99 conjured cacao
Admin panel for yeti using yeti fur
(IDK, just bored and trying to find a use for yeti)
So this gamepass will cost 800 robux (450+350) and named Quintuple X's
(In the shop or the gamepass description will give the perks information)
Perks: 2x mastery, 2x boss drops, 2x materials chance
(sea events, npc, boss, raid boss)
2x Exp upon killing a boss in a quest, 2x luck on gacha
(So you dont rot getting common, uncommon everytime you spent 440k)
Note: If you have both or just one of them 2x mastery or 2x boss drop, will not lose anything. Chances of getting fist of darkness also doubled
(from sea beasts), And obviuosly trade able.
Ok it may sounds overkill but seriuosly 800 robux for that is hella worth it for grinding levels, materials etc.
57 Votes in Poll
You can check them on my about if u wanna
And rate them out of 10
You can get a gameslot if you're max level and it'll reset everything you have exept perms, gamepasses still works materials you have would save. You'll be given 1,5x money and exp multiplier and you can chose your race you've awaken but it'll be the v1 version even if its ghoul, cyborg, draco.
You will be awarded the title brigade with neon rainbow color after you get max level on the game slot if you use it you'll get 20% defense on pvp
(all special colored tiles should've have a perk ngl), you can have max 10 game slots.
32 Votes in Poll
The Underwater Elite Quest is a raid boss battle quest players can do over and over again from the Submarine Worker.
For the player to do this, they must be Level 2650, defeated Tyrant of the Skies again (so twice or more times) and have all the swords from Part One (on my Message Wall, check it out :)). If the player interacts with the Submarine Worker with all these requirements completed, he will say:
"Ah son!"
"Do you feel like our last adventures...they weren't enough to fulfill your passion for discovery? As if there's something bigger, better, just waiting?! We need to go further, deeper!"
If the player selects Nope, not really, then he will say "Oh okay. I see. Well do you just want to explore the Heart Of Tiki we've explored so far?" The player can select Yes to start the normal Submarine Sentinel event, or No to end the conversation.
However, if the Submarine Worker says "Do you feel like our last adventures...they weren't enough to fulfill your passion for discovery? As if there's something bigger, better, just waiting?! We need to go further, deeper!" and the player says Yeah, kinda!, then he'll say "That's the spirit!"
Just like in Part 1, as soon as the Submarine Worker says this, there will be a server-wide announcement that says "[Username] wants to unveil all the secrets of Tiki!", meaning everyone has 1 minute to get to the submarine and send the initiator a request. This time, however, up to 12 people can join 1 party.
When the party spawn in the game server, everyone is in the submarine, everything is normal for about 5 seconds until everyone's screen will shake. Then, dialogue from the Submarine Worker will appear on screen:
"My lord! What in the Seven Seas was that? Hold on tight everyone!"
Everyone's screen will shake again.
"What...is...that?!?!?!"
The camera will then switch to a huge, partly shadowed beast with blue eyes and ghostly, luminous tentacles jutting from the ground around it.
"It's either that thing or us! Show it what you're made of!"
The Sea Titan will have 1,250,000 HP and will have a moveset consisting of a water jet, a tentacle picking up a player, and throwing them to the ground, a water slash move, a roar and a big AoE spin.
Players will be allowed to use their melee, sword, gun and fruit, but oxygen will still be needed, although the player will only have to refill their oxygen bar once every 2 minutes. However, instead of having 2 chances like in the normal Submarine Sentinel event, the player will only have one chance. If they die, they will respawn at Tiki, although if their teammates defeat the beast, then they will still get rewarded if they did enough damage before they died.
The Submarine can also take damage. There will be Scrap Metal and Wooden Planks scattered across the area that players can swim to, collect, and heal the Submarine with it
The Sea Titan has five stages:
1st stage - Is when you first encounter it. It's damage is pretty low and has high cooldowns
2nd Stage - When HP is dropped to 1,050,000. It's damage improves along with its cooldowns
3rd stage - When HP is dropped to 950,000. Its damage improves massively but its cooldowns don't change from here on out. Visibility becomes worse.
4th stage - When HP is dropped to 500,000. It's damage improves slightly again. Players get a slight damage buff, and Deep Sea Warriors and Sharks start to spawn and attack players and the Submarine
5th stage - When health is dropped to 100,000 - Deep Sea Warriors do more damage, but all the Sharks despawn and the players get a buff.
When defeated, players get:
100k-750k Beli
Up to 10k Fragments
Dual Phantom Blade
Z - Abyssal Mirage
X - Phantom Rend
Deep Sea Crown
Grants 40% better visibility in Danger Level <????>, +300 health, +200 energy, +1 instinct dodge, and 20% protection against Sea Beasts, Sharks, the Sea Titan and the Leviathan.
The Depth Conqueror title.
The Dual Phantom Blade and Deep Sea Crown are not guaranteed first try.
After it is defeated, the Submarine Worker's dialogue will appear:
"I think that's enough adventure for one day! Let's head back!"
Every party member will then spawn at their home point.
Players cannot participate in two Underwater Elite Quest battles within 8 hrs.
If they try to talk with the Submarine Worker, he says: "I'm definitely not going down there for a while!"
The players will have to wait 45 minutes after an Underwater Elite Quest to do the normal Submarine Sentinel event. However, if they already did one before taking the Underwater Elite Quest, the 8hrs that they'll have to wait will override the 45 minutes.
I'm really proud of this, man!!
New Race: Celestial: "We are here to maintain the absolute balance of universes."
Lore: Celestials, the almighty beings, born from the infinite energy of the cosmos, with one sole duty: to maintain the order of the universes and their balance.
However, while observing Earth, the Celestials noticed the severity of the war between the races on Earth that could disrupt the balance of the entire universe.
Unable to witness the destruction of universal balance, they decided to descend to Earth. Here, the Celestials are prepared to deliver severe retribution against the below...
Abilities:
V1:
+7% movement speed.
-7% cooldown on everything.
V2: "Void Vessel"
+7% damage reduction against all sources.
+7% damage on everything.
+7% movement speed.
-7% cooldown on everything.
+5 dash distance.
Dashes leave a trail of dark matter behind, dealing damage (like burn damage).
V3: "Cosmos Entity"
Star Rendezvous:
x1,5 movement speed.
+10% damage on everything.
Attacks now apply Stars. When an enemy is hit, a Star is embedded onto them. Upon reaching 7 Stars, they will detonate, dealing damage and inflicting multiple debuffs such as: Slow, Distorted Vision, Obscured Vision, Reduced Healing Speed, and Silence (Silence: unable to use moves). The effects last 3 seconds, except Silence (1 second). Dealing continuous damage with the same move (such as Dough [V], Skull Guitar [X], etc.) will only count as dealing damage once, which applies only a Star.
Star Rendezvous lasts 10 seconds. Has an universal cooldown of 30 seconds.
V4: "Embodiment Of Perfection"
Passives:
Celestial Rebirth: When the user receives a fatal blow, they will instead survive with 1 HP and trigger a short invulnerability for 1 second. Finishers such as [Z] Dragon Talon or [C] Shadow can bypass this passive. This passive can only trigger once per awakening.
Cosmos Step: Dashes now leave a bigger trail of dark matter behind, dealing damage.
Space-Time Rift: Flash Steps create a small black hole, which deals small damage and slightly stuns enemies if they're nearby.
Astral Ascendance: Air Jumps now are higher than usual. Grants the user ability to fly freely in the sky for 5 seconds at a decent speed. Resets after 15 seconds. Fly by holding Space key.
Aurora of Domination: Creates a massive domain around the user with various visual effects. (Similar to Draco v4, except for being purple and having stars instead of orange and having flames)
Blue Star/Gear: Event Horizon:
Applies pulling effect on the Aurora of Domination. Enemies inside the Aurora of Domination will be slowly pulled to the user. No stuns applied.
Upgraded: Pulling effect now is stronger, slightly slows down enemies. Applies slight screen distortion. Applies Energy Devourer. All moves being projectiles will be absorbed. A portion of the absorbed projectiles' damage will be converted into a damage boost for the user's next attack (+30% damage). 10 seconds cooldown.
Red Star/Gear: Asteroid Realm:
Applies meteors on the Aurora of Domination. The Aurora of Domination will slowly deal tick damage on enemies inside the domain. No Instinct-break applied.
Upgraded: Meteors now deal more damage. Applies Asteroid Shield. Upon getting damaged enough, a shield of asteroids will be created. The shield will protect the user from 100% damage by any sources once, then broken. 15 seconds cooldown.
14 Votes in Poll
Took me 27 minutes for 15 dragon scales.
But 3 WHOLE FUCKING HOURS TO GET WHAT? JUST 10 MINI TUSKS
This basically feels like getting +1 storage right now
New Mechanic: Rune Stones
Rune Stones is a mechanic that allows players to imbue themselves with Rune Stones. Each stone has different buffs and debuffs:
Normal Rune Stones:
Rune of Rampage: The lower the user's health, the more damage they deal. (Max: +35%).
Rune of Accuracy: Has chance to deal critical damage (x1.5 damage), but reduces base damage by 10%.
Rune of Overcharge: User charges energy upon attacking. After landing 4 hits, they trigger an explosion that deals 1.000 damage to their enemy.
Rune of Fate: Has a chance to deal x2 damage, but also has a chance to deal 1/2 damage.
Rune of Fortune: Has higher drop chance but deals 10% less damage to NPCs.
Rune of Speed: Increases movement speed by 50%, but reduces defense by 10%.
Rune of Element: Has a chance to randomly cause Burning (50 damage per tick, 25 ticks), Freezing (20% movement speed), Poisoning (25 damage per tick, 25 ticks. Distort enemies' screen), Shocking (enemies take 10% more damage from all sources), all last for 5 seconds. However, this rune is 50% less effective on Elemental Fruit users (less duration, less effect).
Rune of Escape: The lower the user's health, the faster they move. (Max: +100%)
Rune of Nullification: Dealing damage has a chance to forcibly cancel enemies' transformation.
Rune of Haste: Reduces cooldown of all moves by 15%, but doubles energy consumption.
Rune of Depth: Reduces water damage by 30%, increases swim speed by 25%. However, user deals 10% less damage to Sea Events (except Terrorshark and Leviathan, as they are Raid Bosses).
Rune of Resistance: Increases defense by 15%, but reduces movement speed by 25%.
Rune of Goliath-Slayer: Increases damage against large enemies by ~66% (Such as Buddha or Dragon), but decreases damage against non-giant enemies by 10%.
Rune of Penetration: Ignores 100% defense of the enemies at the first move. Resets after 3 seconds.
Rune of Reflection: Reflects 37.5% taken damage to the enemies. Reduces 1.500 Max HP.
Rune of Vitality: Increases 3.000 Max HP, reduces 4.500 Max Energy.
Rune of Endurance: Increases 3.000 Max Energy, reduces 2.000 Max HP.
Rune of Reversal: Heals all lost HP after taking damage. 10 seconds cooldown.
Rune of Serenity: When out of combat, increases 100% movement speed. Being In Combat removes the speed buff.
Rune of Awakening: Increases the duration of race awakening. Reduces the amount of race energy the user gains from dealing damage.
Rune of Precipitation: Increases the amount of race energy the user gains from dealing damage. Reduces the duration of race awakening.
Rune of Bloodlust: Heals 15% of damage dealt. Less 50% effective when the health is above 50%.
Rune of Fury: Increases Fury/Tails/Gas/Umbra/Tempo from gaining both passively and actively.
Special Rune Stones:
Rune of Covetousness: Rarity affects the user, depends on the weapon's rarities. Each rarity of weapons has different stats:
Common: +0% Damage, -0% Cooldown
Uncommon: +0% Damage, -5% Cooldown
Rare: +5% Damage, -10% Cooldown
Legendary: +10% Damage, -10% Cooldown
Mythical: +15% Damage, -15% Cooldown
Rune of Domination: When fighting against a lower bounty player, increases 4% movement speed for each million bounty difference. (Max: +70%).
Rune of Carnage: Consecutive attacks increase the user's damage (Max: +50%). Resets after 5 seconds without dealing damage.
Rune of Envy: When fighting against a higher bounty player, increases 1% damage and 0.5% defense for each million bounty difference. (Max: +17.5% damage and 8.75% defense).
Rune of Desire: After being In Combat, immediately increases 15% damage and 80% movement speed. Out of combat removes all the buffs.
Rune of Devouring: Increases 3% damage and 2% defense after killing a player (Max: 30% damage and 20% defense). Dying removes the buffs.
Rune of Stagnation: After 5 seconds without using moves, first move deals +50% damage to the enemies.
Rune Stones can be obtained via crafting. Interact with NPC Abyssal Blacksmith ([Phantom Expansion]) to obtain Rune Stones.
Normal Rune Stones:
Rune of Rampage: 1 Dragon Egg, 30 Dinosaur Bones, 5 Demonic Wisp, 15 Ancient Cube.
Rune of Accuracy: 50 Angel Wing, 1 Terror Eyes, 20 Gunpowder, 10 Ancient Cube.
Rune of Overcharge: 30 Electric Wing, 20 Radioactive Material, 30 Scrap Metal, 5 Ancient Cube.
Rune of Fate: 1 Mirror Fractal, 10 Ectoplasm, 10 Azure Ember, 5 Ancient Cube.
Rune of Fortune: 30 Fool's Gold, 10 Conjured Cocoa, 5 Mystic Droplet, 10 Ancient Cube.
Rune of Speed: 30 Radioactive Material, 2,000 Bones, 50 Leather, 10 Ancient Cube.
Rune of Element: 60 Blaze Ember, 50 Ectoplasm, 30 Electric Wing, 15 Ancient Cube.
Rune of Escape: 10 Fish Tail, 30 Angel Wing, 10 Magma Ore, 5 Ancient Cube.
Rune of Nullification: 2 Leviathan Heart, 2 Dragon Egg, 50 Meteorite, 20 Ancient Cube.
Rune of Haste: 100 Ectoplasm, 20 Radioactive Material, 20 Gunpowder, 10 Ancient Cube.
Rune of Depth: 15 Mystic Droplet, 20 Fish Tail, 20 Shark Tooth, 15 Ancient Cube.
Rune of Resistance: 5 Leviathan Scale, 10 Dragon Scale, 20 Dinosaur Bones, 15 Ancient Cube.
Rune of Goliath-Slayer: 30 Meteorite, 1 Dragon Egg, 10 Mutant Tooth, 10 Ancient Cube.
Rune of Penetration: 2 Dark Fragment, 15 Mini Tusk, 15 Vampire Fang, 15 Ancient Cube.
Rune of Reflection: 2 Mirror Fractal, 20 Mini Tusk, 15 Electric Wing, 15 Ancient Cube.
Rune of Vitality: 1 Leviathan Heart, 10 Blaze Ember, 20 Magma Ore, 15 Ancient Cube.
Rune of Endurance: 50 Ectoplasm, 20 Radioactive Material, 30 Conjured Cocoa, 5 Ancient Cube.
Rune of Reversal: 50 Blaze Ember, 20 Demonic Wisp, 50 Angel Wings, 10 Ancient Cube.
Rune of Serenity: 20 Mystic Droplet, 50 Leather, 10 Azure Ember, 5 Ancient Cube.
Rune of Awakening: 30 Radioactive Material, 10 Mutant Tooth, 30 Scrap Metal, 10 Ancient Cube.
Rune of Precipitation:30 Radioactive Material, 30 Blaze Ember, 20 Gunpowder, 10 Ancient Cube.
Rune of Bloodlust: 20 Demonic Wisp, 20 Vampire Fang, 10 Mutant Tooth, 10 Ancient Cube.
Rune of Fury: 30 Yeti Fur, 20 Electric Wing, 100 Ectoplasm, 10 Ancient Cube.
Special Rune Stones:
Rune of Covetousness: 1 Golden Essence, 1 Nether Essence, 50 Fool's Gold.
Rune of Domination: 1 Shadow Essence, 1 Nether Essence, 3 Dark Fragment.
Rune of Carnage: 1 Blazing Essense, 1 Nether Essence, 50 Mutant Tooth
Rune of Envy: 1 Reflective Essence, 1 Nether Essence, 3 Mirror Fractal.
Rune of Desire: 1 Crimson Essence, 1 Nether Essence, 25 Terror Eyes.
Rune of Devouring: 1 Abyssal Essence, 1 Nether Essence, 3 Dragon Egg.
Rune of Stagnation: 1 Colossal Essence, 1 Nether Essence, 2 Levithan Heart.
How to use:
First, obtain Rune Stones via crafting.
Second, it will automatically imbue you.
Note:
Each player can only imbue themselves with ONE Rune Stone.
Imbuing with another Rune Stone will automatically replace the previous one, and player needs to craft them again.
New Sea Event: The Seven Embodiments Ruin:
The island will has a chance (similar to Frozen Dimension) to be spawned at the sea. It has an appearance of a foggy, massive island. On the island, there will be 7 gates, represent The Seven Deadly Sins.
When the island is spawned. The player(s) must choose between 7 gates. Each arena has different boss.
Once choosing one of them, the player(s) will be teleported into the arena, the appearance depends on what gate they selected.
New Bosses: Each boss has 700.000 HP.
Embodiment of Greed:
Golden Emperor: He has an appearance of an emperor with golden cloak and golden crown, along with golden aura around him. He has his unique moves:
Golden Pillars: Golden Emperor summons 2 pillars of gold, shooting gold bullets from them. Dodgeable.
Coins Rain: Golden Emperor summons several coins falling down from the sky. Dodgeable.
Shining Shield: Golden Emperor imbues him with gold, reduces 75% damage from all sources, but cannot move. Last for 5 seconds. During this move, he still can use other moves.
Bursting Gold: Golden Emperor shoots 5 blasts toward the players, dealing decent damage. Breaks Instinct.
After defeating Golden Emperor, he will drop a material called "Golden Essence" (Mythical).
Embodiment of Pride:
Arrogant Tyrant: He has an appearance of a medieval warrior with black armor, black aura, using a black sword. He has his unique moves:
Slash of Vapor: Arrogant Tyrant releases a large, horizontal toxic slash towards the players, dealing massive damage, dodgeable.
Toxic Smoke: Arrogant Tyrant releases a medium toxic fog around him, dealing tick damage. Breaks Instinct.
Venomous Burst: Arrogant Tyrant shoots 3 toxic orbs, the orbs then explode, dealing damage, creating small toxic fog. Breaks Instinct.
Poisonous Spears: Arrogant Tyrant throw a spear of poison, piercing through everything, dealing high damage and poisoning the player(s). Breaks Instinct.
After defeating Arrogant Tyrant, he will drop a material called "Shadow Essence" (Mythical).
Embodiment of Wrath:
Infernal Berserker: He has an appearance of a viking warrior with blazing scarf around his neck and flame aura around him, holding his flaming double axes. He has his unique moves:
Brutal Slam: Infernal Berserker leaps, then descends at high speed, slams down, causing large AoE damage and knockback. Breaks Instinct.
Hellish Flames: Infernal Berserker creates flames bursting from the ground, dealing damage and knocking up. Breaks Instinct.
Great Meteor: Infernal Berserker summons a massive meteor from the sky, falling down, then dealing high damage, knocking up. Break Instinct.
Blazing Rampage: Infernal Berserker charges, then rushes forward the player(s), dealing massive damage, stunning. Dodgeable.
After defeating Infernal Berserker , he will drop a material called "Blazing Essence" (Mythical).
Embodiment of Envy:
Mirror Queen: She has an appearance of a woman with mirrors around her, she has white dress with white crown and white aura around her. She has her unique moves:
Mirror Shards: Mirror Queen shoots a barrage of shards, dealing damage. Dodgeable.
Solar Beam: Mirror Queen aims toward the player(s), then shoots a beam, dealing damage and slight stun. Dodgeable.
Envious Gaze: Mirror Queen mimics the player's last used move and turns it against them, inflicting 75% of its original damage. (Note: ANY moves).
Reflective Prism: Mirror Queen enshrouds around her with mirrors, reflecting any attacks back to the user(s), dealing damage by 75% base damage of the move. Lasts 5 seconds. (Note: Only targeted moves).
After defeating Mirror Queen, she will drop a material called "Reflective Essence" (Mythical).
Embodiment of Lust
Crimson Empress: She has an appearance of a gorgeous empress with an irresistible charm, wearing a red gown and red crown, and rose-red aura around her. She has her unique moves:
Crimson Chains: Crimson Empress restrains her victims with red chains, stunning them for 2 seconds. Bypasses Instinct.
Charming Hearts: Crimson Empress summons 3 slow, auto-tracking hearts. The player who get hit by the heart will forcibly, slowly move toward her. The heart lasts 5 seconds and the effect lasts 3 seconds. Breaks Instinct.
Passionate Bloom: Crimson Empress spreads an red aura covering all the arena. Causing screen distortion (similar to Love's passive), and tick damage. Breaks Instinct.
Hypnotized Minions: Crimson Empress summons 3 minions, attacking the player(s). Each minion has 100.000 HP.
After defeating Crimson Empress, she will drop a material called "Crimson Essence" (Mythical).
Embodiment of Gluttony
Abyssal Maw: A giant monster with a massive mouth, devours anything in sight of it. It has its unique moves:
Acid Shots: Abyssal Maw shoots several acidic liquid toward the player(s), creating acid swamps, causing tick damage when stepping on them.
Abyssal Vortex: Abyssal Maw spreads its mouth, starts to pull the player(s) toward it, dealing and stunning them. Lasts 3 seconds.
Raging Thrust: Abyssal Maw starts to charge, then lunges toward the player(s), dealing damage and leaving behind acidic swamps.
Devourer of Gods: spreads its mouth, swallows its victims, trapping them in its mouth, dealing tick damage, unless the player(s) deal(s) enough damage to escape its mouth.
After defeating Abyssal Maw, it will drop a material called "Abyssal Essence" (Mythical).
Embodiment of Sloth
Sleeping Titan: A giant humanoid creature, always feels drowsy, will eliminate everything dares to interrupt its sleep. It has its unique moves:
Crushing Hand: Sleeping Titan swings his hand very slowly, dealing massive damage, and strong knockback. Breaks Instinct.
Colossal Screech: Sleeping Titan screeches. Causing slowness and reducing 15% of the player's.
Gigantic Collapse: Sleeping Titan leaps into the ground, then quickly descend at the same position, causing earthquake and high damage. Breaks Instinct.
Drowsy Body: became immortal for 5 seconds, during this move, it slowly heals by 2% its Max HP.
After defeating Sleeping Titan, it will drop a material called "Colossal Essence" (Mythical).
How to obtain Ancient Cube and Nether Essence:
(All taken from the [Phantom Expansion] concept.)
Sea Expansion:
Nether Dimension: First, the user needs to talk to "Soul Spy". Defeat 100 Enemies on the Haunter Castle to get rid of the cooldown. Bribe him with 500 bones each time. After bribing for 4 times, the player is able to find "Nether Dimension".
Player sets sail with a sea exploration group of at least 5 or more people. The "Nether Dimension" will be spawned in Sea Danger 6 (???) with the chance same as Frozen Dimension. Nether Dimension features appearance of a blazing gigantic gate, sealed with chains, covered by eternal flames. Players' screen will be covered by dusts and flames, like Prehistoric Island. An NPC stands beside the gate, which is "Underworld Watcher".
Underworld Watcher: "Are you ready to fear the death...?"; "Good luck..." | "Those of you are not strong enough..."
The sea exploration group will be teleported to a hellish island, covered in flames and the players' screen will be covered by the same effects as the Prehistoric Island. A cutscene will be played, describing the rising of the "Nether Empress", and three blazing orbs flying around the island. The boat players used to find the "Nether Dimension" and the players themselves will appear at the edge of the island.
Nether Empress: The Rising of Underworld
Nether Empress is a Raid Boss. She has an appearance of a beautiful yet ominous empress of the Nether, wearing orange, black gown and orange, black crown. She is capable to use her unique, destructive moves, which are:
Infernal Storm: Nether Empress causes several blazing storm around the island, stunning her challengers, dealing high tick damage. Breaks Instinct at the first hit.
Scorching Blasts: Nether Empress shoots a barrage of flame bolts, dealing damage and leaving blaze trails. Breaks Instinct.
Hellbound Chains: Nether Empress uses the chains to stun her challengers for 2 seconds. The moves can be dodged by Instinct.
Cursed Warriors: Nether Empress summons her minions (2-5 each time): Dark Users and Flame Users. They act as same as themselves in raids.
Nether Devastation: Nether Empress flies up, summon a rain of infernal meteors, causing destructive damage around the whole island. Instinct Breaks at the explosion, not the meteors themselves.
Nether Empress has 1,000,000 HP. However, she is invulnerable until her final phase. The challengers must destroy all three orbs floating around the island in order to be able to deal damage to Nether Empress. Each orb has 250,000 HP.
First Phase: The easiest phase. Nether Empress only use Scorching Blasts during this phase.
Second Phase: After destroying an orb, Nether Empress will enter her second phase. She use Scorching Blasts and Infernal Storm, her attacks also are more frequent during this phase.
Third Phase: After destroying two orbs, Nether Empress will enter her third phase. She use Scorching Blasts, Infernal Storm, Hellbound Chains and Cursed Warriors during this phase.
Final Phase: After destroying all the orbs, Nether Empress is now vulnerable. She use Scorching Blasts, Infernal Storm, Hellbound Chains, Cursed Warriors and Nether Devastation, her attacks are most frequent during this phase.
After defeating Nether Empress, she will be turned to dust and disappeared, leaving her last words as an announcement appears on the challengers' screen: "I might be defeated... But I will be there... Always be there...".
The dust turn into a darkened soul, the challengers must use lead the soul back to the ship called "Soul Collector", put it into a cage on the ship, then drive the ship back to the Haunted Castle.
The challengers will obtain a "Nether Essence" (Mythical) and 12-20 "Ancient Cube" (Legendary). (3-5 "Ancient Cube" per orb). Also the challengers will obtain "Devastator Of The Underworld" title (Dark Red).
I dislike the current one, so here's my idea:
General Changes:
The Enchantment Points System is removed
Scrolls now give a certain number of enchantments with a defined minimum level
Common Scrolls
Price remains the same
Can give 1-3 regular enchantments, ranging from level 1-3
Rare Scrolls
Price remains the same
3-6 regular enchantments, ranging from level 2-4
Legendary Scrolls
Leviathan Scales are no longer necessary. Instead, you need:
5 Shark Teeth*
6-9 regular enchantments, ranging from level 3-5
45% chance for unique enchantment
15% chance for a blessing
5% chance for a curse
Mythical Scrolls
Leviathan Heart and Scales are no longer necessary. Instead, you need:
10 Blaze Embers
10 Shark Teeth
10 Electric Wings
5 Mutant Teeth
5 Dragon Scales*
9-12 regular enchantments, ranging from level 3-6
55% chance for 1 unique enchantment
17.5% chance for 2 unique enchantments
35% chance for a blessing
15% chance for a curse
*That is, in addition to the other materials already required for crafting the scroll