I strongly believe that the current rubber fruit is quite poor in comparison to what it could be, and the potential for its application. I'm just going to share some of my thoughts on how rubber fruit could potentially be improved, along with potential bosses/raids. Please share your thoughts and ideas on this.
The moves and damage applied to each move is fairly decent for the current moveset. In my opinion, it is simple yet effective moves but also requires a good level of skill to use in PvP as it can be hard to aim. My only current suggestion for these the transformation ability is the F ability which charges slingshot faster and further than the untransformed version. For this I'd change Slingshot to 'Quick Step' when transformed.
F Move [Slingshot](Untransformed) -> F Move [Quickstep](Transformed Only)
Quickstep would have a 2 second cooldown bringing it down from the previous 6 second cooldown of slingshot. It functions the same way as Flash Step (R ability), which would provide great functionality in PvP.
My next suggestion, probably the most important and main introduction would be a meter for Rubber fruit, which could indicate either "Elasticity", "Stretchy", or "Bounce". For now let's call it a "Bounce Meter" for simple terms.
The bounce meter would act just like Kitsune Tails or Dragon Rage meter, however it would boast the most transformations in the game, having 4 transformations, 5 with awakening. While 5 stages (4 transformations) seems unfair, the difficulty to obtain them and the usage between them would help balance out to avoid it being too broken.
All Stage increases are from base stats not the previous stage and only increase fruit abilities not other (e.g melee, sword or gun) skills.
First Stage - Untransformed, base form, no damage or speed increases.
No changes to moveset.
Second Stage - (Gear 2) Increased movement speed +45%, increased attack speed (as current displays), and +10% attack increase. Whilst the damage has decreased from current transformation, Second Stage would be meant more for speed to add more variety. Second stage will only activate when Bounce Meter has reached its first completion with a pink colour.
No changes to moveset except F ability.
Third Stage - (Gear 3) Would be visually similar to that of Dough Z ability. No increased speed, -35% attack speed, +75% attack increase and +70% increased attack radius, making it easier to hit more enemies at once, or can still hit if slightly missed. Third Stage will only activate when Bounce Meter has reached its second completion with brown colour which comes after pink.
M1 - Similar to Dough Z ability, however instead of firing a blast, it would stretch out doing moderate damage. DMG: ~4074
Z Move [Big Cannon] - Two giant fists swing back with a 1 second startup, then slams them into the enemy in front delivering huge damage. DMG: ~5953
X Move [Super Smash] - A giant foot props up into the air and crashes down to the ground dealing great damage. Cons: Slow start up, easy to miss moving target in PvP. DMG: ~7206
C Move [Giant Rush] - A fury of giant fists pummelling into the enemy dealing moderate to great damage, slow but powerful. DMG: ~1879-11,278
F Move [Slingshot] - Charges up like regular slingshot, then one giant arm stretches out travelling further and faster, whilst dealing knock back to any enemies in the way. DMG: ~5267-7519
Fourth Stage - (Gear 4) There would be requirements for obtaining fourth stage, which consist of beating 'Afro Man' (Afro Luffy in the anime) a Lvl 1500 raid boss in second sea. More info below. Increased movement speed +20%, Increased attack speed +35%, attack increase +45%. | To increase difficulty of obtainment, Pure Red aura needs to be obtained to use, which would make it the only fruit that needs a precise aura colour to utilise. Fourth stage will only activate when Bounce Meter has reached its third completion of a red colour after brown.
M1 - A large reddish arm directs a powerful and quick shot, doing lots of knock back to the enemy. DMG: ~3375
Z Move [King Cannon] - Unlike previous Z moves, [King Cannon] needs no wind up, but instead pummels its titan fists into the enemy straight away. DMG: ~4933
X Move [Rubber Tracker] - A reddish arms shoots out from the user at mid-high speed, bouncing off the air to the enemy doing frightening damage wherever user aims. If user holds the move, it can be used for longer which would also increase in speed as more bounces occur. DMG: ~5154-7325
C Move [King Barrage] - Administers overwhelming damage at frightening speed, similar to Dough V ability, however instead of a barrage from all sides, the flurry of fist only project from or near the user in a uniform line. DMG: ~1557-9345
F Move [Elastic Flight] - Using the power of rubber, flight is now possible as user propels themselves through elasticity. No DMG, speed relative to Love flight.
New Boss Idea: Afro Man and Crafty Pirates (Foxy Pirates)
To be more accessible to more players, especially the lower levels, a new raid boss would be situated next to Usoap’s Island. A raid message saying, ‘Those crafty pirates are back, stop them at all costs!’, will appear giving players ten minutes to complete raid. The ship would be medium sized, comparable to haunted ship, however would be more rounded than narrow. On it would host five crafty pirates with random weapons. They would have a low chance of dropping ‘Receipt from bar’, which players would take to the manager and acquire meat. Once players have gathered, 1 meat on a stick, 3 V3 players (any race), and 1 Pure Red aura colour user the conditions would have been met to summon Afro Man. Once completed, Afro Man will drop 3 levels, 150 frags and $5000-10000. For rubber users, they would need to be in either stage 2 or 3 transformation, which would then envelope them in smoke and automatically transform them into stage 4. Player would need to have a minimum of $5,000,000 and 2,500 fragments, as it would be automatically taken upon transformation.
V Move [Transformation]: While each stage can be increased by pressing V with a full Bounce Meter, holding V will bring the player back down one stage at a time, however they would need to refill Meter again to transform again. Fourth stage burns through Bounce Meter quickly, once it depletes user will untransform and be unable to transform for 10-15 seconds.
I will continue Fifth Stage possibly once I get feedback from you guys. If you’ve made it this far, thank you for reading my crazy ideas and sorry for the length of it.