18 Votes in Poll
36 Votes in Poll
(Not including celebration bomb) I'm mainly looking for Azura and Nuclear bomb. If you have perm Ice, I'll trade you tiger and two buddha for it.
celebration bomb
red lightning
celestial pain
I wanna get azura but idk what its value is or what a good trade for it would be, I could add pain or portal in aswell if that makes it any better.
If so, then could someone do the trade with me? I have leopard.
What is the celebration bomb skin worth?
I get it, they made it worse when it first got released, but after they fixed and buffed it, it's pretty fun to use in my opinion. While it may seem very minor to you, but the skins are a major thing in my opinion and one of my favorite skins is a Bomb skin, which is the Nuclear one.
As for the fruit itself, I feel that it's an ugrade.
The addition of M1 attacks makes it a somewhat viable choice for cancelling attacks that hold the user in place such as Pain V or Lightning X. The M1 damage isn't too bad either, having around the same level of m1 damage as Eagle which is an insanely op fruit.
The Z is pretty much the same but it doesn't look as obvious with other skins. The range is not too bad, maybe the same as the old one.
The X is just alright. It's not good, but not bad either. It is arguably one of the best counterattacks for fruits in its category as it can easily lay some damage on a pain user using their X move. However, it can easily be dodged with instinct so it loses points on how good it is. It also deals a bit of damage if it narrowly misses which is what I like about this ability.
The tapped C move isn't so bad, and can sometimes prove useful if you are surrounded by opponents. The C bombs can deal easily over 10k damage if all of them hit a giant target like Buddha and on a normal sized player it can deal 7k. The attack also pushes away opponents that try to cheese and stand in the middle which helps align them with the explosion radius. Only problem is this move is not very good offensively and should only be used as a counterattack.
The held C move is quite good because they all detonate at once unlike the old one, but I would like if there was an option to place them over a larger range if held long enough. They also deal great damage, with their only weakness being a fast enough opponent taking no damage from the landmines.
The V move is pretty basic at its best, but 12k damage is quite good for 4 seconds of charging compared to previously required 5-6 seconds pre rework. Bomb's V doesn't require to be fully charged to deal enough damage, maybe I can charge 2-3 seconds and still take away a huge chunk of their hp.
The F has pretty good mobility imo, it launches quite far and can be spammed quite many times before it actually starts killing you. Besides, a 5 second cooldown for it not to damage you is still pretty fast, that's like having Pain F with only 5 seconds cooldown and can be optionally spammed.
It doesn't have any complicated gimmicks like Pain or Creation, but it's a generally good fruit for many activities. Maybe it's not as good as Pain for pvp. Maybe it's not as versatile as Eagle. But Bomb is pretty good for a common, unlike Blade with severe range limitations or Rocket with limited moveset.
I was super excited when I saw that Dragon was receiving buffs, but was super disappointed to see no changes to East Dragon. Instead, they removed any form of counterplay by making the transformations immune to stuns. Yeah.
Whats the point of making the transformation immune to stuns if the fury runs out just as quickly??? Making it immune to stuns does nothing if the transformation runs out faster than ever. Not only that, removing stuns only makes it hell to fight against.
The Buff to West Dragon [C] was NOT needed. West Dragon is the only Dragon that needs NERFS, not Buffs. Decreasing it's flight speed would've been helpful and easy to do but nope. Buff Dragon [C].
Aside from that, getting +7% damage reduction was the only change that I agreed with. Reworked Dragon was released with 60% Damage reduction so it was only right that it was back to 60% again.
Imma do the devs better in terms of PROPER balance changes:
General:
- Remove ALL changes to fury, excluding fury refills from killing players
- Make the transformations susceptible to stuns.
- Remove screenshake of untransformed and hybrid [X] from the users side, only make them appear on opponents. Screenshake is visible if the move is used as a finisher. Finisher deals 100% more damage, similar ot Dragon Talon [Z].
Hybrid:
- Give players a 10% speed increase
- Held [C] cannot be interrupted when held
- Increase hitbox size of [F]
- Jump height increase by 20%
East Dragon:
- Give back stun on [C] (Reverts changes)
- Reduce damage of [C] by 33% (would reverse the changes done in terms of damage increase from the last balance patch)
- Keep AOE decrease.
West Dragon:
- Decrease dive speed by 15%.
- Decrease damage of [X] by 20% (its not a damage dealing move, its a crowdcontrol move. The devs need to PICK ONE and i'm going with crowd control).
These changes keep East and West Dragons fairly powerful while making them beatable. Hybrid's stats were reworked entirely as I think it deserves to have a niche and actually worth using.
Any pain skin, no matter which one.
I offer pain, celebration bomb skin, spirit and gravity
Original Post (Water Fruit itself): https://blox-fruits.fandom.com/f/p/4400000000000562489/r/4400000000004127214
Upgrade #1 - Ally of the Sea
200 Mastery
Hit enemies into water using any ability 5 times within the timeframe of 5 seconds after the attack ends.
Purchase:
1000 Fragments (f)
2 Mystic Droplet
Unlocks:
Hold variant for [Z] ability.
Upgrade #2 - Sea Sickness
300 Mastery
Get killed by a user with the Rot enchantment on their sword or gun.
Purchase:
2500 Fragments (f)
4 Mystic Droplet
2 Fish Tail
Unlocks:
All moves apply a slowness debuff. (-10% speed for 10 seconds)
Upgrade #3 - Aquatic Growth
400 Mastery
Kill a Buddha user.
Purchase:
6000 Fragments (f)
6 Mystic Droplet
5 Fish Tail
Unlocks:
Hold variant for [C] ability.
Upgrade #4 - Explosive Impulses
500 Mastery
Kill 2 Bomb users with Water's [V] move in the same usage.
Purchase:
9500 Fragments (f)
9 Mystic Droplet
7 Fish Tail
Unlocks:
[V] ability explodes after duration ends.
Made this out of boredom tbh
It's, okay i guess..
The M1's and F rework is great, i have no complaints about the F rework, M1's are also great, it's just, they're kind of mid (I KNOW ITS A COMMON FRUIT, but hear me out).
The M1 damage is mid, but the actual problem lies within the M1 cooldown.
AROUND 3-5 SECONDS FOR A SINGLE M1 THAT DEALS MID DAMAGE.?
Devs, c'mon seriously.?
I also genuinely feel like the devs just straight up ruined the C move, absurdly lower damage on the landmines, and its not even chargable like its previous version. Tap C is completely obselete. Horrible damage, WAYY too long of a windup, and absurdly situational AoE.
If you have a different opinion, you can leave it here i guess, but please don't harass me for my opinion, because im currently going through very bad mental and physical health problems.
Also completely unrelated image cuz why not:
From what I've seen so far (just 1 video on yt) I can safely say that they basically nerfed Bomb.
- Z now cannot be charged, has much shorter range, lower damage and smaller knockback.
- X is fine ig
- C has, again, shorter range, and deals MUCH less damage
- V charges faster, but it deals much less damage and WAY less knockback, and cannot be held forever (i think?)
- F is probably the only good thing about this rework.
M1 is not bad either, but nothing special.
This update is balls ngl