, once this is completed, he’ll give the user an Orb Of Prosperity. The user must then place down the orb on top of a pedestal right behind the mysterious NPC, once that is done, 2 control panels will appear from the ground, both located to the right and left side of the pedestal. The 2 control panels will contain 3x tasks each, which the user needs to complete.
First Control Panel Tasks (Luck) :
Receive a legendary fruit from someone via dropped/get it from a gacha.
Obtain a Gods Chalice/Fist Of Darkness from a chest.
Spawn in a sea event island (Mirage/Kitsune/Prehistoric/Frozen/Haunted)
Second Control Panel Tasks (Curse) :
Get struck by a rough sea’s lightning 30x times.
Encounter 5x terrorsharks while venturing out in the sea.
Receive 5x common fruits from gacha/dropped by someone.
(This is basically CDK’s scroll questline.)
If both of the control panels are completed, a pod will appear behind the pedestal where the orb lays. The user now must power up the pod with random materials. Each recipe will have a common, an uncommon, a rare, and a legendary/mythical.
Material Odds :
Tier 1 :
30x Wooden Planks
10x Scrap Metals
7x Leathers
Tier 2 :
3x Radioactive Material
5x Mystic Droplets
2x Mini Tusks
5x Vampire Fangs
30x Ectoplasms
50x Bones
7x Fish Tails
5x Gunpowders.
Tier 3 :
3x Dragon Scale
3x Conjured Cocoa
3x Demonic Wisp
1x Moonstone
3x Fire Feather
Tier 4 :
10x Meteorites
3x Leviathan Scales
10x Volt Capsules
1x Dragon Egg
7x Nightmare Catchers
1x Dark Fragments
(Each requirement resets every hour, so don't worry about softlocking yourself.)
Once the pod is fully powered up, a portal will spawn inside it, which the user must enter. Once entered, the user now must complete the Trial Of Leadership.
Trial Of Leadership :
In this trial, the user must press a button inside a factory-like building, which then will spawn one of 2 bosses that the user must defeat.
T-3RR0R S-HRK2
The “T” raid boss consists of 2 mechanical terrorsharks that the user must defeat. The user can only damage it if it is stunned.
Health : 500.000
Attack Pattern : Missile Launch (Straight Line/Spreaded), Wave Summon, Charge Forward (Straight Line), Stunned.
L-3V1 4-THAN
The “L” raid boss is a mechanical leviathan that the user must defeat. The user can only damage its segments once it’s stunned.
Health : 50.000 (Each Segment (3x)) 150.000 (Main Head)
Attack Pattern : Roar, Piranha Summon, Tornado Drones, Stunned.
Once the user successfully defeats the raid boss, they’ll get teleported to the orb, which will be the place where they can equip their gear. To train, they must talk to the Prosperous Man NPC.
Appearance :
The user gains golden shoulderpieces and a diamond necklace. (Untransformed)
The user gains medium-sized golden wings on their back and golden glasses. (Transformed)
Buffs :
Red Gear - Auto-Roll :
Tier 1 : Every 15 seconds, a slot machine appears behind them and activates itself, having 3 different variants of rewards. The first one gives 100% speed, the second one gives 10% increased damage and defense, and the third one gives 35% faster regen, each one having a 10s duration.
Tier 2 : Now, the slot machine appears every 10 seconds, and the buffs are now 150% for speed, 15% for damage and defense, and 50% faster regen.
Blue Gear - Roulette Bounce
Tier 1 : Every second, a roulette ball that circles around them bounces towards nearby enemies, this will never stop except if the target dies, then it will go towards another nearby enemy.
Tier 2 : Now if there’s 2 or more enemies, the ball will bounce between both of them, and both of them will be marked with the Black, and White effect. If the ball lands on White and kills its enemy, it’ll give itself a 10% damage increase for 30 seconds.
(Oh yeah, this gear literally has infinite range if it has locked itself to an enemy, but, if the enemy gets out of combat, the ball will instantly come back to you, so yes, this ball does not reactivate combat, but does activate it. 1.000 damage for each bounce.)
PINGS 🎉
(Wow this took so long.)
21 Votes in Poll
We all know god's chalice is only dropped by elites, chests, and praying
One can assume it's a cursed treasure/expired wine, hence it's got such weird properties
However, fist of darkness is a lot more odd
It looks nothing like a fist (prb cuz it's like as old as second sea) and is found in chests and... sea beasts ?
What if... FoD... is a cruel joke on shank's arm being eaten by a sea beast-
Makes it logical, and goofy af, as to why a random ass fist is dropped by a sea beast, still dosen't explain it being in chests (now that's fucked up) or being needed to summon blackbeard (maybe teach assumes it's him and shows up ?)
@Vihaan777 You want the moves in better detail? Well, here you go.
Z - Tidebreaker
The Titan summons a large amount of water in a sphere near its mouth. Any player too close to the Boss whilst it is charging this move will be sucked in and ragdolled, making it guaranteed that the move hits. A dragon head made of concentrated water will then shoot out of the beast's mouth, dragging any player caught and creating a small water maelstrom when the move finishes.
Instinct Break - If hit by charging damage, yes, otherwise, no.
X - Riptide Cleave
Variant 1 - The Boss grabs a player with a tentacle for a split second, ragdolling them, rendering them unable to attack for 2 seconds. They are then forced toward the Titan, who will then reveal claws, slashing the player with blue energy relentlessly, the final hit being a grab-and-slam type attack.
When this attack is used, the Titan will always go for the player with the lowest HP.
During the tentacle phase, another player can attack the tentacle the target is stuck in, although they only have 2 seconds. It will cancel the entire move and will free the target.
Variant 2 - The Titan forges a sword with a blue blade and a multicolored hilt in its mouth, before doing a horizontal slash that has high knockback and inflicts several seconds (around 3 seconds) of passive damage to anyone hit.
Instinct Break (Variant 1) - No, tentacle phase can be dodged.
Instinct Break (Variant 2) - Yes
C - Abyssal Screech
The Boss lets out a devastating screech, stunning everyone within its range and disrupting anyone filling up their oxygen meters. However, there is a short wind-up to this move that can usually be made known to players by a low growling noise and sudden halt. Players can attack either any of the tentacles or the Titan itself to completely interrupt the move.
Instinct Break - Yes
V - Tidal Vortex
A tentacle will skim the battlefield, stunning anyone to close to the Titan. The player will be stuck in a falling animation, as if they are falling backwards uncontrollably in slow motion. The boss will start spinning, turning into a water cyclone that drags nearby materials and players inside. After the maelstrom gets enough momentum, there is a huge AoE burst. All players are flung backwards and little dragon heads made of concentrated water will eject from the typhoon, exploding upon impact with a surface, player, or the Submarine.
Instinct Break - Tentacle phase can be dodged, no, but if the player fails to get far enough away from the vortex, the player's Instinct will break.
Instinct Break (Dragon Head Phase) - Yes
F - Crushing Downfall
A player too close to a tentacle is at risk of this move. A tentacle will grab the nearest player to it, and slam them down on the seabed with heavy force. If they are attacked near another tentacle, that tentacle will use that attack also, until the player is able to escape.
Just like the X move, if another player is fast enough, they can attack the tentacle, and it will release the player.
Instinct Break - No
I hope I did well enough on this!
The Underwater Elite Quest is a raid boss battle quest players can do over and over again from the Submarine Worker.
For the player to do this, they must be Level 2650, defeated Tyrant of the Skies again (so twice or more times) and have all the swords from Part One (on my Message Wall, check it out :)). If the player interacts with the Submarine Worker with all these requirements completed, he will say:
"Ah son!"
"Do you feel like our last adventures...they weren't enough to fulfill your passion for discovery? As if there's something bigger, better, just waiting?! We need to go further, deeper!"
If the player selects Nope, not really, then he will say "Oh okay. I see. Well do you just want to explore the Heart Of Tiki we've explored so far?" The player can select Yes to start the normal Submarine Sentinel event, or No to end the conversation.
However, if the Submarine Worker says "Do you feel like our last adventures...they weren't enough to fulfill your passion for discovery? As if there's something bigger, better, just waiting?! We need to go further, deeper!" and the player says Yeah, kinda!, then he'll say "That's the spirit!"
Just like in Part 1, as soon as the Submarine Worker says this, there will be a server-wide announcement that says "[Username] wants to unveil all the secrets of Tiki!", meaning everyone has 1 minute to get to the submarine and send the initiator a request. This time, however, up to 12 people can join 1 party.
When the party spawn in the game server, everyone is in the submarine, everything is normal for about 5 seconds until everyone's screen will shake. Then, dialogue from the Submarine Worker will appear on screen:
"My lord! What in the Seven Seas was that? Hold on tight everyone!"
Everyone's screen will shake again.
"What...is...that?!?!?!"
The camera will then switch to a huge, partly shadowed beast with blue eyes and ghostly, luminous tentacles jutting from the ground around it.
"It's either that thing or us! Show it what you're made of!"
The Sea Titan will have 1,250,000 HP and will have a moveset consisting of a water jet, a tentacle picking up a player, and throwing them to the ground, a water slash move, a roar and a big AoE spin.
Players will be allowed to use their melee, sword, gun and fruit, but oxygen will still be needed, although the player will only have to refill their oxygen bar once every 2 minutes. However, instead of having 2 chances like in the normal Submarine Sentinel event, the player will only have one chance. If they die, they will respawn at Tiki, although if their teammates defeat the beast, then they will still get rewarded if they did enough damage before they died.
The Submarine can also take damage. There will be Scrap Metal and Wooden Planks scattered across the area that players can swim to, collect, and heal the Submarine with it
The Sea Titan has five stages:
1st stage - Is when you first encounter it. It's damage is pretty low and has high cooldowns
2nd Stage - When HP is dropped to 1,050,000. It's damage improves along with its cooldowns
3rd stage - When HP is dropped to 950,000. Its damage improves massively but its cooldowns don't change from here on out. Visibility becomes worse.
4th stage - When HP is dropped to 500,000. It's damage improves slightly again. Players get a slight damage buff, and Deep Sea Warriors and Sharks start to spawn and attack players and the Submarine
5th stage - When health is dropped to 100,000 - Deep Sea Warriors do more damage, but all the Sharks despawn and the players get a buff.
When defeated, players get:
100k-750k Beli
Up to 10k Fragments
Dual Phantom Blade
Z - Abyssal Mirage
X - Phantom Rend
Deep Sea Crown
Grants 40% better visibility in Danger Level <????>, +300 health, +200 energy, +1 instinct dodge, and 20% protection against Sea Beasts, Sharks, the Sea Titan and the Leviathan.
The Depth Conqueror title.
The Dual Phantom Blade and Deep Sea Crown are not guaranteed first try.
After it is defeated, the Submarine Worker's dialogue will appear:
"I think that's enough adventure for one day! Let's head back!"
Every party member will then spawn at their home point.
Players cannot participate in two Underwater Elite Quest battles within 8 hrs.
If they try to talk with the Submarine Worker, he says: "I'm definitely not going down there for a while!"
The players will have to wait 45 minutes after an Underwater Elite Quest to do the normal Submarine Sentinel event. However, if they already did one before taking the Underwater Elite Quest, the 8hrs that they'll have to wait will override the 45 minutes.
I'm really proud of this, man!!
Vigilante Fruit
Rarity : Mythical / Type : Natural
Cost : $980.000 / 1.350 Robux
Artwork :
"A mysterious fruit containing the previous user's power. Allows the user to use several different inherited powers and combine them into one powerful attack."
- Shop Description
Passives :
• M1 / Left Click / Tap Ability - Energy Surge
The user punches the air, creating small, green, electrical currents. This ability can chain to other nearby enemies, making it very broken for grinding if paired with cyborg V4s energy orbs.
• Physical Limitation
Using 5 skills in a row will result in the users skills being disabled for 5 seconds.
Moveset :
Z. | Metropolis Shatterer | Mas. 1
The user charges their fist, creating a shining green star, and swings their first forward, destroying everything in front of them in a cone shaped area. This will stun and deal a lot more damage if used directly in front of the enemy.
Damage : 4.500 (Ranged) 6.000 (Direct) | Stun : Yes (Direct)
X. | Airforce Precision Shot | Mas. 100
The user absorbs the surrounding wind into their fingers, then, the user will flick their finger, shooting an air bullet which explodes on impact.
Damage : 5.000 | Stun : No
C. | Boulder-Executioning Technique | Mas. 200
The user stomps the ground, causing a part of the ground to get flinged up into the air. Then, the user quickly teleports up and kicks the rock to the aimed location. The user can charge this move to make the rock explode on impact for more AOE.
Damage : 5.000 | Stun : No
V. | Maximum Energy Cloaking | Mas. 300
The user charges up, creating sparkly red and green surges on their body. While in this state, the user gains 20% speed, damage, and defense boost for 1 minute.
Damage : 0/None | Stun : No
F. | Teleporting Acceleration | Mas. 50
The user prepares to execute do move for a very short time, then they run in extreme speeds, almost like teleporting, to the aimed location. If the user holds this move long enough, they will gain a 80% speed boost for 10 seconds.
Damage : 0/None | Stun : No
(Awakened) Vigilante Fruit
Microchip Type : Advanced
Total Awakening Cost : 20.500 Fragments
Awakening Title : Verdant Vigilante
Microchip Obtainment :
To obtain the raid microchip for the Vigilante Fruit, the user must defeat 10 pirates and have 2.5m bounty. Then, the user must talk to a new NPC named "Retired Hero" and challenge him to a battle. He will have 250.000 HP and use the awakened Vigilante Fruit.
Awakened Passives :
Awakening Cost : 5.000 Fragments
• Abysall Scarf
The user will have a pitch black scarf around their neck, which radiates a dark green glow. After executing a move, the users scarf will burst into seperate cloth pieces for 10 seconds, which damages the enemies that touches it.
• M1 / Left Click / Tap Ability - Void Whip
The user swings a piece of their scarf 5 times, dealing ranged damage and chaining nearby enemies together to deal more damage. If the user successfully executes a full M1 cycle, their Abysall Scarf passive will be disabled for 15 seconds.
• Physical Limitbreaker
The physical limitation passive will be replaced with this one, where the user will gain a 12.5% speed, damage, and defense boost for 10 seconds if they execute 5 moves within 10 seconds.
Awakened Moveset :
Z. | Blackwhip Wrap-Crusher | 500 Frags
The user releases 2 of their scarf piece to the ground behind them, wrapping and grabbing 2 boulders, which then the user will crush by smashing both of them together.
Damage : 5.500 | Stun : No
X. | Smokescreen Flash-Assault | 3.000 Frags
The user creates a smokescreen around them, then they jump around the smokescreen area in extreme speeds, leaving dark green trails which damage and stun the enemies that got caught in the smokescreen.
Damage : 5.000 | Stun : Yes
C. | Inherited Energy Impact | 4.000 Frags
The user dashes forward and punches the enemy infront of them, knocking them back. Then, the user quickly teleports to the target and absorbs the air around them to increase their right-arms size, then the user swings their enlarged right arm forward, creating 5 air rings in a cone shape area infront of them and knocking the enemy far away from the user.
Damage : 6.000 | Stun : Yes
V. | Limitbreaking Energy Overdrive | 6.000 Frags
The user ascends into the air as they absorb dark green colored tentacle-like energy from thin air. Then, the user releases all of the energy stored inside their body and enters their overdrived form. This form will give the user the ability to levitate for a few seconds by holding the space button after double-jumping, and increase their jump height, dash distant, and run speed by 100%/2x.
Damage : 0/None | Stun : No
F. | Physicality Gearshift | 2.000 Frags
The user releases steam from their body as a translucent gear appears to be spinning behind them, this will make the user enter their gearshifted form. The Gearshift form will increase the users speed and their dash distance by 50% and lasts for 30 seconds before disappearing entirely.
Damage : 0/None | Stun : No
(Admin Panel) Vigilante Fruit
Upgrade Tasks : 3
Total Upgrade Cost : 22.500 Fragments
Full Upgrade Title : Hero Of The City (Light Green Color)
Upgraded Moveset And Tasks
Z. | Blackwhip Wrap-Crusher | 5.000 Frags
If the user executes this move while in the air, they will release 2 cloth pieces of their scarf from both of their hands to the aimed location, if the user hits a wall, they will simply pull themselves to the location. If the user hits an enemy, the user will pull themselves to the enemy and kick them with both of their legs, creating small green electric currents. Upgrading this move also makes your blackwhip adapt to your aura when you have it activated.
Damage : 5.750 | Stun : Yes
Task - Blackwhip Mastery : Kill 50 enemies with your M1.
Mastery Needed : 300
Materials Needed : 1x Blackwhip Clothpiece, 30x Leather, 1x Dark Fragment.
F. | Physicality Gearshift | 7.500 Frags
If the user holds this move, they will instead run forward. You will start running in an average speed, but slowly, you will get momentum and start running faster, and faster. This momentum will end if the user bumps to a wall, but they won't stop moving, instead, they will climb the wall as they get their momentum back.
Damage : 0/None | Stun : No
Task - Gearshift Expertise : Enter Gearshift Form 15x Times.
Mastery Needed : 400
Materials Needed : 2x Blackwhip Clothpiece, 15x Angel Wings, 50x Scrap Metal.
C. | Inherited Energy Impact | 10.000 Frags
If the user holds this move while in the overdrived form, the user will jump up and charge up a massive punch, creating a giant, green, 4 armed star. Then, when it stops enlarging, the user will swing their right arm to start a cutscene where the large star passes a light beam to 7 other stars in a zig-zag pattern, then the camera zooms in to the last star, shattering the screen and destroying everything infront of the user, leaving a black trail and electric currents on the ground.
Damage : 10.000 | Stun : Yes
Task - Inherited Power : Part 1 - Enter overdrive form 10x times, Part 2 - Defeat 10x players, or 25x bosses, or 250x Enemies.
Mastery Needed : 500
Materials Needed : 3x Blackwhip Clothpiece, 1x Leviathan Heart.
Miscellaneous Stuffs :
Blackwhip Clothpiece
Rarity : Legendary / Type : Material
Obtainment : 1-3x drop from the "Retired Hero" raid boss.
The Blackwhip clothpiece looks like 2 long black clothpiece radiating with a dark green glow.
"An abysall clothpiece taken out of a sacred scarf."
- Inventory Description.
Verdant Hero Mask
Rarity : Legendary / Type : Accesory
Obtainment : 50% drop chance from the "Retired Hero" raid boss.
The verdant hero mask looks like vigilante fruits physical model.
"An accesorry worn by true heroes."
- Inventory Description
Buffs : 60% Faster Run Speed, 12.5% Increased fighting style and fruit damage, 50% longer dash distance.
Creators Note :
"Yes, this is based of Deku from the My Hero Academia anime. This took me around 2 hours to make. I hope you guys enjoyed it!"
Pings :
Hello i have a problem with this new Boss in tiki outpost iv tryied to beat him like 3 times but alyways loses because of no people was beating him with me or idk tactic ect
Its so hard even on max lvl and with best fruits so if someone got tactic or any tips how to finnaly defeat him i will be greatfull thx
So, from u guys I got to know u guys like new raid system, here we go
So, To awaken the old raid fruits, here is new system--
Talk to the mysterious scientist and click on the Project? tab.
He will say "You are really interested on this thing, how about I show u".
Then there will be A BOOK OF AWAKENINGS where there will be challenges.
Each challenge will give u particular fruit shards (just like alucard frag. for cdk).
These challenges will be like doing certain action quality of fruit
Example--- Use the light's flight to fly 30,000 studs up.
When u get 5 shards, The book will open a certain portal of the FRUIT MASTER
Example--- Light fruit (Kizaru the light master OR Dark fruit (Awakened Darkbeard)
When u will defeat these bosses, an altar will appear where u can actually... for the first time can awaken fruit in one time..
So guys how do u like this idea, let me know if there's any problem or fault
New Mechanic: Rune Stones
Rune Stones is a mechanic that allows players to imbue themselves with Rune Stones. Each stone has different buffs and debuffs:
Normal Rune Stones:
Rune of Rampage: The lower the user's health, the more damage they deal. (Max: +35%).
Rune of Accuracy: Has chance to deal critical damage (x1.5 damage), but reduces base damage by 10%.
Rune of Overcharge: User charges energy upon attacking. After landing 4 hits, they trigger an explosion that deals 1.000 damage to their enemy.
Rune of Fate: Has a chance to deal x2 damage, but also has a chance to deal 1/2 damage.
Rune of Fortune: Has higher drop chance but deals 10% less damage to NPCs.
Rune of Speed: Increases movement speed by 50%, but reduces defense by 10%.
Rune of Element: Has a chance to randomly cause Burning (50 damage per tick, 25 ticks), Freezing (20% movement speed), Poisoning (25 damage per tick, 25 ticks. Distort enemies' screen), Shocking (enemies take 10% more damage from all sources), all last for 5 seconds. However, this rune is 50% less effective on Elemental Fruit users (less duration, less effect).
Rune of Escape: The lower the user's health, the faster they move. (Max: +100%)
Rune of Nullification: Dealing damage has a chance to forcibly cancel enemies' transformation.
Rune of Haste: Reduces cooldown of all moves by 15%, but doubles energy consumption.
Rune of Depth: Reduces water damage by 30%, increases swim speed by 25%. However, user deals 10% less damage to Sea Events (except Terrorshark and Leviathan, as they are Raid Bosses).
Rune of Resistance: Increases defense by 15%, but reduces movement speed by 25%.
Rune of Goliath-Slayer: Increases damage against large enemies by ~66% (Such as Buddha or Dragon), but decreases damage against non-giant enemies by 10%.
Rune of Penetration: Ignores 100% defense of the enemies at the first move. Resets after 3 seconds.
Rune of Reflection: Reflects 37.5% taken damage to the enemies. Reduces 1.500 Max HP.
Rune of Vitality: Increases 3.000 Max HP, reduces 4.500 Max Energy.
Rune of Endurance: Increases 3.000 Max Energy, reduces 2.000 Max HP.
Rune of Reversal: Heals all lost HP after taking damage. 10 seconds cooldown.
Rune of Serenity: When out of combat, increases 100% movement speed. Being In Combat removes the speed buff.
Rune of Awakening: Increases the duration of race awakening. Reduces the amount of race energy the user gains from dealing damage.
Rune of Precipitation: Increases the amount of race energy the user gains from dealing damage. Reduces the duration of race awakening.
Rune of Bloodlust: Heals 15% of damage dealt. Less 50% effective when the health is above 50%.
Rune of Fury: Increases Fury/Tails/Gas/Umbra/Tempo from gaining both passively and actively.
Special Rune Stones:
Rune of Covetousness: Rarity affects the user, depends on the weapon's rarities. Each rarity of weapons has different stats:
Common: +0% Damage, -0% Cooldown
Uncommon: +0% Damage, -5% Cooldown
Rare: +5% Damage, -10% Cooldown
Legendary: +10% Damage, -10% Cooldown
Mythical: +15% Damage, -15% Cooldown
Rune of Domination: When fighting against a lower bounty player, increases 4% movement speed for each million bounty difference. (Max: +70%).
Rune of Carnage: Consecutive attacks increase the user's damage (Max: +50%). Resets after 5 seconds without dealing damage.
Rune of Envy: When fighting against a higher bounty player, increases 1% damage and 0.5% defense for each million bounty difference. (Max: +17.5% damage and 8.75% defense).
Rune of Desire: After being In Combat, immediately increases 15% damage and 80% movement speed. Out of combat removes all the buffs.
Rune of Devouring: Increases 3% damage and 2% defense after killing a player (Max: 30% damage and 20% defense). Dying removes the buffs.
Rune of Stagnation: After 5 seconds without using moves, first move deals +50% damage to the enemies.
Rune Stones can be obtained via crafting. Interact with NPC Abyssal Blacksmith ([Phantom Expansion]) to obtain Rune Stones.
Normal Rune Stones:
Rune of Rampage: 1 Dragon Egg, 30 Dinosaur Bones, 5 Demonic Wisp, 15 Ancient Cube.
Rune of Accuracy: 50 Angel Wing, 1 Terror Eyes, 20 Gunpowder, 10 Ancient Cube.
Rune of Overcharge: 30 Electric Wing, 20 Radioactive Material, 30 Scrap Metal, 5 Ancient Cube.
Rune of Fate: 1 Mirror Fractal, 10 Ectoplasm, 10 Azure Ember, 5 Ancient Cube.
Rune of Fortune: 30 Fool's Gold, 10 Conjured Cocoa, 5 Mystic Droplet, 10 Ancient Cube.
Rune of Speed: 30 Radioactive Material, 2,000 Bones, 50 Leather, 10 Ancient Cube.
Rune of Element: 60 Blaze Ember, 50 Ectoplasm, 30 Electric Wing, 15 Ancient Cube.
Rune of Escape: 10 Fish Tail, 30 Angel Wing, 10 Magma Ore, 5 Ancient Cube.
Rune of Nullification: 2 Leviathan Heart, 2 Dragon Egg, 50 Meteorite, 20 Ancient Cube.
Rune of Haste: 100 Ectoplasm, 20 Radioactive Material, 20 Gunpowder, 10 Ancient Cube.
Rune of Depth: 15 Mystic Droplet, 20 Fish Tail, 20 Shark Tooth, 15 Ancient Cube.
Rune of Resistance: 5 Leviathan Scale, 10 Dragon Scale, 20 Dinosaur Bones, 15 Ancient Cube.
Rune of Goliath-Slayer: 30 Meteorite, 1 Dragon Egg, 10 Mutant Tooth, 10 Ancient Cube.
Rune of Penetration: 2 Dark Fragment, 15 Mini Tusk, 15 Vampire Fang, 15 Ancient Cube.
Rune of Reflection: 2 Mirror Fractal, 20 Mini Tusk, 15 Electric Wing, 15 Ancient Cube.
Rune of Vitality: 1 Leviathan Heart, 10 Blaze Ember, 20 Magma Ore, 15 Ancient Cube.
Rune of Endurance: 50 Ectoplasm, 20 Radioactive Material, 30 Conjured Cocoa, 5 Ancient Cube.
Rune of Reversal: 50 Blaze Ember, 20 Demonic Wisp, 50 Angel Wings, 10 Ancient Cube.
Rune of Serenity: 20 Mystic Droplet, 50 Leather, 10 Azure Ember, 5 Ancient Cube.
Rune of Awakening: 30 Radioactive Material, 10 Mutant Tooth, 30 Scrap Metal, 10 Ancient Cube.
Rune of Precipitation:30 Radioactive Material, 30 Blaze Ember, 20 Gunpowder, 10 Ancient Cube.
Rune of Bloodlust: 20 Demonic Wisp, 20 Vampire Fang, 10 Mutant Tooth, 10 Ancient Cube.
Rune of Fury: 30 Yeti Fur, 20 Electric Wing, 100 Ectoplasm, 10 Ancient Cube.
Special Rune Stones:
Rune of Covetousness: 1 Golden Essence, 1 Nether Essence, 50 Fool's Gold.
Rune of Domination: 1 Shadow Essence, 1 Nether Essence, 3 Dark Fragment.
Rune of Carnage: 1 Blazing Essense, 1 Nether Essence, 50 Mutant Tooth
Rune of Envy: 1 Reflective Essence, 1 Nether Essence, 3 Mirror Fractal.
Rune of Desire: 1 Crimson Essence, 1 Nether Essence, 25 Terror Eyes.
Rune of Devouring: 1 Abyssal Essence, 1 Nether Essence, 3 Dragon Egg.
Rune of Stagnation: 1 Colossal Essence, 1 Nether Essence, 2 Levithan Heart.
How to use:
First, obtain Rune Stones via crafting.
Second, it will automatically imbue you.
Note:
Each player can only imbue themselves with ONE Rune Stone.
Imbuing with another Rune Stone will automatically replace the previous one, and player needs to craft them again.
New Sea Event: The Seven Embodiments Ruin:
The island will has a chance (similar to Frozen Dimension) to be spawned at the sea. It has an appearance of a foggy, massive island. On the island, there will be 7 gates, represent The Seven Deadly Sins.
When the island is spawned. The player(s) must choose between 7 gates. Each arena has different boss.
Once choosing one of them, the player(s) will be teleported into the arena, the appearance depends on what gate they selected.
New Bosses: Each boss has 700.000 HP.
Embodiment of Greed:
Golden Emperor: He has an appearance of an emperor with golden cloak and golden crown, along with golden aura around him. He has his unique moves:
Golden Pillars: Golden Emperor summons 2 pillars of gold, shooting gold bullets from them. Dodgeable.
Coins Rain: Golden Emperor summons several coins falling down from the sky. Dodgeable.
Shining Shield: Golden Emperor imbues him with gold, reduces 75% damage from all sources, but cannot move. Last for 5 seconds. During this move, he still can use other moves.
Bursting Gold: Golden Emperor shoots 5 blasts toward the players, dealing decent damage. Breaks Instinct.
After defeating Golden Emperor, he will drop a material called "Golden Essence" (Mythical).
Embodiment of Pride:
Arrogant Tyrant: He has an appearance of a medieval warrior with black armor, black aura, using a black sword. He has his unique moves:
Slash of Vapor: Arrogant Tyrant releases a large, horizontal toxic slash towards the players, dealing massive damage, dodgeable.
Toxic Smoke: Arrogant Tyrant releases a medium toxic fog around him, dealing tick damage. Breaks Instinct.
Venomous Burst: Arrogant Tyrant shoots 3 toxic orbs, the orbs then explode, dealing damage, creating small toxic fog. Breaks Instinct.
Poisonous Spears: Arrogant Tyrant throw a spear of poison, piercing through everything, dealing high damage and poisoning the player(s). Breaks Instinct.
After defeating Arrogant Tyrant, he will drop a material called "Shadow Essence" (Mythical).
Embodiment of Wrath:
Infernal Berserker: He has an appearance of a viking warrior with blazing scarf around his neck and flame aura around him, holding his flaming double axes. He has his unique moves:
Brutal Slam: Infernal Berserker leaps, then descends at high speed, slams down, causing large AoE damage and knockback. Breaks Instinct.
Hellish Flames: Infernal Berserker creates flames bursting from the ground, dealing damage and knocking up. Breaks Instinct.
Great Meteor: Infernal Berserker summons a massive meteor from the sky, falling down, then dealing high damage, knocking up. Break Instinct.
Blazing Rampage: Infernal Berserker charges, then rushes forward the player(s), dealing massive damage, stunning. Dodgeable.
After defeating Infernal Berserker , he will drop a material called "Blazing Essence" (Mythical).
Embodiment of Envy:
Mirror Queen: She has an appearance of a woman with mirrors around her, she has white dress with white crown and white aura around her. She has her unique moves:
Mirror Shards: Mirror Queen shoots a barrage of shards, dealing damage. Dodgeable.
Solar Beam: Mirror Queen aims toward the player(s), then shoots a beam, dealing damage and slight stun. Dodgeable.
Envious Gaze: Mirror Queen mimics the player's last used move and turns it against them, inflicting 75% of its original damage. (Note: ANY moves).
Reflective Prism: Mirror Queen enshrouds around her with mirrors, reflecting any attacks back to the user(s), dealing damage by 75% base damage of the move. Lasts 5 seconds. (Note: Only targeted moves).
After defeating Mirror Queen, she will drop a material called "Reflective Essence" (Mythical).
Embodiment of Lust
Crimson Empress: She has an appearance of a gorgeous empress with an irresistible charm, wearing a red gown and red crown, and rose-red aura around her. She has her unique moves:
Crimson Chains: Crimson Empress restrains her victims with red chains, stunning them for 2 seconds. Bypasses Instinct.
Charming Hearts: Crimson Empress summons 3 slow, auto-tracking hearts. The player who get hit by the heart will forcibly, slowly move toward her. The heart lasts 5 seconds and the effect lasts 3 seconds. Breaks Instinct.
Passionate Bloom: Crimson Empress spreads an red aura covering all the arena. Causing screen distortion (similar to Love's passive), and tick damage. Breaks Instinct.
Hypnotized Minions: Crimson Empress summons 3 minions, attacking the player(s). Each minion has 100.000 HP.
After defeating Crimson Empress, she will drop a material called "Crimson Essence" (Mythical).
Embodiment of Gluttony
Abyssal Maw: A giant monster with a massive mouth, devours anything in sight of it. It has its unique moves:
Acid Shots: Abyssal Maw shoots several acidic liquid toward the player(s), creating acid swamps, causing tick damage when stepping on them.
Abyssal Vortex: Abyssal Maw spreads its mouth, starts to pull the player(s) toward it, dealing and stunning them. Lasts 3 seconds.
Raging Thrust: Abyssal Maw starts to charge, then lunges toward the player(s), dealing damage and leaving behind acidic swamps.
Devourer of Gods: spreads its mouth, swallows its victims, trapping them in its mouth, dealing tick damage, unless the player(s) deal(s) enough damage to escape its mouth.
After defeating Abyssal Maw, it will drop a material called "Abyssal Essence" (Mythical).
Embodiment of Sloth
Sleeping Titan: A giant humanoid creature, always feels drowsy, will eliminate everything dares to interrupt its sleep. It has its unique moves:
Crushing Hand: Sleeping Titan swings his hand very slowly, dealing massive damage, and strong knockback. Breaks Instinct.
Colossal Screech: Sleeping Titan screeches. Causing slowness and reducing 15% of the player's.
Gigantic Collapse: Sleeping Titan leaps into the ground, then quickly descend at the same position, causing earthquake and high damage. Breaks Instinct.
Drowsy Body: became immortal for 5 seconds, during this move, it slowly heals by 2% its Max HP.
After defeating Sleeping Titan, it will drop a material called "Colossal Essence" (Mythical).
How to obtain Ancient Cube and Nether Essence:
(All taken from the [Phantom Expansion] concept.)
Sea Expansion:
Nether Dimension: First, the user needs to talk to "Soul Spy". Defeat 100 Enemies on the Haunter Castle to get rid of the cooldown. Bribe him with 500 bones each time. After bribing for 4 times, the player is able to find "Nether Dimension".
Player sets sail with a sea exploration group of at least 5 or more people. The "Nether Dimension" will be spawned in Sea Danger 6 (???) with the chance same as Frozen Dimension. Nether Dimension features appearance of a blazing gigantic gate, sealed with chains, covered by eternal flames. Players' screen will be covered by dusts and flames, like Prehistoric Island. An NPC stands beside the gate, which is "Underworld Watcher".
Underworld Watcher: "Are you ready to fear the death...?"; "Good luck..." | "Those of you are not strong enough..."
The sea exploration group will be teleported to a hellish island, covered in flames and the players' screen will be covered by the same effects as the Prehistoric Island. A cutscene will be played, describing the rising of the "Nether Empress", and three blazing orbs flying around the island. The boat players used to find the "Nether Dimension" and the players themselves will appear at the edge of the island.
Nether Empress: The Rising of Underworld
Nether Empress is a Raid Boss. She has an appearance of a beautiful yet ominous empress of the Nether, wearing orange, black gown and orange, black crown. She is capable to use her unique, destructive moves, which are:
Infernal Storm: Nether Empress causes several blazing storm around the island, stunning her challengers, dealing high tick damage. Breaks Instinct at the first hit.
Scorching Blasts: Nether Empress shoots a barrage of flame bolts, dealing damage and leaving blaze trails. Breaks Instinct.
Hellbound Chains: Nether Empress uses the chains to stun her challengers for 2 seconds. The moves can be dodged by Instinct.
Cursed Warriors: Nether Empress summons her minions (2-5 each time): Dark Users and Flame Users. They act as same as themselves in raids.
Nether Devastation: Nether Empress flies up, summon a rain of infernal meteors, causing destructive damage around the whole island. Instinct Breaks at the explosion, not the meteors themselves.
Nether Empress has 1,000,000 HP. However, she is invulnerable until her final phase. The challengers must destroy all three orbs floating around the island in order to be able to deal damage to Nether Empress. Each orb has 250,000 HP.
First Phase: The easiest phase. Nether Empress only use Scorching Blasts during this phase.
Second Phase: After destroying an orb, Nether Empress will enter her second phase. She use Scorching Blasts and Infernal Storm, her attacks also are more frequent during this phase.
Third Phase: After destroying two orbs, Nether Empress will enter her third phase. She use Scorching Blasts, Infernal Storm, Hellbound Chains and Cursed Warriors during this phase.
Final Phase: After destroying all the orbs, Nether Empress is now vulnerable. She use Scorching Blasts, Infernal Storm, Hellbound Chains, Cursed Warriors and Nether Devastation, her attacks are most frequent during this phase.
After defeating Nether Empress, she will be turned to dust and disappeared, leaving her last words as an announcement appears on the challengers' screen: "I might be defeated... But I will be there... Always be there...".
The dust turn into a darkened soul, the challengers must use lead the soul back to the ship called "Soul Collector", put it into a cage on the ship, then drive the ship back to the Haunted Castle.
The challengers will obtain a "Nether Essence" (Mythical) and 12-20 "Ancient Cube" (Legendary). (3-5 "Ancient Cube" per orb). Also the challengers will obtain "Devastator Of The Underworld" title (Dark Red).
69 Votes in Poll
I strongly believe that the current rubber fruit is quite poor in comparison to what it could be, and the potential for its application. I'm just going to share some of my thoughts on how rubber fruit could potentially be improved, along with potential bosses/raids. Please share your thoughts and ideas on this.
The moves and damage applied to each move is fairly decent for the current moveset. In my opinion, it is simple yet effective moves but also requires a good level of skill to use in PvP as it can be hard to aim. My only current suggestion for these the transformation ability is the F ability which charges slingshot faster and further than the untransformed version. For this I'd change Slingshot to 'Quick Step' when transformed.
F Move [Slingshot](Untransformed) -> F Move [Quickstep](Transformed Only)
Quickstep would have a 2 second cooldown bringing it down from the previous 6 second cooldown of slingshot. It functions the same way as Flash Step (R ability), which would provide great functionality in PvP.
My next suggestion, probably the most important and main introduction would be a meter for Rubber fruit, which could indicate either "Elasticity", "Stretchy", or "Bounce". For now let's call it a "Bounce Meter" for simple terms.
The bounce meter would act just like Kitsune Tails or Dragon Rage meter, however it would boast the most transformations in the game, having 4 transformations, 5 with awakening. While 5 stages (4 transformations) seems unfair, the difficulty to obtain them and the usage between them would help balance out to avoid it being too broken.
All Stage increases are from base stats not the previous stage and only increase fruit abilities not other (e.g melee, sword or gun) skills.
First Stage - Untransformed, base form, no damage or speed increases.
No changes to moveset.
Second Stage - (Gear 2) Increased movement speed +45%, increased attack speed (as current displays), and +10% attack increase. Whilst the damage has decreased from current transformation, Second Stage would be meant more for speed to add more variety. Second stage will only activate when Bounce Meter has reached its first completion with a pink colour.
No changes to moveset except F ability.
Third Stage - (Gear 3) Would be visually similar to that of Dough Z ability. No increased speed, -35% attack speed, +75% attack increase and +70% increased attack radius, making it easier to hit more enemies at once, or can still hit if slightly missed. Third Stage will only activate when Bounce Meter has reached its second completion with brown colour which comes after pink.
M1 - Similar to Dough Z ability, however instead of firing a blast, it would stretch out doing moderate damage. DMG: ~4074
Z Move [Big Cannon] - Two giant fists swing back with a 1 second startup, then slams them into the enemy in front delivering huge damage. DMG: ~5953
X Move [Super Smash] - A giant foot props up into the air and crashes down to the ground dealing great damage. Cons: Slow start up, easy to miss moving target in PvP. DMG: ~7206
C Move [Giant Rush] - A fury of giant fists pummelling into the enemy dealing moderate to great damage, slow but powerful. DMG: ~1879-11,278
F Move [Slingshot] - Charges up like regular slingshot, then one giant arm stretches out travelling further and faster, whilst dealing knock back to any enemies in the way. DMG: ~5267-7519
Fourth Stage - (Gear 4) There would be requirements for obtaining fourth stage, which consist of beating 'Afro Man' (Afro Luffy in the anime) a Lvl 1500 raid boss in second sea. More info below. Increased movement speed +20%, Increased attack speed +35%, attack increase +45%. | To increase difficulty of obtainment, Pure Red aura needs to be obtained to use, which would make it the only fruit that needs a precise aura colour to utilise. Fourth stage will only activate when Bounce Meter has reached its third completion of a red colour after brown.
M1 - A large reddish arm directs a powerful and quick shot, doing lots of knock back to the enemy. DMG: ~3375
Z Move [King Cannon] - Unlike previous Z moves, [King Cannon] needs no wind up, but instead pummels its titan fists into the enemy straight away. DMG: ~4933
X Move [Rubber Tracker] - A reddish arms shoots out from the user at mid-high speed, bouncing off the air to the enemy doing frightening damage wherever user aims. If user holds the move, it can be used for longer which would also increase in speed as more bounces occur. DMG: ~5154-7325
C Move [King Barrage] - Administers overwhelming damage at frightening speed, similar to Dough V ability, however instead of a barrage from all sides, the flurry of fist only project from or near the user in a uniform line. DMG: ~1557-9345
F Move [Elastic Flight] - Using the power of rubber, flight is now possible as user propels themselves through elasticity. No DMG, speed relative to Love flight.
New Boss Idea: Afro Man and Crafty Pirates (Foxy Pirates)
To be more accessible to more players, especially the lower levels, a new raid boss would be situated next to Usoap’s Island. A raid message saying, ‘Those crafty pirates are back, stop them at all costs!’, will appear giving players ten minutes to complete raid. The ship would be medium sized, comparable to haunted ship, however would be more rounded than narrow. On it would host five crafty pirates with random weapons. They would have a low chance of dropping ‘Receipt from bar’, which players would take to the manager and acquire meat. Once players have gathered, 1 meat on a stick, 3 V3 players (any race), and 1 Pure Red aura colour user the conditions would have been met to summon Afro Man. Once completed, Afro Man will drop 3 levels, 150 frags and $5000-10000. For rubber users, they would need to be in either stage 2 or 3 transformation, which would then envelope them in smoke and automatically transform them into stage 4. Player would need to have a minimum of $5,000,000 and 2,500 fragments, as it would be automatically taken upon transformation.
V Move [Transformation]: While each stage can be increased by pressing V with a full Bounce Meter, holding V will bring the player back down one stage at a time, however they would need to refill Meter again to transform again. Fourth stage burns through Bounce Meter quickly, once it depletes user will untransform and be unable to transform for 10-15 seconds.
I will continue Fifth Stage possibly once I get feedback from you guys. If you’ve made it this far, thank you for reading my crazy ideas and sorry for the length of it.
Shadow awakening
Note: All damage calculations are done with 600 mastery, 2550 stats, tested on NPC's and no accessories just like the blox fruits wiki.
Obtainment:
To get this awakening you have to have defeated Soul Reaper at least once then get the Shadow fruit to 400 mastery after this you have to go to haunted castle then meet an NPC at the top of haunted castle with all the diamond chests called the "Shadow Master" here are his dialogues
When the player does not have at least on of the requirements he says: "Get out my sight, come back once you master the art of the shadows."
When you have all the requirements he says: "I can sense a strong energy within you, you can defeat him. I'll make you the Shadow chalice go to the fire and drop it in to summon him but make sure you do it at night."
Appearance of the shadow chalice: An all black chalice with purple fire coming out of the middle.
After you get the Shadow chalice go to the fire where you summon Soul Reaper at night and then the "Night Guardian" will spawn with the announcement "Your worst nightmare has come true" the Night guardian ls dressed in all black with a dark purple haori and carrying the new "Crescent Moon Katana" The Night guardian is a level 2700 boss with 900,000 HP and uses the Z, X and C moves of awakened Shadow and all moves of the Crescent Moon Katan. Once you defeat the Night Guardian go back to the Shadow Master and he will give you the "Nightmare chip" and then he will say "Normal scientists don't accept this kind of chip because they think it is too dangerous you will need to find a special kind of person to use this." Now you must go to the basement of haunted castle and where will be a new raid room with cobwebs and a new NPC called the "Old scientist" who dresses the same as the normal scientist but with white hair and very pale skin. When you talk to him he will say "Hello young one I don't get many visits down here. What brings you my child?" Then when you show him the chip he will say "I haven't seen that in years that means the Shadow Master thought you are worthy if he thought you were worthy who am I to stop you go ahead and use it." now you will enter the raid with a purple and black sky after you complete the raid you will now be able to buy the raid chip again from the Old scientist for 1,000,000$ or a fruit worth more than 1,000,000$. Here are the awakened moves:
Upon awakening the first move the user is granted the title: "Nightmare"
Passives:
Nightmare meter:
Just like the Umbra meter but it's black and it's for the V move's "sleep" duration (i will explain later)
Worst nightmare:
Whenever there is a new moon the user gains +20% damage boost on Shadow moves.
M1: Shadow Ball (1,000 fragments)
The user puts both of their arms together and creates ball of shadows and then shoots it. The more you hold the M1 the bigger it gets and the more damage it deals.
Damage: 1,000-2,300. Instinct break: No. Stun: Yes.
Z Move: Shadow Claw (500 fragments)
This move has two variations:
Tap version: The user dashes and slashes anyone caught in the dash is slashed by a giant claw made of shadows. This applies the new effect called "Dullness" which gets rid of the target's haki colors and makes them take more damage from other shadow moves. Has life steal and this move deals more damage when the target is sleeping (I will explain later)
Damage: 3500. Instinct break: No. Stun: Yes.
Hold version: The user charges up and pulls everything in front of them with shadows then continuously slashes them with giant shadow claws. This move also applies dullness. Has life steal and this move deals more damage when the target is sleeping (I will explain later)
Damage: 4500. Instinct break: Yes. Stun: Yes.
When this move is awakened the Umbra meter is replaced by the "Nightmare meter"
X Move: Dark Shuriken (2,000 fragments)
The user creates three shuriken made of shadows and then shoots them at nearby enemies. This move homes in to a certain degree. This move applies dullness.
Damage: 2,000 per shuriken Instinct break: No. Stun: No.
C Move: Rising Shadow (5,000 fragments)
The user throws a non-damaging projectile at a target, when the target is hit shadows start to circle around them and then rise into a giant shadow ball and then drop it on to the target. This move deals more damage if the target is sleeping and this move deals dullness.
Damage: 6,700. Instinct break: Yes. Stun: Yes.
V Move: Never Ending Nightmare (6,000 fragments)
The user transports all nearby enemies to a dimension with a small purple plate where the user and enemies stand the dimension has a black sky with purple chains keeping the dimension intact. While in this dimension all enemies fall asleep for a short time depending on how much the nightmare meter has been filled. 0 seconds of sleep for no meter and 5 seconds for full meter. The meter is filled by dealing damage or if it is night-time. The enemies are also attacked by shadow projectiles on top of the user being able to attack them with shadow moves. To escape the dimension the target must destroy at least 2 chains. Each chain has 5,000 health.
Damage: 2,000-9,700. Instinct break: Yes. Stun: Yes.
F Move: Lurking Shadow (2,000 fragments)
This move has 2 versions:
If used on the ground: The user teleports to their cursor with 3 charges.
If used in the air: The user grows themselves wings made of shadows with shadowy energy falling from under the wings which damage any enemies that touch it. Much like Phoenix V2 flight.
Damage: 500. Instinct break: No. Stun: No.
Crescent Moon Katana
Rarity: Mythical
Obtainment 5% drop chance from the Night Guardian.
Appearance: The handle is black with purple triangles in the middle of the handle and the blade has a purple and black gradient. When used with Haki the blade has a purple aura regardless of the users haki color.
Z Move: Crescent Slice
The user teleports behind an enemy slicing them leaving behind a crescent shaped purple trail.
Damage: 5600. Instinct break: Yes. Stun: Yes.
X Move: Shadow storm
The user puts their katana in reverse grip and dashes forward if any enemy is caught they user stabs them into the ground then creates a giant storm of shadows if any enemy is caught within the storm they also take damage.
Damage: 6,870. Instinct break: Yes. Stun: Yes.
NOTE: This is a repost because last time I got like 2 replies and I seek attention but it does have some things extra.
Hello I was wondering if someone could help me get ghoul race I only need the hellfire torch and I only need help with the boss