The final and full version: The Elf Update Concept.
This blog includes Race Awakening, New dimension, New sea events, New weapons/accessories, New Materials, New NPCs, New quests.
Appearance:
Lore:For centuries, they have hidden deep within the forests, behind the veil of the leaves. Their sacred duty has always been to protect the forests - entrusted by Mother Nature.
But the war between the Draco and the Hydra has destroyed the forests severely, leaving nothing but ashes and ruins. No longer willing to remain in the shadows, they stepped out from the hidden forests, ready to defeat all who dare threaten their homeland.
And now, with the power of nature flowing in their veins, they are determined to end this war, once and for all...
Abilities:
Elf v1:
+1 Instinct dodge.
x1.25 movement speed.
Elf v2:
+2 Instinct dodges.
-15% Instinct dodges cooldown
x1.5 movement speed.
x10 Instinct range.
Elf v3:
Nature's Blessing:
Immediately reactivates Instinct back if disabled.
Dodging now only drains 0.5 dodge instead of 1 dodge (not working on NPCs).
+5 dash distance.
x2 movement speed.
Elf v4:
Red Spirit/Gear(Eyes Of The Gods):
Allows the user to dodge Instinct-breaking moves. Stacks up to three charges and recharges after 10 seconds.
Upgraded: Charges recharge faster and slightly increase movement speed after dodging for a short time.
Blue Spirit/Gear(Enhanced Reflexes):
Allows the user to regain dodges by attacking. Dealing damage fills the bar/meter (weaker on NPCs), when the bar/meter reaches 100%, it grants the user 0.5 dodge.
Upgraded: Dealing damage fills the bar/meter faster, grants 1 dodge instead of 0.5.
Overview:
Elf is mainly for Instinct and movement. It does not grant any damage/defense buffs.
Made by KhanhMobileVN12/AuroraTheHope(basically only me).