Requirements:
More that 2 million bounty
Second or Third Sea
Uses a fruit with an M1
Fruits with an M1⬇️⬇️⬇️
B
C
D
E
G
I
K
L
M
P
R
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Y
Requirements:
More that 2 million bounty
Second or Third Sea
Uses a fruit with an M1
Fruits with an M1⬇️⬇️⬇️
B
C
D
E
G
I
K
L
M
P
R
S
T
Y
Toy Hammer™
Rarity™: Exclusive™/Mythical™ (Similar™ to DB™/TDB™)
Obtainment™: Kill™ @Jhamamel™ in any server™ (bounty™/honor™ must be gained™)
Appearance™: A small double-faced™ hammer™
Inventory™ Description™: Doesn’t really hurt™ that much™ for a hammer™, then again™, it is a toy™.
Moveset™:
[M1] Forceful Bonks™
The user™ swings™ their hammer™ with both hands™ towards the right™, where the hammer™ bounces™ back™ (like it stays™ on the right™ side™).
Then swings™ it again™ to the right™, this time™ the hammer™ goes past™ the foe™, like usual™ M1™s, before swinging™ to the left™.
Finally™, the user™ pulls back™ the hammer™, before swinging™ with force™, knocking™ themselves™ backwards™ (yes™, themselves™, not their opponent™).
Negative/backwards™ dash™ M1™ for the last™ M1™ (if it hits™)
The user™ gets stunned™ on the last™ M1™ similar™ to how the opponent™ would for any other™ regular™ final™ M1™
Fast™ M1™ speed™
Damage™ Pattern™: 921™, 1063™, 1063™, 2421™
[Z] Toy Boomerang™ | 10 Mastery™ (9s CD™)
The user™ throws™ their hammer™, which returns™ to them™ after traveling™ a short™ distance™.
If the hammer™ hits™ a foe™, the user™ teleports™ and performs™ a barrage™ of swings™ that keeps bouncing™ them™ off™ the opponent™ (like it bounces™, the user™ twirls™, and hits™ from the other™ side™).
The user™ can move™ after throwing™
The hit™ variant™ will trigger™ even when its returning™
Single™ Target™
Similar™ range™ as Hallow™ Scythe™ Z™
3050.5™ Damage™
Ignores™ Instinct™
The user™ cannot use™ the sword™ M1™ nor X™ until the hammer™ returns™
Notes™: If the user™ gets caught™ in an attack™ while their hammer™ was thrown™, when the hammer™ returns™ (and the user™ is still in the attack™), the user’s™ attack™ will play™ right after™, giving them™ a guaranteed™ hit™ (unless they™ die™ to the opponent’s™ attack™).
This only™ activates™ for Grab™ Moves™/Cutscenes™
[X] Nail Whalement™ | 50 Mastery™ (12s CD™)
The user™ holds™ the hammer™ with both hands™ as they hold™ it above™ their head™ while they dash™, swinging™ it downwards™. If successful™, the user™ bonks™ the foe™ on the head™, as their hammer™ bounces™ off™ the foe’s™ head™, slamming™ on the user’s™, squishing™ them™. This makes the user™ squished™, having a thicker™ yet shorter™ hitbox™, and a 12%™ speed™ reduction™ until the move™ comes off™ cooldown™.
3942.5™ Damage™
Single™ Target™
Stuns™ the foe™
User™ suffers™ from minimal™ end-lag™ (not enough™ for the opponent™ to attack™)
Similar™ range™ as Shark™ Anchor™ X™
Upgrading™:
Costs™: Have the sword™ at 200™ Mastery™
Buffs™:
Gives™ 5™ Leather™ for upgrading™ (Yes™, it gives™ materials™)
10%™ more range™ on Z™
Pings™:
@Iminthedrywall™ :3™
@Apex Pukei-Pukei™ Muhehehehe™
@Jhamamel™- already did™ the ping™ of honors™
Toy Hammer
Rarity: Exclusive/Mythical (Similar to DB/TDB) | Obtainment: Kill @Jhamamel in any server (bounty/honor must be gained). | Appearance: A small double faced hammer | Inventory Description: Doesn’t really hurt that much for a hammer, then again, it is a toy.
Moveset:
[M1] Forceful Bonks
The user swings their hammer with both hands towards the right, where the hammer bounces back (like it stays on the right side).
Then swings it again to the right, this time the hammer goes past the foe, like usual M1s, before swinging to the left.
Finally, the user pulls back the hammer, before swinging it with force, knocking themselves backwards (yes themselves, not their opponent).
Negative/backwards dash M1 for the last M1 (if it hits)
The user gets stunned on the last M1 similar to how the opponent would for any other regular final M1
Fast M1 speed
Damage Pattern: 921, 1063, 1063, 2421
[Z] Toy Boomerang | 10 Mastery (9s CD)
The user throws their hammer, which returns to them after traveling a short distance.
If the hammer hits a foe, the user teleports and performs a barrage of swings that keeps bouncing them off the opponent (like it bounces, the user twirls, and hits from the other side).
The user can move after throwing
The hit variant will trigger even when its returning
Single Target
Similar range as Hallow Scythe Z
3050.5 Damage
Ignores Instinct
The user cannot use the swords M1 nor X until the hammer returns
Notes: If the user gets caught in an attack while their hammer was thrown, when the hammer returns (and the user is still in the attack), the user’s attack will play right after, giving them a guaranteed hit (unless they die to the opponent’s attack).
This only activates for Grab Moves/Cutscenes
[X] Nail Whalement | 50 Mastery (12s CD)
The user holds the hammer with both hands as they hold it above their head while they dash, swinging it downwards. If successful, the user bonks the foe on the head, as their hammer bounces off the foe’s head, slamming on the user’s, squishing them. This makes the user squished, having a thicker yet shorter hit box, and a 12% speed reduction until the move comes off cooldown.
3942.5 Damage
Single Target
Stuns the foe
User suffers from minimal end-lag (not enough for the opponent to attack)
Similar range as Shark Anchor X
Upgrading:
Costs: Have the sword at 200 Mastery
Buffs:
Gives 5 Leather for upgrading (Yes it gives materials)
10% more range on Z
Pings:
@Apex Pukei-Pukei Muhehehehe
@Jhamamel- already did the ping of honors
Hi I'm the captain of one the three main crews of the fleet held by Jhamamel, I'm recruiting people rn and there's a few requirements
One of the following set of requirements is:
- 5M bounty (the higher the better)
- 500K bounty gain each month
- 2-3 days of activity each week
OR
- 70M money
- 150K fragments
- 2-3 days of activity each week
Must have a discord or a consistent way of communication, highly prefer Discord
PS: If you join after I (hopefully) get 15 members, then you needa carry me in 2 raids (i afk btw)
Why do a lot of people consider marines with high bounty more "skilled" than pirates with high bounty? I see this all the time and i'm just confued
First words, I am a Creation sword main. My build is not bad, it's Electric Claw + Creation + Gravity Blade + Skull Guitar. I have great prediction but bad aim, great movement but not-so-good unpredictability. I'm at 2.5M. Usually I can oof a person with around 4M bounty (but it depends). I often use non-oneshot combos, but I can land them multiple times. But all that "skill" is no use against race V4 users. Also I don't have V4 because the game "curses" me. When Mirage spawns, I disconnect. All they do is spam that one simple Godhuman Portal CDK combo and they win cuz all their stats are maxed.
Idea 1:
Cap race V4 fury meter at 80% while 1v1-ing. This can be done by detecting the sources of damage done to the player when In Combat.
Activating race V4 is still possible while grinding. If the player gets attacked while hitting NPCs: If V4 is on: Reduce the fury meter by 5%. If V4 is off: Reduce the fury meter to 75% if above that number. Else reduce the meter by 5%.
If the player gets attacked by 2+ people, remove the meter cap.
Idea 2: Simply make it so that V4 users will get only a small amount of bounty if they kill someone and the person they killed never activated V4 during combat with them.
Somehow I got a crazy bounty hungry mindset:
PvP is always my first priorty and I always want to get 3/3 even if I lose more bounty.
One win doesn't change much, but one lose destroys my mood for the day.
It's painful seeing my bounty drop by 10k.
28 Votes in Poll
Im trying to gain bounty. Im lvl 2233 and have experiance in pvp. I want a fruit that has high aoe, damage, and combo potential.
27 Votes in Poll
For the following, I am going to assume you are in late second sea or are in third sea.
For below max level players: Get an op asf fruit like Awakened Ice, and a really good sword like TTK or if in Third sea CDK or Pole V2, or another sword thats good for combos. You don't (need) a mythical fruit for bounty hunting, but fruits like Mammoth, Yeti, Kitsune, Dragon, Leopard etc. Would usually be better than awakened elementals.
For max level players: I recommend max stats in Blox fruit, Defense and Sword with Pole V2 and a really good mythical fruit like kitsune or dragon. You could also get Dragon Talon fighting style and put those Sword stats on Melee if you don't have a good sword.
Note: Places like the Floating Turtle are good for bounty hunting. Rabbit V4, Shark V4 and Angel V4 are all good choices for bounty hunting, Rabbit lets you trap people in whirlwinds and combo them, Angel lets you regen really fast and Shark gives you loads of defence. Also try get Swan Glasses
Idk if this will help anyone
A dragon came. A buddha came. A Kitsune came. A mammoth came. A t-rex came.
Bro can anyone tell me a fun build that can easily or fairly counter a dragon transformed with fish v4?
Marine: 4M (i used it when i had dragon)
Pirate: 3M (i use it all the time)
140 Votes in Poll
Trading Sound and 3/3 for Rumble
I bet you $30 duodecillion that no one will accept this😎
So I'm on 4.99m bounty rn, basically 5m and I want to try something more skilled to make the game fun, but nothing too hard to use bc I'm on mobile. I currently use portal gravity cane soul guitar and sanguine. Anyone have suggestions on what I should use?
39 Votes in Poll
I recently got Leopard, and wanted to use it for bounty hunting. So, I asked you guys. I have Dough and Portal perm. What's best for bounty hunting?